FFXIV: Acronyms and Abbreviations Dictionary Corner

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For those of you thinking of joining us in Eorzea, you will no doubt quickly come across an intimidating tidal wave of acronyms and abbreviations that may be completely alien to you. What does any of them mean?

Well, fear not. This is a non-exhaustive list of acronyms put together by yours truly. If anyone else wishes to contribute something, you are more than welcome to. Explain as clearly as you can (in layman terms if necessary) what it is and what it means.

A

ACC (n.) - accuracy - a critical stat for damage dealing classes and jobs. This stat determines the chance of your physical and magical attacks and abilities landing hits on a target.

ACN (n.) - Arcanist - one of the starting classes in the game. New players who choose Arcanist will begin the game in the city state of Limsa Lominsa. Arcanists are magic caster damage dealer classes. Wielding a grimoire, they tap into ancient arcane magicks to call forth pets to fight with them by their side. Arcanists can later on specialise to become either the damage dealing Summoner job, or the healing role of a Scholar.

Adds (n.) - additional enemy mobs that spawn in an ongoing fight - this usually occurs in boss fights. A boss will usually summon additional monsters that commonly have to be quickly defeated before re-focusing on the boss itself.

AFK (phr.) - Away from keyboard - any player currently away from their controller/keyboard/monitor/TV and getting a sandwich is AFK. Usually, the pink icon that denotes an AFK player pops up by their name after a set interval of time (that players can adjust in settings).

ALC (n.) - Alchemist - one of the Disciple of the Hand crafting classes in the game. Players can unlock Alchemist by visiting the relevant guild in Ul'dah. Alchemists will mostly work with reagants and craft items ranging from potent potions to grimoires.

Alt (n.) - Alternative character - a secondary character by a player with an existing primary character is known as an alt.

AOE (or AoE) (n.) - Area of Effect - a telegraphed area on the ground where an ability or spell by friend and foe alike will have an effect on whoever is standing on it. Enemy AoE attacks are telegraphed most commonly by patterns such as frontal cones and a circle around them or a player. Usually you want to avoid these attacks, so step out of them when you see them.

ARC (n.) - Archer - one of the starting classes in the game. New players who choose Archer will begin in the city state of Gridania. Wielding bows, you will be a ranged DPS, having considerably more leeway than other classes to stand still from afar and let loose a torrent of arrow shots at an enemy target. Archers can later on specialise to become Bards, a similar bow-wielding damage dealer class, but with a double emphasis on songs and party support buffs.

AST (n.) - Astrologian - the upcoming new healer job debuting with the game's first expansion, Heavensward. While little is currently known of how this new job will exactly function, it is known that Astrologians will wield star globes with cards that can be used in a variety of ways to heal up a party. There may also be a strong emphasis on switching between different stance modes depending on the situation.

ARM (n.) - Armorer - tanks need their armour and Armorers can provide them. This is one of the Disciple of the Hand crafting classes and an especially useful crafting class to level up for tanks. Head to Limsa Lominsa to unlock this class.

B

BiS (phr.) - Best in slot - The single best item for a specific class / job to use in a specific gear slot.

BLM (n.) - Black Mage - one of the game's jobs. Black Mage can be unlocked with a Thaumaturge at lvl 30 and an Archer at lvl 15. Black Mages continue where Thaumaturges have left off with a deadlier arsenal of offensive magicks such as Flare.

Bot (n.) - usually player characters that are governed by a third party action to perform certain actions in an automated fashion over and over again, without the need of a human behind the screen to actively control it. Bots are a no-no and should be reported when spotted.

BRD (n.) - Bard - one of the game's jobs. Bard can be unlocked with an Archer at lvl 30 and a lvl 15 Pugilist. Though a damage dealing job, Bards stand out for their support role. Utilising songs and other methods of enchantment, they can provide crucial buffs for a party, refreshing aspects such as MP for magic users and TP for tanks and most damage dealing players.

BSM (n.) - Blacksmith - One of the Disciple of the Hand crafting classes and can be found in Limsa Lominsa. Blacksmiths chiefly forge weapons such as swords and axes.

BTN (n.) - Botanist - One of the Disciple of the Land gathering classes. Players itching to chop some trees or to harvest some bushes should head to Gridania to find the guild for this class. As a Botanist, you can collect a vast variety of items ranging from tree logs to species of plants that are necessary for crafting roles such as carpenting and alchemy.

Buff (phr., n.) - any effect on a player, enemy, weapon, armour, etc. with beneficial enhancements. Buffs are temporary and can be spell effects, or food effects.

Burn (phr., v.) - To inflict as much damage as possible on a target in a short amount of time.

C

Cleave (phr., v.) - An attack from an enemy with a frontal cone effect.

CNJ (n.) - Conjurer - One of the starting classes in the game. Conjurer is the sole starting healing class and players electing to start off as a Conjurer will find themselves in the city state of Gridania. With access to an arsenal of healing spells such as Cure and Medica, it is their job to keep party members alive.

Coil (n.) - This refers to any of the three "coils": Binding Coil of Bahamut, Second Coil of Bahamut and Final Coil of Bahamut. These sets of eight-man raids are generally considered to be the hardest of the game's content, usually requiring a level of practice and coordination unlikely to be found with an ordinary Duty Finder party.

CRP (n.) - Carpenter - One of the Disciple of the Hand crafting classes in the game, found in Gridania. Carpenters obviously work primarily withwood to create items ranging from polearms to shields.

CT (n.) - Crystal Tower - this denotes any one of the three Crystal Tower 24-man raid dungeons: Labyrinth of the Ancients, Syrcus Tower and World of Darkness (though it is more common for the latter to simply be referred to as WoD rather than as part of the Crystal Tower itself).

CUL (n.) - Culinarian - One of the Disciple of the Hand crafting classes. The Culinarian guild can be found in Limsa and as expected, you're dealing with food. Food in FFXIV provide players with a variety of helpful temporary little buffs.

D

DoT (phr.) - Damage over time - this is the amount of damage dealt by your character over a span of time. For classes/jobs such as Arcanist and Summoner, much of your damage will be DoT-related, with slow-burning offensive spells.

DoH (phr., n.) - Disciples of the Hand - a term that denotes the crafting classes: Alchemist, Armorer, Blacksmith, Carpenter, Culinarian, Goldsmith, Leatherworker and Weaver.

DoL (phr., n.) - Disciples of the Land - a term that denotes the gathering classes: Botanist, Fisher and Miner.

DoM (phr., n.) - Disciples of Magic - a term that denotes the magic classes/jobs: Arcanist/Summoner/Scholar, Conjurer/White Mage, Thaumaturge/Black Mage.

DoW (phr., n.) - Disciples of War - a term that denotes the following classes/jobs: Archer/Bard, Gladiator/Paladin, Lancer/Dragoon, Marauder/Warrior, Pugilist/Monk and Rogue/Ninja.

D/C, or DC (v.) - Disconnect - when your internet hates you and cuts you off.

Debuff (n.) - a temporary, negative and debilitating effect on your character, a party member, an enemy target, equipment, etc.

DF (phr., n.) - Duty Finder - the in-game tool with which your character can be matched up with players of the relevant, required roles from across various servers for dungeons and trial boss fights.

DEF (n.) - Defence - particularly, this denotes physical defence. The higher this is, the less damage you will eat from enemies.

DEX (n.) - Dexterity - an attribute that affects physical range damage, melee damage inflicted by Rogues and Ninjas, as well as parry and block rates.

DPS (phr., n.) - Damage per second - 1) DPSs are one of the three player roles, along with tank and healer. The following classes/jobs are DPS roles: Arcanist/Summoner, Archer/Bard, Lancer/Dragoon, Pugilist/Monk, Rogue/Ninja and Thaumaturge/Black Mage.
2) The damage dealt over time.

DRK (n.) - Dark Knight - the new tanking job debuting with the game's first expansion, Heavensward. While existing tank classes and jobs typically use TP, Dark Knights will draw upon the powers of darkness with their MP to grab enmity of enemies AND to deal damage at the same time.

DRG (n.) - Dragoon - the iconic Dragoon of the FF series is in the game as a job that can be unlocked with a lvl 30 Lancer and a lvl 15 Marauder. Dragoons, when they're not dead on the floor, specialise in jumping around and dealing damage while doing so.

Drop (n.) - this word is primarily to do with the loot that appears in treasure chests dotted around dungeons or dropped from boss encounters.
 
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E

Egi (n.) - One of the three available Summoner pets in the game: the melee-focused Ifrit-Egi, the tank-based Titan-Egi and the range-based Garuda-Egi.

Endgame (n.) - Content embarked upon by players who have reached lvl 50. Endgame content is generally considered to be more challenging content available past the 2.0 main scenario storyline.

Enmity (n.) - Enmity is an accruable parameter in battles whereby the higher it is generated by any player, the more they will be targetted for attack by enemy mobs. Usually you would want the tank to generate the most enmity so enemy focus can be prioritised to him or her, and not towards for example, the healer. In other MMOs, enmity exists as the same concept but under differing terms such as aggro, hate or threat.

F

Farm (v.) - To repeatedly kill and clear an enemy, a set of enemies, or an entire dungeon (usually as quickly as possible) to attain a particular piece of loot or specific desirable outcome. For example, there are plenty of parties seeking to farm the Extreme mode Primals in order to obtain special pony mounts.

FATE (n.) - Full Active Time Event - FATEs are the dynamic open-world events that can pop up while you're travelling around the realm. The objectives of FATEs can vary, from killing a boss monster to collecting enough quantities of items. Overlevelled players will have to be level synched down to an appropriate level to participate in these events. FATEs can be a good way to accrue EXP and Grand Company seals.

FC (n.) - Free Company - FCs are the player-based guild organisations of FFXIV. Currently, this forum has its own FC in the form of err, 'Final Fantasy Forums', name tag <Gaia>. For new players, it is recommended that you join a FC as soon as you can. It forms a crucial first taste of the social element that you should expect in an MMO, and it can also provide you with invaluable help from existing members in terms of tips, dungeon assistance and crafted gear.

FSH (n.) - Fisher - One of the Disciple of the Land gathering classes. Players seeking to kill their inventory space with fish and bait can head over to Limsa Lominsa's fisherman's guild to unlock this class. As expected, you will be dealing with a lot of fish and wrapping your head around what is the perfect bait for each fish in each river or coastal line.

G

GC (n.) - Grand Company - This denotes any of the three city state factions: Maelstrom (Limsa Lominsa), Order of the Twin Adder (Gridania) and The Immortal Flames (Ul'dah). Players will eventually have to choose which of the three factions to join (with opportunities to change later on if need be) and while they are all functionally the same albeit with different banners, your GC allegiance will dictate which side you are on for PvP (player versus player) content.

GM (n.) - Game Master - These shadowy, masked figures are rarely seen and look even more sinister than the villainous Ascians of the game's storyline, but they serve a critical purpose. It is the job of GMs to assist players with various issues that arise, such as handling abuse and harassment claims. Being the metaphysical long claw of the law in Eorzea, GMs can administer player bans if you are not careful. If one catches you using a blatantly forbidden third-party program to cheat with, a GM will literally warp you to jail and interrogate you.

Gatherer (n.) - an informal name for the three Disciple of the Land classes: Botanist, Fisher and Miner. As you can infer, gatherers gather materials from across the realm.

Gilseller (n.) - This can be any player, human or bot, who "plays" the game solely to amass large amounts of Gil with the chief goal of selling them to legitimate players for real money. Gilsellers are sadly rampant in most non-Japanese servers and tend to fill up the chat log with pointless and repetitive advertisements with poor literacy.

GLA (n.) - Gladiator - One of the starting classes in the game. Gladiator is a Disciple of War tanking class with its starting players beginning their journey in the city state of Ul'dah. Wielding all manners of blades and shields, Gladiators perfect the art of war to protect allies from the blows of enemies and can progress to become the Paladin job at lvl 30 (with Conjurer at lvl 15).

GSM (n.) - Goldsmith - One of the Disciple of the Hand crafting classes in the game, with the guild located in the heart of Ul'dah. Goldsmiths work with all manners of metallic ores and alloys to craft all manners of jewellery and magical staves.

H

Hate (n.) - Refer to Enmity

HM (phr.) - Hard Mode - This pertains to any of the 'Hard Mode' versions of existing dungeons when used as a suffix (e.g. "do you want to do Sastasha HM with me?"), as well as Primals (e.g. "Titan HM wiped the floor with me again!").

HoT (phr.) - Heal over time - an ability, such as the White Mage's Regen and the Scholar's Whispering Dawn, that deals consistent healing to targets over a short period of time.

Hunt (n.) - Refers to the hunts system. Hunt monsters are formidable lvl 50 monsters that spawn at set intervals of time in various spots around the realm. They are divided into 3 ranks: the more benign B rank hunt monsters, and the more aggressive but lucrative A and S ranks. Typically players group up to take down the latter two for rewards. Bear in mind, you cannot gain rewards from hunts unless you unlock the relevant quest at max rank of your Grand Company.

I

ilvl (phr., n.) - item level - Each piece of your equipment has items levels of their own. These will add up to provide your current active class/job with an overall item level. Generally, you will want to increase this item level number as much as you can, for it will almost certainly improve your statistics and effectiveness at your role. At endgame level, dungeons and trial fights will ask for a minimum item level threshold that players must meet or surpass in order to participate.

INT (n.) - Intelligence - a stat that influences the potency of offensive magical attacks. The higher this is, the more damage your Black Magic for instance will inflict on an enemy target.

inv (n.,v.) - invite - 1) requesting a player to join a party (commonly hunt parties); 2) the act of sending out an invite for a player to join a party or FC.

J

Job (n.) - the "upgraded" forms of the base classes. These are: Bard, Black Mage, Dragoon, Monk, Ninja, Paladin, Scholar, Summoner, Warrior and White Mage. The expansion will feature 3 new jobs that will have no base classes. These are: Astrologian, Dark Knight and Machinist.

K

Kiting (v.) - the act of running around a particular area or path and being chased (not to be confused with simply panic-running away when you have aggro) when enemy enmity is focused on you. Kiting has its uses in a few scenarios, such as the first boss in Cutter's Cry for the healer. It allows the boss's enmity to be focused on the boss and the two DPSs to focus the boss down while the healer keeps the adds busy.

K.O. (phr.) - Knocked out - not to be confused with actually dying like Aerith.

L

LB
(abb.) - Limit Break - I think this one is self-explanatory, but in case it isn't, it's a powerful attack or support ability activated by a single party member when the Limit Break gauge(s) fill(s) up when in either a light party (of 4-7 players) or a full party (8 players).

LFG (acr.) - Looking for Group

LFM (acr.) - Looking for More - usually for more party members

LFP (acr.) - Looking for Party

LotA (acr., n.) - Labyrinth of the Ancients - one of the three 'Crystal Tower' 24-man raid dungeons. Players must clear the Labyrinth of the Ancients before they can progress to Syrcus Tower and later World of Darkness.

LNC (n.) - Lancer - one of the starting classes in the game. Lancers are the precursors of Dragoons and utilise polearms in combat. Players choosing the path of a Lancer will begin their journey in the city state of Gridania.

LoS (phr.) - Line of sight - An important feature of combat: if there is no line of sight between you and your target, either because of distance or there is geometry obstructing your view, many of your spells and abilities will not be usable on the target if one of you remain stationery.

LS (n.) - Linkshell - A private channel for communication within a collection of players. Often formed to find players of similar interests with which you can play with together or relay information on server-wide events such as Hunts.

LTW (n.) - Leatherworker - one of the Disciple of the Hand crafting classes in the game. Keen tanners will want to be in Gridania to unlock the class before they can start making shoes and all manners of hide-based garments.

M

MB (n.) - Marketboard - the typical MMO player-driven auction and server-wide storefront system where goods can be traded using retainers. Currently, marketboards only exist in player housing areas (Lavender Beds, Mist and The Goblet) and the three city states (Gridania, Limsa Lominsa and Ul'dah).

MCN (n.) - Machinist - the likely acronym for Machinist, the new gun-wielding damage dealing job debuting with the game's first expansion, Heavensward.

MIN (n.) - Miner - one of the Disciple of the Land gathering classes in the game. Miners will wield pickaxes to collect all manners of ores and rocks from around the realm. If you want to get into mining, visit the guild in Ul'dah.

MND (n.) - Mind - a healer's most important stat. The higher this is, the greater your healing magic potency.

MNK (n.) - Monk - One of the game's Jobs, Monk is an upgrade from Pugilist and a Disciple of War damage dealing role. Monks continue where Pugilists have left off and take it several steps further with the rain of pain they bring to enemies using combos and clever positioning. Some of their most potent, totally-not-Bruce-Lee referencing abilities include One Ilm Punch.

Mob (n.) - a term loosely used for any typically non-boss monster in the game.

MRD (n.) - Marauder - one of the starting classes in the game. Marauder is one two starting tanking classes that players can expect to find when first embarking on FFXIV. If you choose this axe-wielding tank role, your journey will begin in the city state of Limsa Lominsa. Later on, you can expect to specialise as a Warrior.

MT (n.) - Main tank - in most full parties, there will likely be two tanks. The main tank is the designated one of the two tanks that will dealing with either most of the main mechanics of a boss, and/or be the target for most of the enemy mobs. When a main tank is clearly established, he or she must be given the main brunt of the support and healing.
 
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N

Nerf (v.) - to nerf is usually to decrease something for reasons of game balance. The quantity of Gil from something can be "nerfed" for whatever reason, as can the potential threat of a notorious boss enemy. Nerf is quite a broad term in today's MMO nomenclature world, so it can also apply to increases in something to lessen difficulty, such as the increase in a drop rate of a crucial crafting item.

Newbie (n.) - the non-derogative term for a new player.

Noob/N00b (n.) - the derogative form of the above when referring to new players. This version is typically used when the new player commits a remarkably grave error or exhibits baffling ignorance that attracts attention and derision. Try not to use this term, please.

NIN (n.) - Ninja - one of the game's Jobs, a Disciple of War damage dealer and an upgrade from Rogue. Ninjas, as you can perhaps guess, can move around with far more impunity than other classes and jobs, with the ability to move around virtually undetected with stealth. Ninjas bring to the battlefield an array of ninjutsu combos. To unlock Ninja, have a Rogue at least be lvl 30 and a Lancer at lvl 15.

Nuke (v.) - to essentially deal large amounts of damage (typically with offensive magic spells) on a group of enemies.

O

OMW (phr.) - On my way - on your way to where? Usually to a hunt monster that has been found, or to a FATE that has just spawned.

OoM (phr.) - Out of mana/MP - This is to announce to the party that your MP levels have dropped dangerously low.

OT (n., v.) - Off-tank - this is the secondary tank in the party. While the main tank bears the brunt of the damage, aggro and boss mechanics, the off-tank's job is to provide support, such as picking up the aggro of additional enemies that the main tank cannot reach.

P

PF (n.) - Party Finder - a feature in the game that allows for the organisation and joining of parties created for a specific reason. For instance, if I wish to look for a party specifically to clear Titan EX with, I can use the Party Finder and input in my own parameters and conditions (e.g. looking for a learning party for Titan EX. Don't join if you wish to simply farm this fight!), then sit back and wait for any interested players from across the server to join up. I can also use the Party Finder to join someone else's nascent party.

PGL (n.) - Pugilist - one of the starting classes in the game and one of the many damage dealing roles. As the precursor to Monk, Pugilists also utilise their fists and legs in battle to execute deadly combos with different animal-themed styles. Players who seek to start off as a Pugilist can expect to begin their journey in the city state of Ul'dah.

PIE (n.) - Piety - the stat that determines your maximum MP. This is more useful for White Mages than for Scholars.

PLD (n.) - Paladin - What's a Paladin, you say? Well, they're one of the two tank Jobs in the game, unlockable once Gladiator hits a least lvl 30 with Conjurer at lvl 15. Paladins wield both a sword and a shield at all times, and come with limited damage mitigation techniques as well as the iconic "Cover" command that lets it take hits meant for another party member.

Proc (n.) - Processed Random Occurrence - this term is more often or not used for beneficial effects that appear at random, such as the free use of Cure II for Conjurers and White Mages when the "Freecure" effect occasionally activates.

PST (phr.) - Please send tell - This can refer to either when someone requests another person to send a private message via tell, or it's onomatopoeia for whispering. Whispering is essentially the same as sending a tell message in FFXIV, i.e. private communication between two people.

PUG (phr.) - Pick up group - this is used to refer to a party of players that are found typically via Duty Finder. To keep it simple, a PUG party is generally one where its members have had no previous association with each other. This acronym is commonly confused with Pugilist.

Pull (v.) - the act of a party member grabbing aggro from enemy monsters and pulling them back towards the rest of the party. This word is also commonly used whenever someone first engages in battle with a hunt monster, forcing the fight against it to initiate.

PvE (phr.) - Player versus environment - a common MMO term for content that involves fighting against or interacting with computer programmed enemies and events.

PvP (phr.) - Player versus player - a common MMO term for content that involves fighting/competing against a human player.

Q

Quest (n., v.) - embarking on missions and requests made by NPCs in return for some form of monetary reward or item. In FFXIV's case, this word is understandably interchangeable with the word "errand".

R

Relic (n.) - this refers to both the Relic weapon and the associated (considerably lengthy) Relic questline necessary to unlock the weapon. There is a Relic weapon for each existing Job in the game. They are item level 80 to begin with and can be upgraded to its item level 90 Zenith form. Past the Zenith form is where the Zodiac questline begins to attain an upgradable Zodiac weapon.

RMT (phr., n.) - Real money trade/transaction - a violable act against Square-Enix's terms and conditions, RMT denotes any form of buying/selling of Gil, characters and accounts using real life money. This is considered cheating and should be reported ASAP if witnessed...somehow. Never answer the chat spams of RMT sellers.

ROG (n.) - Rogue - it WOULD be one of the starting classes in the game, except for the fact that Rogue must be unlocked at Limsa Lominsa when you have at least one class already at lvl 10. You cannot choose to be a Rogue at the character creation screen. When you eventually become a Rogue, you will agily hacking away at enemies' health using an array of knife and dagger combos. This class can upgrade to become a Ninja later on.

S

Sac pull - Sacrificial pull - an often suicidal strategy for speed runs whereby the tank will grab the attention of enemy mobs and run off with them up to a specific objective point. In doing so, the mobs "reset" their positions, allowing a safe path for the rest of the party to skip this wave of enemy mobs using a newly unlocked shortcut. This is known as a "sac pull", because it usually occurs at the cost of the tank's HP, wherein he or she will have to either respawn and use the shortcut, or wait for a raise from the healer. It is a strategy that commonly occurs in the 2.0's story's final dungeon, the Praetorium. Alternatively, sac pulls can also pertain to instances when the tank pulls a large group of enemies together to one spot in order for everything to be AoE'd down quickly. As this speed run strategy can also be a risky one that can culminate in the tank being killed (and subsequently, the rest of the party), I also consider this to be a form of sac pull.

SCH (n.) - Scholar - one of two healing Jobs in the game as well as one of two Jobs that can branch out from Arcanist. Scholar can be unlocked with at least an Arcanist at lvl 30 and Conjurer at lvl 15. While its popular counterpart the White Mage packs more potent direct heal spells, the focus of Scholars is more to do with smart damage mitigation and proactive playing. To assist a Scholar in his or her adventure are two fairies, only one of which can be out at a time: the more healing-focused Eos, and the party buff-focused Selene.

SMN (n.) - Summoner - one of the damage dealing Jobs in the game as well as one of the two Jobs that can branch out from Arcanist. Summoner can be unlocked with at least an Arcanist at lvl 30 and Thaumaturge at lvl 15. While classic Summoners in Final Fantasy have been able to call upon titanic beasts to rain down death and destruction on the battlefield, Summoners in FFXIV are content with only 3 miniature "Egi" versions of existing Primals in the game: Ifrit-Egi, Titan-Egi and Garuda-Egi. On top of that, Summoners continue where Arcanists have left off with damage over time spells.

Solo (v.) - to advance in game content by yourself, i.e. without the everpresent need of a party or alliance.

Spam (v.) - 1) to repeatedly cast or activate an ability, 2) to abuse the chat function with an avalanche of pointless messages.

SR (phr.) - Speed run - For more experienced and well-geared players, a speed run is to essentially complete the dungeon as quickly as possible. This involves bypassing enemy mobs, ignoring adds in boss fights, and pulling enormous numbers of enemy mobs together in one place to quickly AoE down.

SS (v.) - Stoneskin - A spell that creates a barrier around the target, mitigating 10% of a target's maximum HP. This acronym also applies to Stoneskin II.

ST (n.) - Syrcus Tower - one of three 24-man raid dungeons as part of the "Crystal Tower" subplot. Item level 100 loot can be acquired from this dungeon run. Successful completion of Syrcus Tower is required before players can venture into the World of Darkness.

Static (n.) - a group of players who meet, interact and party up on a regular basis to work on a specific goal, e.g. Binding Coil of Bahamut. These players do not necessarily have to be members of a same Free Company.

STR (n.) - Strength - A stat that affects physical melee damage, as well as damage prevented by parrying and blocking.

T

Tank (n., v.) - a player role that involves having and absorbing most if not all of enemy mobs' aggro and attacks away from other party members. It is a tank's job to be the scratching post so the healer can safely heal and the damage dealers can safely inflict damage. Currently the game's tank classes/Jobs are: Gladiator/Paladin and Marauder/Warrior. Dark Knight will follow suit come the expansion.

THM (n.) - Thaumaturge - one of the starting classes in the game. Thaumaturges are the precursor to Black Mage and bring to the table an arsenal of offensive spells and a potentially bottomless well of MP to cast them. New players looking to dish out flames all over the battlefield will begin as a Thaumaturge in the city state of Ul'dah.

TP (n.) - Tactical points - the numerical representation indicating a character's ability to utilise weapon skills. Sprinting also takes up an entire fill of TP.

Trial (n.) - an instanced battle with a light or a full party against a boss or a series of bosses. Boss fights that occur during or at the end of a dungeon are not trials. Trials are specifically fights such as the Primal encounters or Ultima Weapon Hard Mode.

V

Vitality (n.) - the stat that determines your maximum HP.

W

WAR (n.) - Warrior - one of two tank Jobs currently in FFXIV. While Paladins swing a sword and shield around, Warriors are content with greataxes, a huge pool of HP and their signature "Defiance" ability. To unlock this beast of a Job, it requires a Marauder at at least lvl 30 and a Gladiator at lvl 15.

WHM (n.) - White Mage - one of the two healer Jobs currently in FFXIV. While Scholars have the assistance of a fairy, White Mages pack the more potent of direct heal spells, both single target heals and party-wide heals. To unlock this Job, you must have a Conjurer at at least lvl 30 and an Arcanist at lvl 15.

Wipe (v.) - the death of an entire party, raid or alliance, usually against a boss or mechanic of some description.

WoD (n.) - World of Darkness - the final 24-man raid of the Crystal Tower subplot. In this dungeon, players can acquire equipment of item level 120.

WVR (n.) - Weaver - one of the Disciples of the Hand crafting classes in the game. A very lucrative class to level up and specialise in, Weavers use a variety of easily gatherable materials from Botanists to stitch all manners of garments and fibres.

Z

Zeta (adj.) - the current final incarnation of the Zodiac Weapon questline. Players who have achieved a Zeta weapon will possess the BiS (best in slot) weapon currently possible for their Job at item level 135.

Zodiac (adj.) - any weapon from Atma to Zeta that is obtained from any stage of the Zodiac Weapon questline.

Zerg (v.) - this term is derived from Starcraft. It essentially means the completion of an objective by throwing vast numbers of players at it, e.g. a large mob of players against a single FATE target or hunt monster.
 
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