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I bought a load hoping to equip them only to find out each accessory had an ammount of points and each character could only have a certain amount of points active at once.
The new blood system(?):
In XIII-2 I noticed your characters can be wounded in battle, this takes points of your HP which you cannot reghain back in battle by simply curing. How you get these HP's back... I have no idea, but I hope you can because that would be really horrible if so.
Chocolina's sexy body.
I never played FF13 just to be clear.
Things I disliked:
VA's are even worse than Star Ocean's The last Hope.
Random encounters.
Autobattle lets the char pick the moves. I usually pressed autobattle most of the time.
The action is too fast for my taste because the camera angle is so set I can hardly see the spectaculair magic that Serah uses.
Half of the time I had no idea what I was doing.
The monsters early on you will get weak monsters ofcourse, but what if you find a more awesome monster near the end of the game, we still would have to level that critter up? Its hard to choose a monster to spend all those thingies on to level it up.
Blooddamage Is dreadful. The pulsework knight nearly always deal blood damage.
Didnt know about the special pots for that though.
Its freeking annoying random ppl talking to you/butting in their convo's when you walk near npc's.
In previous FF title's I always talked to every single npc, but in the demo I had no desire to.
likes:
The rainy effects.
The graphics.
Noel's weapons are epic.
Chocolina's sexy body.
Oh yeah the main title screen is so gurly and kiddy.
The first background music/beat is so cheesy
Later on even rap trying to beef it up. lmao it failed.
So far I dont like the music used.
There were some parts I really liked and others just didn't seem to add anything at all. I loved the monsters and the variety on the map, but the wound damage doesn't really add anything to the game. It doesn't make battle any more fun or interesting, it's just another colour of numbers popping up in battle.
I had no idea how to open the hidden items mog found so I just ended up leaving them all. I hit all the buttons when I found them but no luck. There's probably some kind of mechanic there that I completely missed but it wasn't exactly obvious.
I saw the game was autosaving, but I played through the demo fairly quickly and didn't turn it off to test if it actually does save at certain points instead of save points. I'm all for seamless autosaving, but the game didn't seem to autosave that often which I could see being a problem =/ Are there save points in the full game?
The game seems like it might be less linear, but it's hard to tell given you're only in one city, so we don't know whether you ever get to go back there after passing through, or whether it follows XIII's footsteps and whizzes you past places only never to go back to them.
From what I understand form the story
Spoilers up here for those that dont wanna read it
You get to go to many different locations in different parts of time, you go to the past at least im not sure if you go to the future or not, so its kinda time traveling like Chrono Trigger, and you get to go to different places, if this will be good or not I am not sure.
The new blood system(?):
In XIII-2 I noticed your characters can be wounded in battle, this takes points of your HP which you cannot reghain back in battle by simply curing. How you get these HP's back... I have no idea, but I hope you can because that would be really horrible if so.