GothicSyn
Blue Mage
So I haven't left FF14 merely taking a few days to clear my head in preparation for Anima hunting. And collect myself after a few stupid mistakes made with my SCH! So I returned to what I enjoy away from gaming.
I've picked up and old project that I started back with Unity4 and decided to pull it kicking and screaming into Unity5. The issue I had with Unity 4, was that all the really good stuff was locked behind the pro version. However as Unreal4 came out Unity answered the called and gave us Unity 5, a whole lot more power and tools we could only have ever dreamt of with Unity 4 (Unless I happened to rob a bank and steal £1000 for the pro license). It also suffered from a stupid rendering error that I never quite managed to fix.
Did leave for some funny screen shots though!
So here's the updated one's, While I actually have no clue what this will eventually become you can see massive leaps in the visual rendering alone. It will never look like a AAA game it is after all only me!!
So that's what I've been doing for the last couple of days, my downtime is been creative, I've also been slacking with my RP work which has kinda sucked so been trying to catch those posts up as well. I will of course be back to FF14 in the near future a day or two maybe while I try and get this Tech Prototype to a position I can leave it and come back to the coding aspect later.
I've picked up and old project that I started back with Unity4 and decided to pull it kicking and screaming into Unity5. The issue I had with Unity 4, was that all the really good stuff was locked behind the pro version. However as Unreal4 came out Unity answered the called and gave us Unity 5, a whole lot more power and tools we could only have ever dreamt of with Unity 4 (Unless I happened to rob a bank and steal £1000 for the pro license). It also suffered from a stupid rendering error that I never quite managed to fix.
Did leave for some funny screen shots though!
So here's the updated one's, While I actually have no clue what this will eventually become you can see massive leaps in the visual rendering alone. It will never look like a AAA game it is after all only me!!
So that's what I've been doing for the last couple of days, my downtime is been creative, I've also been slacking with my RP work which has kinda sucked so been trying to catch those posts up as well. I will of course be back to FF14 in the near future a day or two maybe while I try and get this Tech Prototype to a position I can leave it and come back to the coding aspect later.