Blockinlick
ShinRa Guard
I get the general basics of how it works... but there is SO much to it that I don't know for sure if there are things I'm forgetting, neglecting, missing... etc. Also, I'm not sure I understand how the progression relation or rather, synergy, works between GF's and Characters.
So to break it down, here are some key questions I need answers.
-When a character levels up, what progresses exactly?
-When a GF levels up, what progresses exactly?
-When you have magic equipped/junctioned between a GF and character, what impact does that have on the above progressions?
-There are two open slots at the bottom of my characters ability screen. I cannot figure out how to use these... the options are always empty no matter how I junction.
The way I seem to understand [And it's really just a shot in the dark to me, because the game's tutorial is vague] it is, if you have say, Ifrit junctioned to Squall and Firaga junctioned to Squall's Str... then every time Ifrit levels up, Squalls attack is increased and becomes partially fire? Or if I junction Firaga to his Defense instead, it will give him fire resistance each time Ifrit levels up? It sounds shaky to me, I'm thinking that's way off, but it's the best guess I have.
________Anything beyond this point is sort of irrelevant and is just my opinion____________
Honestly, I hate this Junction system with a passion... I am only playing FF8 because my friends and I are sort of gaming rivals, I'm sort of the FF7 God among them, and Josh challenged me to beat FF8. My friend Josh criticized FF7 saying it was too easy and that FF8 was better because it's challenging. He said that he has never beaten Omega Weapon or Ultimecia and is betting $50 that I can't do it either. I'm betting I can, I know I can... I just have to get a good grasp of how EXACTLY this crappy, overrated, pile of crap that is FF8's Junction system, works.
There are so many different ways that you've got to micromanage your junctions... GF's, their abilities, magic, junctioning magic to stats, relation between GF abilities, magic, and those stats, resistances via junction... BLAH... I liked the Materia system. FF7 #1 IMO
Really, the only thing that I praise about FF8 at all so far is the Card Game. It's a great side-game and it's a damn shame SE has never expanded on it. I'd love to see a game that revolves entirely around it.
So to break it down, here are some key questions I need answers.
-When a character levels up, what progresses exactly?
-When a GF levels up, what progresses exactly?
-When you have magic equipped/junctioned between a GF and character, what impact does that have on the above progressions?
-There are two open slots at the bottom of my characters ability screen. I cannot figure out how to use these... the options are always empty no matter how I junction.
The way I seem to understand [And it's really just a shot in the dark to me, because the game's tutorial is vague] it is, if you have say, Ifrit junctioned to Squall and Firaga junctioned to Squall's Str... then every time Ifrit levels up, Squalls attack is increased and becomes partially fire? Or if I junction Firaga to his Defense instead, it will give him fire resistance each time Ifrit levels up? It sounds shaky to me, I'm thinking that's way off, but it's the best guess I have.
________Anything beyond this point is sort of irrelevant and is just my opinion____________
Honestly, I hate this Junction system with a passion... I am only playing FF8 because my friends and I are sort of gaming rivals, I'm sort of the FF7 God among them, and Josh challenged me to beat FF8. My friend Josh criticized FF7 saying it was too easy and that FF8 was better because it's challenging. He said that he has never beaten Omega Weapon or Ultimecia and is betting $50 that I can't do it either. I'm betting I can, I know I can... I just have to get a good grasp of how EXACTLY this crappy, overrated, pile of crap that is FF8's Junction system, works.
There are so many different ways that you've got to micromanage your junctions... GF's, their abilities, magic, junctioning magic to stats, relation between GF abilities, magic, and those stats, resistances via junction... BLAH... I liked the Materia system. FF7 #1 IMO
Really, the only thing that I praise about FF8 at all so far is the Card Game. It's a great side-game and it's a damn shame SE has never expanded on it. I'd love to see a game that revolves entirely around it.