Hitman: Absolution was only formally announced yesterday, but we’re already hearing that the new tech powering it could “rival the best” in the industry.
In response to a forum thread criticizing the evolution of the franchise over past instalments, IO Interactive technical artist, Daniel Ben-Noon responded with the following statement:
“Well, kl2 [Kane and Lynch 2] was the “swan song” of glacier1. For all its flaws and hate the title gets I would still call it the pinnacle of what that engine technology founded in ‘94 could do. Environment fidelity, imho, way surpassing Army of Two which was also set in Shanghai.”
He continued to state that the studio was working to meet players’ expectations:
“Without being able to tell you where and how far we will take specific new games, the engine technology that is glacier2 easily has potential to rival the best. So while living up to you guys’ expectations is no small task, at least we are making some changes and improvements that can actually take us there.”
Hitman: Absolution was officially announced by Square Enix yesterday for release on PS3, 360 and PC sometime in 2012.
http://www.gamesector.net/2011/05/11/hitman-absolution-tech-could-rival-the-best-says-io/