Magic Mortis and Genesis
The magic of death and creation, this is the most difficult type of magic to master because it alters matter to something that defies physics. It consumes a great deal of energy, but can be extremely powerful in the right hands.
The power of spirit is mainly supportive in nature, but can be offensive depending on its use. It can only be used as a primary element, and no secondary element can be used in conjunction with it.
A wielder of Spirit requirement requires several minutes in peace and quiet to summon their spirit of choice. Upon summoning their spirit, they may send it as a messenger, or place it within a human host. The host must usually be willing, but if the Spirit wielder is strong enough, they may force the soul into the host.
Upon entering an unwilling or weak host, the summoned spirit immediately takes over all bodily functions, forcing the host into dormancy for the duration of the possession.
Upon entering a willing, strong host, the spirit and host work in harmony with one another. Depending on the spirit summoned, the Spirit Wielder will receive a new primary and 2 new secondary elements for the duration of the possession.
However, prolonged possession can cause the host soul to be forced out of the body by the unmaintainable power of a soul's energy. This is equivalent to death, and so the Spirit wielder is on a time limit from the moment they take a soul into themselves. At their most powerful, spirit users are capable of premonition and astral projection. Any who take a spirit into themselves become extremely vulnerable to Darkness Magic
NOTE:Only those of Lawful Good, Lawful Neutral, Neutral Good, and Chaotic Good may wield Spirit magic.
The power of Necromancy gives the wielder the ability to raise the dead from their final resting places and direct them. Those who wield Necromancy as a primary element may raise up to ten corpses from the dead before they become tired. Unlike Spirit, Necromancy does not drain gradually. There is a single moderate drain from raising a body, and the spell is complete.
Corpses are incapable of wielding magic and are extremely vulnerable to Light magic. However, they are endurable towards all other forms of attack, and can take much more damage than the average human. They can be given basic orders and they will carry them out to the death, without the fear or morality that might hinder a human. Once a corpse has been destroyed, it automatically burns to ashes, and so cannot be used again. Those killed with Light Magic cannot be revived as corpses. At their most powerful, Necromancy wielders can temporarily control humans, giving them access to magic., and use corpses as mouthpieces, speaking through them.
Those who use Necromancy as a secondary element canr evive five corpses before becoming tired, and may use the dead as mouthpieces.
NOTE:Only those of Lawful Evil, Neutral Evil, Chaotic Neutral and Chaotic Evil alignment may wield Necromancy
Matter is the ability to change the shape and form of the objects and elements that make up this world. Those who wield Matter as their primary element have the ability to form weapons from thin air, as well as destroy inanimate objects around them and change their shape and form. An example would be forming a sword or gun from thin air, destroying the weapon of another, or changing the shape of an object. At their most powerful, wielders of Matter can destroy the magical efforts of an enemy and teleport to move quickly, as well as shapeshift into an animal. However, a weakness of this ability is that it can take a long time to prepare, and a wielder of Matter cannot alter living matter.
Those who wield Matter as a secondary element may form weapons from the air, and alter matter to a lesser degree. However, the latter requires less energy to complete, but slightly more time.
Last category of elements coming soon.