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  • Page 2 of 2 FirstFirst 12
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    1. #11
      Blue Mage
      is I'm taking break from this
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      Quote Originally Posted by seddy-0 View Post
      i love final fantasy tactics.. but if you wanna go more classic, zelda 2: the adventures of link. loved that game.. hard as hell, but still enjoyed it. i even got it with an emulator to play on my computer. same with final fantasy tactics. i actually got that one to work as a stand alone though.

      i do love a lot of classic games. its the nostalgia and bringing back memories of playing the game that is what keeps people like me playing it. one thing i find funny though. a long while back, i pulled out my ps1 and hooked it up to play some games. well with the advance in gaming technology, load times are much faster.. man, i would sit there going "why is this taking so damn long"

      one complaint i have is, i feel a lot of modern games are going in the same direction. it seems everything is going shooter or fighting, with little storyline anymore. so many games have such huge expectations, yet they game play is so short.. to me its almost like gaming has taken a step backward. you can make a huge game that takes up little memory. yet they cut the game short and think they can passify you with online game play. that eventually sputters out as the game ages..

      older games never really do go obsolete. some will, because they just flat out weren't good games, but most.. if we saw them and a console meant fo rthem to be played on.. bet your bottom dollar one of us will be playing it.
      i love gaming man may i ask if a fellow gamer call me crazy or thinks I'm insane or crazy because i don't play good graphic game what should i do about them and i love games of both classics and the new ones and when i choose to play those classics since i love classics if i tried them and i love it if i love it?

      And don't worry i do have a few favorites on Xbox 360 and i do have other favorites besides the classics






    2. #12
      Final Master
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      Quote Originally Posted by Cloud8 View Post
      awesome man now at least I know I'm not alone who loved classics and do you think this question is dumb or a good point in asking are others loved classics like i do?
      Its not dump, actually is a good question.

      Now in this era of gaming there has been a lot of advances in many departments in developing games and those advances make more notorious the flaws of old games:

      No VA: in the pre-PS1 era the voice acting wasnt required and some PS1 games didnt have VA like the beloved FF games, and now after two generations of voice acting there are some people that cant play old games just because there is no voice acting and is sad because there will be people that wont try those jewels just because voice acting.

      Graphics: This is the biggest reason why most people dont play classics like FF7, just because the game doesnt "Age Well" some people lose the love of those games. I tell you i would enjoy more replaying FF7 than playing a new Uncharted game with all its holy mindblowing graphics.

      So the question is very valid i think, in my case i enjoy the classics because they have a different feel than these new games, i would take the original RE along its bad VA and flawed graphics over RE6 because this new game for starters isnt a proper RE game and it will be the tittle that kill the Survival Horror genre forever.

      Here is the list of old games i have been playing these two months:

      Resident Evil
      Langrisser 4
      Parasite Eve
      Guilty Gear XX
      RE Survivor
      Growlanser (JPN)
      Fire Emblem GBA

      This generation has been so boring and it killed my love for FF thanks to XIII.
      "No human is above the animal, thats just Arrogance"

    3. #13
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      Quote Originally Posted by NeoTesseract View Post
      I would have to agree with your statement, most modern games (with notable examples such as Dear Esther) focus too much on the technicalities of video games and forget the experience factor of video games.
      I read this and I couldn't help but disagree. Dear Esther was originally a mod created in the Source engine years ago by a group of university students just for experimental purposes, and was never meant to look GOOD. The original mod for Half Life 2's source engine was relatively the same as new version, except for the graphics. A professional game developer took interest in the old mod and decided to make it into its own thing with better graphics. The focus on that game wasn't all on graphics, the original sole purpose of that game's concept and existence was for a unique way to tell a story. I understand walking everywhere and doing nothing isn't relatively fun, but that wasn't the purpose of that game's concept. It was just to unfold a deep narrative in a unique way. Not to be a graphics tech demo to impress, as you have apparently taken it in the wrong context.
      Currently working on as hard as I can:
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    4. #14
      Defective Mexican
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      in this generation, i don't want to know the gamer that doesn't

      as far as RPGs go, they used to be much more responsive and played without much resistance, streamlined if you will, and worked well. That is worth more than any kind of graphical content that you could put into a game.
      it is better to be hated for who you are, than to be loved for who you are not.
      work thread

    5. #15
      Heropon is very cool.
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      That would depend entirely on what you define as a "classic" really. Games like FFVII and OoT I have never liked, because they weren't that good to begin with. The only reason they are considered classics is because gameplay has not evolved sufficiently to surpass them in the eyes of the masses; graphics advance, but gameplay never does.

      Modern games only look to be worse than these so-called "classics" because they're just prettier-looking clones of them, and the fun factor has only been taken out because people have seen the gameplay so many times that they're bored of it; generally speaking, gameplay hasn't gotten worse, but it hasn't gotten better either, and therein lies the problem. I highly doubt these "classics" would be so popular if developers actually got off their arses and made something that built upon and surpassed them, rather than just sticking to the same formula for every single game they made. The lack of improvement in gameplay outside of a few games is why these "classics" are so popular...that, plus nostalgia always makes things out to be better than what they actually are, and it doesn't help when most modern games are shit.

      That aside, a game can never really become "obsolete" or anything of the sort, outside of the graphics being obsolete, and even then such a claim can only be made when a prettier-looking game comes out on the same console; calling a PS1 game graphically obsolete when compared to a PS3 game is just plain stupid, because the PS1 wasn't capable of graphics like that; you can't compare the two. And, as has been pointed out, graphics count for very little. I don't see what a new game would have to do with me suddenly not liking titles I enjoyed in the past, either. I might think Xenoblade Chronicles is better than any other game to date, but I don't suddenly hate every game I like that came before it just because it's better than they are.

    6. #16
      Of the grey Stone City of Ib
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      Quote Originally Posted by Gabe View Post
      I read this and I couldn't help but disagree. Dear Esther was originally a mod created in the Source engine years ago by a group of university students just for experimental purposes, and was never meant to look GOOD. The original mod for Half Life 2's source engine was relatively the same as new version, except for the graphics. A professional game developer took interest in the old mod and decided to make it into its own thing with better graphics. The focus on that game wasn't all on graphics, the original sole purpose of that game's concept and existence was for a unique way to tell a story. I understand walking everywhere and doing nothing isn't relatively fun, but that wasn't the purpose of that game's concept. It was just to unfold a deep narrative in a unique way. Not to be a graphics tech demo to impress, as you have apparently taken it in the wrong context.
      Don't lecture me child. By your reasoning, a mod turned game is no game at all. The concept is inconceivable?

      I didn't even imply that the game was mean to look good, I simply pointed out that it is a great example of modern ingenuity in gaming now lost (relatively modern, granted).
      Later on in my comment I completely branch out from the previous statement onto addressing the fact that modern gaming has lost its creative process, and "gripping effect" to
      the technicalities of modern hardware. Please learn to read before making yourself look foolish, thank you.


      Quote Originally Posted by Gabe View Post
      the original sole purpose of that game's concept and existence was for a unique way to tell a story

      Thanks for not understanding my original comment, and then unknowingly agreeing with it through this statement. Like I said, I mentioned "Dear Esther" not as a full blown release, but simply
      as an example of creativity and freshness now lost (almost entirely) in modern gaming (in general).
      Last edited by NeoTesseract; July 17, 2012 at 1:43 AM.


    7. #17
      Your friend.
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      Quote Originally Posted by NeoTesseract View Post
      Don't lecture me child. By your reasoning, a mod turned game is no game at all. The concept is inconceivable?

      I didn't even imply that the game was mean to look good, I simply pointed out that it is a great example of modern ingenuity in gaming now lost (relatively modern, granted).
      Later on in my comment I completely branch out from the previous statement onto addressing the fact that modern gaming has lost its creative process, and "gripping effect" to
      the technicalities of modern hardware. Please learn to read before making yourself look foolish, thank you.





      Thanks for not understanding my original comment, and then unknowingly agreeing with it through this statement. Like I said, I mentioned "Dear Esther" not as a full blown release, but simply
      as an example of creativity and freshness now lost (almost entirely) in modern gaming (in general).

      Oh, good. I got the wrong meaning because of one wrong word choice:

      most modern games (with notable examples such as Dear Esther) focus too much on the technicalities of video games and forget the experience factor of video games.
      That should have been 'exceptions' instead, to correctly fit your sentence. The word 'examples' gave it the wrong and totally opposite meaning. So I thought you were using Dear Esther as an EXAMPLE of a game that focused too much on the technicalities of vidoegames, and forgot the experience factor.
      Currently working on as hard as I can:
      Xenosaga Episode III: Also Sprach Zarathustra - PS2
      Bioshock: Infinite - PS3

      The Longest Journey - PC
      Mass Effect - PS3

      Proud of completing (FF games):
      Final Fantasy I - March 13, 2008 (GBA)

      Crisis Core: FFVII - December 5, 2010 (PSP)
      Final Fantasy VII - November 22, 2007 (PC)
      Final Fantasy VIII - January 15, 2010 (PSX)
      Final Fantasy X - July 1, 2011 (PS2)

      Final Fantasy XII - June 2, 2012 (PS2)
      Final Fantasy XIII - April 2, 2010 (PS3)


      Read my game reviews on GameSpot


    8. #18
      Throwing rocks at emo kids
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      My favorite era of gamine is the SNES era. It may be due to nostalgia, but I don't care, I get the most enjoyment out of those games. Most modern games tend to lose me about half way through. I don't like a lot of the newer main characters and I often can't connect with the characters like I used to. Also, I'm not a big fan of shooters.


      Sig made by Mitsuki, Avatar made by Aerith

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