So first thing's first. I'm a 'mechanics and design' guy. While I enjoy all aspects to games, I figure the reason we play these things as games in the first place, is because of, well, the gameplay. As such, I put a lot of emphasis on mechanical balance, particularly in genres like the J-RPG, where the whole entire point of the slower, more methodical gameplay style is to give players a strategic challenge.
But it's extremely common for me to see people completely disregard balance in mechanics when judging J-RPGs. A lot of our favorites are really unbalanced. But it's difficult to notice, because they're usually too easy rather than too hard, which leads to players assuming the lack of challenge is due to their skill rather than the game being broken.
If you asked everyone who avidly plays J-RPGs what they loved the most about the genre, I'm willing to bet the top two answers would be:
1. The narrative
2. The strategic gameplay
If that's the case, then I really don't understand why people don't seem to care -and sometimes even defend- when games are horribly unbalanced. If we're spending half of our 40+ hour journeys in combat, shouldn't that time be meaningful, rather than just being filler in between the story bits? Otherwise, why aren't all of these games kintetic novels instead of games? They'd certainly be wasting less of our time.
But those are just my thoughts. I want to hear yours.
But it's extremely common for me to see people completely disregard balance in mechanics when judging J-RPGs. A lot of our favorites are really unbalanced. But it's difficult to notice, because they're usually too easy rather than too hard, which leads to players assuming the lack of challenge is due to their skill rather than the game being broken.
If you asked everyone who avidly plays J-RPGs what they loved the most about the genre, I'm willing to bet the top two answers would be:
1. The narrative
2. The strategic gameplay
If that's the case, then I really don't understand why people don't seem to care -and sometimes even defend- when games are horribly unbalanced. If we're spending half of our 40+ hour journeys in combat, shouldn't that time be meaningful, rather than just being filler in between the story bits? Otherwise, why aren't all of these games kintetic novels instead of games? They'd certainly be wasting less of our time.
But those are just my thoughts. I want to hear yours.