Dalmaska:Kingdom of Light

Anya

~<3
Joined
Nov 16, 2008
Messages
360
Age
34
Location
Moscow, Russia
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The Kingdom of Light was born when fellow warriors called Spirit Warriors from long ago came and brought the last remaining light in the land to the city. The gave the king the light and order the Warriors to put it in the highest tower of the building of the castle to light up the city.


It is now 3000 years later and the city is bright with light and beauty, but there is an ancient force stirring in the dark.Noticus,a city that formed in the darkest point in the world is rising to take down Dalmaska and the last light source with it.The Spirit Warriors the people that destoryed the Dark City are gone but the last remaining hope is the Children of the Light, a special group of kids that were born all on the same day of the solstice and alll have special abilities on the earth and other forces.Some are shape-shifters of any animal they chose.




Name:Stephan Berius

Parents:Serene Belmont(Shape-shifter)
Saito Belmont(Werewolf)

Age:18

Personlity:Cold to others,almost never talks to anyone,Little kids run away when caught in sight of him.

Appearance:

Race:Shape-shifter/Werewolf


Appearance:

He has scars over his face from werewolf battles and other animals, dark hair and a red eye one his right side with a red scar.


Clothes:(See pic)Wears a cape sometimes to hide his appearance from people especailly his victims.

Occupation:Assasssin

Side:Light

Weapon:A katana with a wolf on it and ancients words on the blade that he can use with his special ability.

Specail Ability:Can cut off the senses from the brain to the organs and can use powerful spells on his sword.

Bio:When he was 8 years old his parents were killed by the Dark people( People who live in Noticus) and had to be raised by his godmother and god father who hate him more than they hate the dark people they would make him work in there shop for days with out end.He didnt know that his parents were the descendants of the spirit warriors and that he was one of the Children of the Light.At 13 the got a job as a assassin for a local rogue that was one of his best friends and he killed people that needed killling.At 18 he now is a expert assassin that was chosen by the king to be his assassin and he would be paid millions in reward.Noone knew how he got the scars but none even knew he was a werewolf/shape-shifter.

You can be a shape-shifter,werewolf or some thing you made up

ENJOY :D
 
I don't mind joining, since my other role plays have slowed down considerably.. That, and I'm a bored person.

First Name: Zephiris
Last Name: Seraphim
Age: 18
Gender: Female

Race: Human

Weapon: Angel's Wrath. (It's her family's heirloom. Made of the hardest metals, and almost unbreakable, this weapon has served Zephiris well for a very long time now. As seen from the picture, the sword is as tall as her, and is carried around slung over her back. The sword, though big, is rather light weight)

Secondary Weapon: Dagger (For missions that require stealth, Zephiris relies on her handy dagger, which is actually a customized version of a short sword. Shortened to the length of a dagger, it has a curved end suitable for slashing at opponents. This weapon is kept within her metal shoes.)

In case you were wondering how uncomfortable it must be to have the dagger in her shoes, there is a special compartment specially designed to accommodate the weapon. Furthermore, the weapon is so light that there is no evident difference in weight on both legs. Also, the dagger is rather difficult to pull out, which also makes it more difficult for her to lose the weapon. (Just another plus factor)

Magic: The intensive training she had physically, and negligence over her education of the use of magic made it such that she could use no spells at all. That is, until she joined the Royal Defence Force, which required the use of White Magic (Basic). Now, she can manage a simple recovery spell, but nothing offensive, or large scale.

Appearance:
FemaleAnimeWarrior-NotByMe.jpg

For further detail, click this link. It's just a larger version.
Weapons clearly illustrated in the picture. (For more details, refer to Extra)

Personality:
Melancholic. She detests having to fight, but that is what she was raised for- fighting. Thus, whenever she fights, she rarely seems happy, unlike her behaviour otherwise. In battle, she is calm, and collected, even when the odds are stacked against her. Out of battle, her cheerful nature emerges, friendly and approachable, she enjoys socialising with her associates, fellow defenders of the fortress of Dalmaska.
Back story: Born a child of a soldier, despite her gender, her father insisted on having her master the art of swordsmanship. Although she would have gladly went for the more 'elegant' skills, like cooking, and other more feminine skills, Zephiris had little choice, becoming more skilled with the sword under her father's constant guidance. So obsessed with training Zephiris was her father, that she mastered swordplay at the tender age of 11.

However, she was still too young to be recruited into any form of business, notably the army, so she was promptly sent to the tutelage of a assassin friend. This assassin friend of her father was a nice person, and taught her more than just the skills required of an assassin- he taught her the way to live, that killing never was the way to go. In short, he moulded her personality drastically during the time. By the age of 16, she completes her training with the assassin, becoming, herself, a strong assassin and warrior.

Yet life wasn't smooth upon her return. Her family, whom she doesn't have much relationship with was slain in an attack by unknown causes. She believes this to be of some relation with the forces that wrecked havoc on the other cities, and joins the defence forces of Dalmaska, deciding to help the country with her skills. Thus went 2 years with the defence forces.

At present, she is about to lead her squad to defend Dalmaska against the invaders.

-Extra-
Height: 5'1
Weight: Secret. (No one knows, and she herself doesn't want to know, lest she says it out accidentally. She's rather touchy about this)

Also, her hair is really that long. She keeps it that way, simply because she wants to be more feminine. Also, the headband is not just some ordinary accessory. It's actually Zephiris' requested replacement of a helmet, which she avoids wearing, because it makes breathing difficult. (And she doesn't likes it, anyway)

And, it's not too clear, but her eye colour is actually black. (In the picture, the sun was probably reflected... Whatever, I'll take it as black. As with her hair colour.)
 
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I'll join this, I will either edit this post with my character or simply post him. I have an interesting character I want to try out for this, something unique.
 
I'll probably join this when I feel like writing the bio >_>
 
Name:: Ixion Fahrenheit Seres

Age:: 19

Race:: Human

Gender:: Male

Personality:: He is friendly and kind, but it takes a while to gain his trust. He has honor and courage, however he does not fight useless battles. Actually, he tries to avoid most fights, but when it is necessary for him to join a battle, he is a very tough opponent.

Physical Description:: http://www.creativeuncut.com/gallery-04/cloi-joachim-armster1.html
His magical power far surpasses his physical power. He wears the Eversing plate, an armor that grants both protection and mystical power.

Weapons:: 1. Elemental Orbs
Ixion commands 9 Elemental Orbs, however he can only have 2 Orbs at a time. They orbit around him, and Ixion can command them to attack an opponent or defend him.
  • Inferno (Fire)
  • Frostwave (Ice)
  • Torrent (Water)
  • Windburst (Wind)
  • Cataclysm (Earth)
  • Ark Blast (Thunder)
  • Malaise (Poison)
  • Luminescence (Light/Holy)
  • Eclipse (Dark)
They also grant Ixion stability, balance and agility. Thus, he can jump higher and farther than a normal human.
2. The Claimh Solais blade
Claimh Solais is a magically enhanced holy sword forged from dragon fangs and scarletite. It does not hold any elemental power, and it is not made for direct combat. However, the Solais can radiate waves of non-elemental energy by simply swinging the blade. Thus, it is Ixion's only option when fighting opponents very resistant to elemental power. He keeps this swords in a special sheath.

Bio:: (I'll write this later)
 
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... Double posting... You could have edited the post you made previously instead of posting a second time..
 
ah since abyss is taking quite a while to get up, i might mod that character and join this one while i wait.
 
Alright then done, here's my character. He's not good or evil he simply follows his interests, if good interests him he will be good if bad bad or if watching does he will watch and enjoy the show.

Name: Re Voran

Title: Mobilizer of Ceremonial Equipment.

Race: Construct.

Age: About 80412 Years.


Appearance:
mobilizerofceremonialeq.jpg



Personality: Calm cool and collective beyond all normal logic. Re is logical and clever but seems to have no morals or sense of right and wrong and will simply do things on whims, interests or what he wants to do. This makes him unpredictable by others and to some extent an unknown to the world which is how Re prefers it.

Weapon: Pillar’s of Ceremonies. A Pillar of pure nature’s stone that’s embedded with the magic of constructs to an extent of near indestructibility. This Pillar when activated allows any construct touching it to control the surrounding elementals to an extreme effect.

First Impression: An unusual tan skinned child in an orange hoddie with the hood over his head and black pants. On his back is a large pillar of rock wrapped mostly in bandages, this pillar is about twice the height of him yet he carries it with no issues. He appears overly calm and serious with no emotion when if someone looks at him carefully they will find he has more scars on his hands and face than most hardened warriors.

Combat Style: Re’s combat style is unusual, he mainly uses shamanism skills and communes directly with elementals and other constructs of existence allowing him direct control of the elements of Earth, Thunder, Air, Fire and Water which are the element he himself is made up of. Re’s uses these elements as his logic and intelligence determines as the best course of action. This can result in him making other constructs to fight for him or create and weld a weapon to fight. Re’s weapon his Pillar’s of Ceremonies act as energy amplifiers and apart from increasing the amount of enteritis he can commune with at once there by increasing his power. Re’s primary element is Earth and the further away he is from it the weaker he becomes, the result of which Re is extremely reluctant to fly or leave the earth he stands from in anyway. At heights away from the Earth of more than 200 meters Re becomes so unstable that he is unable to keep his humanoid form and starts to resemble the construct he really is. Re’s power is determined by how powerful the spirits around him are so despite enjoying being in the city in sheer power scale this is where he is at his weakest but he has a larger variety of abilities he can use due to the many different spirits gather just there are little in a city with real power.

Biography: Re’s life or existence as it should be called started with a duel between two great elemental beings, the exhausted energy of these entireties mingled and reacted creating Re in the appearance of a human which had recently started to appear in primitive forms. Re got use to his existence quickly and also realized he had human attributes and thoughts. The one that annoyed him the most was Boredom. As to cancel this Re found something to occupy his mind, this was learning anything and doing interesting things. This is what Re has been doing his entire existence, even now he seeks out knowledge and interesting happens but as civilization developed he had to mingle and make sure his methods for obtaining knowledge changed.
 
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Well, if are meant to be the Children, ill make it that my character is unaware of the fact.


Name:: Akyria Morrowind

Age:: 18

Race:: Human

Gender:: Female

Affiliation:: Neutral

Occupation:: Mercenary

Physical Description::
Height:: 171 cm
Weight:: 58 kg
Eye colour:: Deep chestnut brown
Hair Colour:: Silver
Akyria possesses a body that emphasizes grace and beauty. Her body is slim and slight with long graceful limbs. Preferring the elegance of speed and agility over brute strength, her build is slight, shown by her toned arms arms and legs. Her face shows maturity and intelligence and killer beauty. She wears dark eyeshadow and has a light pink lip rouge that also emphasizes her features. Her hair flows freely down her head to her ankles whilst the front hang loosely before her eyes.

Attire:: Akyria's attire is less protection than more mobility. She wears something similar to a one piece night gown with a turtle neck. However, hers is woven from fine steel mesh with flowing black satin patterns to disguise its actual purpose. The mesh is capable enough to stop and turn a knife from actually puncturing Akyria. Starting at the neck, the gown starts off around her neck that crosses over her shoulder to the front, crossing over her breast and then comes around her stomach and tied together in a huge bow at the back of her waist. Then in front and behind her, two long black, silk cloth runs from her waist down to her ankles, resembling a long dress with two large side slits. On her feet are black heels. Tied around Akyria's waist is an ornate cloth belt with a long strip hanging off at the front. On this strip is a carved, golden, ornate plate with the belts tassels showing. Protecting her hands are silver coloured, plated gloves which allow easy movements of the joints. This reaches from her hands to her elbow and is decorated with green and gold embroidered strips above the plates along the forearm to the elbow. From the elbow to where the armpit is is a black skin tight clothing held up by golden metal arm bands.

General idea of Akyria

Personality::[FONT=&quot]Akyria is manipulative and deceptive, but not evil. Her personality reflects her past and her deeply embedded need for survival. Akyria is able to use her body, wit and charisma to draw in people. To others, she appears to be rather sarcastic, cynical and a bit uppity. To those she likes, she sheds of some of the layers, becoming more hospitable and nice, but still have a tinge of coldness to her, However, this is just a facade she places up to protect herself. Past the self erected defenses, Akyria appears to be someone who is playful and carefree. Her childhood has hammered her determination and toughness to the point where it seems nothing much, not even death so much, causes her to be overly stressed.[/FONT]

Weapon/s:: Akyria holds two weapons. Both are magical weapons in which she can channel her magic through to imbue it with elemental powers. As unique weapons, they are supremel;y forged and very sturdy.
Shouko: To get an impression of length, look at this image In which the girl is the height of Akyria. Think of Sanosuke's zanbattou from Rurouni Kenshin. For its appearance, this is what it looks like . It is her primary weapon. It is usually held and supported on her shoulder or strapped to her waist horizontally, although being a bit in the way or strapped on her back.
Haken: Haken is the jagged, gnarly one. Haken is for closer quarter fighting. This is sheathed hanging behind her hip, with the hilt to the left.
Magick:: Akyria's magic is somewhat misleading. She dabbles in all sectors of magic, but in practical, she uses it mostly to imbue her weapons with the elements. She is rather adept in curative magtic as well as creating a defensive wall from whatever available element from a surface. Just because she uses most of her magic in imbuing her weapons does not mean that she is unable to perform other magic with her hand.

History::
[FONT=&quot]Akyria was born to a town not suitable for her appearance. Her parents were simple people, one being a huntsmen and the other a baker. All the could afford was a humble abode in the slums. Whilst her parents worked day and night to give her some form of upbringing, Akyria turned out like most street kids, tough as leather and harder than iron. Her rough surrounding meant that Akyria developed a sense of street smart and attitude that would protect and serve her for her life. Even at the age of 15, Akyria had brushed passed death at least 3 times.

It was during this childhood period which she also discovered a gift she had. The ability to conjur magic. It was more of a hobby at the beginning, but through the turbulent life, it dawned to the girl that this gift placed her in a better position that her fellow slummers. As a result, Akyria spent a decent amount of time developing her ability with the gift. Most of the time, it was adding rough elemental attributes to her attack.

[FONT=&quot]Akyria spat in disgust at the slum she grew up in. Determined to break free of the chains held by her birthplace, Akyria left the slums and became a mercenary for hire for the world. Her proficiency and skills has ensured that she is one of the best as well as the most expensive as the quality of her service are top tierd. This lifestlye lasted from the age of 13 straight to the present, where she and a company of Mercenaries are sent as an attachment to the defense forces heading to Nor to assist them in its defense. [/FONT]
[/FONT]
 
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Hey, Zeph, i made it so that my character accompanies your defense force as a merc, so that we arent so scattered. You kay with that?
 
I don't mind. Though the city it's set in is Dalmaska, not Nor. I reused another of my character sheet from another site. Sorry. :D

Go ahead and team up with my character, I suppose she won't really mind additional help.
 
Umm...
I attempted to write the bio, but it isn't finished yet. Unfortunately I won't be here tommorow, so you'll have to wait a bit =/ sorry
 
Can I join? I like the concept but also can I use my character I made in the heroes section. His link is in my sig...
 
Yay I made that character a while ago and I wanted to try him out so I thought here's a chance. I will start in the city and wonder around observing and joining events as I see fit and doing as my character would.
 
So, will the story begin soon? Can't wait for it to start... The other role plays I'm in having slowed considerably certainly makes computer time so dull.
 
I am facing the same problem... That is what caused me to join FFF. Question... Can we make more than RPC in the Heroes section?

Also will there be monsters with spells in this RP? I gave my RPC a special skill which would be cool to make use of.
 
Its as you make it RP, we decide the story, we decide what happens and we decide what we fight. If you want mobs with monster make some and fight them.

Yes you can make characters outside that section, alot of people make characters specifically for a section and post them there. Thats what I did with my character and I beat you the others did the same.
 
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