The Darkness after the light (working title) -sign ups and discussion-

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The Illusive Man

Controlling You because I can.
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100 Years after the death of King Arthur and the fall of Camelot....

The peace that once existed in the lands of old has reached breaking point, Avalonia has fallen into Darkness and the cities of the realm of man have become besieged by the forces of Morgana Le' Fay, death and destruction fill the blood tinged streets of the homes of the many races of the age as Morgana obsessively seeks the Relics of the ancient gods to bring the world into eternal darkness. The Mighty armies of Drakoliths lead by the three elder dragons, Golestandt, The Strone Dragon, Cuuldurach, The Glimmer King and Gjalpinulva, The Wolf Dragon lay waste to the surrounding villages of the Mighty captials of the realms of the Celts, The Norse and The Albion's, its only a matter of time until the cities themselves find themselves the target of this vicious and unrelenting assault...

Welcome to the dark ages and the final stand of humanity against the greatest threat it has ever known!
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This RP will be a class based RP that will require not only dedication, but heavy interaction with each other, Each Realm will have Several Races, Gods of worship and Classes, each will play a unique and strong role on your progression throughout the RP and as such this will be a very in depth RP as there will be lots of useage of Mythology from Celtic, Norse and Albion backgrounds throughout the course.

The Relics:

The Relics are one of the single most important features of the RP, in that they are neccessary for the confronting Morgana and dispelling the veil of invulnerability that guards her from harm, there are 6 relics in total, all of which can be obtained, 1 of which cannot be used. The Relics are as follows:

Celts:

Cauldron of Daghda: only useable by Druids, Eldritches, Bards and Enchanters, missing at the start of the RP.

Spear of Mahelog Bahl: only useable by champions, this will be in the posession of one Champion at the start of the RP, The spear is said to gift its owner with the sight of Mahelog Bahl and as such will allow them to precognise events in battle before they unfold, Spear = 2 handed weapon.

Norse:

The horn of Valhalla: only useable by Valkaries, this will be in the possession of one Valakarie at the start of the RP, The Horn is said to be able to rouse the most fear striken of allies to perfom the most courageous deeds, Horn = carried object.

The shield of Odin: only useable by Berserkers and Thanes, missing at the start of the RP

Albions:

Scabbard of Excalibur: useable by all, missing at the start of the RP

Merlins Staff: unuseable (special event once obtained), missing at the start of the RP.

The Classes:

Each realm will have several classes of which they may belong to, only one class per character is allowed as your character has dedicated themselves to that god, I will only have a brief class description posted her, PM me if you wish for more in Depth info of each class.

Celts:

Normal Classes:

Bainshee: A powerful bond with there spirit guide has allowed them to fully commune with the spirit world beyond the veil, able to completely transform into a spectral form of which they are capable of producing supersonic screams that can be used to devestate and even destroy large numbers of opponents that hear the Bainshee's scream.

Eldritch: There bond with nature and the sprits has taught them to be fully accomplished in the art of spirit magic, able to produce powerful spells from seemingly thin air, the most accomplised Eldritch'es can even use there gift to sway other minds to there cause temporarly.

Druid: Having spent there life in the wilderness learning of its teachings, the druids are one of the most accomplished healers of the age, turning what could be a mortal wound into a mere scratch, there affinity to nature allows them to control plantlife at there whim as well, creating barriers of thorns and snares to protect themselves and allies and entrap there foes.

Champion: Born to serve the realm and a wandering hero that the bards often write about, Champions are said to be decendents of Maehlog Bahl himself and can more than hold there own in a battle with any weapon of there choosing.

Elite Classes: These classes are restricted to one RP'er per class.

Vampiir: Sometimes those that delve too deeply in the spirit world can often find themselves waking up as something entirely different, unlike the Vampire of stories, they do not possess a thirst for blood, nor are they able to be repelled by sunlight, garlic or water, Vampiirs are simply supernaturals conduits of the spirit world that enhance the strength agility and magickal capabilities of the individual that peered too far into the veil. However due to there nature Vampiirs have a short life span and tend not to live any longer than 20 years at most after becoming such a creature.

Bard: The magick of music is something close to the heart of bard, able to inspire friends and strike fear into there foes, there is nothing a Bard cannot do with there mighty songs said to be gifted to them by the spirits of the veil.
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More to follow, you can discuss below or even push forth ideas that you would like to see, this is still very much a work in progress!
 
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