FFXIV PS3 delay down to “memory,” says Square Enix [8/24]

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The PlayStation 3 version of MMO Final Fantasy XIV was delayed due to “memory” issues, producer Hiromichi Tanaka told VG247. Speaking to us at gamescom last week, the developer explained for the first time why the PS3 version was held back into March next year.

“The main reason was the memory,” said Tanaka via his translator. “On the PC, they have enormous memory. For PS3, there’s a restriction.

“They are adjusting the memory size and customising it; it took longer then we were expecting. But we’re really working hard to bring it out as soon as possible.”

When asked if this was a memory issue with either the Blu-ray or HDD, Tanaka just said in English: “Memory.”

In hindsight, he was probably referring to RAM issues.

Final Fantasy XIV launches at the end of next month for PC, and enters an open beta early next month. The PS3 version lands in March 2011. Tanaka told us a 360 version was still being talked about with Microsoft.

Source: VG247
 
Trying to adjust to the limited memory on the PS2 was why FFXI had a stupid 80 item inventory limit, even on the PC version. At least they acknowledge that most hardcore gaming PCs are going to be running a full 8 GB of RAM (not even including video memory), compared to the puny 512 MB included with the PS3. It will be a technological wonder if Square pulls this off, unless they do something drastic like forcing players to install a physical hardware upgrade.
 
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