Reviews Croc Legend of the Gobbos Review

Ayen

White Mage
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Oct 9, 2010
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In the fall of 1997, Fox Interactive published Croc Legend of the Gobbos by Argonaut Software for the Sony PlayStation, Sega Saturn, Microsoft Windows and Game Boy Color. The game stars a young baby crocodile named Croc who was found by a species called the Gobbos and raised as one of their own. Everything was peaceful until one fateful day where the evil Baron Dante invaded and captured the Gobbos and their king, King Rufus. Evading capture, Croc now stands alone with the challenging task of freeing the Gobbos and defeating Baron Dante on his own. Today we'll be looking at the Sony PlayStation port of the game since that's the only port of it I have.

You can move Croc with either the directional buttons or the analog controls. The X button has Croc jump, pressing X twice leads Croc to jump up into the air and pounds back down onto the ground. The Square button is your tail attack and Circle has Croc does a 180 degree turn where the camera follows. Triangle activates the Croc-cam (a kind of first person view mode), L1 and R1 side steps Croc either left or right and R2 and L2 changes the camera height.

In each stage there are crystals that Croc collects, collecting 100 will earn Croc an extra life like the fruit did for Crash in Crash Bandicoot, only every time you take a hit you lose crystals. Get hit by an enemy without any crystals and you lose a life. There are also five colored crystals you can collect that allows you into a bonus near the very end of the level but these are not mandatory to complete the game. You can find crystals in boxes or just lying around on the ground.

On top of the crystals you can also find Gobbos in each stage. Just like the crystals they too can be found on the ground or in boxes. Some times you'll find them in cages which requires a key to unlock.

There are over 40 levels and 50 different enemies to fight, with up to nine stage bosses in the game. Enemies has a tendency to respawn after you take them out so whenever you have to linger in a spot where enemies were for too long watch out for their return.

Unlike Crash, where you could only save during the bonus stages, Croc Legend of the Gobbos gives you the option to save in-between levels so you never have to worry about losing your data after completing a challenging level and like Crash, you can also use passwords as an alternative to saving on the Memory Card.

Cons: The biggest con that I can see has to be the camera. There are times where the camera just doesn't want to work with you, mainly when you want to see behind Croc. Other than that there isn't much to complain about with this game that doesn't include just personal preferences. It may not be the most memorable game of all time but it looks visually stunning for its time and with no dialog it really allows you to take in the environment of the game and get sucked in. As far as Platformers goes this is definitely worth at least a look see for those interested in the genre. 8/10 for our young crocodile friend.
 
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