[26/01] Hajime Tabata and Yoshinori Kitase detail Final Fantasy Type-0

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There's a common theme in the new Fabula Nova Crystallis series art that's appearing in the latest magazines. The images for Final Fantasy XIII-2, Versus XIII and Final Fantasy Type-0 all have mysterious English phrases. XIII-2's image has main character Lightning saying ""In the world where I once existed, time's path is no longer certain...." Versus XIII's image has main character Noctis saying "Fools set the rules in this world. Just take a look around. It's Undeniable." For the Type-0 image, newly introduced characters Machina and Rem say "It was their destiny, and theirs alone to decide. Free from fear of fate, gazing undaunted into the eye of death."

In an interview that appeared in Dengeki PlayStation this week, Type-0 director Hajime Tabata and producer Yoshinori Kitase were thankfully a bit clearer about the content of the new game than Rem and Machina's mysterious quote might suggest. The two discussed the game's name change, its battle system, and what looks like a unique multiplayer component.

Type-0 was previously known as Final Fantasy Agito XIII. According to Kitase, they decided to change the name due to the growth the game has seen in the five years development following the original E3 2006 announcement. Over that time, the game took on a direction and world view that is very different from that of Final Fantasy XIII. The play style was also following a different path from the sister Fabula projects, as Agito attempted to be a portable multiplayer game that allowed player to experience extremely realistic war.

The staff wanted to use the 1st Production Dept. Premier event as a chance to restart the game and also relaunch it as a new series, so they showed it as having separated from the Final Fantasy XIII family.

Regarding the specific choice of "Type-0" as a name, Tabata explained that because multiplayer is built into the game's basic design, its focus differs from a numbered Final Fantasy game or the Final Fantasy XIII group. They used Type-0, or "Reishiki" in Japanese, to mean "zero," and indicate a separate genealogy of Final Fantasy games -- a sort of underground numbering system.

Outside of the name change, Type-0 hasn't seen any major changes, Tabata said. Even though the 13 is gone from the name, the core mythology remains in place. Type-0 is still a Fabula Nova Crystallis game, and it will explore the mythology of the series. The focus here will be on the people side of the mythology.

Tabata noted that, as Kitase said during the Premier event, all titles in the Fabula series are free to interpret and use the base mythology of the series as they please. As a result, you will see some areas that differ from FFXIII, the previous and currently only Fabula game (Type-0's release will precede that of XIII-2 and Versus XIII). For instance, even the same l'Cie word can have different levels of significance for each title.

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As previously detailed, Type-0's story begins with an invasion of the main characters' country by the neighboring Milites Empire (ruled by Type-0's version of Cid!). The main characters attempt to resist the invasion. The characters are students at a magic school which the government has set up to protect the nation's crystals.

You have a total of 14 characters who form your party of playable characters. This includes twelve students from the magic school (it was announced long ago that the game has six male and six female heroes from the school). Machina and Rem, responsible for that mysterious quote above, are the other two characters. They seem to fall into a different part of the story from the 12 "main characters," but they are also playable.

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The basic framework of the game has your party receiving orders from the army to execute some sort of operation. Via the game's world map, you move to the assigned battle field where you carry out the operation. You can place the emphasis on defeating all the enemies in the area, or you can try to first carry out the operation objective.

In general, all 14 party members go to the battle field together. However, you only have three characters out in battle with you at a given time. When someone dies, you can have other party members come in for support. If you're about to lose all your party members, that's where the game's multiplayer component will come into play.

As mentioned by Tabata, multiplayer is part of the basic design of Type-0. Back when the game was first announced as a cell phone game called Agito XIII, the plan was to build upon the multiplayer components from Before Crisis Final Fantasy VII. The change in platform to PSP brought about changes to some areas, but the multiplayer concept is unchanged from the original plan. Type-0 can be considered a Final Fantasy game where multiplayer is an option for battle.

You don't continually play multiplayer with others here. The main concept is actually that you don't need to have everyone gather together to play. You play the game in single player, and can cooperate with others for brief periods. To put it simply, when you're about to die, you can have other players come in and help you.

When other players come in to help out, they're limited to three minutes. You can extend the time for this multiplayer part through good play, but Tabata stressed that the game is not played continuously in multiplayer form. Think of it as having a single player who's gradually joined by a variety of other players. In terms of the game's war storyline, the other players can be considered support armies who assist in battle.

Tabata did not share specifics on how this unique system will work. He joked that there's a reward for helping other players: you'll receive "good person points."

Also a bit vague at present is the game's battle system. It will have high levels of action, with a focus on magic. The key word for the battle system is "Magic In Action." While you can use weapons, magic is main.

Type-0 seems to have some unique systems in place -- so much, in fact, that there's quite a bit that's still unclear. Famitsu is expected to have its own report on the game later this week, so we can hopefully expect more details then. The game's Premier event trailer will also see official release on Thursday, allowing us to scrutinize the footage now that the game has been given a clearer description by Tabata and Kitase.

Source: Andriasang
 
Sweet! I've heard so much about this game, I'm super anxious to play it! It better come out soon, or else I might die while waiting!
-Bretboy129 ~ Bret Hudson
 
Well, this kind of reassures me. I thought before Agit-er, I mean, Type-0 would be a game focusing on multiplayer, but I'm glad that's not the case.

As well, Type-0 feels like an FFVIII spiritual successor with the magic school and military aspects. Which is kewl, 'cause I liked FFVIII :lew:
 
14 controllable chars, which all follow you in battle but only three will fight...man thats awesome. As you can switch to the other chars when your 3 party members dies, it can either mean the game is very easy OR pretty tricky...

I would try out every single char myself and find out which ones I prefer..

I love the fact you can choose out of so many :D

Magic School VS Military = Rebellion / revolution...that shit never gets old imo.
For me personally this game seems freeking sweet.

Unfortunately I dont think I would ever buy a handheld...:sad3:

Great news Ryan.:griin:


Square: FF Type-0 renamed due to “growth”

January 26th, 2011 @ 08:00
By Johnny Cullen

ff-type-0-logo.jpg

PSP RPG Final Fantasy Agito XIII was renamed Final Fantasy Type-0 recently because of the game’s “growth” since being announced four years ago, Square has told Dengeki.

Producer Yoshinori Kitase and director Hajime Tabata told the magazine that the changes made since the revealing the game at E3 in 2006 have seen it go beyond just an FFXIII spin-off.
At last week’s First Production event, Square relaunched the game and broke it off from the main FFXIII series, giving it the potential to birth its own set of games.
Tabata said, though, that Type-0 is still a Fabula Nova Crystallis title at its core, adding that the mythology of the series – particularly the people – will be explored and explained in the game.
Tabata also touched upon the game’s multiplayer, something he teased last year.
Type-0’s multiplayer won’t be continuous, with Tabata saying to think of it as a single-player title which sees other players join in for a brief period of time, apparently limited to three minutes. If you are about to die, for example, other players can join and help.
There’s more details over at Andriasang.
A Type-0 trailer shown at last week’s Square event will go live on the game’s Japanese website tomorrow alongside the Versus XIII trailer.
Type-0 launches this summer for PSP in Japan. No western release date has been confirmed yet.
 
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I'm glad that this game is for the PSP. I like portable final fantasy games because you don't have to sit at you Xbox for hours to play it. You can play it while doing other stuff, too.
 
I still don't see the point in the rename. It's still in the Fabula Nova Crystallis complication, it will have its own take on FNC mythology and jargon, it may be different gameplay wise to FFXIII, but then again so is Versus. What is the point of the rename? Aren't there enough FF spinoff series now? Why do we need another?

14 characters still sounds overly excessive to me. 12 was a lot anyway. I'd be pretty daunted trying to write a story where they all have importance without most of them being sidelined, let alone adding in Machina and Rem. This isn't a criticism from me though. I am genuinely interested in seeing how this is going to pulled off and that this is about as much of a single player experience as it is multiplayer.
 
Oh Fleur you are so right about that...I totally forgot to mention it in my post..I knew I missed something :lew:

I loved FFX because every char had its past and storyline mentioned throughout the game...but 14 will probably be too many to have each a significant part and role..

However sometimes those side chars and NPC's are way cooler than the main chars..

So I would pick my chars based on looks/designs.skills and unique features etc..
I do hope every single char is involved,,that is the only way you get moved by the chars and feel connected././
 
Well, FFVI managed to make 12 playable characters decently important, with the additional 2 others quirky enough to be interesting. A lot of the importance of characters came through side quests I think, so maybe we'll get optional stuff to tackle to get a better grasp of each character in Type-0?
 
I am with Livi on this.. I dont see the point in a rename at all. This is alot of characters but it shouldnt matter if they will be voiced greatly. Square Enix better make these characters something different. But yeah what the hell is it with the leave of Fabula Novala Crystallis for Type-0? Like Livi said above we have too many spin off series of FF already. But still I am all for this seeing as the gameplay and story look great. Voiced greatly doesnt help much though.. I want to see something awesome with all of these main characters. To me they look like Students of magic facility or something.
 
I've been really curious about this game for some time and this post has really cleared a lot of things up for me! I find it tricky at the best of times to play rpgs on headhelds because it requires me to sit down and stare at a teeny-tiny screen for really long periods of time... But, I suppose, if I can replay Breath of Fire III on the PSP I can give Final Fantasy Type-0 a go! :D
 
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