Thule Esperada
Blue Mage
Sigh. I was kind of worried this would be the case back when Duscae came out, but the art design is incredibly generic all around. Sure there is some nice architecture here and there, but everything else has this feeling of "seen it before" you know. The flora isn't really destiguishable from other open world games, and I know about the whole "fantasy based on reality" bit, but there are alot of real world natural phenomenon that would put this "fantasy" to shame. Why not draw inspiration from that.
And even if they wanted the nature to feel "familiar" there is no excuse for the dungeons to be so unbelievably uninspired. The dungeons consist almost entirely of caves and old ruins with square shaped rooms and metal bars, with the odd military outpost. They aren't even good by cave standards. I felt ill when I saw the "Secret Dungeons". Platforming on square platforms, or going down a series of square rooms fighting the same 3 enemy types over and over again.
I remember there being an early interview where the director stated that he wanted the dungeons to feel eldritch and unnatural to contrast the more mundane open air locations. But I guess that can be piled up with all the other stuff they failed to deliver on. This game is so dull to look at, especially compared to the installments from the PS1 onward. Why do so many rpgs these days suffer from artistic bankruptcy.
I just wanted to express my frustration and disappointment a little. Sorry.
And even if they wanted the nature to feel "familiar" there is no excuse for the dungeons to be so unbelievably uninspired. The dungeons consist almost entirely of caves and old ruins with square shaped rooms and metal bars, with the odd military outpost. They aren't even good by cave standards. I felt ill when I saw the "Secret Dungeons". Platforming on square platforms, or going down a series of square rooms fighting the same 3 enemy types over and over again.
I remember there being an early interview where the director stated that he wanted the dungeons to feel eldritch and unnatural to contrast the more mundane open air locations. But I guess that can be piled up with all the other stuff they failed to deliver on. This game is so dull to look at, especially compared to the installments from the PS1 onward. Why do so many rpgs these days suffer from artistic bankruptcy.
I just wanted to express my frustration and disappointment a little. Sorry.