Tamer - Basic Description:
Equipped with an enchanted musical instrument, the wearer is able to tame fiends which appear the current map. These fiends will fight for your party, dealing damage equivalent to their strength on the field. However, the effect is only temporary and fiends may spin out of control, entering a 'Berserk' status. In order to combat this, Tamers wear a stopwatch around their necks. This watch will count down the seconds as fiends draw closer to the 'Berserk' status. It is recommended that Tamers release the fiend before this occurs.
List of commands:
Play - the Tamer begins to play a piece on their instrument and thus calls a fiend.
Attack - the Tamer and fiend attack together.
Bait - the Tamer may choose to use bait to keep the fiend satisfied. However, this only works with certain fiends; keeping in time with the music is far more effective.
Release - the fiend is released.
Important information: using the Tamer dressphere requires some skill from the player. A list of commands will appear on the screen and buttons must be pressed in time to a piece of music. If the gamer does not press these buttons at the correct point or selects the wrong button, the fiend becomes unstable and may edge towards 'Berkserk' mode. The more powerful the fiend, the more complex the sequence of commands, the greater the risk.
Running Rings - the Tamer and fiend run rings around the enemy, causing confusion and possibly sending them to sleep. 0MP. 30AP.
Fiend's Bane - The fiend will perform its most powerful attack from on the field. 15MP. 25AP.
Ditto - the Tamer and the fiend will perform the fiend's most powerful attack together. The Tamer must have seen this fiend's most powerful attack in order to learn/use this. 10MP. 50AP.
Critical Thrash - the Tamer and fiend combine all of their strength, performing a series of attacks in unison. The fiend disappears afterwards, too worn out to continue fighting. 0MP. 55AP.
Call of the Wild - Certain fiends are able to call more of their own kind for a special attack. The fiend will remain on the battlefield alone after this attack as its companions disappear, unaffected by the Tamer. 0MP. 65AP.
Reversal - for those who have failed to input commands, this comes in handy. Fiends which are on the edge of 'Berserk' mode will be called back - the time limit on the stopwatch returns to its original setting. 35MP. 35AP.
Hard Sacrifice - Fiends on the verge of 'Berkserk' mode can be sacrificed to restore Health to the Tamer. However, this fiend cannot be tamed again until the player has passed through 40 more battles.
Wild Thunder - only available if the fiend is a lightning/thunder type. The fiend and Tamer combine their Magic to create a powerful Thunder attack. Lightning falls from the sky, surrounding the enemy before moving inwards to strike them. 40MP. 15AP.
Volcanic Flare - only available if the fiend is a fire type. The fiend and Tamer combine their Magic to create a powerful rush of fire which engulfs the enemy. 40MP. 15AP.
Cold as Ice - only available if the fiend is an ice type. The fiend and Tamer combine their Magic to create an avalanche. 40MP. 15AP.
Titanous Earthquake - only available if the fiend is an earth type. The fiend and Tamer combine their Magic to create an Earthquake. This causes a crack in the ground which may engulf the enemy, plunging them into oblivion. 40MP. 15AP.
Aqua Deluge- only available if the fiend is a water type. The Tamer and fiend combine their Magic to create a giant whirlpool in the air which then falls upon the enemy, thrashing them with any debris caught from the surroundings in the whirlpool. 40MP. 15AP.
Solidarity (mode): this mode is enabled when all three characters wear the sphere. In solidarity mode, the team may choose to use 'Assault,' commanding their three fiends to assault the enemy. 0MP, 25AP
The team are also able to use the special attack 'From Distant Lands.' They summon a more powerful fiend from another area on the world map. This fiend is harder to control, as it requires to player to input commands more quickly, keeping in time with three instruments. 35MP, 50AP each.
Image and aesthetic details:
A stopwatch is worn around the neck so that the Tamer may keep track of how long they may maintain control of a fiend.
Tamers wear short tops to aid movement. One sleeve is long as a token to Yuna's summoner's outfit.
In order to keep their legs protected, Tamers wear leggings made of Mythril.
Tamers wear sturdy hunter boots with fur around the tops.
A belt is also worn from which hangs a pouch with food and herbs for fiends. Tamers may also hang their instrument from the back.