Article: More on World of Final Fantasy

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[18/06] More on Worlds of Final Fantasy

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Vastly overshadowed in the Sony E3 2015 conference by the juggernaut that is the FFVII remake announcement is World of Final Fantasy, a spinoff game that decides to completely eschew the grittier, overly dramatic styles of more recent entries for a cuter, more whimsical direction.

As explained by producer Hiroki Chiba in an interview with GamesBeat, the game will feature a plethora of fan favourites for the long-term fans of the series, while also aiming to be a fun, accessible adventure for newer and younger players.

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Battle system

The game will use a form of the classic ATB system, but Chiba vaguely added that he has incorporated a spin on it to bring it more in line with the current generation of games. It isn't known what he means by this, so details will likely follow in the future.

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The signature feature of the game are the siblings' ability to change sizes on the fly. The protagonists can grow and shrink at will, which will drastically affect the dynamics of gameplay. Growing allows you to stack monsters on top of you, whereas shrinking to overly adorable chibi form will allow you to ride on monsters. This grants considerable flexibility in battles where formations change up the toolkit of abilities and stats offered to you, and it allows players to freely build their monster towers as they wish.

Chiba is hesitant to say that the game's battle system will be drastically simplified in light of the main target audience. Instead, he insists that World of Final Fantasy will borrow a lot of elements from pre-FFX games, but battles will be a little more intuitive.

Naturally, with monsters forming an integral part of a player's toolkit in battle, there will be a need to battle them in the wild before you can befriend them. Most monsters will be attained from battling and using an undisclosed capture system, while some can only be unlocked after completing certain side stories. Only six character/monsters/units can be deployed in battle at once.

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World and story

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Chiba states that they have named the game "World of Final Fantasy" for a reason. The world of Grimoire is like a theme park, filled to the brim with elements featured in other Final Fantasy games. Take for instance, the castle in the trailer, which is called Cornelia Castle, named after the first starting kingdom of the original Final Fantasy game.

The available information on the story is understandably thin on the ground. The dual protagonists are a brother and a sister, who hail from a world full of properly proportioned human beings. They magically find the means to enter this strange world called Grimoire where they can alter their sizes and body proportions at will. Judging by the name of the world, it is possible that Grimoire is a world accessible through a book, much like Ivalice in Tactics Advance.

This will not be a game thin when it comes to plot. Chiba emphasises that he worked on Final Fantasies VI, VII and VIII, so his aim is to incorporate an original story just as plentiful as what those games offer.

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Old characters may well receive their own stories that players can explore in sidequests. A variety of returning characters will make an appearance in the main story, of which the only confirmed entrants are Cloud and the Warrior of Light. Chiba adds that he has had to reject character choice suggestions, insisting that the ones who have made the cut are in the game for more specific story reasons, or simply because they fit in the story more than others.

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Soundtrack

Masashi Hamauzu is the man in charge of the soundtrack for the game. Hamauzu is first and foremost famed for his work on the Final Fantasy XIII trilogy. He will be composing all the new, original tracks for the game, as well as re-arrangements of older, familiar themes.

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Platform choice

GamesBeat links the fanservice aspect of this game with other love letter Final Fantasy spinoff games such as Final Fantasy: Record Keeper on mobile. So why choose PS4 and PSVita for this installment?

Chiba replies that both platforms have the technical power to allow a substantial range of monsters to collect, while the PSVita complements what he feels to be an on-the-move play style. Collecting monsters can take time, but simultaneously it should not restrict players' play styles. The advantage of PS4 and PSVita cross-save functionality is also a significant boon.

Also...

At the end of the interview, Chiba coyly alludes to further games in the "Type-" sub-series. While he cannot disclose anything, he invites us to pay attention to the fact that the company trademarked "Type-1", "Type-2" and "Type-3"...

GamesBeat
 
This looks AMAZING. I'm excited for it! It does suck when smaller titles are overshadowed. I mean obviously it was going to happen but I didn't even hear an inkling of news for this title.
 
Well, I'm looking forward to this. Never did I had so many reasons to get a PS4, let alone a Vita as lately, with FFXV and Star Ocean in the horizon too.

~ Now don't worry, dear overpowered PC, I still love you.
 
World of Final Fantasy’s Battle System And Story Are Inspired From Older FF Games

Square Enix announced World of Final Fantasy, an upcoming chibi-style game for PlayStation 4 and PlayStation Vita, last week during E3. Director Hiroki Chiba recently spoke with 4Gamer to share more about the upcoming game.

As previously reported, World of Final Fantasy features a “stacking” ability, where the two siblings form towers. They can adjust their size, turning small enough to jump onto the monsters during combat, or shrink monsters and have them ride on the twins.

“Depending on the combination of monsters, there will be a difference in ability and status,” Chiba tells 4Gamer about the effects of forming towers. “The protagonist Ren and Ran, can stack two monsters, and they’ll add HP according to the amount the stack, and if they all know Fire then they’ll be able to use Firaga (while stacked).”

You won’t always have to be stacked, as they end up forming a party of two characters and four monsters, but it seems like it’s always better to be stacked one way or another.

4Gamer asks if the battle system will be an ATB (Active Time Battle).

“Yes. We’re using the Super Famicom era’s ATB as the base,” responds Chiba. “With the addition of the tower system, you’ll get to enjoy a battle with more depth and strategy. Again, being able to intuitively select commands and such, will make it easier even for those who don’t know much about the battles of Final Fantasy.”

Chiba says that Shinji Hashimoto was the first to come up with the concept of collecting monsters which is seen in World of Final Fantasy. After Chiba approached with the subject, he felt the desire to play it and began working on plans with Hashimoto. From there, Tetsuya Nomura and Yasuhisa Izumisawa joined, and things began to take shape.

Izumisawa, who previously worked on art for Final Fantasy Crystal Chronicles, was put in charge of the chibi designs for the characters, while Tetsuya Nomura made the normal-sized characters, after he was consulted about having new Final Fantasy protagonists.

4Gamer asks about how the concept of stacking came to be for World of Final Fantasy.

“There was a drawing that had a Magitek Armor with characters on it, and Izumisawa drew other characters on top of the heads of those characters, and that’s how it started,” explains Chiba. “After looking at that, we came up with it after thinking ‘’how about we just make this into a system?’”

So far, we’ve seen Cloud and Warrior of Light in the game, but Chiba explains that World of Final Fantasy isn’t part of a parallel world, but a new and different world. The stage is set in “Grimoire,” where Final Fantasy characters live as chibi characters.

As far as the story goes, it will progress in linear fashion, and Chiba says that the playstyle was based on the games prior to Final Fantasy X, in a world similar to older games from the series, where the world expands as you advance through the story.

4Gamer asks about how many monsters from the series will we see in the game.

“We’re developing the game while trying to put it as many as possible, but even with game balance in mind, we’d like to at least have as many monsters as the first Dragon Quest Monsters game as the minimal requirement,” says Chiba, as he jokingly says that the rest also depends on how much time the staff would like to put into the game.

Finally, 4Gamer asks Chiba if he could share more about the music of the game.

“We requested Masashi Hamauzu to do the music for the trailer that we recently showcased,” says Chiba. “In addition to making new songs for this title, he’s also been put in charge for making arrangements for existing songs. We’d like to have the Chocobo theme playing while riding Chocobos, and we’d like to avoid possibly ruining the image of the Victory Fanfare. You’d like to hear ‘Battle on the Big Bridge’ when Gilgamesh shows up, right?”

“We’re developing the game with the intent of having it line up with the main-numbered titles [of the series], and as a title with plenty of volume, so please look forward to it,” concludes Chiba.

World of Final Fantasy will release sometime in 2016 for PlayStation 4 and PlayStation Vita.

http://mobile.siliconera.com/home/2...and-story-are-inspired-from-older-ff-games#10
 
i'm still 100% not interested....it doesn't feel like "Final Fantasy". shouldve been on the wii U. overall, i just prefer a unique ps4 title. the one similar to versus 13. not crystal chronicles.
 
Nice post on this Liv. Keep up the good work!
 
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