FinalxxSin
Anti-Hero
A person that does quite a few FFXV related videos did one covering a jog from one location to another. You can find out how long it took in the video, and make your own assumptions based on the large scale of the game.
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And is it me or does the world not look like it works in terms of being spherical. The landmasses don't fit - they sort of would look like 2 bits of mis-matched wallpaper.
I think the last time a (mainline) Final Fantasy has given us a full world map view of a planet and all its landmasses was...FFX with Spira?
Relevant yes. Why, because it matches up with the reality theme that is part of Final Fantasy XV. Running across a giant land mass in a few minutes, like what could be done with some of the past mainline titles, isn't very realistic. Far as the fleshed out aspect of it, I wouldn't isolate your viewpoint strictly to the map itself. The dynamic weather system and day/night cycle will also have an impact on your experience traveling from one location to another at times. The day/night cycle won't be like the day/night cycle in a majority of games that have one. You'll have hunts, just like in FFXII, and you'll need to explore the land anyway for magic resources. Look at the magic resources like you would draw points from FFVIII. Magic will be limited in this game, but it'll be pretty powerful with a lot of possibilities......
Yes, a good number of enemies will actually feel alive. For example, there was a video clip of a behemoth being attacked with a blizzard level spell, which caused it to panic. In a more recent gameplay video, the goblins interacted with the rail carts shoving them into the Chocobros. The Garula mobs that could be fought in Episode Duscae are normally non-aggro, but will attack you if you are fighting other enemies near them. Then some enemies will on purpose wait for you to go to the wrong spot to get a sneak attack, which may result in death (e.g. a Malboro attack).....