Final Fantasy XII Winds of Change and Past

Ema Colito

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''I do not know it is allowed to post these types of messages in the forum but for better or for worse I will try''

Hi everyone, my name is Ema Colito. And today I want to present you 2 mods that I created.

The First '' Final Fantasy XII Winds of Past ''
Link: https://www.nexusmods.com/finalfantasy12/mods/147

This mod was made for those who want an improved version of Final Fantasy the Zodiac Age.
Changes:
1) Balance the classes
2) Improved the differentiation between heavy, magic and light protections
3) The stats of the characters and guests have been changed to make you face more challenging gameplay
4) The Esper have all Lure active
5) Spells have been weakened to make the player use a mixture of items and spells
6) Phoenix Down and Ethers now cost twice as much
7) Some accessories have been weakened or give new immunities or statistics while others have new uses
-Indigo Pendant: Active 1 Swiftness
-Embroidered Tippet: Active 1 Shield Block
-Golden Amulet: Active 1 Channeling
-Ring of Renewal: Damage taken-30%
-Berserk Bracers: Damage inflicts+30%
-Pheasant Netsuke:Safety (Protect from some enemies abilities and magics like Tri-Attack and Gravity but immune HPx2)
8) Completely changed all green spells that now have new names and uses
-Contamination:Inflict Sleep,Silence and Sap(90%) at all foes in range
-Last Defense:Active Protect,Shell and Decoy on an ally
-Valor:Activate Berserk and Haste(but more strong) on an ally
-Life or Death:Active different positive status on an ally(60%) but also active Doom and Disease
-Purify:Remove Oil,Disease,Doom and Reverse on all allies in range
-Decoy:the same but accuracy 100%
9) Changed the cost of all licenses to better balance both the game and the classes
10) Stronger and more dangerous enemies
11) Esper now no longer block access to spells or abilities and all classes can now learn all 13 Esper
12) Increased the overall difficulty level of the game
13)Rewards of the clan and the hunts more riches

The Second '' Final Fantasy XII Winds of Change ''.
The mod is not yet complete but it is functional and playable at 100%.

Link: https://www.nexusmods.com/finalfantasy12/mods/136

Introduction:
This mod aims to give the game new life for those who have already completed it several times or want a new game experience.

4 Different game modes:
There are different game modes that are meant to entertain and satisfy every type of player:

Beginner Mode: For those who want to relax and play just for fun.

Guest mode: For those who want to play the mod by personifying the guests instead of the usual main characters (READ the README FILE to avoid mistakes with the mod).

Strategic mode: For those who want to be free to use their own battle strategy, you can use all the equipment and abilities of the game, there will be only one license board that contains all the obtainable licenses of the game and the monsters will be more intelligent and dangerous.

Veteran mode: For those who want a challenge and face more tough bosses and enemies.

Soundtrack:2 new soundtracks have been added for the game click on "New" or "Remix" to activate them

Starting stats:
Each character starts with the same stats, the jobs or your choices in the game will differentiate their use in battle.
Instead in the Guest Version the characters will have different statistics:

Jobs:
There are 12 completely new Jobs 6 Exclusives added only in the Guest Version.

Normal Jobs:
1)Acolyte:Rods\Shields+magic protections.
2)Elemental Knight:Magic Swords\Shields+magic protections.
3)Guardian: Poles\Shields+heavy protections.
4)Fencer:Elemental Katanas\Blades\Shields+heavy protections.
5)Searcher:Guns\Magic Swords+light protections.
6)Assailant: Daggers\Hammers+light protections.
7)Sniper:Bows\Crossbows+light protections.
8)Sage:Staves+light protections.
9)Imperial Lancer:Lances+heavy protections.
10)Onion Knigth:Greatswords\Maces\Handbombs+all protections.
11)Mirror Warrior:Axes\Measures+magic protections.
12)Master:Bare hands\Knuckles+light protections

Guest Jobs:
1)Reks\Paladin:Magic swords\Shields+colossus protections.
2)Rikken\Warrior:Axes\Elemental Katanas+warrior protections.
3)Veris\Alchemist:Bows+hunter's protections.
4)Vossler\Berserker:Great Swords+warrior protections.
5)Elza\Engineer:Guns+hunter's protections.
6)Larsa\Elementalist:Blades\Shields+colossus protections.

Guests:
Guests will help you in battle using new weapons, equipment and abilities they will also have different Gambits: (different in the Guest Version)
1)Basch(Nalbina Fortress Tutorial)-Knigth(Deban, Sar).
2)Amalia(Garamisithe Waterway and Lhusu Mines)-Time Mage(Sar, Anti-Blind, Doran, Saner, Charge).
3)Rikken(Leviathan and Yensa-Sandsea)-Pirate(Gires, Telekinesis, Wasser).
4)Reks(Jahara)-Red Mage(Gisar, Anti-Blind, Anti-Poison, Anti-Silence, Decoy, Gifoi, Giwat, Githu, Shades of Black, Revive).
5)Azelas(Balfhoneim)-Berserker(HP-UP, Berserk, Equos, Valor, Telekinesis, Absorption).

Esper:
The Esper have been completely modified and will help you in battles using different moves and spells, all also have Lure active.
1)Belias (Fire) -Painflare, Hellfire, Valor, Last Defense, Sar, Gifoi.
2)White Mousse (Water) -Frostwave, Wassera, Acquaga, Deban, Barrier, Gisar.
3)Wyvern Lord (Wind and Thunder) -Nazan, Gizan, Saner, Stop, Gisar, Judgment Bolt.
4)Roblon (Earth) -Impact, Giga-Impact, Doran, Rock, Gires, Gaia's Wrath.
5)Pandaemonium (Ground) -Gires, HP-UP, Toxin, Restore, Blight.
6)Overlord (Flame) -Zerstorung, Sanerga, Stunami.
7)Deathscythe (Dark) -Diem, Schattenga, Condemnation.
8)Marilith (Normal) -Saner, Anti-Blind, Anti-Silence, Anti-Poison, Nasar, Doranza, Soul Purge.
9)Fury (Normal) -Berserk, Valor, Nasar, Tornado.
10)Phoenix (Normal) -Saner, Shift, Big Bang.
11)Daedalus (Normal) -Sanerga, Shift, Debanra, Barriera, Plagiat, Meteor.
12)Trickster (Holy) -Sancta, Reverse, Last Defense, Refuse, Recover, Eschaton.
13)Undying (Arcane) -Tetraele, Flare, Sanerga, Rimit, Final Eclipse.

Protections:
Protections now have different names and uses in battle and have also been statistically differentiated.
1)Shields(Different Evade): HP + 680 STR \ POW + 3 SPD + 7, Half Damage some elements and Immunize from Sleep and some elements
2)Light Protections: DEF 63 DEF MP 61 HP + 2400 STR \ POW + 12 SPD + 24, Half Damage Earth or Wind and Immunize from Sleep
3)Magic Protections: DEF 68 DEF MP 66 MP + 256 POW + 26, Half damage Fire, Thunder or Ice and Immunize from Sap
4)Heavy Protections: DEF 74 DEF MP 55 STR + 24 VIT + 12, Half damage Dark or Holy and Immunize from Disease
5)Accessories:They have new uses in battle, They give new immunities or new bonuses and some have new names.

Weapons:
Weapons now have new names, uses and damage formulas.
CT = Charge Time

1)Bare hands: 2H(STR) EVD 0 Combo 20% CT 20
2)Magic Swords: 1H+Shield(STR-Enemies DEF MP) EVD 10 Combo 5% CT 29
3)Knuckles: 2H(STR) EVD 0 Combo 25-30% CT 20
4)Greatswords: 2H(STR) EVD 20 Combo 13% CT 32
5)Elemental Katanas: 1H+Shields(STR + Enemies weakness) EVD 10-20 Combo 7% CT 27
6)Blades: 2H(SPD) EVD 15-29 Combo 9-16% CT 21
7)Spears: 2H(STR) EVD 4 Combo 8% CT 31
8)Poles: 1H+Shields(STR) EVD 20 Combo 10% CT 42
9)Bows: 2H+Arrows(SPD) EVD 0-25 Critical 10% CT 36
10)Crossbows: 2H+Bolts(SPD) EVD 11 Combo 13% CT 29
11)Guns: 2H+Shots(Pierce) EVD 15 Critical 20% CT 50
12)Axes: 2H(Magic) EVD 6 Combo 0% CT 35
13)Hammers: 1H+Shields (STR) EVD 2 Combo 11% CT 35
14)Daggers: 1H+Shields (Magic) EVD 8 Combo 17% CT 30
15)Rods: 1H+Shields (STR) EVD 11 Combo 4% CT 37
16)Staves: 2H(SPD) EVD 0 Combo 0% CT 34
17)Maces: 1H(Magic-Enemies DEF MP) EVD 5 Combo 8% CT 30
18)Measures: 2H(Pierce) EVD 35 Critical 0-35% CT 18
19)Handbombs: 2H+Bombs(VIT + Enemies weakness) EVD 0 Combo 0% CT 35

Ammunitions:

1)Arrows: They can inflict various altered statuses including Poison and Sap.
2)Bolts: They can inflict various altered statuses including Stop and Disability.
3)Shots: They can deal serious damage to enemies.
4)Bombs: Deal elemental damage

Monsters and Bosses:
Monsters are different in each area and much more dangerous with increased stats (HP\MP+150% ATT\DEF\DEF MP+10% SPD\VIT\STR\POW+30%), Bosses have had a significant increase in their statistics based on their level and their position in the story, In addition, both monsters and bosses have a new artificial intelligence and are smarter.

Bazaar and Rewards:
93 offers have been added in stores and 67 new rewards from both the quest hunts and the clan

Loot and Steal:
When defeated, monsters release new loots that will allow you to unlock different Bazaar in the shops, they also have several rare items obtainable only by stealing.

Treasures:
By exploring the Dungeons or the forests it will be possible to obtain new pieces of equipment, abilities or items in the various treasures scattered around Ivalice

Skills and Spells:
Spells have been completely rebalanced, changed in name and use.
1)Sacred Magic: They are support spells that help the party survive the battle. Example (Sar, dissipa, Recover)
2)Spell Magic: These are spells that damage enemies or inflict altered states on them. Example (Gifoi, Giwat, Githu)
3)Chrono Magic: They are spells that have different effects in battle against enemies (Infermo, Doran, Gelun) and allies (Saner, Berserk, Reflexion)
4)Special Magic: These are spells that used in a certain way can turn the battle against certain enemies in favor (Last Defense, Valor)
5)Forbidden Magic: They are spells that curse the enemy (Diem, Schatten)
6)Skills: Some unnecessary skills for the game have been modified to have a great effect against enemies.

In the Readme file there is written in more detail all the changes that the mod brings to the game.
 

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