I think putting the hint in squall "thought bubbles" would actually ruin the squall character himself. You never realize how much you care for other people until you lose them, i think this is one of the message square wanted to convey. You see how the moment squall saw the risk of losing Rinoa...
He wasn't the generic "anti-social coolish cold" heroe. If you payed enough attention to his "thought bubbles", you should notice that he's scared of losing the people he loves again, that's why he kept his distance so he would never have any friends and thus safe from the feeling of losing...
uhmm, i like FF games but its replay value isn't that good comparing to other gameplay oriented games. But i'll only replay FF games when i found something goofy in the story that i might have missed out on or play it for the nostalgia and Oh boy i missed out so much stuff in VIII
A good story is the one that do both of these things, entertain and enlighten the responders. To be entertaining, a story need to have a good plots. A good plots keep the readers engaging and not bored. It's not necessary to have plot twists but having some are nice. To enlighten the responders...
i was curious how Vaan will fit into the story considering his uselessness in fighting, well it turned out horrible. The rest of the crew (except peleno) are pretty good and well executed imo.
Edit: Yes, i'm aware of how he and penelo acts as the narrator but i still can't understand why they...
If you ask this question then ur totally miss the point of the love story between Squall and Rinoa. Only Rinoa can get Squall out of his lonewolf's attitude.
This is prob one of those game that is not for everybody so do take cautious steps when deciding whether you'll buy it or not. It is VERY different from every single games i have played, but by far one of the most impressive in terms of story depth. It is one of those story that proves gaming's...
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