Holy crap on a f**king sandwich. The latest issue of Famitsu has confirmed during a new interview with director Tetsuya Nomura that Final Fantasy Versus XIII is set for the Tokyo Game Show this year. New details also announced:
Game Jouhou has updated with a few additional Versus XIII details from either Famitsu or Dengeki. Apparently, the included screens show a massive wilderness scene. Also included is a battle scene that's set in a city modeled after Shinjuku, and a scene showing a gasoline stand.
Says Nomura about the game's world, "If you try to go all the way to the end, it's truly far."
Also from the Nomura interview:
Source: Andriasang
Game Jouhou has updated with a few additional Versus XIII details from either Famitsu or Dengeki. Apparently, the included screens show a massive wilderness scene. Also included is a battle scene that's set in a city modeled after Shinjuku, and a scene showing a gasoline stand.
Says Nomura about the game's world, "If you try to go all the way to the end, it's truly far."
Also from the Nomura interview:
- The game's cloud effects use real physics calculations
- The world is an open field, and you can go everywhere except for the mountains
- The battles are seamless
- The game's encounter system is both random and symbol-based (meaning you can see enemies in advance). Hmm... what could this mean?
- The game's world is mostly seamless, although there are some load points when you switch between the massive areas.
- You can destroy objects that you find on the road.
- The quality of the combat scenes is so high that people will not be able to believe it when they first see it.
- The staff is excited about making the game.
Source: Andriasang