Dionysos

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Spooky_Spotting2.png

It seems like only the other week that the Ceglings were out trick or treating and then ended up in a Ghostbusters knock-off after a terrible moogle imitation of Derek Acorah handed them some ghost-sucking gear. Remember that?

Well, the Ceglings already cleaned up that mess.

This year the problem is worse. Some of their problems might be within themselves. Or maybe the spirits are within the planet. That’s right! Mysterious ‘Phantoms’ have landed and the Ceglings must suss out where they are located.


* 👻 👻 👻 *​


Rules:
Guess where the ghosts are hiding in the facility and control cegling creatures to trap them.
Each player can move once with one cegling per turn.
You do not need to control the same cegling for each turn.
The rules are the same as last year, but there are some new additions (see Phantom attacks! section).
Watch out for General Hein and the Phantoms!


There are a couple of moves at your disposal. Click the spoiler tags for some short details.
Locate/trap:

Simply type something like:
[Cegling name] thinks there might be a ghost in [object name / location] and uses their trap.

If you guess the exact location of a ghost then you shall trap it without any rolls of dice. If you are close but not quite there, I shall roll a die to determine your success.

While there are no limits to the number of ghosts each cegling can trap, each time a cegling traps a ghost their trap needs to recharge for one whole turn. Simply use another cegling for this turn, or skip.
If this advice is disregarded then the trap could overload and the captured ghost might escape!


Spook steal:
Steal a ghost from another cegling.
Simply type something like:
[Cegling name] steals [name of ghost] from [name of Cegling].

This shall sneakily cipher ghosts from rival traps and add them to your own!
Every ghost is a unique character and you might decide that your favourite cegling would rather own a particular ghost than that other cegling across the hall.


Unfortunate events:
Ghost escapes:
At the end of every turn a die shall be rolled and if it lands on a six then a ghost will be released from a trap at random.

Possession:
If a cegling fails to trap a ghost during a roll (if not in the exact location) and the die rolls 6 then the cegling will become possessed by this ghost. For the next turn the cegling will work for the ghosts and shall free the nearest trapped ghost to the possessed cegling.

Escaping ghosts will change their location in the house.


Phantom attacks!
The ceglings in this game are also being hunted by invisible Phantoms. Current research tells us that these entities are actually ghosts, but that would be a preposterous idea!

If you suspect a Phantom is in a location instead of a regular spirit then you can try using your custom-made mini-Zeus cannon to blast the area!

If a cegling inspects a location to trap a ghost but is attacked by a phantom instead, a die shall be rolled to determine whether the Phantom shall whip the cegling's spirit out of its body!

That means death! If a Phantom grabs a Cegling, their soul shall be whisked away forever!

To make things worse, the ghost of General Hein is also present! He will possess a Cegling at random, using the Zeus cannon to suicidal ends against themselves or fellow Ceglings.

Hein ghost.png


Participation?
You do not need to be a parent of a cegling in order to participate in this game. All human participants will receive rewards, but clearly the parents shall benefit the most from this game as all parents (whether participating or not) shall accrue rewards for the brave endeavors of their children. The parents of the cegling/s who win shall receive better prizes.

The prizes will be determined at a later date.


The Ceglings:
If you are unsure which ceglings you would like to control, see this post for their bios and parents.

Here is the line-up for this event:
:brahneto:
Brahnetosaurus
Ghosts trapped:


:chocobuncle:
Chocobuncle
Ghosts trapped:


:chickenosaurus:
Chickenosaurus Six
Ghosts trapped:


:cabroot:
Cabroot
Ghosts trapped:
Urianger Ghost


:rossmanian:
Rossmanian Devil
Ghosts trapped:

:snowmitts:
Snowmitts
Ghosts trapped:


:dantelope:
Dantelope
Ghosts trapped:


:moombat:
Moombat
Ghosts trapped:
Arnut 'Chipper' Keelpom Ghost

:angrybeard:
Angrybeard
Ghosts trapped:

Phantoms destroyed:
Abomination Phantom

:linnerva:
Linnerva
Ghosts trapped:
DEAD


:dinny:
Dinny Sore
Ghosts trapped:


:panterpaws:
Panter Paws
Ghosts trapped:


:Lameow:
Lameow the Hot Cat
Ghosts trapped:
Wakka Ghost
Shakespeare Ghost

:shelby:
Shelby Goldenrod
Ghosts trapped:


:purrsephone:
Purrsephone
Ghosts trapped:
Siren Ghost

:gizmodeer:
Gizmodeer
Ghosts trapped:

:flappyfeet:
Flappy Feet
Ghosts trapped:

:thehead:
The Head
Ghosts trapped:
Rick Astley Ghost

:beelzebulbble:
Beelzebulble
Ghosts trapped:

:funguy:
Father Funguy
Ghosts trapped:
Lion Ghost

The Ghosts:
Spooky Spotting 2 - turns2.png

Current state of the building:
 

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Dionysos

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I forgot to post this....

Entry Round:

Spooky Spotting 2 - turns.png


The ceglings find themselves in the New New York research facility!

What will they do first?
 

Miko

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:beelzebulbble: Beelzebubble, with its manager hair, charges on over to the corner right there. It inspects the poster, "So glossy, so clean!" and admires it's beauty and rainbowy sheen. It struggles to view the sexy strong abs, but turns when it sees the angry black drab. It only took a glance, as I'm sure you can imagine, to make it prep up and fire the (mini)Zeus cannon.
 

The Pumpkin King

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Angrybeard suspect that the Chuckomorph which escaped the murder at the museum might be hiding a phantom, and decided to blast it with a mini-zeus cannon with impunity.
 

Espurr

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Cabroot suspects the bookshelf in the next room and inspects it before placing a trap.
 

Miko

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:mokken: For the record, Beelzebubble was the one who was blasting the Chuckomorph first but it didn't know what a Chuckomorph was until just now. If Angrybeard insists on fighting with Beelzebubble then it'll just inspect and set a trap for the sad bacon on the table below instead.


:ahmed: and just steal from him later
 

The Pumpkin King

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you could have been looking at the other poster for all I know. If you are fine with the sad bacon then that is fine.
 

sly

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:Lameow: Plays with the ball/globe/thing in the bedroom, and prepares to pounce anything that may be inhabiting it with the trap.
 

Linnaete

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:chickenosaurus:

My diminutive purple little raptor chicken son, Tohm, decides to take his stool over to the library. He won't be able to reach the higher shelves, but he doesn't think any Phantoms will bother to immerse themselves in the literature of an unfamiliar alien planet. Or in fact any literature in the universe for that matter.

But that doesn't mean there can't be some bookworm ghost hanging about in here somewhere. Tohm sets his trap - copies of Sarah J. Maas' Throne of Glass novel series. That series is terrible enough to make any ghost want to flee from the mortal realm.
 
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Dionysos

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Round 1:
Ghost trappings!

:beelzebulbble: considers blasting the Chuckomorph toy. However, :angrybeard: rudely butts in and blasts it with his mini-Zeus cannon first.

Abomination Phantom.png

:angrybeard: successfully blasts and destroys the Abomination Phantom! This Phantom will not be a problem anymore.

-

:cabroot: extends its vines and places a trap on the bookshelf.

Urianger Ghost.png


:cabroot: successfully endures a lecture and captures Urianger Ghost!

-

:beelzebulbble: complains like a Karen and then aims his mini-Zeus cannon at the Amaurotine mask, mistaking it for a depressed rash of bacon.

There are no Phantoms in that location, but the Amaurotine mask has been blasted off the table!

There is, however, a ghost or phantom nearby!



-

:Lameow: tosses a trap at the Blitzball and waits to pounce on whatever emerges.

Wakka ghost.png


:Lameow: celebrates a purrfect catch! This is even better than the red dot! Wakka Ghost has been caught in the trap.

-

:chickenosaurus: attempts to trap a ghost within a Throne of Glass book.

Unfortunately Urianger Ghost had been caught five minutes earlier, and this very book was his guilty pleasure that he unsuccessfully attempted to hide as he inspected the trap.

There isn't currently a ghost or phantom very near, but there is a presence in the room.

-

Ghost escape!
A die was rolled which landed on 1.
No ghosts have escaped during this round.


General Hein!
The ghost of General Hein rolled a die which landed on 2. He has not possessed anybody today.


Spooky Spotting 2 - turns1.png


Post your next moves now!

Remember that any cegling who successfully trapped and kept their ghosts need to recharge for a whole turn.
Use another cegling if you wish to avoid overloading!
 

The Pumpkin King

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:chocobuncle: will lay a trap in front of the all to happy purple poster with what he sees as someone trying to imitate him.
 

Miko

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:purrsephone: Puuuuuurrrrrsephone saunters on over and hops up on the table, rubbing up on the decor before plotting her puuuurple bottom down. She bats at the People-Dove ceramic and knocks it over, hissing in defense as it breaks :blink: She quickly sets a trap by the pieces and jumps back up on the table, looking as innocent as possible in case anyone notices!
 

sly

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:moombat: heads into the bathroom and lays a trap by the oddly full bathtub, then plays splashy in the water.
 

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:linnerva: Linnerva doesn't even want to be here. Why is she here? She doesn't remember agreeing to come along. She haughtily flaps over to the bin in the corner (near the door to the study) and throws her trap in. Surely no self-respecting spirit will voluntarily suffer the indignity of residing in the trash.
 

Dionysos

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Round 2:


Ghost trappings!
:chocobuncle: places a trap next to the Centaur Club poster, instantly enrolling his handler The Pumpkin King into the club against his will.
Centaur Ghost.png


:chocobuncle: successfully captures Centaur Ghost, narrowly avoiding getting trampled to death.


-

:purrsephone: climbs onto the table and plays with the people-dove terracotta votive offering. The priceless 5th Century BC siren ornament falls off the table and is smashed. A trap is placed in her prey's remains.


Siren ghost.png


:purrsephone: idly whistles to herself to detract from her crimes. The Siren Ghost sings along and is herself lured into :purrsephone: 's trap.

-

:moombat: hops in the bath and plays with a trap.

Arnut Chipper Keelpom Ghost.png

The restless spirit of Arnut 'Chipper' Keelpom wails above :moombat:. As if by an act of pity, the pirate ghost was sucked into the trap.

-

:linnerva: places a trap by the bin. Oh no! It contains a Phantom!

Adrosaur Phantom2.png


A die roll of 5 has determined that Adrosaur Phantom has stolen the spirit within :linnerva: !

:linnerva: is dead! :sad2:

-

Ghost escape!
A die was rolled which landed on six!
Using a random number generator, this determines that Centaur Ghost has escaped back into the room.

The position of Centaur Ghost will not carry into the next round. He shall hide somewhere new...


General Hein!
The ghost of General Hein rolled a die which landed on 3. He has not possessed anybody today.


Spooky Spotting 2 - turns2.png


Post your next moves now!

Remember that any cegling who successfully trapped and kept their ghosts need to recharge for a whole turn.
Use another cegling if you wish to avoid overloading!
 

sly

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:Lameow: Hops up on the bed, smearing mustard all over the white sheets, and places a trap in front of the Brahne Poster.
 

Paddy McGee

JAMES JOYCE, BY DIONYSOS
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:funguy: strolls to the top right corner of the current room and begins to twerk, in an attempt to lure some ghosts towards him (whilst playing a trap down before his beautiful twerk werk).

also because he got dat phat bottom and doesn't give a fuuuuuuuuuuuuuuuuuuuuck.
 

Miko

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:shelby: approaches the yellow control panel (?) and begins smashing things with his toasty soldier. His thin slice of toast breaks off and sends him off in a fit of rage, banging buttons with his mini-Zeus cannon before accidentally firing it off.
 
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