SeraphicFeather
High Judge of the Seraph
Blue Magic Mastery
Completing Final Fantasy 5 can be a challenge, but there are ways to lower the difficulty for you, while still playing fairly. The trick to this is !Blue. Blue Magic seems rather pointless, especially as you can only learn the not-too-powerful Goblin Punch. However, 2 spells, Lv5 Death & Death Claw both have brilliant effects. There are also many other various Blue magics that have brilliant effects.
If you have any tips or such to suggest, please do.
Completing Final Fantasy 5 can be a challenge, but there are ways to lower the difficulty for you, while still playing fairly. The trick to this is !Blue. Blue Magic seems rather pointless, especially as you can only learn the not-too-powerful Goblin Punch. However, 2 spells, Lv5 Death & Death Claw both have brilliant effects. There are also many other various Blue magics that have brilliant effects.
- Lv5 Death - Inflicts Death status on all enemies with levels that a multiple of 5 (e.g. 5, 10, 15, 20, 25, etc.). The most useful thing is that this ignores the enemies immunity to Death status, making it useful against bosses too. How to obtain: The easiest way is to just level to a multiple of five & go to the Library of the Ancients. From there, fight an enemy that looks like a blue devil's head. The enemy will use Lv5 Death eventually, killing all members of your team that are of level 5 multiples. Make sure that not all of your characters are affected (e.g. Other characters lv36, whereas Blue Mage is lv35). Then, before defeating the foe, use a Phoenix Down, Raise or Arise on the KO'd Blue Mage. Then, make sure you complete the battle with the Blue Mage intact & voila! Lv5 Death is yours. With this spell, !Blue will become one of the most valuable commands on the game.
- Death Claw - Reduces one foe's HP to single digits (e.g. 1-9) & also inflicts Paralyze status on the foe. It only hits one enemy at a time, but proves just as useful as Lv5 Death, seeing as it can be used on some bosses too. Note that bosses will be unaffected by the Paralyze status. How to obtain: The earliest stage in the game that this can be learnt is just after the destruction of the Fire Crystal, when Castle Karnak is collapsing. Seeing as you have a time limit to this section, you may want to reconsider, but I wouldn't advise missing such a valuable spell. As you leave through the front gate of the castle, make sure your characters are either Blue Mages or have the Learning passive ability equipped. Leave & you should start a battle. Fight off the Wild Naks first & then just keep hitting the Captain until he changes to Death Claw. Then he should use Death Claw upon one of your team. If they all have ways of learning Blue Magic, then you should have the ability from turn 1. From there, just defeat him within the time remaining & leave. Voila! Death Claw is under your control.
- Goblin Punch - Deals an attack at a Goblin's strength. This attack has its uses, surprisingly. It grows with the caster, becoming more powerful with later levels, it costs 0MP to cast, so its always available & it isn't affected by row damage differences, meaning that dealing damage to enemies in the back row is just the same as hitting in the front row. Its the easiest Blue Magic to get on the entire game, so theres no reason why you shouldn't. How to obtain: Immediately after obtaining the first batch of jobs, make all of your characters Blue Mages & fight a goblin. Just wait for him to use Goblin Punch on someone & then just wail on him. Voilà! Goblin Punch is in your hands.
- ??? - A spell that inflicts damage onto one enemy equal to the difference between your maximum & current HP. This means that it will do 0 damage if used at full HP & it also means that you will be able to deal up to 9998 damage, if you're lucky. This spell isn't the most useful in the world, but it has its moments. Its MP cost is low too. How to obtain: Near the Karnak area (first world), there is a forest. Enter a forest with a set of Blue Mages & fight a wolflike enemy. They should use 2 attacks. A normal attack & an unusual, 3 hit, louder attack. This attack doesn't have a box at the top to show its use. As soon as you've been hit with it, defeat the enemies. Voilà! ??? is under your command.
- Aero - A wind-elemental spell & a basic alternative to Fire, Blizzard & Thunder.
- Silver Wind - A spell that restores the HP of all teammates, equal to the casters current HP (e.g. Caster: 777HP > Restored HP: 777). It is a good spell for characters like Knights to use, as they have high HP counts. Its a good way of backing up a healer too, should they fall. How to obtain: The earliest point of which you can learn Silver Wind is at The ruins of Ronka. You must have the Beastmaster Lv2 ability, !Control to do this, at any point in the game. Find an enemy that looks like a fan & use !Control on it. After this, make sure you make the controlled foe use Silver Wind at least once on the team. After that, you can just defeat the foe. Note: The same enemy wields the Blue Magic, Aera, which can also be learnt.
If you have any tips or such to suggest, please do.
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