Super bosses, and strength of main characters...

Psajdak

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First of all, if anyone is going to reply to this thread, please don't say anything about later FF games; I'm playing them in, more or less, numbered order, so I don't wanna get spoiled.
I'm gonna go to FFVI when I finish Final Fantasy OVA sequel to this game...

Anyway, I played Advance version because I heard it is the best one, and while I can't compare it in my head with previous ones, it really is one sweet RPG that I played over 99 hours (over 100 if I count few times when I got gameovered), I mastered all jobs, reached level 99, got strongest weapons, loved Galuf, beat super bosses that were more challenging than last story boss, but unfortunately missed some things - I guess I will get them if / when I again decide to play this RPG.

What I wanted to say is, for such an old game (even though Advance version was from 2006, I still look at it as 1992 title), I honestly loved the fact how super bosses are handled.
Enuo is mentioned through story few times, but he still doesn't have anything to do with main crisis that our heroes are facing, more like he just still exists, but doesn't concerns himself with world anymore, even though he is actually more powerful than Exdeath.
Same goes for Omega and Shinryu, as well as their stronger versions - they are both mentioned in a book, in a way that they are somewhere out there, beings of power above Exdeath who is main threat to the world, but still not posing threat themselves at the moment.
It kinda reminds you that no matter how mighty you are, there is always someone mightier out there.

Which brings me to another thing - just how powerful are Light Warriors if they are able to defeat such beings, not to mention the kind of equipment they wear, or weapons they wield, or magic that they cast.

Due to graphics and time game was released, a lot of things must be imagined in head, but when talking about feats, we are talking about bunch who has weapons such as one is meant to render judgement on the world, or magic such as Doomsday, summons which include King of Dragons, or rider who kills anything that moves.

It makes me wonder if friends of Bartz, Lenna, Galuf, Faris, and Krile are really aware just how incredible they are.
 
Good thread!

I guess the protagonists in most RPGs are ridiculously powerful compared to everything else in their world, otherwise it would be far too difficult for the player. I suspect that we should probably downplay much of what we see in-battle as merely being a symptom of RPG-logic, but even examining what the Warriors of Light managed to achieve in the story alone is still very impressive.

Even if an enemy or a superboss is a challenge, a ‘challenge’ is a relative term. If the player levels up and tries hard enough then any enemy can be defeated. And this can work like Groundhog Day or Edge of Tomorrow, so the player can learn from their mistakes and can change their behaviour after multiple attempts and replay the exact moment again, but to the story and the inhabitants of the fictional world it'll appear as if the Warriors of Light defeated the superbosses or difficult monsters on their first try! The canonical end result of these battles is always the victory of the player party (with the exception of scripted events which force a defeat).

In-universe, this would look like our four heroes are are always able to vanquish the demons, monsters and warlocks which stand in their way…. They are the superheroes of their world. Thinking of them like that, I guess they even have their own origin story like all good superheroes... In FFV the four Warriors of Light (and the Warriors of Dawn before them) were blessed by the crystals. This endorsement enhanced their strength and enabled them to change their jobs so that they could be more efficient in battle, granting them access to a wide range of specialised abilities.

The Warriors of Light could still struggle, and they could still die, but it was probably much harder to do so due to the will of the crystals.
 
Well, I think it can be said that beside their specific abilities, crystals also grant faster speed, more powerful attacks, as well as destructive magic, etc...
I mean, crystals are heavily implied to be the primary driving force of the world and life, so making someone stronger doesn't seem so impossible.

Aside from that, especially in older games where some things aren't always directly shown, I believe it is one of good points of that, that player can fill up gaps by inserting his own imagination - similar to how thousands of people can read same book, but will imagine characters, or events in totally different way.

That is why, when I am on a world map, to mind sometimes come group just walking together, making jokes, fighting monsters, visiting towns, sleeping in inns, but in a way that is more IRL like - for instance, that battles aren't just them exchanging turns with enemies, but jumping, screaming, singing, feeling bad from poison, getting out of the way to heal...

Or that exp points, ability points, and levels are just nummerical values of them, Light Warriors, or Warriors of Light (whatever works) being, well, more experienced fighters, like being better swordsmen, or maybe reading some books to learn more complicated magic.

On the other side, one can also look at things more direct and accept that things are exactly as they are on the screen, and that the very world of that game works exactly the way things are shown, meaning fighting enemies for exp points, or automatically being stronger when having stronger equipment as some of most recognizable aspects of RPG in general, is simply how things are.

I myself prefer the former option.
 
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