[16/11] FFXIII-2: Monster Crystarium, Ability Inheritance and the Mysterious Augustia Tower

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Rey

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Final Fantasy XIII-2: Monster Crystarium, Ability Inheritance and the Mysterious Augustia Tower

Final Fantasy XIII-2 has an updated Crystarium character growth system, but it's not being used exclusively for Noel and Serah. Weekly Famitsu's report on the game this week confirms that the monsters you add to your party are also built up using a Crystarium system.

4NZro.jpg



According to a summary of Famitsu's article at Sokuho@Hokanko, the monster Crystarium is similar to the playable character Crystarium. However, in the case of the monsters, you don't use use CP (experience) to traverse the Crystarium chart. Instead, you use items, which you buy from shops or earn after winning battle.

The abilities that get upgraded will differ depending on the item that you use. When the Crystarium itself rises in level, you'll find that you need rarer items to advance further.

Famitsu also has a look at the playable character Crystarium system as well, although you might have guessed most of the details from the English screenshots that were released earlier in the week. When the Crystarium gets a level up, you'll get to select your choice of bonuses.

Examples shown in Famitsu include Auto Ability ATK Bonus Up, Auto Ability BLA Bonus Up, Jammer Role Release (for Japanese readers, this is "ジャマーのロール解放"), ATB Level Up and Accessory Equipment Ability Up + 20



Back to the monsters, Famitsu confirms that you can edit not only their physical appearance through vanity accessories like sunglasses, but you can also give them names.

Outside of the Crystarium, monsters can also grow through inheritance. By sacrificing a monster, you can make your other monsters inherit its abilities.

There are four general types of abilities that can be inherited: command ability, auto ability, special/characteristic ability (特性アビリティ) and resistance (耐性). (I've included the Japanese names for some of these as I'm not of their English translations).

Command abilities and auto abilities can only be inherited by monsters that have the same role as the monster that's being sacrificed.

The inheriting monster won't just gain the same set of abilities as the parent monster. In the case of inheriting to a different role monster, you may get completely new abilities.



Famitsu also has a few details on the Historia Crux time travel system, the fragment (quest) system and the game's world and story.

Regarding the Historia Crux system, the magazine shows two types of gates that you'll be able to cross to jump to new eras. Blue colored gates can be unlocked through general Wild OOPArts items. A yellow color means that a gate requires a specific key.

Getting all the fragments may be one of your goals, and it looks like the game does facilitate this. There are a total of 160 fragments. You can see how many you've gotten in the upper left of the Historia Crux screen. When cycling through gates on the Historia Crux screen, you can see how many fragments you've obtained from the corresponding era.

The story and world details this week include some conversation scenes involving Lighting, Serah and Noel (some of these appear to be just Japanese versions of the English screens that were shared earlier in the week). The magazine also introduces a strange building known as "Augustia Tower."

This was built by the Academy, the group that was formed to make the people of the world acquire essentials without reliance on the fal'Cie, for a project that is not disclosed in the magazine. Because of disturbances in the space time continuum, the rooms and halls of this building are changing.



Source: Andriasang
 

C i d

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Oh wow. So that's essentially monster breeding. The inheritance system makes for extremely customizable monster stats and skills. Not to mention skills are customized depending on items used. If there's one thing people wont complain, I believe it will be the crazy customization in the game. With 150+ monsters, it's an almost infinite matches of breeding and skill choosing. (oh well, people will just complain that the system is so confusing...theres always something to complain when it comes to FF games anyway.)

Character customization seems to be much improved too, as we can choose out of several bonuses for each level up. The crystarium is likely to be more branched, with all 6 roles squeezed into 1 crystarium.

The fragment sidequests should be fun (and probably tedious at times).
 

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How Sunglasses Wearing Monsters Level Up In Final Fantasy XIII-2

By Spencer . November 16, 2011 . 1:07am
Your Final Fantasy XIII-2 party consists of Serah, Noel, and a monster. Chocobos and Flanbaneros act just like characters. You can dress them up with sunglasses and acquire new abilities with the Crystarium system. Famitsu explains, each monster has their own Crystarium grid with skills to purchase with CP.

Players will train dozens of monsters and after awhile that Cait Sith you leveled up may become a benchwarmer. Final Fantasy XIII-2 has a system that lets one monster inherit the abilities of another. You can pass down four kinds of abilities: command abilities, auto abilities (like stat bonuses), special abilities, and resistances (presumably elemental and status guards). If the inheriting monster has the same role, say commando for example, they will learn the same command and auto abilities. Monsters that have a different role will gain new abilities. Of course, there’s a cost to this system. Transferring abilities require players to sacrifice a monster from their team.

Final Fantasy XIII-2 comes out in Japan on December 15.

Read more stories about Final Fantasy XIII-2 & PlayStation 3 & Xbox 360 on Siliconera.


 
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