I liked the blend of Star Wars and ancient Tolkien fantasy type design that was balanced in FF12. In FF10, they lived in a phantasmagorical world, but felt that technology was some kind of demon. In FF13 it was. They went futuristic, but I felt it was too futuristic in some kind of way...
I preferred the combat system of FF12, and the realism, and the fantasy. Great story and settings that kept me addicted. The only thing that was missing was the ability to fly the airship myself in 3d, even though the main character Vaan kept looking up towards becoming an airship captain...
I liked some of the experiments with real time combat. I liked the combat system of FF12, and I liked the more instantaneous combat system of the FF7 remakes. I thought the combat system of FF13 was too technically boring. So, IMHO, the best combat system would be a combination of FF12 and...
I think that Final Fantasy should just die out after the 13th segment. Sure it was high tech! All too technical and hardly an organic, fluid, non-linear game at all. There was no life in it. It was just a dead masterpiece. I just imagine too many ways in which final fantasy could be made...
I'd like to see an alternative dream world that the main character enters into at certain spots in the game, like a shaman's hut, to accrue new powers.
I'd also like to see new magic, like...
possession-command an enemy
charm- an enemy will fight for you.
twin spirit-create a twin ghost of...
What would you like to see different about future final fantasies?
Edit: Oh, I didn't see that there's a 'future of Final Fantasy' thread already in action right next to this one. That's where the thread I tried to start before in another subforum got moved. I think you guys should sticky a...
I would like to see a better combat system. Something more live, fluid, and interactive. I want to see a FF game where I get to use the right analog stick to swing my sword as a live-action game. Click the right analog stick to take out the melee weapon and move the analog stick to swing the...
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