Fate: Sign Up and Discussion

Gaige

Mechromancer
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[FONT=&quot]Tarot. For many in this world this is something that merely divines fate. For others it is religion, and something to be worshiped. For more still it is a cheap trick, used so that fortune tellers can acquire some money.

[/FONT]
Yet to very few is it real, manifest power, able to destroy or create the world anew with ease. For very few is it something to be taken up as a weapon against another, something for defense, offense, or sheer selfish desire.

These people are called the Wielders. They are humans who have become instruments of Tarot and of Fate, with the desire to take their power further and transcend their mortal coils.

For years the four factions have been opposing one another. The Factions of Swords, Cups, Pentacles, and Wands. They are always battling for dominance and the 20 Major Arcana. This is an age-long conflict, and no one is willing to back down.
The Swords
Swords desire nothing more than power. They revel in conflict and force, and of all the factions, are often the quickest to turn to actual physical aggression and jump straight into the fray, regardless of whether their influence will be for the better or the worse. While they are capable of reason and rational thought, they are prone to violent outbursts and judgmental tendencies, and are also prone to delivering physical and mental abuse when in a negative spiral. They represent the element of air and can materialize swords in their hands. In order from weakest to strongest, these are the weapons they can materialize.

[FONT=&quot]Angel Blades[/FONT] [FONT=&quot]Archangel Blade [/FONT] [FONT=&quot]Principality Blade[/FONT] [FONT=&quot]Power Blade[/FONT] [FONT=&quot]Virtue Blade [/FONT] [FONT=&quot]Dominion Blade[/FONT] [FONT=&quot]Throne Blade [/FONT] [FONT=&quot]Cherub Blade [/FONT] [FONT=&quot]Seraphic Blade (Reserved exclusively for the Queen of Swords)[/FONT]

[FONT=&quot]The Wands[/FONT]
[FONT=&quot]Driven by creativity, originality and intuition Full of questioning, compassionate desire, they act on initiative and deep thought, but can be full of procrastination and get bored with their projects easily. They can even be condescending and dismissive to those around them, developing selfish, egotistical complexes and self delusional, as well as spiraling into despair at a great life change.[/FONT]
[FONT=&quot]They represent the element of air and can materialize wands. In order from weakest to strongest, these are these are the wands they can materialize[/FONT]

[FONT=&quot]The Limbo Wand[/FONT]
[FONT=&quot]The Carnal Wand[/FONT]
[FONT=&quot]The Glutton’s Wand[/FONT]
[FONT=&quot]The Miser’s Wand[/FONT]
[FONT=&quot]The Sloth’s Wand[/FONT]
[FONT=&quot]The Violent Wand[/FONT]
[FONT=&quot]The Malebogian Wand[/FONT]
[FONT=&quot]The Cocytus Wand[/FONT]
[FONT=&quot]The Lucifer Wand (Reserved exclusively for the King of Wands)[/FONT]
[FONT=&quot]The Cups[/FONT]
[FONT=&quot]The Cups are emotional, vibrant people, brimming with compassion and intelligence. Less likely to engage in unnecessary bloodshed, they are considerably more compassionate than the other suits and act with their hearts over their hands, enjoying a daydream and impulses of creativity. However, if something happens to shake their world, they may get over-emotional or lose emotion all together, becoming apathetic to cope and escaping into unrealistic fantasies. They represent the element of Water and can materialize daggers. From weakest to strongest, these are the daggers they can materialize.[/FONT]

[FONT=&quot]The Inconstant Dagger[/FONT]
[FONT=&quot]The Ambitious Dagger[/FONT]
[FONT=&quot]The Lovers’ Dagger[/FONT]
[FONT=&quot]The Wise Dagger[/FONT]
[FONT=&quot]The Faith Warrior’s Dagger[/FONT]
[FONT=&quot]The Just Dagger[/FONT]
[FONT=&quot]Hope’s Dagger[/FONT]
[FONT=&quot]The Angel’s Dagger[/FONT]
[FONT=&quot]The Empyrean Dagger (Reserved solely for the Queen of Cups)[/FONT]

[FONT=&quot]The Pentacles[/FONT]
[FONT=&quot]The Pentacles focus on the physical aspects of life and realization of the world around them and how they can change and shape it. However, they can become materialistic and overindulgent, becoming too fond of the physical things in life and denying the spiritual, focusing solely on personal gain. They represent the element of Earth and can materialize axes and hammers. From weakest to strongest, these are the weapons they can materialize.[/FONT]

[FONT=&quot]Dilligent Axe[/FONT]
[FONT=&quot]Restraint Hammer[/FONT]
[FONT=&quot]Separation Axe[/FONT]
[FONT=&quot]Justice Hammer[/FONT]
[FONT=&quot]Chastity Axe[/FONT]
[FONT=&quot]Charity Hammer[/FONT]
[FONT=&quot]Justice Axe[/FONT]
[FONT=&quot]Kindness Axe[/FONT]
[FONT=&quot]Humility Hammer[/FONT]
[FONT=&quot]Celestial Axe (Reserved solely for the Queen of Pentacles)[/FONT]

[FONT=&quot]Major Arcana[/FONT]
[FONT=&quot]The power that can be used by any of the Wielders who acquire it, the arcane must be defeated in battle to be acquired by the Wielder. For every Major Arcana a faction acquires, they grow in strength.[/FONT]

[FONT=&quot]A total of two people will be allowed to claim a major arcane per faction, not including the arcana a leader starts with. All others will be wild and will be revealed as the RP goes on.[/FONT]

[FONT=&quot]The Fool is not available and anyone interested in taking the World MUST PM me to let me know so I can give the applicant the relevant information.[/FONT]

[FONT=&quot]0, [/FONT]
[FONT=&quot]The Fool[/FONT]
[FONT=&quot]Reserved by Diar[/FONT]
[FONT=&quot]A being of Freedom and wild madness, the Fool is unobligated to help or to hinder, simply content to drift along unless something world unbalancing is about to strike. However, he is prone to folly and carlessness.[/FONT]

[FONT=&quot]I.[/FONT]
[FONT=&quot]The Magician
Reserved
[/FONT]
[FONT=&quot]Representing energy and determination, the Magician is capable of lighting up a room with their presence, and its wielder is often full of creativity and energy themselves. However, they can also become tricksters, deceiving those around them with illusions and personality masks. The Magician is quite capable of corruption., [/FONT]

[FONT=&quot]Weapons: Capable of control over all the elements.[/FONT]

[FONT=&quot]II[/FONT]
[FONT=&quot]The High Priestess
[/FONT]
[FONT=&quot]
[FONT=&quot]Representing a mystic power beyond the average human, The High Priestess is wise beyond most humans and capable of helping with this vast knowledge. However, she can occasionally become an obstacle, as knowledge can be used for bad as well as good. [/FONT]

[FONT=&quot]Weapons: Materialization of a long scroll with spiked silver tips.[/FONT]

[FONT=&quot]III[/FONT]
[FONT=&quot]The Empress[/FONT]Reserved
[FONT=&quot]The Empress represents maternity, beauty and sensuality, with a love of nature and life. Its wielder will be more confident in themselves and a compassionate mother figure towards others. However, she can become tyrannical and overbearing, almost too protective of those around her. She can also slip into emotional blackmail to retain her power.[/FONT]

[FONT=&quot]Weapons: Materialization of the Maternal Scepter, a long, golden scepter, hooked at the top and with a large pink orb and two smaller orbs studded into it. These can send magical pink orbs at the enemy.[/FONT]

[FONT=&quot]IV[/FONT]
[FONT=&quot]The Emperor
[/FONT]
[FONT=&quot]Reserved
[/FONT]
[FONT=&quot]A strict, authoritative paternal figure, the Emperor thrives from authority and exerting it. The ultimate male ego, he is, courageous, brave, and rarely backs down. But he is prone to the same tyranny as the Empress and can be prone to abusing his own power and is stubborn and inflexible to a fault.[/FONT]

[FONT=&quot]Weapons: Materialization of the Paternal Blade, a large greatsword.[/FONT]

[FONT=&quot]V[/FONT]
[FONT=&quot]The Hierophant[/FONT]
[FONT=&quot]A law abiding, deeply religious person, whoever wields the Hierophant will become someone who desires order and peace in the world around them. They are obedient and follow the law precisely. However, when they fall, they fall hard. Their crises of faith can cause them intense pain and they can turn against the law in shocking and sudeen displays of temper. The Hierophant makes someone more fragile, exchanging freedom in exchange for temporary security.[/FONT]

[FONT=&quot]Weapons: Materialization of a short dagger[/FONT]

[FONT=&quot]VI[/FONT]
[FONT=&quot]The Lovers
[/FONT]
[FONT=&quot]Reserved
[/FONT]
[FONT=&quot]Wielding the Lovers will make someone loving, passionate and spontaneous. They will become outgoing and flirtatious due to this, and if it goes too far, can be drawn into dangerous grounds by temptation. The Lovers may also be drawn into lust and betrayal, and are easily corrupted by outside influence.[/FONT]

[FONT=&quot]Weapons: Materialization of a bow and arrows. Air Magic.[/FONT]

[FONT=&quot]VII[/FONT]
[FONT=&quot]The Chariot[/FONT]RESERVED
:
[FONT=&quot]The Chariot makes its wielder a brave person who desires conquest and power. They have a strong sense of honor and morality, and will stand up for the underdog. However, they can be driven to arrogance and recklessness due to their power, and can become stricken with anxiety that stops them from living to their full potential.[/FONT]

[FONT=&quot]Weapons: Materialization of a spear. Summoning a horse and chariot for transport.[/FONT]

[FONT=&quot]VIII[/FONT]
[FONT=&quot]Justice
[/FONT]
[FONT=&quot]Reserved
[/FONT]
[FONT=&quot]The wielder of justice becomes an intellectual and fair person, who exacts justice with logic, reason and clarity, because they feel the responsibility to do so. Their morality is strong and fair. However, the exposure to darkness can make the wielder an emotionally cold and insensitive person. They can also become biased and injust.[/FONT]

[FONT=&quot]Weapons: Materialization of a shortsword. Light and Dark Magic[/FONT]

[FONT=&quot]IX[/FONT]
[FONT=&quot]The Hermit[/FONT]Reserved
[FONT=&quot]A kind, wise person who can be a spiritual and mental guide, helping the more inexperienced and traumatized through life with compassion, wisdom and empathy, the hermit’s wielder can become disillusioned and weary of the world around them, and choose retreat and loneliness over the positive aspects of the Hermit.[/FONT]

[FONT=&quot]Weapons: Materialization of a stave[/FONT]

[FONT=&quot]X[/FONT]
[FONT=&quot]Wheel of Fortune
[/FONT]
[FONT=&quot]Reserved
[/FONT]
[FONT=&quot]The wielder of this Arcana receives a crash course in destiny and fate, and begin to believe in it. They become compassionate, and attempt to give others some good fortune. However, they can become depressed and want to spread bad luck around instead of good luck.[/FONT]

[FONT=&quot]Weapons: Materialization of chakram.[/FONT]
[FONT=&quot]XI[/FONT]
[FONT=&quot]Strength[/FONT]
[FONT=&quot]A controlled individual with seemingly inexhaustible patience, Strength’s wielder receives physical and mental strength, but can occasionally lose that strength to cowardice, and a natural urge for self-preservation. If faced with death, they may surrender and jeopardize others to save themselves.[/FONT]

[FONT=&quot]Weapons: Enhanced strength[/FONT]

[FONT=&quot]XII[/FONT]
[FONT=&quot]The Hanged Man
[/FONT]
[FONT=&quot]Reserved[/FONT]
[FONT=&quot]A self sacrificing, selfless person will emerge from the wielder of this arcane. Someone who is willing to risk themselves for the greater good, they are patient and loyal. However, they are prone to despair at the evil of the world, and may conform or become selfish and manipulative for their newly warped vision of the greater good.[/FONT]

[FONT=&quot]Weapons: Materialization of a whip.[/FONT]

[FONT=&quot]XIII[/FONT]
[FONT=&quot]Death
[/FONT]
[FONT=&quot]Reserved
[/FONT]
[FONT=&quot]Someone who wields this arcane will become accustomed to a deep change and a spiritual and physical renewal, and also the renewal of others. As a result, some can detach themselves from humanity, developing an angel complex and forcing a detachment and goodbye from humanity.[/FONT]

[FONT=&quot]Weapons: Materialization of a scythe[/FONT]

[FONT=&quot]XIV[/FONT]
[FONT=&quot]Temperance[/FONT]
[FONT=&quot]A harmonious, resolving individual, the wielder of Temperance almost never loses their cool and can be an excellent mediator and pacifier. However, they are prone to corruption due t their innocence, and may cause quarrels rather than resolve them.[/FONT]

[FONT=&quot]Weapons: Materialization of a dagger[/FONT]

[FONT=&quot]XV[/FONT]
[FONT=&quot]The Devil
[/FONT]
[FONT=&quot]Reserved
[/FONT]
[FONT=&quot]The wielder of this arcana is a free spirit with passion and confidence, wanting to see and enjoy every aspect of the world they can fit onto their palette. However, they can become subject to base greed and lust, as well as tyranny and becoming power-hungry. In this powerful individual, this is extremely dangerous.[/FONT]

[FONT=&quot]Weapons: Materialization of a chain axe. Enhanced Fire Magic[/FONT]

[FONT=&quot]XVI[/FONT]
[FONT=&quot]The Tower
[/FONT]
[FONT=&quot]Reserved[/FONT]
[FONT=&quot]The wielder of this Arcana will become extremely wise, realizing the truth of the world around them. However, this change can affect them either for the better or for the worst, bringing about their downfall and eventually, total ruin. They can become disillusioned and paranoid.[/FONT]

[FONT=&quot]Weapons: Materialization of a sledgehammer. [/FONT]


[FONT=&quot]XVII[/FONT]
[FONT=&quot]The Star[/FONT]
[FONT=&quot]Reserved[/FONT]
[FONT=&quot]A sense of peace will emerge from the wielder of this arcana and joy and harmony will help them spread this to other people. However they react poorly to a crisis, tension being their undoing and in the worst cases, their natural optimism fades and is replaced with pessimism.[/FONT]

[FONT=&quot]Weapons: Materialization of shurikens. Generation of blinding light.[/FONT]

[FONT=&quot]XVIII[/FONT]
[FONT=&quot]The Moon
Reserved
[/FONT]
[FONT=&quot]The person who wields this Arcana becomes extremely creative and imaginative. However, they can begin to delude themselves with delusions of grandeur or ridiculous notions. This can cause the wielder to be constantly outside of the real world, making them vulnerable, manipulatable and an overall liability.[/FONT]

[FONT=&quot]Weapons: Materializing crescent moon shaped scimitars.[/FONT]

[FONT=&quot]XIX[/FONT]
[FONT=&quot]The Sun[/FONT]
[FONT=&quot]Reserved[/FONT]
[FONT=&quot]The wielder of the Sun will be a happy, innocent person, unwilling to pay attention to the violence around them or partake in it. They simply want happiness. However, they can be hesitant and delayed in taking the necessary action.[/FONT]

[FONT=&quot]Weapon: Extremely powerful Fire Magic.[/FONT]

[FONT=&quot]XX[/FONT]
[FONT=&quot]Judgment[/FONT]
[FONT=&quot]The wielder of this Arcana will know spiritual and physical renewal, as well as release from the physical aspect of things. However, they can be ignorant to the plight of those around them while lost in their own transcendent release, and afraid to take these qualities and use them to their advantage. This hesitation can be dangerous for the wielder and those around them.[/FONT]

[FONT=&quot]Weapons: Materialization of a sharp animal horn. Light and Darkness magic[/FONT]
[FONT=&quot]XXI[/FONT]
[FONT=&quot]The World[/FONT]
[FONT=&quot]Omitted.
________________________________________________________________________________
Taken Roles
Queen of Swords- Ami
Second in Command- Gavin
Oblivion
___________________________

Queen of Cups- Vikki
Second in Command- Shadow
Channy

Queen of Pentacles- Tia
Second in Command- Diar
Martel
_________________________

King of Wands- Mark
Second in Command- Ringo
Oliver
__________________________

Neutral: Kevin
Martel character 2
___________________________

[/FONT]
[FONT=&quot]Template:[/FONT]
[FONT=&quot]Name:[/FONT]
[FONT=&quot]Age:[/FONT]
[FONT=&quot]Gender:[/FONT]
[FONT=&quot]Appearance:[/FONT]
[FONT=&quot]Personality:
Weapon
[/FONT]
[FONT=&quot]Faction:[/FONT]
[FONT=&quot]Major Arcana (if any):[/FONT]
[FONT=&quot]History[/FONT]
 
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Please post the Faction you wish to be a part of too. Remember. Only two non leader major arcana to a faction to start with.
 
OK. We have one cup, one Wands and some undefined positions filled.
 
In which case both Wands positions, a Swords position and a Cups position have been filled. Those that wish to be in Wands but want a higher Arcana will get it early in the RP.
 
To let you know that I am serious to joining this...

Name: Karmen Starr
Age: 18
Gender: Male
Appearance:
anime-guy-blue-hair.jpg

Personality: The best description? Absolutely random. He changes the way he acts, talks, even his posture and his mood as time changes. As if affected by some unknown whim, he can become talkative and cheerful one second, and then mood swing to sullen and silent the next.
Be careful. He is unstable.
Faction: Cups: The Inconstant Dagger
Major Arcana (if any): Wheel of Fortune, number X
History: Most of Karmen's history is going to be a little.... odd. For some reason, fate likes to play games with him, giving good luck one day, bad luck the next.

Karmen was born on Friday the 13th. No one remembers the month, just the day. Yet despite that, everything about him was perfectly normal. As he grew older, it became believed that he was luck incarnate. In every card game he played, he either won all of them, or lost all of them. (Whenever he lost, he played the winners the next day for higher stakes, so he got his money back.)

Sometime later, he discovered Tarot Cards. After using them for fun at predicting people, he became interested and looked deeper into them. He finally discovered it was a way of life, and he earned himself the power of the Inconstant Dagger, one of the Cups. After that, he began to research the Major Arcana, to help power his action. One in particular interested him: Number X, the Wheel of Fortune. Packing his bags and disappearing from his home, he went to the place that made the most sense for it to be:

LAS VEGAS!

After arriving in Las Vegas, he began to wander the casinos. He kept searching for the one player who never lost. Finally, he found a man dressed in lucky charms and gambling clothes, the rattle of dice could be heard as he moved and he was always shuffling a pack of cards. He also gave off the feeling that he was more powerful then normal. Karmen confronted him, and challenged him to a duel suiting the Arcana: 5 games of Blackjack, whoever won the most would win. The stakes?

Karmen won: Fortune would become his arcana.
Fortune won: Karmen would become his slave for life.

Dealing in, Fortune won two swiftly. 21 to 20, 21 to 19. Then Karmen got a lucky break, earning himself a 21 to Fortune's 20. The next game was a tie, so they didn't count it. The following one Karmen won, 21 to 25 (BUST!). This was close. Then the final game arrived: Karmen started with a Jack and a Queen, and Fortune had a King and an unknown card. Karmen debated whether or not to hit, but when Fortune stayed, Karmen decided to go with the odds and hit. He got an Ace, scoring twenty-one to Fortune's 20.

After that showdown, Karmen made Fortune uphold his part of the bargain, and now Karmen possessed the Major Arcana Wheel of Fortune.
 
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Which faction, Oblivion?

Thanks Shadow. Looking forward to the end product.
 
OK. Both Sword positions have been filled at this point. One Cups and both Pentacles positions remain open. Please tell me which faction you'd like to be a part of.
 
I WANT THE LOVERS.

Quick posting to reserve those.. now finishing reading the rest of the post, and figuring out where goes what. :monster:
 
No no. You've filled up the Swords position :lew:

Pentacles or Cups, Channy?
 
Cups please. :3 I suppose it goes hand in hand with the Lover's Dagger? Or am I second in command, or...

Sorry, it's a tad confusing, and so many posts going on. x_X
 
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