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April 18, 2008, 5:27 AM
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#21
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You can abandon the dog from what I hear. It'll continue to follow you, but you can leave it in the dust...so it's almost like the thing doesn't exist. That's what I'll do probably.
Molyneux better make good on his words this time. I was very happy with the first Fable, but having promised features go missing is a bit bothersome.
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April 18, 2008, 10:02 AM
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#22
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Because I believe in such a thing as being too late.
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OK...I found news! Albeit old-ish.
Sex in Fable 2 fades to black. Sorry to all of our horny readers hoping to see their hero or heroine bumping uglies. As with the original Fable, once you woo a mate and buttons start popping, the game goes black. As Lionhead top dog Peter Molyneux explains, "It's you Americans -- there's something about nipples that [sets you off]."
Though Fable 2 won't show sex, it is a critical part of the game. As many an IGN editor can tell you, unprotected sex leads to children. And once you start having kids, you've got yourself a family. It's this family that creates emotional ties to the world of Albion. It's that family Molyneux plans to use to make you care about Fable 2 more deeply than you may have ever cared for anything in a game before.
When you marry someone else (and yes, same sex marriage is allowed), you become part of that community. You may get a dowry, have a father-in-law in town. Wherever you may have hailed from and wherever you may travel to next, you are embraced by your new home. You may have a child who adores you, who wants to emulate you. Become evil and your child will turn into a bully. Be good and he'll be a choir boy. Either way, he or she looks up to you. You're their hero. Once you're hooked, once you care, the you and your family are in for a bumpy ride.
Fable 2 was modeled after European fables. If you've eyed the original Grimm fairy tales, you know that at least one child tends to die per fable. These are not the sugar-sweet moralistic Aesop fables. European fairy tales are dark and sometimes morally complex.
Molyneux has hints heavily at a family tragedy. "There will be a moment six hours into game where you walk into room and someone will ask you to do something and you will have to sacrifice something precious to you as a gamer. You will put down the controller and ask, what am I going to do?"
According to Molyneux, only about 10% of people who played the original Fable finished the game as an evil character. ""Only 5% of people playing Fable 2 will have the stomach to be evil," he guesses. But he also believes it's the job of Lionhead to force more people to tap into their dark side.
"I'm going to make it tough for you to be good," he says. "Being good is about sacrifice... that's going to test you."
For those who scoff at the idea that they could care about their child, consider the experience of playing as a female character. In the current build of the game (which may be forced to change due to "legal reasons"), when you become pregnant your body morphs. Your stomach swells (as do other areas). You carry the weight of a child while adventuring.
Your family, your town and Albion as a whole will react and change based on your choices during your adventure. Molyneux famously promised that in Fable 1 you could plant an acorn and return one day to find a tree had grown. That was a promise unfulfilled. But Molyneux now says they have a "golden acorn" and swears that the world is truly dynamic this time around. Early on in the game you are asked to do something that changes the structure of the capital in one of the cities. When you come back, years later, the small event has lead to a "major change."
One element that will help you on your way to changing Albion is the new HUD-free system. As we've explained in the past, your dog is points you towards enemies and other important items. However, there is another element. A breadcrumb trail exists, which points out the path you should take to find quests. It is color-coded and dynamically changes based on the interests you show as a gamer. It looks pretty cheesy. Just imagine a line of fairy dust sparkling from your feet, along a path and into the horizon. You dog's job, apparently, is to lead you off the breadcrumb trail.
"Mini-maps are [bleep]," according to Molyneux.
If the thought of a breadcrumb trail breaks your heart, know that there are plenty of good things promised in Fable 2. Albion is expected to be 10 times the size from the original game with 11 fully free-roaming regions and roughly 30 dungeons to explore. There are around 100 augmentable weapons, 70 augmentable clothes, and 20 different tattoos and haircuts. There are only eight basic spell times, but they are upgradeable to varying degrees, allowing for around 80 spells. Expect to hear more than 160,000 lines of "AI-driven dialogue" while adventuring through more than 150 unique quests and playing more than a half-dozen minigames. There's also a full economic simulation, as we've documented previously, and a dynamic community to boot.
Fable 2 is going to be big. Certainly bigger than the original. And, if Molyneux has his way, "It's going to be as good as any game out there."
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"The human sacrificed himself, to save the Pokemon. I pitted them against each other, but not until they set aside their differences did I see the true power they all share deep inside. I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are."
"The dreams what generations fought for feels as if it's slowly...slipping away."
"What Dr. King called the 'Fierce Urgency of now', because I believe there's such a thing as being too late."
"Because I believe we can build that new majority, not just to win, but also to govern. Also to deliver the promises we've made. To actually get something done"

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April 18, 2008, 5:35 PM
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#23
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According to Molyneux, only about 10% of people who played the original Fable finished the game as an evil character. ""Only 5% of people playing Fable 2 will have the stomach to be evil," he guesses. But he also believes it's the job of Lionhead to force more people to tap into their dark side.
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Nahhh, I don't buy that. I'd say most everyone who bothered with Fable went ahead and completed the game both as a good and bad guy.
Being evil is more entertaining, in my opinion.
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April 19, 2008, 4:36 AM
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#24
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Party it up!
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Yeah, I agree.
I played as an evil guy first, then a good guy, beat that, then went on to create a gay guy....
So i don't think people just limited themselves to being good. In fact, most of the people I've talked to prefered being evil
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April 19, 2008, 4:49 AM
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#25
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Zero Cool
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Quote:
Originally Posted by Mister Poop
Nahhh, I don't buy that. I'd say most everyone who bothered with Fable went ahead and completed the game both as a good and bad guy.
Being evil is more entertaining, in my opinion.
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thats what i was going to say, ive talked to many people that has played that game, and I KNOW for a fact that most people that played, finished an evil character, just because it was easy and fun to do. I know I did. Plus the evil char. looks wayyyyy cooler than a good guy. haha.
Fable 2 looks like its going to be badass, especially if they make it co-op and make it a GOOd co-op then I will just be a happy little camper.
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April 19, 2008, 5:36 AM
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#26
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Convicted once again...
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Uhhh...I've never played the original Fable, but I always wanted to. I don't have to play it to understand this one do?
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April 19, 2008, 7:33 AM
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#27
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Party it up!
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probably not. Besides, if you DO, knowing fable type narrative, they'll catch you up on the story....
But I don't think it's a continuation...could be wrong, don't hold me to it
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April 19, 2008, 6:32 PM
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#28
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I've heard that you'll encounter a few characters from the first game in the second...despite the events of Fable 2 taking place 500 years after those in the first Fable. Locations such as Bowerstone will return as well.
I don't think it's necessary to play the first game in order to understand what's going on in the second, but it couldn't hurt.
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April 19, 2008, 7:29 PM
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#29
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What?
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Damn American's and their anti-nipplery!
I definitely hope this isn't as much as a cocoon as Fable was, what with all the hype involved. Brilliant game but we were promised much much more than what Molyneux eventually supplied. Here's to hopefully a great Fable 2.
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April 20, 2008, 1:16 AM
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#30
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Because I believe in such a thing as being too late.
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I never read up on Fable when it was being produced so I was never disappointed when it came out because I didn't know what exactly was promised...as for Fable 2 it better bring some epicness with it 
__________________

Pokémon HERE!
My Trophy Cabinet.
"The human sacrificed himself, to save the Pokemon. I pitted them against each other, but not until they set aside their differences did I see the true power they all share deep inside. I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are."
"The dreams what generations fought for feels as if it's slowly...slipping away."
"What Dr. King called the 'Fierce Urgency of now', because I believe there's such a thing as being too late."
"Because I believe we can build that new majority, not just to win, but also to govern. Also to deliver the promises we've made. To actually get something done"

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