FFF Mythology Manual: Brothers

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FFFMM - Brothers: Beastly Brethren.

Sometimes siblings can seem oddly matched. Proximity means they may often have beef with each other, yet during both their lows and their prime they remain tethered by tight familial ties.

This is apparent in what is arguably one of the most unusual, yet charming, summons in the Final Fantasy franchise: ‘Brothers’ from Final Fantasy VIII. These comical, purple-furred humanoid bulls, individually named Minotaur and Sacred, are first fought as bosses and, once tamed, you can take your cattle into battle as they become summonable Guardian Forces.

While Minotaur’s heritage in Greek mythology is more easily examined, Sacred’s pedigree is more complex, stemming from a separate culture entirely (albeit not without its relations with the Greek world). In this article we shall grab the bulls by the horns as we navigate the labyrinth that is their origin story.


Joining the herd.

Before considering the ‘real-world’ sources for the Brothers it is important to trace their genesis in the Final Fantasy franchise. Aside from their team-up, both monsters have stood individually. Separated from the herd, Minotaur can be traced back to the original Final Fantasy, possessing the most enduring history with the series, whereas the other sibling doesn't predate the partnership.


Final Fantasy I artwork by Yoshitaka Amano.
While Minotaur and Sacred as a pairing are most memorable from Final Fantasy VIII they actually had their Final Fantasy franchise origins as brothers earlier. It is sometimes overlooked that the entire ‘Brothers’ concept is the continuation of a joke on a pairing of bosses in Final Fantasy V.

In Final Fantasy V, Sacred (originally known as Sekhmet) is fought first in the Pyramid of Moore. Upon defeat, Sekhmet warns the player that his brother, Minotaur, awaits the party in Fork Tower. These bosses are simple palette swaps of each other and their essential design is refined for their more noteworthy Final Fantasy VIII appearance (where they share their screen time).


Minotaur (left) and Sekhmet (right) from Final Fantasy V.

These bovine brothers are not the only Final Fantasy VIII Guardian Forces to trace their heritage to Final Fantasy V. However, ‘Brothers’ is interesting on many levels in the way it herds two mythologies together. We shall briefly deal with these in turn.

The Minotaur: Burden of Minos.

The Minotaur (or the ‘bull of Minos’) is one of the most recognisable monsters in all mythology. His half-man, half-bull composite nature makes his partly-relatable visage unsettling. The Minotaur represents the horror of something not quite belonging to the world of man, nor entirely to the world of beasts, rather an unnatural union of the two.

In Greek mythology, the Minotaur’s tale began when Minos, king of Knossos, Crete, refused to sacrifice a beautiful white bull owed to Poseidon. As divine punishment, the slighted sea god made Minos’ wife, Pasiphae, madly in love with the bull. In order to satisfy Pasiphae's lust, Daedalus (a master-builder in King Minos’ court) crafted a wooden cow suit for the Queen on heat to wear in order to attract the handsome beast. It worked, and Pasiphae fell pregnant with the Minotaur (Hesiod, Ehoiai: fragment 145 [MW]; Diodorus Siculus, Library:4.77.1-4; Pseudo-Apollodorus, Bibliotheca:3.1.4).


Phwoar! Pasiphae develops her mad cow disease for the Cretan Bull.
Detail from Italian panel by the ‘Master of Cassoni Campana’ (1510) held at Musée du Petit Palais, Avignon.


King Minos was understandably disgusted by the horrific hybrid creature his wife subsequently birthed, and ordered Daedalus to construct an elaborate labyrinth in which to house the monster out of sight (Callimachus, Hymn to Delos:309-11; Pseudo-Apollodorus, Bibliotheca:3.15.8).

Following a falling out with Crete (when irresponsible actions of the Athenian king, Ageas, led to the death of King Minos’ son) Athens was forced to pay a tribute of seven boys and seven girls every nine years to become prey to the Minotaur (Isocrates, Helen:10.27; Plutarch, Life of Theseus:15; Diodorus Siculus, Library:4.60-61). One year, King Ageas' own son, Theseus, set out with the youths (Plutarch, Life of Theseus: 17.2). Upon spying the very paragon of Athenian heroism, King Minos' daughter, Ariadne, became smitten by Theseus. She gifted him with a ball of thread (following Daedalus’ advice) so that he could manoeuvre his way through the labyrinth and slay the Minotaur. This Theseus accomplished and put an end to the man-munching monstrosity for good (Plutarch, Life of Theseus:19.1).


Roman copy of a lost Minotaur statue by Myron (5th Century BC).
Held at the National Archaeological Museum of Athens.

Minoans: Prehistoric pedigree.

The Minotaur and his father, the Cretan Bull, were not the only cattle featured in stories based on Crete. King Minos himself was the son of a bull as Zeus took a bovine form in order to kidnap and rape Europa, his mother (or great-grandmother according to some genealogies, see Diodorus Siculus, Library:4.60.2). That bulls are ubiquitous in Cretan mythology seems to be no accident. The Bronze Age ‘Minoan’ Civilisation (approximately 2700-1100 BC), which covered Crete and several Aegean islands long before Greece's historical periods, featured bulls prominently. Being prehistoric, Minoan history and stories are left unrecorded (or undiscovered), so archaeologists have to rely on supposition when unravelling the mysteries of their civilisation.

The Minoans have been linked particularly to the Minotaur myth due to the story's setting in Knossos, where a sophisticated Bronze Age ‘palatial’ complex has been discovered (which would have boasted tall multi-storey buildings, plumbing and beautiful frescoes). Our very term for the civilisation, ‘Minoan’, is not a homonym. Instead this conventional label was named after King Minos by the famous archaeologist Sir Arthur Evans (1851-1941) as he colourfully associated the prehistoric Knossos with King Minos’ mythical kingdom. The attractive notion of Knossos’ multiple, confusing, palatial corridors being the inspiration behind the labyrinth of mythology is generally discredited today, however bulls were an evidently important aspect of ‘Minoan’ culture. So-called ‘horns of consecration’ are a repeated motif at Minoan sites, and bull-leaping (a sport or ritual involving youths leaping or performing acrobatics over bulls) may have served cultic or social functions in Minoan society. These associations never left Crete as regional symbols.

There is a strong likelihood of some distorted survival of cultural memory in the consciousness of Cretans and their neighbours from the Minoan period into Greece’s historical periods, and the myth of the Minotaur is but a part of that.



Above, the famous bull-leaping fresco, and below, a bull’s head rhyton (ritual libations vessel) from Knossos,
Crete (approximately 1450-1400 BC). Both helped formulate our impressions of the mysterious ‘Minoan’ civilisation.


Trading Fangs for Horns.

Final Fantasy's younger bull-brother, Sacred, has origins which are far more elusive than his elder sibling. While ‘Sacred’ could be construed as alluding to the ‘horns of consecration’ of Minoan symbolism, or even the general sanctity of the bull in many cultures worldwide, in his original appearance in Final Fantasy V he actually initially went by the name 'Sekhmet' after the Egyptian lion-headed warrior goddess. As the spreader of disease (and a capable healer), so deathly was Sekhmet's breath that it was imagined to have formed the deserts.


Diorite statues of Sekhmet from the Temple of Mut, Luxor.
Pharaoh Amenhotep III (1390-1352 BC) commissioned hundreds of these
statues to placate the goddess and heal his illness.

Extremely gluttonous for gore was this bloodthirsty deity, Sekhmet was often depicted wearing red robes to symbolise blood. Final Fantasy’s Sacred’s metal armour sporting a red coating of paint might be an appropriate callback to this Egyptian heritage.


Seeing red: Relief of Sekhmet in red robes at the Temple of Khonsu at Karnak (New Kingdom, 12th Century BC).
Image by Kemet Deshret.

In one myth (inscribed at the Valley of the Kings in the tombs of five New Kingdom pharaohs), the sun god Re/Ra sent the goddess Hathor (who took the form of the ravenous Sekhmet) to kill human mortals who had plotted to rebel against him. However, Sekhmet would not stop and her insatiable blood-lust threatened to drive the entire human race to extinction. To preserve life, Re/Ra then dyed huge quantities of beer with red ochre (hematite) and flooded the battlefield with the bloodlike beverage. Upon seeing what looked like a vast pool of human blood, the predator of mankind lapped it all up, became drunk and forgot all about her frenzied slaughter. The cull was over.

Though separate entities, both Minotaur and Sekhmet were considered aggressive, bloodthirsty hybrid beings in their respective mythologies; both needed placating with a sacrifice of human lives. While Square Enix is known for swapping the gender of mythological figures (in this case preferring a brother to a sister), more curiously, they also opted for a species swap for Sekhmet, choosing a bull to match Minotaur rather than a lion-based hybrid.

In limited Final Fantasy appearances Sekhmet has appeared as a lion or cat-based creature more relevant to its origin. In Final Fantasies XI and XIV Sekhmet appears as a species of Coeurl and, in the latter, the FATE ‘Closing Time’ describes the (here, male) leonine deity as craving wine (not blood) in a possible reference to the mythological Sekhmet’s inebriation. Being separated from its brother Minotaur this Sekhmet can be considered a separate character based on the same divine namesake, possessing no bearing on the ‘Brothers’ concept. Isolated, it is allowed to take on a feline form more appropriate for the Egyptian lion-headed goddess.


Final Fantasy’s bull-humanoid interpretation of Sekhmet is not entirely an aggressive departure from Egyptian religion. That the Sekhmet of the Egyptian pantheon was sometimes envisioned as an aspect of Hathor, the cow-horned goddess (with varied associations including fertility, joy and celestial aspects), who sometimes took the full physical form of a cow, is of obvious importance for our topic. While quite possibly a coincidence, there is a sturdy bovine connection with Sekhmet after all.


The Pharaoh Hatshepsut (1507–1458 BC) enjoys the sacred milk of Hathor as a cow.
Relief from Hatshepsut’s mortuary temple at Deir el-Bahari, Luxor, Egypt.
Photograph by Rémih.

The Secret Brother: Naming Sacred.

In Greek mythology, the Minotaur did not have a full brother, and he did not enjoy any familial affections from his several human half-siblings via his mother, Pasiphae, and her husband, King Minos. The identification of Minotaur’s brother as Sekhmet or Sacred in the Final Fantasy franchise is a puzzle as intricate as the labyrinth from the Minotaur’s source myth. However, equipped with the correct (narrative) thread, we can begin to find our way.

The primary reason for Sekhmet’s identification as a brother of Minotaur appears to be a matter of convenience in Final Fantasy V. It seems probable that the monster ‘Minotaur’ was envisioned first, and rather than design a unique sprite and artwork for Sekhmet, to save space and time, Square Enix recycled Minotaur’s assets as a palette swap. This ‘new’ monster needed a name, so maybe they settled on the name of an Egyptian mythological figure as appropriate, regardless of whether or not they were an exact visual match, because of the general Egyptian themes present in the Pyramid of Moore where he is fought.

Though probably an afterthought, their choice remained beastly enough to still convey the idea of a bloodthirsty hybrid monster. The Pyramid of Moore stands in a suitably sandy location in a desert and is furnished with Egyptian-style sarcophagi and hieroglyphs. Haunting its passageways are monsters including mummies, snakes (under the Greek name for snake, Aspis), spirits, demons, various cursed/enchanted objects (including Ushabti, Egyptian funerary figurines), amongst myriad filler monsters unrelated to Egypt. Additionally, the Pyramid shares space with Greek mythological creatures and concepts too such as the Lamia (the child-devouring demoness) and Zephyrus (the west wind). These foreshadow the absorption of Sekhmet’s Egyptian-heritage into Greek as English translations afterwards favoured the new name ‘Sacred’.


Inside the Pyramid of Moore (iOS version) with some of the relevant Egyptian and Greek monsters
placed on the top left: Mummy, Ushabti, Grand Mummy, Aspis, Zephyrus and Lamia Queen.


The transition of the name from Sekhmet to Sacred is in itself of interest. Square Enix only needed to slightly alter the Japanese characters for セクメト / Sekumeto (Sekhmet) in Final Fantasy V to become セクレト / Sekureto (Secreto / Secret) which became the preferred name for the character going forward. In English this was then localised as ‘Sacred’. The preponderance of sacred cows in world history (including Minoan and Egyptian), make this all the more appropriate. One simple shift in the name managed to re-root the character closer to his imagined brother’s mythological home.


Sharing the load: Egyptian and Greek cultural exchange.

Pairing Minotaur and Sekhmet together as brothers might seem justifiably peculiar but this would not be the first time Greek and Egyptian cultures have intermingled, exchanging ideas and material culture. This particular relationship has a long history.

As far back as the ‘Minoan’ civilisation, Egypt had traded with the areas which would become Greece. Moreover, ‘Minoan’ traders may have even settled in the Nile Delta, such as at Avaris, where ‘Minoan’ style art has been discovered in the form of bull-leaping frescoes with labyrinth-esque patterns as background. On 15th Century BC paintings at Egyptian Thebes, gift-bringing merchants (labelled as Keftiu) have also been identified as ‘Minoans’. Copious evidence of cultural contact with Greece has also been found during the Mycenaean period on the mainland. At Mycenae, for example, a faience scarab bearing the name of Queen Tiye, wife of the Egyptian pharaoh Amenhotep III (1390-1352 BC), was a treasured relic at the citadel.


Fragment of a wall painting (16th Century BC) from ancient Avaris, Egypt,
showing Minoan-style bull-leaping with ‘labyrinthine-esque’ patterning.

In historical periods throughout antiquity, Greece and Egypt continued to have a relationship (understandably, as they are near-neighbours). Ancient Greeks were fascinated with Egypt: from the 7th Century BC, Greeks arrived in Egypt as traders and mercenaries, eventually establishing colonies there (notably Naucratis and Heracleion). Later, in the Hellenistic period, Greeks would occupy Egypt entirely as in 332 BC Alexander the Great entered Egypt and soon defeated the Persian Empire and appropriated its territories.

Egypt held mythological significance to Greece too. Alongside other myths, Io (who had been turned into a cow following her tryst with Zeus) fled here before giving birth, and Menelaus was stranded on Egyptian shores on his way back from the Trojan War. It was also in Egypt where Helen might have been hiding all along, according to alternative mythologies which proposed that Paris had really taken an eidolon (or phantom) of Helen to Troy (see Euripides, Helen).

Not only were deities transported and appropriated, some were combined as they crossed into new regions. On Cyprus (a great cultural melting pot) the local Cypriot Goddess became associated with Astarte (Phoenician/Semitic), Hathor (Egyptian) and Aphrodite (Greek) as different cultures colonised the island. Some of these amalgams don’t add up if you contemplate combining their narratives (such as Aphrodite’s syncretism with Ariadne at Cyprus), but in a way Square Enix has done something similar with its merger of Sekhmet with the Minotaur to create the summon Brothers. Here, curiously, Hathor and Ariadne (both satellite elements of their respective myths), touch base again as they had in antiquity.


One of many marble ‘Hathor Capitals’ from Cyprus (approximately 600-475 BC)
held in the Archaeological Museum of Limassol.

With these connections in mind, the summoning sequence of Final Fantasy VIII’s Brothers, ‘Brotherly Love’ (in the English localisation) is a fascinating choice. While a natural enough and obvious name for a move centred around siblings, ‘Brotherly Love’ in Greek would be translated Philadelphia: a recurring Greek town name, including a Hellenistic Greek settlement in Egypt. The Brothers’ very actions together accordingly commemorate this Greek-Egyptian cultural confluence.

While the mythological counterparts of Minotaur and Sekhmet never interacted or had a close relationship, their corresponding cultures did. Going forward we can take both Minotaur and Sacred to be related aspects of the Minotaur myth, rather than any further consideration of the goddess Sekhmet, since most Egyptian influences appear to have been left buried in the sands of the Pyramid of Moore...


Bull Dressing: Evolving appearances.

In Greek art the Minotaur of mythology is usually depicted naked. That said, so are the male heroes (including Theseus).

When introduced as a solo monster in the first Final Fantasy, the Minotaur was an almost naked purple bull-humanoid (save for a patch of hair), but has, aside from some exceptions, become progressively more armoured. At his most extreme, in World of Final Fantasy, the Minotaur dons a full suit of armour which even covers his face.



From furry fury to metal-clad maniac, the Minotaur has experienced myriad changes.
Clockwise from left: Final Fantasy I; Final Fantasy XII: Revenant Wings; World of Final Fantasy.


When directly connected as ‘Brothers’ in Final Fantasies V and VIII, Minotaur and Sekhmet/Sacred have equipped armoured plates on their arms and upper bodies. The shield plate is strapped to one arm, freeing both arms for holding their heavy weapons. These design elements would bear little familiarity with ancient Greece were it not for the Brothers’ presentation as Minotaur-type monsters. Little altered in the designs between Final Fantasies V and VIII, except the shape of their horns changed from a more ram-like curled and segmented horn into more bullish protrusions. Curiously, the brothers have retained boar-like tusks or troll-like sharp teeth in their lower jaws to make them appear more grotesque than a regular bull jaw, though the shape of the face has been significantly improved by Final Fantasy VIII so that it better resembles a bull.


Artwork of Minotaur from Final Fantasy VIII by Tetsuya Nomura.


For weaponry, an earlier representation of the Minotaur, in Final Fantasy III arms him with an axe. This is most fitting for a Minoan-origin reading of the Minotaur story as the double-axe/labrys was a significant ritual object for Minoans. In Final Fantasy, however, this appropriate feature was mostly dropped in favour of an assortment of other heavy weapons such as pickaxes or, in the hands of the Brothers in Final Fantasies V and VIII, the more brutish Morning Star (a spiked mace which has a medieval rather than an ancient heritage).


Sometimes Square Enix’s Minotaur has an axe to grind.
Left, Final Fantasy III; middle, a golden Minoan labrys held at the Archaeological Museum in Herakleion (photo by By
Wolfgang Sauber);
right, Mobius Final Fantasy.

The Minotaur from Greek mythology did not need weapons, although some depictions on vases show him wielding a stone as a weapon, or even a massive boulder. The elemental affiliation of Final Fantasy’s Minotaur and Sacred with Earth (throwing chunks of earth into the air and recovering health when their feet touch the ground in Final Fantasy VIII, and using moves like Earthsplitter in Tactics) all suit the Minotaur’s weapon choice in ancient Greek imagination.


The original Captain Kirk vs Gorn.
Theseus fighting the Minotaur on a cup of Epiktetos (active approximately 520-490 BC)
held at the British Museum, London.

A suitable stable.

With a choice of enclosed corridors for the player to explore, labyrinths easily lend themselves to be perfect dungeons for RPGs. After all, the Minotaur myth was in many ways the original dungeon quest: a hero, equipped with quest items, navigated a dark dungeon, defeated the boss and won the affections of the local princess.

It is therefore unsurprising that as a solo monster in Final Fantasy, Minotaurs are often encountered in dungeons. This is also true of the abode of the ‘Brothers’ pair. Fork Tower, the Minotaur’s lair in Final Fantasy V, resembles a medieval castle on the exterior, but inside is suitably labyrinthine. These themes are expanded on in Final Fantasy VIII. Here, when Brothers are encountered by the player party for the first time, like the Minotaur of myth, they are housed in a labyrinthine monument: the Tomb of the Unknown King. This is appropriate placement and, while unchallenging, maze-like repeating corridors are worked into the gameplay.

At the Tomb of the Unknown King, appropriate for the Minotaur’s labyrinth there are very loose classical architectural references seen in columns in the external ruins, though less prominent in the internal structure of the labyrinth itself. Rather than Greek decorative motifs, the wall ornamentation and stele inside the tomb instead bear closer stylistic resemblance to Mesoamerican art (though also giving off Egyptian vibes in the sarcophagus chamber).



The in-game explanation for an anonymous ‘Unknown King’ is stated as being because of a local Galbadian superstition that calling a dead king by name could bring bad luck. Minotaur and Sacred are discovered in the centre of the labyrinth, guarding the anonymous king’s sarcophagus. The name of this location recalls the tradition of the Tomb of the Unknown Soldier (post-WW1 monuments found in various cities worldwide to symbolically commemorate unknown fallen soldiers in order to pay respect to the dead at large). In a way, the legendary King Minos’ Labyrinth was also a Tomb of the Unknown King of sorts, as the real history and cultural memory of the Minoans and its rulers at Knossos were obscured by generations of myth.

A location in Final Fantasy XIV which is used for the Sightseeing Log is called ‘Minotaur Malm’ after an in-game legend which tells of a goatherd who was chased through the caves by a Minotaur. In this case the Minotaur monster is not seen but the placement in disorienting caverns and in the confines of an in-game myth remains in keeping with the Minotaur of our world. A tangible Minotaur appears instead in a completely different location in the Fractal Continuum so the monster does also ‘exist’ in the Eorzean universe. Still, its earlier use as a myth is worth reflecting on.

Taming the beasts: Humour as a yoke.

As bulls are domesticated livestock and a food source for humans, it is psychologically disturbing to imagine the reversal of the food chain inherent in the Minotaur myth, eroding the boundaries between nature and civilisation. Humans are but cattle to the gods, and this story may serve as a reminder that our mastery over the world is insecure.

Considering the Brothers’ monstrous, bloodthirsty origins both as significant nightmare fuel haunting the subconscious of the ancients, but also their in-universe original Final Fantasy appearances as bosses, it is curious to see a shift in tone by utilising these brothers in Final Fantasy VIII for comedic purposes instead of for horror.

The purple fur of the Brothers abide by the popular tendency of depicting animals with cartoonishly cute colours which are unrealistic for their species and thus non-threatening. Combined with their goofy, expressive faces, there’s almost a Jim Henson studio quality to their design, much like the creatures in the aptly named film Labyrinth (1986).


The elder, Minotaur, is ironically shorter than his younger brother, Sacred. This is highlighted in their design as both brothers wear kanji characters on their shields (‘older brother’ 兄 / ani for Minotaur; ‘younger brother’ 弟, otōto for Sacred). The diminutive elder brother, Minotaur, is also played for laughs during the boss battle in Final Fantasy VIII as the player party pick up on how amusing it is that the eldest brother should be significantly shorter than the younger. This height joke seems to recall another name for the Minotaur in Final Fantasy Tactics (1997), Minitaurus, which could be worked into a pun on the monster’s name rendered in English. In Tactics the Minotaur is not diminutive, despite its name, but could be regarded as the source for this joke. This is referenced again in Final Fantasies XI and XIV with the Brothers under the names Eldertaur (Minotaur) and Mindertaur (Sacred). Again, the height difference distinguishes them.


The bullish banter of Final Fantasy VIII’s Brothers
makes them endearing to the player early on.

There aren’t many summons which could rival Brothers for entertainment value in the entire franchise. When they are summoned as Guardian Forces in Final Fantasy VIII, the player witnesses a comical sibling rivalry. The animation sequence of their special attack ‘Brotherly Love’ has them breaking out from underground, launching their unsuspecting enemy into the air, but then the boisterous brothers play rock-paper-scissors so that the Fates can determine which of the brothers is to be tossed up into the sky after their opponents. No matter how many times the player summons Brothers, it is always Sacred who loses, his jaw hilariously dropping to his chest upon learning the bad news (bellowing out humorous sound effects). Then when his brother lifts him up and throws him, exaggerated cartoonish ribbons of tears stream from his face as he is propelled at high speed, ploughing through the flying, rocky platform on which their targets are trapped, before vanishing in a flash of light in the firmament.



Losing to his brother, Sacred is tossed into the sky. Is he living out Sekhmet/Hathor’s celestial aspects?
Or is he becoming the constellation Taurus?


Another of their battle moves (seen during the boss battle) possesses an amusing name and animation too: Mad Cow Special (in English). This is a boss fight which the player is not meant to take seriously… Even as bosses (therefore a threat, not yet a friend) the duo are played for comedy.

This clownish pairing of the two frightening mythological monsters works through humiliating them. Like many a good double act, these previously unconnected ‘separate acts’ have been paired experimentally. Thankfully they clicked as these ‘brothers’ from other mythological mothers work tremendously well together.

Interestingly, there are ancient precedents set in antiquity for considering the Minotaur in a more comical or non-threatening light. An Attic red-figure kylix found in an Etruscan setting at Vulci, early-mid 4th Century BC, depicts the Minotaur as a baby being cradled by his mother, Pasiphae. The little calf flashes a cute, innocent smile at the viewer, and Pasiphae has a look of concern and puzzlement, not quite sure what to do or how to hold the infant. This might represent a more sympathetic consideration of the Minotaur’s story, or it could simply be a joke. Kylix cups were wide, very shallow drinking vessels used for drinking wine in the ancient Greek world, often in the context of symposium parties. The decoration, as with many kylikes, was in the bowl of the vessel and so would gradually be revealed as the user drank the wine and emptied the vessel. These images would often be humorous (or rude) in order to amuse people at the party, encourage conversation, and make people laugh.


“Mommy-moo! Please can I have a brother?”
Attic red-figure kylix found in an Etruscan setting, Vulci,
early-mid 4th Century BC.

A now lost play by the tragedian Euripides, Cretans (c. 435 BC), also apparently contemplated the Minotaur as an infant. The drama of this play appears to have centred on Pasiphae giving birth to the Minotaur, and the villainous King Minos, being horrified, trying to uncover the monster’s parentage, punishing his wife, and figuring out how to handle the newborn.

Contemplating monsters like the Minotaur as vulnerable (whether as children or in humorous, domestic contexts) is no insignificant endeavour. Although monsters are initially intended to be fearsome adversaries rooted in the darkest fears pervading societies, later thinkers can develop the story and make these monsters more relatable, even humanising them. In modern popular culture this is akin to Lovecraftian enthusiasts creating chibi-form plushies, song parodies and daily-life situational webcomics of the ultimate cosmic horror: Cthulhu. Likewise, the radioactive reptile Godzilla was a response to the very real anxieties surrounding nuclear contamination in the wake of the Hiroshima and Nagasaki bombings and American weapons tests of the ‘50s. Yet Godzilla soon shifted from adversary to anti-hero, or guardian of Japan, and became more marketable as a result. As of 2015, Godzilla is even an official tourism ambassador for Tokyo’s Shinjuku ward.


Reparations: a happy Godzilla officially becomes the Shinjuku ward tourism ambassador.
Image by Shizuo Kambayashi.

‘Befriending’ and taming monsters might be the only way to truly defeat them and prevent psychological damage. The horror can remain, in appropriate contexts, but we are no longer overwhelmed due to the safety-net created by light relief, and a reassurance that we are safe and able to laugh at, or with, once-fearsome monsters in moments where they appear weak, exposed, or maybe even relatable.


Although the artist imagined a violent predator, some people viewing The Minotaur by George Frederic Watts (1885)
imagine our subject looking longingly from the balcony, dreaming of a better life...
Square Enix continues the trend of examining the life of the Minotaur more sympathetically with Brothers.


Conclusion: A load of bull?

Brothers is really one of the most unusual summons of the entire franchise. Two fairly unmemorable side-boss characters from Final Fantasy V have been considered important enough to return as allies in a game with limited summon slots. We should be grateful that they made the cut.

Sacred is at once a holy cow and brother of Minotaur, but also Sekhmet or Hathor inhabiting a male body. It is interesting how the characteristics of Egyptian Sekhmet have been swallowed up and turned into a sibling of Greece’s famous man-bull, something which history mirrors. As with real world mythology in the absence of a fixed canon, mythology is fluid, unconnected gods can combine and stories transform depending on the storyteller. Over time, Square Enix have crafted an original identity for Minotaur and Sekhmet, and their engagement with their source myths merely continues this in a remarkable way.


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