- Joined
- Jun 26, 2008
- Messages
- 9,413
- Location
- Νεφελοκοκκυγία
- Gil
- 3,746
- FFXIV
- Polyphemos Bromios
- FFXIV Server
- Moogle
- Free Company
- KupoCon
If you are not yet familiar with the premise of this game, click here.
If anyone new wants to join this game then they may do so, but they shall not receive any rewards for doing so. Late-comers are joining for the fun.
-
Our brave/stupid heroes have entered the haunted house, a mansion which is a physical manifestation of the archives and memes of Final Fantasy Forums. They are not alone. The house is haunted by the ghosts of four fiends well-known to FFF (Barry the Behemoth, Terence the Tonberry, Carlos el Cactuar, and Mortimer the Malboro).
The door has closed behind our heroes. There is no going back now. Who will survive? Will they contain the ghost problem, or will they fail?
Rules:
Moving and actions:
Haunt moves:
Taking and dealing damage:
Do you work alone, or do you help each other? How you play is entirely up to you.
-
The Team:
1. Lego Batman (Galadín).
HP = 2
Items carrying: Rat.
Cotton wool.
Inflatable donkey.
Dirty Alarm Clock.
2. Agi (soulcorruptor)
HP = 7
Items carrying:
Necronomicon.
Painting of Ultros.
3. David Cameron / Hameron (Linnaete)
HP = 4
Items carrying: None.
4. Iron Man (randomrosso)
Dead
5. Sexy Cheerleader (Harlequin)
HP = 1
Items carrying: Beard on a card
Slave Leia Costume
6. Pepe the Frog (Psycho Supergoddess)
HP = 1
Items carrying:
Cid's Costume
Tifa Costume
Iron Nail
7. Bugs Bunny in a Ghostface mask (Chip n Dale)
HP = 3
Items carrying: Bucket of Sap.
Sword.
8. Louis Walsh (Sprout)
HP = 5
Items carrying: Orb of Holy Light.
9. Gerry Adams.
HP = 6
Items carrying: Friendly Yeti.
Check this post for updates on the HP and status of these characters during the course of the game.
-
The Haunted House Maps.
Click them to enlarge and examine them. They shall be updated throughout the game, and each 'turn ending' post by Dionysos shall update everybody on the situation.
Starting maps:
Current active maps:
The Ground Floor:
No longer visible.
First Floor:
Basement:
No longer visible.
Wall Space:
No longer visible.
Dog's House:
No longer visible.
Narnia:
Beaver's Dam:
Beaver's Dam First Floor:
Doll's House:
Doll's House First Floor:
Cookie Pit:
-
If anyone has any questions or is confused, just ask Dionysos.
@Galadín @soulcorruptor @Linnaete @randomrosso @Harlequin @Psycho Supergoddess @Chip n Dale @Sprout - You may now request your first moves!
Okay then, guys! Let's break the internet!
If anyone new wants to join this game then they may do so, but they shall not receive any rewards for doing so. Late-comers are joining for the fun.
-
Haunted House.
Background:
Our brave/stupid heroes have entered the haunted house, a mansion which is a physical manifestation of the archives and memes of Final Fantasy Forums. They are not alone. The house is haunted by the ghosts of four fiends well-known to FFF (Barry the Behemoth, Terence the Tonberry, Carlos el Cactuar, and Mortimer the Malboro).
The door has closed behind our heroes. There is no going back now. Who will survive? Will they contain the ghost problem, or will they fail?
Rules:
Moving and actions:
Each turn a player may move once (choosing to move into a particular room, or in a particular direction), and can also carry out an action (either interacting with an object, or rolling for a complicated action).
For example, a player might post:
'(insert character) walks into the taxidermist's studio and hugs the Cookie Monster'
This counts as one move and one action. This shall then happen, and when Dionysos updates the map at the end of each turn then this will be reflected in the drawing. If anything is particularly interesting about the action, then a larger drawing of the event will also be posted.
All doors are unlocked at the outset, and do not cost an action turn to open (unless a ghost locks a door behind you!). Climbing stairs, however, do cost the ‘action’ part of a player’s turn.
All objects drawn on the map can be interacted with, if players wish. Perhaps a player might peek into a cupboard, or look inside a rubbish bin. Useful items might be found within, or perhaps a ghost! Be careful!
For example, a player might post:
'(insert character) walks into the taxidermist's studio and hugs the Cookie Monster'
This counts as one move and one action. This shall then happen, and when Dionysos updates the map at the end of each turn then this will be reflected in the drawing. If anything is particularly interesting about the action, then a larger drawing of the event will also be posted.
All doors are unlocked at the outset, and do not cost an action turn to open (unless a ghost locks a door behind you!). Climbing stairs, however, do cost the ‘action’ part of a player’s turn.
All objects drawn on the map can be interacted with, if players wish. Perhaps a player might peek into a cupboard, or look inside a rubbish bin. Useful items might be found within, or perhaps a ghost! Be careful!
Haunt moves:
In addition to the moves and actions of the players, the ghosts shall also have their own moves decided by the Gamemaster (Dionysos). What these moves are might not always be revealed each turn. You might notice subtle changes to the map. Perhaps a chair has moved, or there is a blood trail.
Each ghost can do something to disrupt the atmosphere of the house and scare you all senseless. Sometimes this can indicate to the player that a ghost is nearby, but other times a ghost is merely toying with the player!
If a ghost does something particularly horrible then a player might be required to attempt a roll of a die. Say, for example, a door is locked or a light goes out... The player may request a roll for counteracting both.
Remember, this is a bit of fun. Try not to worry too much if you find yourselves in a difficult situation. You could always help each other out. Or not... This is a haunted house after all, I'm sure some of you will die.
Each ghost can do something to disrupt the atmosphere of the house and scare you all senseless. Sometimes this can indicate to the player that a ghost is nearby, but other times a ghost is merely toying with the player!
If a ghost does something particularly horrible then a player might be required to attempt a roll of a die. Say, for example, a door is locked or a light goes out... The player may request a roll for counteracting both.
Remember, this is a bit of fun. Try not to worry too much if you find yourselves in a difficult situation. You could always help each other out. Or not... This is a haunted house after all, I'm sure some of you will die.
Taking and dealing damage:
Every character controlled by a player begins this game with 10 HP.
When a player accidentally (or intentionally) comes into contact with a ghost then the ghost will attempt to kill the player.
All combat results shall be decided by the roll of dice (using random dice).
If the player is not carrying any protection when encountering a ghost, the ghost might kill the player. Two dice shall be rolled in this case. The first die determines if the ghost should damage the player (a roll of 4 or above means damage will be dealt). The second die determines the value of the attack (a roll of 1 means that 1 HP will be lost, and a roll of 6 will mean a devastating 6 HP shall be lost!). Chance can be kind or it can be cruel!
If a player survives a roll then the player might manage a temporary escape (the player is free to move away in the next turn).
If a character loses all HP then they shall die horrible deaths.
If the player has a ghost trap or lucky charm when encountering a ghost then a die roll shall determine whether the trap/weapon works against the ghost (4 or more is a success). Perhaps a player might turn into a ghost hunter simply by picking up a key item of importance.
When an item is used it is discarded, however. You must find another item if you wish to combat another ghost.
If a ghost survives a confrontation then it might vanish and change its hiding location. Players will have to look elsewhere to find this ghost again... Or perhaps it will find you first!
When a player accidentally (or intentionally) comes into contact with a ghost then the ghost will attempt to kill the player.
All combat results shall be decided by the roll of dice (using random dice).
If the player is not carrying any protection when encountering a ghost, the ghost might kill the player. Two dice shall be rolled in this case. The first die determines if the ghost should damage the player (a roll of 4 or above means damage will be dealt). The second die determines the value of the attack (a roll of 1 means that 1 HP will be lost, and a roll of 6 will mean a devastating 6 HP shall be lost!). Chance can be kind or it can be cruel!
If a player survives a roll then the player might manage a temporary escape (the player is free to move away in the next turn).
If a character loses all HP then they shall die horrible deaths.
If the player has a ghost trap or lucky charm when encountering a ghost then a die roll shall determine whether the trap/weapon works against the ghost (4 or more is a success). Perhaps a player might turn into a ghost hunter simply by picking up a key item of importance.
When an item is used it is discarded, however. You must find another item if you wish to combat another ghost.
If a ghost survives a confrontation then it might vanish and change its hiding location. Players will have to look elsewhere to find this ghost again... Or perhaps it will find you first!
Do you work alone, or do you help each other? How you play is entirely up to you.
-
The Team:
1. Lego Batman (Galadín).
HP = 2
Items carrying: Rat.
Cotton wool.
Inflatable donkey.
Dirty Alarm Clock.
2. Agi (soulcorruptor)
HP = 7
Items carrying:
Necronomicon.
Painting of Ultros.
3. David Cameron / Hameron (Linnaete)
HP = 4
Items carrying: None.
4. Iron Man (randomrosso)
Dead
5. Sexy Cheerleader (Harlequin)
HP = 1
Items carrying: Beard on a card
Slave Leia Costume
6. Pepe the Frog (Psycho Supergoddess)
HP = 1
Items carrying:
Cid's Costume
Tifa Costume
Iron Nail
7. Bugs Bunny in a Ghostface mask (Chip n Dale)
HP = 3
Items carrying: Bucket of Sap.
Sword.
8. Louis Walsh (Sprout)
HP = 5
Items carrying: Orb of Holy Light.
9. Gerry Adams.
HP = 6
Items carrying: Friendly Yeti.
Check this post for updates on the HP and status of these characters during the course of the game.
-
The Haunted House Maps.
Click them to enlarge and examine them. They shall be updated throughout the game, and each 'turn ending' post by Dionysos shall update everybody on the situation.
Starting maps:
Current active maps:
The Ground Floor:
No longer visible.
First Floor:
Basement:
No longer visible.
Wall Space:
No longer visible.
Dog's House:
No longer visible.
Narnia:
Beaver's Dam:
Beaver's Dam First Floor:
Doll's House:
Doll's House First Floor:
Cookie Pit:
-
If anyone has any questions or is confused, just ask Dionysos.
@Galadín @soulcorruptor @Linnaete @randomrosso @Harlequin @Psycho Supergoddess @Chip n Dale @Sprout - You may now request your first moves!
Okay then, guys! Let's break the internet!
Attachments
-
WMVaYJv.png15 KB · Views: 206
-
5mFO0mz.png130 KB · Views: 205
-
o1ksTvu.png188.2 KB · Views: 227
-
ATbltWU.png61 KB · Views: 222
-
iEdplLO.png128.5 KB · Views: 232
-
yUDoEJ7.png62.4 KB · Views: 227
-
F7Un43y.png10.4 KB · Views: 216
-
Xj6wNmX.png57.9 KB · Views: 182
-
qOQZ5PY.png10.3 KB · Views: 206
-
zKRCwzI.png137.9 KB · Views: 195
-
1XnSqUd.png206.9 KB · Views: 202
-
1LYPIhj.png56.3 KB · Views: 195
-
Kb50OWY.png148.2 KB · Views: 197
-
A5SZr8I.png207.6 KB · Views: 205
-
q4f8nsL.png206.2 KB · Views: 197
-
qxJC6Mq.png62.5 KB · Views: 226
-
GTzI1in.png213.1 KB · Views: 198
-
SAXkWHO.png143.5 KB · Views: 202
-
xOa63zo.png206.1 KB · Views: 213
-
GsuWgFO.png195 KB · Views: 196
-
zhHCz5E.png149 KB · Views: 196
-
pwF0b5y.png216.6 KB · Views: 215
-
inhYMbJ.png196.2 KB · Views: 195
-
DXS4QqT.png215.6 KB · Views: 228
-
uhp2buv.png30.3 KB · Views: 193
-
1hgfsFm.png153.1 KB · Views: 227
-
drH0LOG.png30.8 KB · Views: 193
-
Pn1aeI9.png222.7 KB · Views: 192
-
4hKPDRd.png187.1 KB · Views: 203
-
QKe4DGE.png158.2 KB · Views: 178
-
CaON6tc.png191.5 KB · Views: 192
-
PtwlTxa.png150.7 KB · Views: 189
-
6T6OHI4.png22.4 KB · Views: 196
-
nEtXUZI.png32.1 KB · Views: 200
-
GrWHftC.png238.5 KB · Views: 218