[Sign ups/Discussion] Final Fantasy VIII: The Twilight Hour

Saga

ice ice baby
Veteran
Joined
Aug 16, 2007
Messages
3,123
Location
:inmypants:
Gil
0
Demand was high... RP was tweaked and remade. Enjoy. <3




It has been three years since the defeat of the Sorceress Ultimecia during
the Second Sorceress War. With the Compression of Time prevented, it
seemed as though normality would resume and given time, the events of
the war would fade into the writings of history and legend...

Squall Leonhart, SeeD at the Military School of Balamb Garden, and unlikely
hero in the Second Sorceress War, continued along his chosen path and
quickly rose through the ranks to become the Commander of Balamb
Garden's SeeD. Quistis Trepe resumed her post as Lecturer, teaching the
history of the Two Sorceress Wars to any cadet that passed through her
classroom doors, instilling them with a fire that they could one day become as
mighty as the heroes in the legends. Zell Dincht and Selphie Tilmitt also
bettered themselves, Zell becoming a Duelist trainer and Selphie taking over
the running of day to day activities for the younger cadets.

Rinoa Heartilly, love of Squall, took on a post to refine the teaching of drawing
and using Magic to the new cadets partly to ensure that Magic was never again
used for evil... but also to be nearer to her love. Irvine Kinneas, once a member
of the Galbadian Garden transfered in the aftermath of the War to become a
SeeD himself, instantly passing the test with flying colours.

Much to everyone's surprise, Seifer returned to Balamb Garden alongside Raijin
and Fujin and despite his manipulation at the hands of Ultimecia, he was
welcomed back with open arms, finally passing his SeeD exam and aiding Squall
as one of his Captains.

The people began to forgive, if they did not forget, the events and actions of their
enemies during the war, eventually moving on with their lives. Cities were rebuilt
and Trabia Garden joined Galbadia and Balamb once more after the efforts of its
students and thousands of volunteers resulted in its resurrection. Life is finally
getting back to some form of normality...

...or so we thought...

Darkness looms over the great City of Esthar. An impenetrable cloud forever casts
its chilling shadow over the technologically advanced city. Fear is creeping into the
souls of Esthar Civilians and Laguna begins to prepare his troops for the inevitable
battle as monsters appear in small bursts from the darkness, assaulting the city in
a mindless frenzy. He calls for aid.

What is controlling these monsters? What lies in wait at the epicenter of the Shadow?

Who will answer Esthar's cry for help?

The Twilight Hour is about to begin.



CANON CHARACTERS
Canon characters are available. Some of them are integral to the plot, and therefore if
you wish to take one of them, you may need to provide an above average bio for them.
Others are not so important and do not need as much detail. Canons are on a first come,
first served basis. The list below gives the name of the character, their importance in the plot
(though not so important can make themselves more important as the story progresses) and
their starting point.
Squall Leonhart - Vital - Balamb Garden (Dorm Room)
Rinoa Heartilly - Vital - Balamb Garden (Dorm Room)
Zell Dincht - Vital - Balamb Garden (Cafeteria)
Quistis Trepe - Vital - Balamb Garden (Headmaster's Office)
Irvine Kinneas - Vital - Balamb Garden (Training Area)
Selphie Tilmitt - Vital - Balamb Garden (Quad)
Cid Kramer - Lesser - Balamb Garden (Headmaster's Office)
Edea Kramer - Important - Edea's Orphanage
Laguna Loire - Vital - Esthar
Kira Seagul - Vital - Esthar
Ward Zaback - Vital - Esthar
Ellone Loire - Important - Esthar
Seifer Almasy - Vital - Balamb Garden (Cafeteria)
Raijin - Important - Balamb Garden (Cafeteria)
Fujin - Important - Balamb Garden (Cafeteria)
Xu - Vital - Balamb Garden (Headmaster's Office)
Nida - Important - Balamb Garden (Bridge)
The Story Progression
Every time an important plot twist is coming up, members will be PMed with the details of
their part of the plan/plot. You must not tell anyone else what you're going to be involved
in. Sometimes you may be PMed with a storyline even if there is no major plot arc coming
up. Doing it this way means that things will be a surprise to other roleplayers.

You have pretty much free rein with how you progress with the info you are given, so long
as you follow it eventually. Example: If you are playing Selphie and recieve a PM about
going to the Quad for a confrontation with Fujin, then it is up to you how you get there, so
long as you do. It is also up to you what happens in the confrontation. The info is just to
push you along the way the plot is going, whilst you, the writers, actually flesh out what
happens. Things can change at the drop of a hat depending on how you react in certain
situations you are put in to.



LIMITS
Every character can access five levels of Limit Break. The first level is accessible immediately.
The Second level is somewhat more powerful. And so on up to the Fourth level. Only canon
characters along with Elizabeth will have access to both their first and second levels of Overdrive
to begin with. Every other character must unleash their power through the RP. You will need to
ensure that I am aware that you are trying for the next level of your Limit Break. I will double
check that you meet requirements (being strong enough etc) and give you the go ahead, then
you simply RP it.

The Fifth Limit Break is special and comes from the power of your GF. Once your alliance with
your GF has reached over the "Bound" level, you gain the potential for a Limit Break of your
character and their GF combined (think FFXIII if you must, for an idea on how this would work).
This is a draining move and will immediately desummon your GF.



GUARDIAN FORCES
Will be added once done. still working on this. Might take a little longer. So bear with me
for this part. The rest is up so you can start work on bios, but please do not enter anything into
the GF section yet.

HOWEVER, ONLY CANONS MAY BEGIN POSSESSING A GF. OTHERS MUST EITHER DETAIL IN THEIR
HISTORY HOW THEY OBTAINED THE GF, (Pming me for permission to take that GF first) or wait
until the RP starts. Remember, only lower rank GFS can be obtained early on by non-canon
characters so you may want to wait for the list.



MAGIC
To be completed


TEMPLATE

[Name] ...(obvious)
[Age] ...(obvious)
[Gender] ...(male or female)
[Specialization] ...(basically your class; mage, warrior etc)
[Weapon] ...(The name of your weapon and a brief description or image)

[Limit Break] ...(the name of your limit break and the name/description of its first level)
[Guardian Force] ...NOTE ON GF's

PLEASEPLEASE leave this blank for the time being. Canon characters will have a GF automatically assigned to them when I post the list (Sorry Oliver, Selphie's isn't Shiva). Other GF's, once the list is posted, if you want to be the one to gain it, PM ME and ASK ME TO MAKE A NOTE OF IT.


[Alliance] ...(Balamb Garden/SeeD, Galbadia Garden/Galbadian Army, Trabia Garden, White SeeD, Esthar Army, None)
[Starting Point] ...(What area your character begins in)

[Physical Description] ...(A description of how your character looks. At least five lines please. You can include a picture)
[Personality] ...(A description of your characters personality. At least four lines please.)

[Brief History] ...(A brief history of your character outlining how they came to be where they are. Six lines at least please.)
 
Last edited:
First reply. :8F: Definitely interested in this FFVIII RP, so I just need to get around to getting my character bio up in a couple of RPs, this being on of them, so I have some stuff to do now. :wacky:

Hm, I guess I should do the other first, this is still in the works. No hurry Vikki dearest~
 
[Name] Benjamin Percy
[Age] 16
[Gender]Male
[Specialization] Samurai, basically, a warrior
[Weapon] Katana: Masamune: an incredibly long katana, it gives off a feeling of darkness. Also gives off a feeling of being from someplace different...

[Limit Break] Fortune Breaker.
Named so due to anyone on the receiving end of it just being SOL, it's basically an Iai blow with a 6-foot long sword. That, you know, gets more powerful as times passes.

Level 1: Iai blow with 6-foot long sword that deals double the damage of Ben's normal attack. Nuff said.

[Guardian Force] None as of yet

[Alliance] White SeeD
[Starting Point]By the White SeeD commander's side (to be edited in when we have a White SeeD commander bio)

[Physical Description] http://www.bestqualitywallpapers.com...aiShowdown.jpg

Benjamin (here on out referred to as Ben) is seen as a dark person. Well, that's kind of a given, what with red eyes and never smiling. Anyways, though, his dark hair generally is moving all the time from a breeze that never seems to leave him, annoyingly affecting others. Wearing dark clothes, and having weird shaped ears, people don't look twice at him out of fear of being cut down. Is 6 foot and weighs 160 pounds.

[Personality] Ben is a quiet, reserved person. Though he does speak, he generally is brief, and is information instead of trying to make casual conversation. His face rarely ever betrays emotion, and neither does his tone of voice. However, he is fiercely loyal to his friends and allies, and will stop at nothing to help them if necessary.

[Brief History] Ben had been traveling alone, ever since he had found the blade called Masamune. He had been training, perfecting his swordsmanship on the nearby monsters, and trying to find information on his friends who recently disappeared, when he finally got to where he is now: the base of the White SeeD. He went to the nearby orphanage, asked the matron there about the ship, and then joined the White SeeD. He is now an influential member relied on when things look dire.
__________________

So, C and Ped here, as I'm a lazy ass.
 
[Name] Squall Leonheart

[Age] 20

[Gender] Male

[Specialization] Warrior (Gunblade Expert)

[Weapon] Gunblade "The Revolver" Squall uses a type of Gunblade known commonly as a "Revolver". With a handle styled like grip of a revolver pistol, including trigger and gaurd, the blade extends out from where one would expext the barrel to be. By pulling the trigger at the correct time, the weapon becomes more powerful upon impact.

[Limit Break] "Renzokuken". Squall slashes random enemies several times (5 - 8). Each attack can benefit from the additional power of the gunblade if the trigger is pulled at the correct time.

[Guardian Force]

[Alliance] Balamb Garden/SeeD

[Starting Point] Dorm.

[Physical Description] Squall stands at 5 feet 10 inches in height and maintains a fairly slim build, which belies his true strength with a sword. He has fairly simple facial features, except for a single scar running diagonally across his face. He has fairly short, brown hair, which is brushed away to either side, to avoid falling in front of his face.

Squall wears his SeeD uniform when conducting short missions, or when on official Garden business. The rest of the time, he can usualy be found in a pair of black jeans, a white T=Shirt and a black, fur lined jacket.

[Personality] Whereas before, Squall was quiet, and perhaps a little thoughtless, time spent with other people has allowed him to find himself and open up. Whilst still cautious around people he doesn't know, he now at least finds it possible to occassionally share how he feels with those he has spent the past three years battling with, particularly Rinoa.


His new position has found him worrying more often thaan he would think possible about the safety of new candidates, and shown that he can be stronger even than before when it comes to fighting alongside his friends, and keeping them safe.

[Brief History] Squall was at the forefront of the battles against the sorceress the last time around. Despite he awkwardness and obvious lack of ability to show how he felt, or even lead effectively, he was able to get not only himself, but all those he loved through the battles they faced, with basically no harm befalling them. (I don't mind being more detailed with regard to the FFVIII part here, but sort of hoped i wouldn't need to?)

Since then, Squall has shown his worth time and again to Cid, and as such has been put in charge of the SeeD. He oversees some training sessions, outlines missions and meets clients from around the world as a representative of the group. His bond with Rinoa has grown stronger over this time, especially since she found herself a position within Balamb Garden so they could be together more of the time. And now, he leds one of the worlds most efficient fighting forces into battle time and again, whether it be for examinations or dangerous missions, more often than not he can be seen leading from the front, setting an example to those who wish to live up to the legends of the past, despite his obvious distaste at being seen and referred to in this way, at it attracts more attention than he would like some of the time.



Not the best bio in the world. But better than the last time around I think.
 
Last edited:
@Erza: Squall was 17 in FF8 so it's actually 20.

Name:
Christiane Freiherr

Age:
17

Gender:
Female

Specialization:
Monk

Weapon:
Christiane wields the Quarterstaff known as "Bright Raven." The Quarterstaff is 4 feet long and is made of a rare wood called Odinsbane. This wood is extremely durable to steel. Rumor has it that it was a gift given by the Valkyrie Queen Brunhild. Christiane wrapped one side of the staff with the same white wraps she had put on her own body. She was given this weapon by her old master. When not in use, her staff is placed in a cloth holster that is sown into her cloak.

Christiane is skilled in fighting using her Quarterstaff, using fighting styles ranging from European Medieval Quarterstaff fighting to various East Asian styles. However, he is not as powerful at stick fighting as unarmed combat.

Limit Break:
Martial Arts: Unlike Zell's Duel Limit Break, Martial Arts revolves around the use of special one move techniques that deal a large amount of damage, unlike Duel which deals a moderate amount of damage but can be hit multiple times within a given time limit. These Abilities are powered by Ki, and thus is the cause of such powerful attacks.

Level 1: Shockwave-By focusing her ki, Christiane punches the ground, creating a wave of energy that can damage the opponent from afar as long as the opponent is still standing within 15 feet of her. The attack is ineffective against flying opponents.

Guardian Force:
None

Alliance:
Balamb Garden

Starting Point:
Library

Physical Description:
Monk_colored_by_tonbo87.jpg

Christiane has silvery-white hair that she ties in a ponytail. She is 5'8" and weighs 143 lbs. Christiane's nose is rounded and ears are slightly pointed. She is Caucasian in color. Her skinny stature allows her to be more flexible in combat.

Christiane wears a brown cloak, underneath it is a modified brown fighter's gi used in East Asian Martial Arts. This consists of a no-sleeve shirt that has a V shape collar extending down to her chest. Her pants is somewhat akin to a regular track pants. They have a smooth, silky feel despite it being made from a cotton material. Christiane has wraps wrapped around her lower leg near the foot and knee, on the upper arms near the shoulder, and around her abdomen. The wraps that she has on is for aesthetic show and shows no practical purpose.

Personality: Christiane is taciturn, stoic, and is known to be the Warrior Poet, having read several poems and written a few that had become more well known than her fighting skill in Garden. She is also a determined soul, accepting any challenge a person would put down, expecting to achieve it.

Christiane's martial arts skills are well noted in Garden, thus she is well respected. Many people wish to train with her during training operations, and feel that she would make a superb candidate for SeeD.

In her free time, she is known to be a poet, However, her poems are not as famous as her fighting skill, and she prefers to be more into her fists than into words.


Brief History:
Born in the town of Dollet, Christiane enamoured to be a skilled warrior like her father, who was a member of the Dollet Special Forces until his eventual death when she was 14 (3 years prior to FF8).

Christiane was admitted to Balamb Garden Academy and was trained in hand-to-hand combat by her teachers and friends. She is now ready to take her SeeD exam and become just as much a legend as Squall, Zell, and many others.
 
Last edited:
Righto. PM me or snag me in the SB or something if you like.

Will read bios tomorrow. Sleepy atm D: <3

So glad you guys are as excited as I am ^_^
 
[Name] Rinoa

[Age] 20

[Gender] Female

[Specialization] Sorceress

[Weapon] Blaster Edge: A boomerangesque, razor sharp circle fired out of a bracelet like mechanism around her wrist, allowing her to participate in ranged combat before the razor returns to the mechanism on her wrist, allowing it to be used limitlessly so long as the enemy doesn't interfere.

[Limit Break] Angel Wing. Rinoa sprouts "seraphic" white enters a frenzied state in which reason and cognitive capabilities are diminished in favor of pure instinct. This literally breaks Rinoa's limits, allowing her to cast several spells in quick succession. In this state, Rinoa cannot cast curative or support spells, instead casting raw debuff and offensive spells. This saps a huge amount of strength from Rinoa, putting her out of commission when the effect finally wears off.

[Alliance] Balamb Garden/SeeD

[Starting Point] Balamb Garden: Dorm Room

[Physical Description] .Standing at five foot four, Rinoa is neither too tall nor too short for a woman, with a slender form and a relatively pale complexion. With layered black hair with light streaks to the sides, Rinoa maintains a casual yet dignified appearance.

With almond shaped dark brown eyes in a heart shaped face, Rinoa has a button nose and naturally upturned lips, meaning that her neutral expression gives her the appearance that she's smiling, making her seem constantly cheerful.

With a sleeveless, loose t-shirt with a white wing motif on the back, Rinoa's dress style is casual yet practical, aside from a long blue cape that extends from her t-shirt. Around her wrists are a pair of blue and black wristbands, and black bands wrap around her upper legs. She compliments this color with a black denim skirt that fails to even reach the knees. Black, slightly high strapped boots complete the arrangement.

[Personality] Noble and persistent to the point of being stubborn, Rinoa refuses, point blank to give in if she believes that she is doing the right thing. She thinks that her life is a small price to pay to save another, something which has gotten her into trouble more than once. Fiercely opinionated and known for speaking her mind, she gets herself into situations where she isn't wanted and needed in her efforts to do the right thing.

While she is relatively strong and able to defend herself in a pinch, she often ends up in a situation where she needs to be rescued, either due to bad luck or bad planning on her part, thanks to her extreme determinism. She is more likely to rush in instead of waiting for a viable plan, often getting herself in trouble in the process.

Compassionate and loyal to her loved ones, she is the type to listen and give a pep talk with a smile and a hug as opposed to actually figuring out ways to sort things out (unless it involves running headfirst into danger, because that she can do.) With a general optimistic outlook on life, she doesn't feel there's much that isn't doable.

[Brief History] Born to General Fury Caraway and Julia Heartilly, Rinoa never knew her mother very well, as she died when Rinoa was just five years old. She was given a relatively sheltered upbringing by her father, much to her chagrin, to the point she ran away and joined the Forest Owls, a group rebelling against the Galbadian Government and its leader, Vinzer Deling.

It was during one of these Forest Owl operations that she met Seifer Almasy, a SeeD in training. They got into a short romantic relationships during which she learned that SeeD were for hire for many situations. She attended the SeeD inauguration ball, where she got one of the passing SeeDs, Squall Leonhart, to dance with her. After this short encounter, she talked with Headmaster Cid Kramer, who allowed her to hire new SeeDs Squall Leonhart, Selphie Tilmitt and Zell Dincht for a low price. After a failed attempt at President Deling's kidnapping, they arrived at Timber in an attempt to kidnap the President once again, while hijacking the first television announcement in a number of years.

Seeing Seifer had forced himself into the operation, forcing the intervention of senior SeeD and former Instructor Quistis Trepe, she was shocked to see him willingly ally with a mysterious Sorceress and release the President.

After hiring sniper and SeeD Irvine Kinneas, Rinoa and the SeeDs moved to Galbadia to assassinate this mystery Sorceress. However, Rinoa was to be bitterly reuinted with her father, who locked her in his home while the SeeDs planned their operation.

However, Rinoa escaped with an experimental device to lock the Sorceresses' powers, a maneuver that ultimately failed and led to her capture and enthralling. After her short speech of hate, Sorceress Edea set a pair of Iguion she had brought to life on Rinoa, forcing Squall and Irvine to rescue her.

After the attempt on the Sorceress' life failed, Rinoa was shocked to see Squall have to fight her former lover, Seifer, and after a failed attempt to kill the Sorceress Edea, he was impaled through the chest via her Limit Break, Ice Strike. Shortly afterwards, Selphie, Zell, Quistis, Rinoa and Squall were captured.

After some time in the D District prison, the team escaped with the help of Irvine, and upon the destruction of Trabia Garden and the launch of Balamb, she organised a concert to lighten Squall's spirits, something he was at least somewhat grateful for.

Galbadia Garden, under the control of Sorceress Edea, attacked Balamb, and following Edea's defeat at the hands of the party, Edea, under Ultimecia's control, relinquished her powers to Rinoa, making her a Sorceress while rendering her unconscious and transferring Ultimecia's mind to her.

Squall took her to the Lunar Base, where Ultimecia left Rinoa and inhabited the body of the formerly imprisoned Adel, leaving Rinoa to die in space. However, Squall rescued her. The two had a deep talk and got a lot closer, and the two returned to earth, where Rinoa was seized by the Esthar government to be imprisoned in a similar way to Adel because of her Sorceress Powers. However, Squall rescued her and the two made their way to the Lunatic Pandora.

Rinoa became fearful of becoming evil, similar to Ultimecia, and asked Squall to kill her should she become like that. The two had another long talk, and promised to meet in the flower field at Edea's Orphanage should they ever become separated.

However, at the Lunatic Pandora, Rinoa was to be kidnapped and painfully and physically junctioned to Adel. She was then used as a font for Adel's power until she was destroyed, her power forcibly given to Rinoa as she died. Ultimecia evacuated to the future and commenced Time Compression, drawing the group into the future.

Battling Ultimecia, the party prevailed and Ultimecia was destroyed. Squall, gravely injured from the battle, was coaxed back to life on the flower field by Rinoa and they returned to the present together.

Since then Rinoa has trained and qualified as a SeeD, having only grown closer to Squall in the three years since the war with Ultimecia.
 
You were, Matt :ohoho: I remember bitching at you to post... XD

Um. Against my better judgment, could I reserve Rinoa 'til Sunday? =/ I wasn't going to take her again, but... I wanna for some reason, I think. :sad3:

Edit: ... nevermind. Refreshed and see Diar's post. :wacky: Fujin then. <.<
 
[Name] Ryotaro Kanzato

[Age] 19

[Gender] Male

[Specialization] Fighter/Tactician

[Weapon] Katars (Grimtooth): An ancient and exotic weapon, used by warriors of the past. Each blade is roughly two feet in length but the real power comes from the weapon's unique design. Because the katar's blade is in line with the user's arm, it allows the fighter to put their whole weight into a slash or thrust, enhancing the already destructive nature of the weapon with "armor-piercing" ability. The sides of the handles can be used for blocking but it otherwise has little defensive capability, so Ryotaro must rely on his agility to dodge blows. They are known for being notoriously difficult to use effectively and as such, Ryotaro has taken a keen liking to them.

[Limit Break]
Hikidasu: Ryotaro focuses and channels his full ability into himself increasing his Strength, Speed, and Vitality for a predetermined set of actions determined by available Hikidasu points (2 are available at level 1) and can choose to forego the performance enhancer for a devastating special attack or team buff.


Level 1(Required Hikidasu points: 1):


Divinity Within: Ryotaro sacrifices his performance enhancer and gives it to the rest of his team for the duration of the limit break.

[Guardian Force] N/A

[Alliance] Balamb Garden/SeeD

[Starting Point] Balamb Garden

[Physical Description] Standing at about 5'9" with a powerful, toned build, Ryotaro has spiky dark-brown hair ending in a short ponytail and brown eyes. His attire consists of a tight, black undershirt with the top half covered by a white sleeveless jacket and matching white jeans. He also wears a pair of black, fingerless gloves, shoes, a drape of white cloth hanging down beneath his buckle and a multitude of belts, including a lone one on his left forearm. When not on an assignment Ryotaro also wears a long white trench coat. He is also left-handed.

[Personality] A perfectionist almost to a fault, Ryotaro has dedicated most of his life to the mastery of various weapons and fighting styles. This causes his to keep to himself most of the time, constantly thinking of ways to improve his technique. However, he does not let this get in the way of his social interactions with fellow Balamb garden students and is always readily available for help whenever needed, with an intense desire to be accepted by his peers. Also an avid musician, he spends his free time in his dorm practicing his guitar and often does not leave an assignment without it.

[Brief History] An orphan as a result of the Sorceress War, Ryotaro was taken in by none other than Edea “Matron” Kramer and her husband Cid. However, he never quite fit in with the other children and as such, didn’t get to make any long-lasting bonds with Squall and co. even though they regularly played together and he desperately wanted to fit in with them.


This longing for acceptance never left him and as he entered the Balamb garden shortly after the rest of the group, he always watched their actions from the background admiring their progress and wishing them the best of luck. In the meantime, he excelled at physical combat and quickly began to experiment with various weapons, from a traditional sword, to a gunblade (which he dropped due to Squall and Seifer being predominant users of the weapon already) and finally to the Katars.


Having just passed his SeeD entrance exam, Ryotaro is now eager to take on an assignment and prove his worth to Squall and co. as the forgotten orphan.
 
Last edited:
[Name] Jack Athlon
[Age] 19
[Gender] Male
[Specialization] Ninja
[Weapon] Two medium sized Katanas, they look like this
ninja_sword_set_black_blades_540.jpg


[Limit Break] Ninja Slash - Jack simply put all of his strength into both of his katanas delivering a moderate amount of damage.

[GF] N/A
[Alliance] Balamb Garden/SeeD
[Starting Point] Training Area (Secret Area)

[Physical Description] Jack is a average sized guy but very fit. He works out almost every day. He has dark blue eyes which seems completely miss matched with his dark brown hair. He has several tattoos on his arms and back, the one on his back displays the signal of Balamb which looks like this
8b-balamb_crest.jpg
. And his one on his arm say the name Michelle, no one knows who she is and when they ask him about it he doesn't want to talk about it.

[Personality]Jack is what is considered a nice guy. Whenever somebody has any problems Jack is the one most people come too. While he trained to be a stealthy ninja, he happens to be one of the most clumsiest people around. He tries really hard to be stealthy but it seems the only time he accomplishes this is when it is a serious moment and the need is great.

[Brief History] Jack grew up in Fisherman's Horizon. His parents oddly enough were blacksmiths and while were accepted in the fishing community, were considered a outside family. In a sick twist of fate on a leisurely fishing trip his parents where tragically killed in a freak storm. He was only 7 at the time so he went to live with his aunt and uncle in Balamb. They were an older couple and found out the hard way that Jack was a little more than a handful, the only school nearby was Balamb Garden. In the following years he turned out to be an excellent student. He aced every test and was always fast to make friends with anybody he met. When Squall and friends were off saving the world from the Sorceress, Jack was three years younger not yet able to take the SeeD exam. When the Garden was attacked by Galbadia, he fought along side with many of his friends and saw quite a few of them die. Some nights he is still haunted by the dreaded day and thanks Squall for not only saving Garden but the world. Now he is 19 and fully ready to take the SeeD exam, he has trained long and hard for this day and hopes that like so many times before his clumsiness wont get in the way.

Found it!!! :D Hope it is still okay, if not let me know. ;)
 
Last edited:
http://www.finalfantasyforums.net/showthread.php?t=36859

There's the link to the general stuff, and here are the "needed" stuffs.

Specialization: Warrior (for lack of a better word)

Limit Break: Armageddon-Sanjia runs up and launches the enemy in the air, then he jumps up and unleashes a downward slash, launching the target back to the ground.

GF:

Alliance: Balamb Garden

Starting Point: Library

Brief History: Sanjia found Balamb Garden while traveling away from his past. He had spent years searching for people to help him, but nobody had been found. He had given up hope of restoring his home, so he set out in search of a new one. When he found Balamb Garden, he thought that this was as good a place as any to start a new life. When he got there, he had heard about this great group called SeeDs, and thought he might like to join them one day. He did not know what that entailed, but at this point, he did not care. He would be willing to do what he needed to do in order to start a new life.
 
I'mma try my hand at canon characters, if I ever deviate from his attitude, please hit me...hard...with a frying pan...

Name:
Irvine Kinneas

Age:
20

Gender:
Male

Specialization:
Gunner

Weapon:
Ulysses Shotgun: The Ulysses lacks style, but is a quality rifle with tremendous fire power. The inelegant design was necessary to absorb the powerful recoil after firing.

Alliance:
Balamb Garden/SeeD

Starting Point:
Training Area

Physical Description:
250px-CharVIII_Irvine.jpg

Irvine's Physical Appearance changed little in the three years since he met Squall. Irvine still wears his long, clean and combed auburn hair in a ponytail with a black cowboy hat over it. He wears a purple T-shirt underneath a khaki-colored long jacket as well as black fingerless gloves and brown cowboy chaps over black trousers.

Personality:
Irvine is a ladies' man, plain and simple, and uses his loner sharpshooter persona to try and impress them. In Galbadia Garden Irvine was known for being the best marksman, to the point he was appointed as the SeeDs' sharpshooter during Edea's assassination attempt. Despite his playful and suave persona, Irvine is by no means shallow; inside, Irvine is actually a sensitive person with a sharp mind who cares deeply about the group's members. Throughout the game (and, as later discovered, ever since their childhood) Irvine focuses his charms on Selphie and goes to great lengths to catch her attention, even helping her realize her dream of performing on-stage with a band.

GF:

Limit:
Shot: Irvine uses specialized Ammo to damage a target or multiple targets within 8-27 seconds. The type of shot used depends on the Ammo being used.

Level 1 Shots:

Normal Shot (Normal Ammo): Physical Attack on a Single Target. Deals Moderate Damage. Moderate Rate of Fire (RoF)

Quick Shot (Fast Ammo): Physical Attack on a Single Target. Deals Light Damage, High RoF.

Level 2 Shots:

Scatter Shot (Shotgun Ammo): Physical Attack on All Targets. Deals Moderate Damage, Moderate RoF

Dark Shot (Dark Ammo): Physical Attack on a Single Target. Capable of inflicting Poison, Blind, Silence, Sleep or Slow. Deals Moderate Damage, Low RoF.

History:
Irvine met Squall and his Team in Galbadia Garden Three Years ago to take part in the assassination attempt against the Galbadian Republic's Ambassador to the World, Sorceress Edea. He took part in this operation, following the plan to the letter, but when he came time to shoot the sorceress, he got nervous and failed to follow through. This was not because he cold feet, but because he did not want to kill the one who cared for him when he was little, even if his allies had forgotten.

Despite the debacle, Irvine continued to dedicate his support to Squall's team, from helping to escape from Prison, helping Selphie in her attack on the Galbadian Cruise Missile Facility to protecting Edea on the way to Esthar and Defeating Ultimecia.

Since their adventures, Irvine transferred to Balamb Garden where he became an official member of SeeD so he can be closer to the friends he made in his journey.
 
Last edited:
I'm certainly gonna wait until there is the GF list as Vikki advised before finishing the bio, but if I get a chance to some sooner, think I should do up what other parts of the bio that I can? Hm... :hmmm:
 

[Name] : Faith Clarence
[Age] : 18
[Gender] : Female
[Specialization] : Blue Mage
[Weapon] : Roses Thorn a dangerous whip sword, about 3 feet in total length, retracts to a 1.5 foot sworb blade
[Limit Break] : Laser Eye
[Guardian Force] :
[Alliance] : Balamb Garden SeeD
[Starting Point] Library

[Physical Description]
Jihl2.jpg

[Personality] : Has the reputation of being cold and solitary, this is because she spends most of her time alone and doesnt talk to anyone, this isnt a fact, she is actually friendly but painfully shy so that stops her getting near to anyone.


[Brief History] : Faith has been at the garden for several years after moving from balamb town as a child, she never knew her parents and her foster father died a few years ago so she now has no ties to the outside world. she has been a straight a student all the while and fervently studies the magic books and training tomes whenever she has the chance. if you were to look for her she would either be sat right at the front where the teachers pets are or right at the back of the library where only the big heavy books are
 
Last edited:
Odin's an insanely strong GF.... so obviously I'm not gonna start with him. Which means I'll have to get him through the course of the RP.
 
[Name] Selphie Tilmitt

[Age] 20

[Gender] Female

[Specialization] Ninja? She has Nunchaku so I'm guessing it's her "class"

[Weapon] Nunchaku!

[Limit Break] Slot (C&P)
Selphie's Limit Break, Slots, allows her to cast spells at random without expending them from her spell stock. Each spell can be cast up to three times in succession. Aside from the usual magic, Selphie also has four spells solely available for her in Slots:

Full-Cure - Restores all party members' HP and removes all status effects.
Wall - Casts Protect and Shell on all party members.
Rapture - Wings appear and carry enemies away. It does not work on bosses or flying opponents.
The End - The party instantaneously wins the battle. Works against all enemies apart from undead creatures and the percentile range for this particular slot coming up is fairly low.


[Guardian Force] Shiva

[Alliance]SEED/Balamb Garden

[Starting Point] Quad

[Physical Description] Selphie's looks havent changed too much in recent years. Despite growing to be 5'7 Selphie wears the same Yellow dress/skirt combo. Selphie has acquired black gloves that stretch out to cover her wrists. The gloves are leather and fit her hands perfectly(She got them special made for her as a gift a while back). She also changed her boots for taller ones that reach to her knees. They too hug her legs in just the right fit to allow for swift movement. The boots are black to match her gloves. Selphie added a black belt pouch to her wardrobe. A black strap wraps around her yellow dress in the waist and is connected to a square black bag which hangs at her side(The bag is 10 inches wide and 10 inches high). Selphie uses the bag for holding important items such as potions, train tickets, and her new camera which she managed to pay for with her SEED income. Selphie's skin is the same complexion as before and she doesn't use makeup. Her eyes are a nice emerald green and she often wears a soft happy expression on her face. Selphie's hair has grown a lot over the last 3 years. She keeps two ponytails with the length of them reaching down to her buttocks. The ponytails are wrapped in straight lines(much like Yuna's ponytail from FF X-2) and hang down her back most of the time. The rest of her hair is curled in the same style as she wore before. Her brown hair's bangs have gotten slightly longer but once could hardly tell if they were to look at her from afar. The sides and back of her hair hang down to her shoulders and curl up in the same way as before, only in the back the two skinny ponytails protrude from beneath this style in black wrapped bandage looking material and hang down her back silently until she moves for battle.

[Personality]Selphie is fun and lighthearted. She often acts before she thinks and comes off as a bit odd. She is a very happy girl and loves being around her friends. Her love for Irvine shines. She easily gets excited and also easily gets depressed. She is very high energy and works hard to do her part with others. She will help any strangers and isn't so bright when it comes to tactical parts of battle. She's always fine managing on her own and is great when working in a team. Selphie can light up a room by just being there and she always finds a way to be optimistic and help out, even when things arent going so well. Selphie can usually be seen carrying her Cresent Wish Nunchaku around on her or tucked in one of her boots but she mostly just carries it in her hand when off on missions. When she is busy at school though Selphie keeps her weapon in her room.

[Brief History] Selphie was a transfer student at Balamb 3 years ago. She met Squall and the others and helped to do her part in taking down the Sorceress. Since helping the others in defeating the sorceress, she has revived the Quad commitie and hosts many activities in the school. She is Quad president and has learned to play instruments of all kinds in order to help out in musical productions. She still tries to aid her old garden Tribia rebuild itself and constantly creates fundraisers for them with the help of Quad. Selphie has become a very powerful SEED and has worked hard to be able to survive on her own. She has been working on her overall skills so that she can one day protect her comrades back in Trabia Garden. She visits between the two gardens every couple weeks. When working for Trabia and setting up events Selphie has come to love working in service of others. She sets up many events tailored to the younger cadets at Balamb and often thinks about running an orphanage in the future much like Edea.

Relationship wise Selphie has played with the idea of dating Irvine but has never really said anything to make it official. However Selphie wants to have one. She feels different at a time like this where she just doesn't want Irvine. She has thought about Squall for a while now and how she would like to be the damsel in distress for once. She wants a guy who would save her just like Squall and Rinoa but Selphie has never voiced her concerns. She feels like a second fiddle most of the time and when she talks to most of her friends she often feels like her words aren't taken seriously. This condition has been building in her mind for quite some time now and Selphie, though she wants to express it, prefers to go through her pains alone.

Regarding her future plans Selphie has been thinking of getting a house of her own somewhere near the beach. She loves visiting the orphanage where she grew up and sitting there. She reflects on the past mostly and wants to think of a future where she could be happy, along with others. She also thinks about becoming escorting others on SEED missions, mostly for her own personal enjoyment of travelling on trains. Selphie wants thrill out of life and she's not letting anyone stop her from doing what she wants to do.
 
Back
Top