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At that moment, a startled ghost-seeker by the name of Pomek Kuporah stumbled dramatically out of the building. Panting and convulsing, he spoke in a voice which was not quite his own.
“Leeaaaavvve! Wooooooo! GOOOOOOoooO!”
Pomek then collapsed to the ground, holding his head in a classically tragic pose as he became himself again. Weakly, he pulled some ghost traps from his jacket and tossed them towards the ceglings.
“It is now up to you, kupo! The energy levels are too real for me here! Grab them all and do a better job than I!”
The ceglings looked at each other nervously. Lightning struck the house violently and the doors were thrust open. Carpet unrolled like a tongue from the mouth of the hungry house, and it licked the ceglings into the building's musty interior.
There’s only one way out of this! Let’s clear this house of ghosts!
* *
Welcome to our most frightening CEG event so far!
If you are unsure what CEG events are or what a cegling is, see here.
Rules:
Guess where the ghosts are hiding in the house and control cegling creatures to trap them.
Each player can move once with one cegling per turn.
You do not need to control the same cegling for each turn.
There are a couple of moves at your disposal. Click the spoiler tags for some short details.
Locate/trap:
Simply type something like:
[Cegling name] thinks there might be a ghost in [object name / location] and uses their trap.
If you guess the exact location of a ghost then you shall trap it without any rolls of dice. If you are close but not quite there, I shall roll a die to determine your success.
While there are no limits to the number of ghosts each cegling can trap, each time a cegling traps a ghost their trap needs to recharge for one whole turn. Simply use another cegling for this turn, or skip.
If this advice is disregarded then the trap could overload and the captured ghost might escape!
[Cegling name] thinks there might be a ghost in [object name / location] and uses their trap.
If you guess the exact location of a ghost then you shall trap it without any rolls of dice. If you are close but not quite there, I shall roll a die to determine your success.
While there are no limits to the number of ghosts each cegling can trap, each time a cegling traps a ghost their trap needs to recharge for one whole turn. Simply use another cegling for this turn, or skip.
If this advice is disregarded then the trap could overload and the captured ghost might escape!
Spook steal:
Steal a ghost from another cegling.
Simply type something like:
[Cegling name] steals [name of ghost] from [name of Cegling].
This shall sneakily cipher ghosts from rival traps and add them to your own!
Every ghost is a unique character and you might decide that your favourite cegling would rather own a particular ghost than that other cegling across the hall.
Simply type something like:
[Cegling name] steals [name of ghost] from [name of Cegling].
This shall sneakily cipher ghosts from rival traps and add them to your own!
Every ghost is a unique character and you might decide that your favourite cegling would rather own a particular ghost than that other cegling across the hall.
Unfortunate events:
Ghost escapes:
At the end of every turn a die shall be rolled and if it lands on a six then a ghost will be released from a trap at random.
Possession:
If a cegling fails to trap a ghost during a roll (if not in the exact location) and the die rolls 6 then the cegling will become possessed by this ghost. For the next turn the cegling will work for the ghosts and shall free the nearest trapped ghost to the possessed cegling.
Possession:
If a cegling fails to trap a ghost during a roll (if not in the exact location) and the die rolls 6 then the cegling will become possessed by this ghost. For the next turn the cegling will work for the ghosts and shall free the nearest trapped ghost to the possessed cegling.
Escaping ghosts will change their location in the house.
Participation?
You do not need to be a parent of a cegling in order to participate in this game. All human participants will receive rewards, but clearly the parents shall benefit the most from this game as all parents (whether participating or not) shall accrue rewards for the brave endeavors of their children. The parents of the cegling/s who win shall receive better prizes.
The prizes will be determined at a later date.
The Ceglings:
If you are unsure which ceglings you would like to control, see this post for their bios and parents.
Here is the line-up for this event:
Brahnetosaurus
Ghosts trapped:
Plato Ghost
Mommy Ghost
Baby Ghost
Chocobuncle
Ghosts trapped:
Barret Ghost
Grandad Ghost
Grandma Ghost
Chickenosaurus Six
Ghosts trapped:
0
Cabroot
Ghosts trapped:
Goldfish Ghost
Dog Ghost
Moose Ghost
Ghostie Shark
Rossmanian Devil
Ghosts trapped: 0
Snowmitts
Ghosts trapped:
0
Dantelope
Ghosts trapped:
0
Moombat
Ghosts trapped:
Gogo Ghost
Angrybeard
Ghosts trapped:
Ochu Ghost
Rat Ghost
Tidus Ghost
Oglop Ghost
Roast Chocobo Ghost
Linnerva
Ghosts trapped:
Ultros Ghost
Daddy Ghost
Dinny Sore
Ghosts trapped:
0
Panter Paws
Ghosts trapped:
0
Lameow the Hot Cat
Ghosts trapped:
Bomb Ghost
Shelby Goldenrod
Ghosts trapped:
0
Purrsephone
Ghosts trapped:
Peeping Tom Ghost
The Ghosts:
Joseph Brown (currently free)
Goldfish Ghost (currently trapped by Cabroot)
Barret Ghost (currently captured by Chocobuncle)
Moose Ghost (currently trapped by Cabroot)
Grandma Ghost (currently trapped by Chocobuncle)
Roast Chocobo Ghost (captured by Angrybeard)
Bomb Ghost (captured by Lameow the Hot Cat)
Ultros Ghost (captured by Linnerva)
Tidus Ghost (captured by Angrybeard)
Oglop Ghost (currently captured by Angrybeard)
Gogo Ghost (captured by Moombat)
Dog Ghost (captured by Cabroot)
Grandad Ghost (captured by Chocobuncle)
Ochu Ghost (captured by Angrybeard)
Baby Ghost (captured by Brahnetosaurus)
Plato Ghost (captured by Brahnetosaurus)
Ghostie Shark (captured by Cabroot)
Rat Ghost (captured by Angrybeard)
Daddy Ghost (captured by Linnerva)
Mommy Ghost (captured by Brahnetosaurus)
Peeping Tom Ghost (captured by Purrsephone)
Goldfish Ghost (currently trapped by Cabroot)
Barret Ghost (currently captured by Chocobuncle)
Moose Ghost (currently trapped by Cabroot)
Grandma Ghost (currently trapped by Chocobuncle)
Roast Chocobo Ghost (captured by Angrybeard)
Bomb Ghost (captured by Lameow the Hot Cat)
Ultros Ghost (captured by Linnerva)
Tidus Ghost (captured by Angrybeard)
Oglop Ghost (currently captured by Angrybeard)
Gogo Ghost (captured by Moombat)
Dog Ghost (captured by Cabroot)
Grandad Ghost (captured by Chocobuncle)
Ochu Ghost (captured by Angrybeard)
Baby Ghost (captured by Brahnetosaurus)
Plato Ghost (captured by Brahnetosaurus)
Ghostie Shark (captured by Cabroot)
Rat Ghost (captured by Angrybeard)
Daddy Ghost (captured by Linnerva)
Mommy Ghost (captured by Brahnetosaurus)
Peeping Tom Ghost (captured by Purrsephone)
Current state of the house:
Any questions? Do ask me! It's not very complicated once you get into the swing of it.
Good luck!
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