If the FFVII Planet was an actual planet...

Dionysos

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The Planet in FFVII is awesome, but it doesn't behave like an actual planet while in its world map form during the game. Heading north in the Highwind, you'll find yourself teleporting Pac-Man style to the south of the world. It doesn't work as a globe.

But have you ever wondered what it would look like as a globe?

Well now you can! I encountered this visualisation by Osirois Music and thought it worth sharing.

The accompanying music is rather perfect for it. This is the sight Cid would have enjoyed if he’d spent longer in space.

I think this is really, really cool.

Thoughts? Have you ever tried to think about how the Planet might have looked from space? Something had to attract Jenova's attention, and I think it looks quite inviting.
 

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Beautiful visualisation, thank you for sharing !

This could look like a huge candy for (Canon)Jenova :)

I wonder what kind of method they used to wrap this world map on a globe, because as you point out the implementation of the planet in game is definetly flat based. Did they distort parts of the world? The Wutai area (which is close to an edge and therefore candidate for a potential deformation ) was smaller in my memories but after checking it is in fact quite big, so they probably did it the right way. Maybe the texture file looks something like that.

I studied the FF7 world map model/system to try to design a hex based strategy game that would be displayed on a globe. It was definitely not the right reference ;)
 

Dionysos

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Beautiful visualisation, thank you for sharing !

This could look like a huge candy for (Canon)Jenova :)

I wonder what kind of method they used to wrap this world map on a globe, because as you point out the implementation of the planet in game is definetly flat based. Did they distort parts of the world? The Wutai area (which is close to an edge and therefore candidate for a potential deformation ) was smaller in my memories but after checking it is in fact quite big, so they probably did it the right way. Maybe the texture file looks something like that.

I studied the FF7 world map model/system to try to design a hex based strategy game that would be displayed on a globe. It was definitely not the right reference ;)

I can imagine so. Many of the popular flat maps we use for our own planet are distorted and make some landmasses appear too large or too small than they are in reality (for example, real Africa is huge compared to some landmasses which appear similar in size on maps).

This isn't the best video on this concept (the Mercator projection), but it is one of the first results which Google threw at me:

I guess the same distortions could apply to the FFVII Planet (or rather the animator here has imagined that the original world map had distortions and has imaginatively 'corrected' them so that the Planet can be presented more accurately as a globe). I'd love to know what they used as a reference, or if they just guessed as best as they could.

Wutai does appear to be very big in this visualisation.
The Wutai continent is a strange one for us in the original game too. Other than a tiny cave, the only visitable location in this landmass is Wutai town itself, and that makes the whole place seem smaller in our minds. In reality the journey to get there on the world map (via bridges over canyons, etc) is a fairly long trek when you are forced to do it for the first time. It can resemble a journey through a dungeon and so it doesn't even feel like being on the world map in some ways.

I would suspect that the Remake could expand on Wutai and introduce other towns in the region, with Wutai itself as the capital. That would have to be in the second game though.
 

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FinalFanTV have provided their calculations on the scale of the FFVII Planet based on some of the details offered in the Remake. It is quite interesting to contemplate. While very small compared to our planet, naturally, it would still be far too big to realistically render in open world format for a video game.



See also this follow-up:


I'm now convinced that a full open world which keeps the level of detail seen in part one of the Remake would be quite impossible. We'll likely be visiting particular areas only, and we might have to travel to other places in vehicles with the screen fading to black and time passing, etc.
 
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