Julius' Bios

New Weapon Design Added:

Name: Chrono Blade *name submitted to be changed*
Description:
The sword was 5 feet and a halve long from handle to tip, the hilt alone was 1 foot and a halve long, the center piece connecting the hilt and the blade was shaped in the form of two unfolded dragon wings, one black wing and one golden wing, with a blue orb showed on both sides of the central piece. The hilt was black, with a claw at the end, the claw had another smaller orb attached to it. The blade attached to the central piece was double edged and extremely sharp, and it length 4 feet in total. The tip of the blade was triangular, to increase piercing. The blade is made of a very durable metal alloy composed of stainless steel, iron, and mithril. Both orbs attached to the weapon have magical properties, enhancing the magical power of its wielder. In addition, the sword shifts from elemental attribute to another, depending on the wielder's will.
 
Since all of your character bios have been approved, I am moving this thread to "Battle-Hardened." Congrats!

If you create any new characters, please create a new thread in HoW, and once it is approved, it will be merged with this thread.
 
Zephyrum Angelus Diamas

A new RP Bio for both URPGs and ORPGs. I'll add the background story later...

Name: Zephyrum Angelus Diamas
Title: Diamas Arma
Also known as: Amatheus Seymour (true name)
Alignment: Neutral
Race: Artificially Enhanced Human
Zephyrum is a warrior of excellence that is the result of years of bioengineering experimentation. His blood cells were infused with “TX-39”, a powerful, yet unstable, artificial virus created by the group of scientists placed in charge of the “Zero” program. It was due to this, that they named him “Zephyrum”, which is the equal of “Zero” in Latin. In most cases, the “TX-39” virus completely disables its host’s organic structure, but with Zephyrum, the case was different. His blood cells adapted themselves to the virus, merging with the “TX-39” to a cellular level. Due to this rarity of nature, Zephyrum was a subject of more years of continuous experimentation, until he finally broke free from his captors.
Gender: Male
Age: 31, although the experiments have drastically delayed aging, so he looks almost 23 years old.
Weight: 175 lbs
Height: 5’11”
Appearance:
Zephyrum is man in his 30’ies, although his appearance makes most people believe he is 23 years old. Most of his facial structure is simple; his eyes are oval shaped and small, his irises are hazel, meaning that the color of his eyes tend to change from time to time. His pupils are uncommon, although the pupil in his right eye is normal, the one in his left eye strikingly resemblances that of a feline, with most of these animals’ characteristics. The pupil of his left eye has an aperture that lets light through onto the light-sensitive lining at the back of the eye called the retina. The feline pupil can open about three times as wide as the human pupil, thus letting in as much light as possible at the hunting times of dawn and dusk. The feline eye also has about three times the number of rods (the receptors that are sensitive to light) than we have. This also grants him the ability to be more sensitive to movement and heightened night vision, but of course, since his left eye can absorb more light, this means that his left eye is more sensitive to sudden intense light flashes which might lead to temporal disorientation. Although he shares most of these abilities in both eyes, it is in his left eye in which they are more present.

His eyebrows are sharp, with a pale bluish gray colouring, and he has very little eye lashes. Zephyrum’s nose is middle sized, quite sharp and round at the tip, and he has small lips. He wears his bluish gray hair to his shoulders, although he usually combs it to the back.

Zephyrum has an athletic build; most of his muscles are well toned, and although he doesn’t have a huge muscular mass. His biceps and triceps form a 16 inches wide arm, and his forearm is 14 inches wide. His chest is 43 inches; his thighs are 23 inches and his calves are 15 inches. In summary, Zephyrum has the size of an amateur bodybuilder.



Attire:
When not wearing his armour, Zephyrum is usually seen wearing a white collar shirt, light dark leather jacket which has two crossed flaming guns on the back of his jacket, black belt, black pants and brown boots. The jacket he wears has silver buttons which have a letters written in Old English font, with the sum of all letters forming the word “Angelus Zero”. Underneath his main attire, he wears a full black and gray body suit called “IS” for “Intelligent Skin”. This suit was created for the sole purpose of providing Zephyrum with a resistance to heat, cold and electrostatic about 50% above the average human level. Sometimes, he can be also seen wearing a long black hooded robe.

Among other things which are part of his accessories, Zephyrum is also typically seen carrying a silver chain necklace that he either wears hanging from his neck or wrapped around his left wrist. The necklace has an emblem of a sword placed vertically behind a kite shield, with the shield’s surface split in four sections. Each section of the shield has a distinctive insignia; one is a lion, another one is a dragon, the following two are a shadow figure that resemblances a knight, and an angel. He also wears a ring on the middle finger of his left hand, the rings quite similar to the emblem hanging from his necklace.

Personality:
His mind enshrouded in mystery, split in countless shards due to the seemingly endless years of experimentation, Zephyrum’s behavior is drastically more different than human nature, for he has forgotten what was like to feel “human” is. Most of his feelings are senseless, aside from a few spontaneous burst of emotions such as rage, or sorrow, which are rarity in him nonetheless. Most of the time, he is seen admiring nature, or reading a bunch of letters he found in the laboratory before escaping; these being perhaps the only thing that might link him to his formerly lost humanity. Although a pacifist, he can be as brutal as the most fearsome of beast if provoked.

First Impression:
Being a man of very little words, Zephyrum is often portrayed as a solitary person, constantly traveling from place to place in search of answers that might hold the key to his past. If he were approached to start a conversation, he would simply shift his attention to you with an expressionless stare that could be considered as threatening by most people.

Strength:
Zephyrum is often underestimated mainly because he prefers to hide his abilities as much as possible. His main strength lies in his heightened power provided in the experiments conducted in his body. If he were to hit a brick wall with his bare fist, he would leave slight cracks, although not delivering enough damage to technically destroy a wall. Same works with armour, since his fists would only bend some of the layers of most breastplates. Unarmed, he would normally deal around 10% damage to a target if he were to hit unprotected body parts.



Speed:
Due to his well worked-out leg muscles, Zephyrum is able to run as fast as 10 mph, while finally developing to a top speed of 15 mph if running without changing his direction. His attacks are swift as well, taking fractions of minutes between sword swings if he is wielding his default weapon, which is a rapier long sword. When wielding heavier weapons, his attacks become slower and tend to consume more stamina.


Endurance:
The “TX-39” serves also as an adrenaline enhancer, doubling his stamina during the battle which allows him to keep it up to long drawn out battles. Nevertheless, after an hour and a half, Zephyrum’s stamina starts to decrease by 5% once every 2 minutes, meaning that he would be on the verge of exhaustion 20 minutes after the first hour and a half has passed. After that, it would require him around 50 minutes of rest to replenish half of his stamina, although his strength would be decreased by 15% unless his energy is fully replenished. His energy can be restored by resting for longer periods of time.

Reflexes:
Having some traits of felines has given Zephyrum heightened reflexes, although he is still not fast enough to dodge an array of bullets if shot from 4 feet away. In close combat, it would normally take Zephyrum fractions of seconds to realize he is attacked, mostly because his left eye serves as quite a sensitive motion sensor. This is also his greatest weakness, since a bright flash of blinding light can temporarily disable his reflexes, forcing him to randomly attack all sides in an attempt to drive an opponent away. Since Zephyrum knows this for sure, he is usually seen wearing special oval shaped sunglasses, but as a setback these glasses limit his motion sensing abilities by 50%.

Fighting Style:
Zephyrum fights only if provoked and he would never rely on coward tactics such as backstabbing or cheating. His fighting style is quite similar to kick-boxing when unarmed. When armed with his rapier, he becomes quite an offensive fighter, always wanting to gain the upper hand as soon as possible. Also he is ambidextrous, meaning that he can easily handle his weapon with either his left or right hand. Finally, Zephyrum’s main strategy consists on using the environment to his advantage.

Weapon(s):
-Lost Memories: Even Zephyrum has forgotten the true name of this blade, so upon finding it, he grabbed the hilt and renamed it as “Lost Memories” in a symbolical way to represent the state of his mind. The sword is light weight, allowing Zephyrum to easily wield it with either his left or right hand without much effort. From the end of the hilt to the tip of the blade, this sword is approximately 4 feet and 6 inches long. The main steel blade, forged with a strong metal alloy containing stainless steel, orichaicum, and mythril, is almost 3 feet long and 8 inches long, although the rest of the blade is covered by the hand guard and the hilt. The hand guard (covering almost 2 inches of the complete sword size) makes his sword resemblance a “cross”, although it has also two unfolded wings –4 inches wide- and two folded wings that run from where the blade and the hand guard connects ‘till the end of the hilt, serving as a protective layer. On both sides of the very center of the hand guard, there’s a magical stone embedded which has a limited ability to absorb magic. The hilt itself is 8 inches long, covered by a layer of leather, and then another layer of silk to add comfort. The sword is usually in a sheath tied with a leather belt to either Zephyrum’s back, or waist.

-Eclipse-Hand Cannon: a gun modeled after a Smith & Wesson Magnum Revolver, the only difference between the average Magnum and the “Eclipse” is the size of the cannon, with the “Eclipse” having an 8 inches long cannon. This gun uses caliber .50 Magnum rounds, and it is capable of bursting a hole through a brick wall or pierce most armours. The Eclipse has a tick layer of silver covering, and the handle is covered by oak wood, with the word “Forgotten” engraved in gold. Zephyrum often carries this gun in a holster underneath his jacket.

Armour:
Although not always, there are times in which Zephyrum tends to use a protective breastplate to add an extra defense against attacks to vital parts of his chest such as lungs and heart. The breastplate is made of the same metal alloy used to forge his sword. Among the distinctive traits of this armour, Zephyrum’s breastplate has an iron collar which protects his neck. The collar as well as the surface of the breastplate is engraved with shapes that resemblances wings, swords and roses, as well as an emblem similar to the one he wears with his necklace. This armour also gives him an enhanced resistance against fire, water, and light/electric based spells.

Abilities:
-Enhanced Night Vision: allows Zephyrum to see clearly during the night due to the feline traits he shares between his left and right eyes. Usually, this skill is mostly enhanced in his left eye.

-Sensitive Motion Sensor: reduces the amount of time Zephyrum requires for noticing incoming threats. When fully focused, Zephyrum is capable of concentrating on a maximum of four individual targets. Unfortunately, since his left eye absorbs more light, a blinding flash temporarily disables this ability for a brief period of time, leaving him in a confused state.

-High Jump: allows Zephyrum to jump 35% higher than normal humans, and almost a maximum leap around twice his own height if gained enough momentum.

-Ambidexterity: can use either his left hand or right hand with ease.

-Magic Absorption: Zephyrum absorbs the remaining energies left after a spell is cast by either friend or foe. When enough energy is gathered, Zephyrum is able to cast a spell of his own. Normally, Zephyrum’s mana energy is fueled to maximum level, so the Magical Absorption ability serves more to help him replenish his magical power in battle. Zephyrum gets almost 5% of energy from each spell used, although this does not work with his own spells.
-Pyrokinesis: the ability to manipulate fire at will. When surrounded by flames, Zephyrum is able to make fire take any shape he desires and even increase or decrease the amount of fire he uses. This ability adds 15% to exhaustion.

-Hydrokinesis: the ability to manipulate water at will. Similar to pyrokinesis, Zephyrum is able to manipulate liquid around him and use both offensively and defensively. This ability adds 15% to exhaustion.

-Tetrakinesis:
The ability to manipulate earth around him at will. When fully concentrated, Zephyrum is capable of producing small earthquakes and or move boulders with the power of his mind. He can also shape rocks around him to anything he desires, even weapons. Since this ability requires a greater amount of concentration, it adds 20% to exhaustion.

-Electrokinesis: the ability to manipulate energy around him, mostly those who have electric properties. Zephyrum can use this energy around him to either attack or shield himself from enemies. Since this ability is harder to manipulate, it adds a 35% to exhaustion.


-UNLEASHED: once per battle, Zephyrum is able to use the full potential of the “TX-39” virus inside his blood cells. When aroused, the virus grants Zephyrum stats bonus of nearly 100%, which is distributed equally between his strength, speed, reflexes, and endurance -25% each. The “UNLEASHED” mode also increases his muscle mass by 15%, adding extra 6 inches to both his leg, torso, and arms muscles.

Magic:
-Flamma: allows Zeraphym to gather heat and sunlight around him to produce flames which he can then combine with his Pyrokinesis ability. He can also surround objects with flames, like his sword for example. This ability has a cost of 15% of Zephyrum’s mana energy.

-Frigidus: allows the user to gather the humidity around the environment to summon forth a giant ice shield. This spell can also be used along with the Hydrokinesis ability, since once the ice melts, the water left behind can be used as well. This spell costs him 15% of his mana energy.

-Infection: a spell that consists on inflicting a deteriorating spell on a single target. The spell uses the virus inside Zeraphym’s body to infect a target. The virus then reacts with the infected target’s cells accelerating heart beat rate, lowering stamina, disabling reflexes and finally rendering the target unconscious.

Inventory:
-First Aid Kit: a case containing various tools such as bandages, ointments, medicinal herbs, and other kinds of antidotes and treatments to various status conditions. Normally it heals up to 60% of his stamina. Zephyrum carries a maximum of four First Aid Kits with him.

-Mana Gem: a small jewel that contains concentrated magical energy in the form of a crystal. If used in battle, it will replenish 40% of Zephyrum’s mana energy. Typically, Zephyrum carries a maximum of 2 Mana Gems with him.



Background History: (to be updated later...)

Years, years of imprisonment if what remains in Zephyrum’s twisted consciousness; his mind tortured and shattered by the countless days of experimentation ran on his body. He was infused with a new virus, one created by a group of mad scientist that, by using intense radiation on several common viruses, managed to create the powerful “TX-39”. Most of the test subjects felt victims of horrendous metamorphosis when exposed to this virus, yet somehow Zephyrum’s blood cells managed to merge with the virus at a cellular level; his DNA was drastically mutated. His strength, speed, endurance, reflexes, and all other human skills were amazingly enhanced by the mysterious properties of this virus. Not only he gained such power, but also his aging was delayed. The scientists though, were not satisfied, and so they began to inject him with animal DNA into his own genetic structure, from felines to be more specific. The experimentation caused him to suffer some slight changes, one of them being his left eye now having quite a resemblance to a cat’s eye. Even after obtaining all this power, Zephyrum wished to be free, to be released from this nightmare, and so he was on that one day….

One night the laboratory’s reactor exploded, causing most of the main system to collapse.
A terrible explosion, an alarm announcing everyone to evacuate the facility, all these sounds awoke Zephyrum from his temporal slumber. As he rose from his bed, he found out that most of the laboratory facility was being consumed by a destructive fire. This was obviously a perfect opportunity to escape, or more, to even search among the files of the laboratory for any trace that might connect him back to his past, but one thing was certain; he needed to find a way out of his prison cell. Suddenly, Zephyrum’s prison cell was unlocked by an unknown benefactor. As Zephyrum emerged from the room, he found himself lost in a near apocalyptic scenario; flames bursting from the ceiling and ground, scorching everything on their path. Prisoners and the laboratory staff ran desperately searching for the exit. Zephyrum, on the other hand, headed towards the vault, were all the items confiscated were located. As he searched among the shelves, Zephyrum located a box which was sealed and labeled with his own name. There he found several items including a full body suit, a black jacket, white collar shirt, black pants, black belt, and leather boots. As he put on this attire, Zephyrum noticed a few other things; a ring and a necklace, this two in particular, were shockingly familiar to him. Unfortunately, he couldn’t manage to remember anything from his past, and simply limited himself to take them with him. He finally managed to come out of the laboratory, and found himself on the middle of large canyon. Leaving the burning facilities behind him, Zephyrum left to find the answers about his past that he sought so desperately…

Additional Information:
This was made for the Endless Cry: FFVII RP
Hometown: Nibelheim
Weapon Name:
Lost Memories
Weapon Range: ShortRange
Weapon Description:
can be found in the link provided above for the RP Biography, under the Weapons section
Sub-Weapon Name: Eclipse-Hand Cannon
Weapon Range: Long Range-Class Firearm
Sub-Weapon Description: can be found in the link provided above for the RP Biography, under the Weapons section.

Stat Alignment
Strong: Vitality/AP
Neutral:
HP/Attack
Weak: Magic/Spirit



Elemental Affinity
Strong:
Holy
Weak: Water



Limit Breaks
Limit Break #1 Name: Sanctum Sphatas

Limit Break #1 Description:
Zephyrum summons forth blades of purifying energies from deep within the core of the stone embedded to his sword. The amount of swords called to his aid are usually around 6 to 8, depending on the amount of energy he infuses in this attack. The summoned swords surround Zephyrum, shielding him until he decides to launch an all out assault to his enemies.

Limit Break #1 Effects: The swords can be used to nullify dark-based spells upon contact, and the energy emanated from the swords is deadly against undead foes.



Limit Break #2 Name:
Veni, Vidi, Vinci

Limit Break #2 Description:
Zephyrum summons forth the energy contained within the orb embedded to his blade to infuse himself with non-elemenl energies. The cells within his body then react with the spell, thus providing a reddish aura around his his body. Zephyrum then slowly draws his blade, dashes towards his target and leaps fearsomely forward, thrusting through the air as if he were a sword himself. After shortening the distance between himself and his pray, Zephyrum begins to unleash three sword swings, one after each word pronounced, the first one being Veni and the last one being Vinci. The attacks are aimed to strategical points of a target's body in an attempt to disable their defenses. Of course, the first step of this chain-like limit must be successful for the others to follow up.

Limit Break #2 Effects: The effects of the limit break are separated depending on the amount of successful hits:

-Veni: injects a target with a corrosive venom that weakens his target's strength and spirit. Allows another attack to follow.

-Vidi: pierces his target's very soul to deal a fatal blow to their mental stability. The attack severely affects the target's emotional status, seriously affecting the mind of a target. If successful, it allows to follow to another attack.

-Vinci: the final blow, and thus the most deadly. This one is carefully aimed to strike down a target's very heart, although not physically if the intention to kill is not present. The attack lowers a targets morality taking away their will to fight, this providing an opportunity to end the battle without any cassualties, however; if Zephyrum wishes to murder his target, the sword will pierce through the target's chest, injecting a more powerful venom. The toxins will instantly attack the target's spinal cord and distribute themselves throughout the body, terminating all biological functions. The attack must be successful for this effects to be applied.
 
Last edited:
Very detailed and well done. Another great bio, Julius. This character has been approved for use in the RPB, and the thread will be sent to Battle-Hardened, and merged with any existing bio-threads from you.

[Bio Approved.]

Edit:
I've merged this thread with your 'Chamber of Judges' thread, and renamed the title to 'Julius Aurelius' Bios. I've also gone through some of your older bios and fixed the formatting errors that popped up. They seem to pop up in bios posted from Microsoft Word.
 
Last edited:
Janus A. Varelius

-ORPG-
Name: Janus Alexandros Varelius
Nickname: J.A.
Date of Birth: March 24
Alignment: Neutral
Race: Human

* Humans are usually known as the sons of the fallen "gods", Adam and Eve, and have been since long condemned to walk the dangerous path of mortality, bearing the burden of SIN on their shoulders. Although presumably created at the image of the Gods, humans are quite fragile and weak in comparison to heavenly and demonic creatures. There are times, in which a possession occurs; a human can gain inhuman strength, agility, endurance and reflexes. However, to obtain such power, a human being must enter into a "pact" with one of these "creatures" by submitting the ownership of the body and mind to the possessor. If it is an angelus, The Guardians, the human will gain powers aligned to the elements of nature and boost considerable healing abilities and longevity. But if it is a daemonium, or The Fallen, the human will obtain the powers of oblivion at the cost of sanity, joy, or the ability to relate to other human beings. The path of The Fallen is very lonesome and painful...

Relatives:

* Father: General Victor Varelius (died during the War of the Genocide)
* Mother: Maria Lancaster (retired librarian, leaves in a small country house near the Varthen River, in Amerith, Versages)
* Brother: Leonidas Varelius (unknown, presumed assassinated by Janus)

Blood Type: O negative
Place of Birth: Amerith, Land of Versages
--->Information:
Amerith is a small rural town located to the south of the Versages Empire. It is depicted, in many books and journals, as a land of abundant flora and fauna, being the region less affected by the expansionism of Versages, an empire aiming to become a technological and militant country. Scattered around the land we have many small forests and different rivers surrounding the village of Amerith. In this village we can find an old library, a church, and a few houses inhabited by farmers and retired soldiers.

Build: Strong
Gender: Male
Skill: Ambidextrous
+Secondary Skills:

Throughout his years of training as an imperial soldier, Janus has achieved the rank of Silver Blacksmith. This rank was awarded after showing his domain over the fundaments of basic alchemy, metallurgy, and craftmanship. Having spent three years of his youth in Verages's Institute of Alchemy, Janus is capable of using prime material such as enemy spoils (whether they are organic or inorganic compounds) into useful items such as weapons, and use herbs and other organic materials intop ointments or even panaceas. In fact, his longsword, currently known as The Avenger, a family heirloom, was reforged by Janus.

Age: 23
-Aging Process (list or RPs in which he has participated)
+ As Janus progresses through his journeys, he will obtain a new series of abilities and skills that will be later on help him on future quests. Depending on the length of the RP in which he participates, Janus might from a few age months to several years.
  • Liberation RP/Status: Unfinished
  • DESTINY RP/Status: Unfinished
Speed:
+Equipped: 12 mph
+Unequipped: 15 mph

-Albeit Janus has an athletic build, his abundant body mass makes him a large target with one major difficulty in battle; he can't move very swiftly on the battlefield, ergo, he usually relies on brute force to overwhelm his foes. On the other hand, Janus might or not discard pieces of his equipment such as his trench coat, breastplate, and shoulder pad among others, in order to reduce the weight impact and gain more speed by relinquishing some physical protection. The main strategy used by Janus in battle is to turn his opponent's offense into his own offensive maneuvers by attempting to counter them with his own. If Janus wears only his clothes (cloth shirt and cloth pants) he is able to move faster than usual even to the point of being able to keep it up with fast opponents, however; this means that he will also loss most of his offensive and defensive capabilities significantly seeing he will fight bare handed. However, due to his impressive physic, Janus is still a force to reckon when fought unarmed.

Appearance:
Alexandros is a tall man with slightly tanned skin and with Caucasian heritage. Alexandros also has a very rough skin, specially the skin of his arms, and legs, and he has scars all over his arms and back. He has well defined muscles although he tends to be on the slow side due to his weight. He can usually lift heavy equipment at a cost; more weight equals less mobility. He wears his hair at shoulder length, falling all over his face although sometimes he wears his hair combed to the back. His hair colour is jet black with gray highlights (a very unusual trait for someone of his age). Alexandros’s eyes are sharp, oval shaped, and he has thin brown eye brows. His eye color is hazel, with distinctive darkish gray and light brown lines that go from the pupils to the yellow pigments around the irises (illumination can make his the colour of his eyes seem like a pale, yellowish green). His lips are slightly broad and his nose is fair in size and round at the tip. His ears are small and slightly pointy.

Janus's height is around 6' 3" on bare feet and 6' 4'' when wearing his boots. His full body weight while wearing only his sleeveless collar button shirt and black pants is 270 pounds and when wearing his full equipment he can reach a total weight of 320 pounds. His biceps are around 21 inches while his forearms are 17 inches when fully contracted and 15 when stretched. His chest line is around 60 inches and his waist line around 40 inches. His left thigh is 27 inches and his right thigh is 26 inches, while both of his calves are around 16 inches.


Attire:
Alexandros can be seen wearing a ragged, light dirty yellow trench coat. On the back of his trench coat we can view in black ink the images of two angels, standing back to back, carrying spears and shields and a cross shaped sword behind them. We can also see the word; "Invincibilis" which means Invincible in Latin, on the picture of a black ribbon above the angels, the letters are in gold colour. Underneath the coat, Alexandros wears a sleeveless collar button shirt which he leaves partially open. He also wears black pants and long dark brown ring boots. He uses a pair of black leather gloves.
Armour: Alexandros’s armour consists on a steel breastplate which covers most of his chest and his upper abdominal level. He also has a spiked shaped brass shoulder pad covering his right arm and shoulder. Alexandros rarely is seen wearing a helm that will usually resemblance a hawk's head, which has a long red ponytail attached to the upper back part of the helm.

Weapon: Zweihänder
+Weapon Name: Avenger
The Avenger is a five feet long (from side to side) and 6 inches wide “bihander” sword shaped like a giant flat anchor. The sword bears angels and demons engraved on both sides of the blade. The hand guard is shaped in a fashion that makes the sword look like a cross (refer to Guard for more details). The hilt is 6 inches long, circular (if seen from above the radius of the handle should be around 1 inch/refer to Grip/Pommel for details). The Avenger also has a long (around 3 feet long) broad chain attached to the end of the hilt with the other end being the half handcuff attached to his right hand.
+Grip: The sword's grip/hilt is an old fashioned wooden cylinder covered with a durable leather layer and tightened up with sturdy, black leather ropes. The leather was first kept under water for a few hours before wrapping it around the hilt making a knot on the section where the pommel was meant to be added. The pommel was then firmly attached by melting some of the steel around the base of the counterweight piece and the end of the hilt, so that it merges with the leather. The steel solidified thus providing a very durable and perfect grip.
+Pommel: The pommel is the counterweight of the blade and it was added to produce a balance between the blade, the guard, the grip and the pommel itself. Without the pommel, it would be rather difficult so swing the blade without losing balance, hence, this being one of the most important parts of a Zweihänder. The sword's complete weight is 5 kg. The pommel is shaped after an oblate spheroid with an additional small crescent.
+Guard: The guard is an horizontal steel piece which is slightly wider than the sword's blade (8 inches). This one is rectangular, and in its very center lies the Stone of Alchemy (refer to Secondary Skills for details). The guard itself is black, with a single red stripe which bisects the guard on the very center.

++Weapon's Abilities:
Janus imbued the blade with a very durable alloy of carbon steel with some stainless properties making it impervious to rust, and finally, he embedded the sword with an enchanted diamond known as the Stone of Alchemy (or rather known as a presumable attempt to copy the Philosopher's Stone), one who can absorb malicious energy and transform it into Prime Energy.

The Prime Energy is capable of transforming itself, creating different sorts of Chemical Reactions such as making the surface of the blade be surrounded by a burst of fire or heating the blade's edges to enhance the piercing capabilities. On the other hand, the Prime Energy can also lower the temperature of the blade below -40°C which causes the air surrounding the blade to freeze and thus producing a freezing fog and finally a sharp, solidified, coat of ice enveloping the sword's steel. At some critical levels of energy, Janus is able to repel abnormal amounts of energy manifestations (usually known Mana or Magic) as well as producing himself trails of flames or a hailstorm. The hand guard, however, is left unaffected by these changes. Whenever Janus uses the sword's power, the energy contained within the sword is drained to halve meaning that he only can use the full abilities of the sword twice before the sword requiring to be fueled again.

There is also one type of Prime Energy, known as the Prism Energy, who can give the sword properties beyond normal standards. Prism Energy is imbued with all elements and is capable of absorbing demonic and angelic essences produced after a paranormal event occurs. Usually when a demon manifests itself it leaves a trail of Spectral Energy which can be later transformed into Prism Energy. Pure Spectral Energy can produce effects such as provoking organic creatures to drastically alter their behavior and show emotions such as uncontrollable anger, hate, sorrow, or joy, although the reactions vary from being to being. Unlike Prime Energy, the Prism Energy lowers the energy consumption by 2/3 meaning that Janus is thus able to use the sword's power three times before the sword runs out of energy.

The Avenger, Janus's sword, can absorb these kinds of energies by directly harming a possessed creature (whether the host is being controlled by an angel or a demon) or he can absorb the remaining Spectral Energy being left after a paranormal apparition and reduced them to a condense fragment of Prism Energy that can be later used to fuel the sword or to create another item. These fragments only replenish 1/4 of the sword's energy reserve if and only if the foe is completely vanquished. If not, only 1/10 is replenished for each successful it adding to max of 1/4 per foe. Condensed fragments of Prism Energy only replenish the blade's energy by 1/6 seeing that the fragments full potential is shown at the moment of its creation and it should be used to fuel the sword immediately. If neither of the sword's abilities is used, the energy is kept in reserve and unleashed only if commanded by the user.

On a side note, it takes a high level alchemist with a significant knowledge over minerals and elements compositions in order to be able to condense both the Prime and Prism Energies into powerful magical artifacts which can take the forms of a crystal, an almost perfect sphere, or a hexagonal sphere. So far Janus is only able to condense these energies into a spherical structure slightly smaller than an average human fist (if set in a tridimensional plane, the radius of that sphere would be 2 meaning that if the sphere is cut in halves and seen from above, if we draw a straight line that crosses the center from one point in the circumference to another point on the other side then the line would be 4 inches long). This explains why it is a difficult task to replenish the energy of his blade after draining its power completely. If a high or master alchemist were to condense these energies, then the spheres would surely replenish the sword’s power on a single shot. Another fact is that in order to create these spheres, the crafter must be in a deep concentration focusing all his mental power into either the Prime or Prism energies. The average amount of time necessary to create such items is about 30 minutes to almost 3 hours depending on the amount of energy desired to condense and the power resource being pursued.



Strength:
Alexandros can lift about two times his weight over his shoulders using his arms and legs due to the intensive training he endured during one of his many journeys around the sea. Although his fists are not rough enough to break through brick walls, he deal some moderate damage with hands alone if he were to hit unprotected areas such as an opponent's face. His legs are well toned and muscular, meaning that he can use them to deal more damage than with his fists, especially if the attack is aimed at the opponent's abdominal area. Alexandros can also resist most frontal attacks without stumbling, and can bear dealing with blocking consecutive strong blows.
Reflexes:
Due to the size of his sword, Alexandros can't move very quickly regardless of his reflexes, although he can sense incoming attacks using his audition almost seconds before being hit. He usually relies on ground rolls to dodge most attacks, and depends on using his blade as a shield to deal with close combat.
Endurance:
Alexandros can easily bear the burden of fighting for extended periods of time without resting (almost an hour and a half), although his stamina reduces depending on how much he strains his body and how intensive the battle is. He usually recurs to breathing before and after each movement to keep his lungs filled with fresh air for every move. He is also good at taking direct hits so long as they are not strong enough to deal any piercing damage, however; Alexandros won't resist more than three direct blows without beginning to lose stamina and mobility. If allowed, Alexandros might boost his recovery rate if he is not attacked for more than 15 minutes (one post).
Personality:
Janus is often considered as quiet, yet harsh and terribly honest kind of person. He has this bad habit of spitting out the truth about any person regardless of how strong or important that person might be. Alexandros’s smart ass attitude sometimes gets him in trouble with friends and enemies alike, although he somehow manages to come out of the trouble alive and with all his body parts. Sometimes he can have somewhat of a short temper, especially when left waiting for too long or if he is forced to travel very long (and I mean VERY long) distances. Lastly, he hates being underestimated by anyone and he then recurs to "hit first ask questions later".
First Impression:
When first encountered, Alexandros would totally ignore you unless if you directly get in his way. He tends to avoid new conversations that are not related to his main goals, although there are times in which he opens himself to different topics and people. He always has this, bored, homesick kind of look on his face, and a stare that easily earned him the name of rabid wolverine. If he were to be attacked without reason, he would automatically draw his weapon and engage in battle without even trying to find out why he was attacked on the first place. He tries to avoid people who taunt him, or else he would probably end up getting in a fight every five minutes. Nevertheless, regardless of his bad ass attitude, Janus can be quite a loyal companion willing to risk and even sacrifice his life for the sake of his friends.
Fighting Style:
Although being an experienced swordsman, Alexandros is definitely not among the quickest of opponents due to the size and weight of his sword. His sole strategy consists on overwhelming a foe with brute strength. In battle, Alexandros uses his sword as both offensive and defensive equipment, using the wide of the blade as a shield. Being ambidextrous, he can easily shift the usage of his sword with either hands while bearing in mind that he has to be extra careful with the chain connecting his right hand and the hilt of the sword. He usually tries to keep the distance between his foe and himself as short as possible, always attempting to slam his opponents against the ground with the weight of his sword. If he is too close, he usually recurs to using his free hand (usually his left hand) to launch a fist, or he attempts to kick his opponent away.

Interests:
Fitness, sports, swordplay, and libraries.
Likes: Quietness, organization, and loyalty. Oh and a good fight of course!
Dislikes: Disloyalty, liars, dishonor, and long journeys. Having to unsheathe his sword for nothing...sore losers...loudmouths...cheaters..
Enemies:
-None at the moment
(will be added as participation in other Role Plays continues)
Allies:
-None at the moment

Background:

Being raised by a soldier, Janus has always had to bear the burden of living under his father's shadow, the General Victor Varelius, a man who fought valiantly in the War of the Genocide when Versages was being invaded by the Raskin. The Raskin were an army of renegades lead by Magnus Vlad, Victor's former second in command who was dishonorably discharged after being found guilty of high treason. After the Raskin nearly burnt Versages to the ground, it was Victor alone who, wielding The Avenger, engaged into a mortal combat with Magnus. Both fighters fought to their last ounce of blood; nevertheless, it was Magnus who would succumb to Victor's weapon. Magnus never gave up, even after being impaled by Victor's sword, and he himself dealt a fatal blow to Victor's torso with what was left of his shattered sword. Magnus died shortly and Victor managed to pull out the broken sword out of his torso but unfortunately Victor too had endured to many wounds and lost a large amount of blood, too much for him to be able to survive for much longer. After witnessing his master's demise, the last hounds of the Raskin retreated back to their ships and abandoned Versages.

Victor was buried with all the honors of his rank, as well as being sanctified as the savior of Versages. For such and many reasons, Janus has never being able to achieve any greatness on his own and instead, he is constantly undermined by his father's legacy. Although he does respects his father's legacy, Janus can not avoid feeling envious and blaming his father for not being able to live beyond the shadow of a hero.

After turning 21, Janus was offered a job in the Versages Empire, although he opted for joining as a trainee instead of using his father's prestige to easily step through ranks. Months later, he was promoted to lieutenant and was given the duty to watch over the northern frontier and was entitled the duty to serve and protect as part of the North Star Unit, the primary division used against invasions.
Side Quests:

Chapter 1: Liberation (RP)

It was during the time of our Lord Cray, ruler of Versages, when news of a malicious curse were spread as wild fire throughout the whole mainland. Lord Crey, the reigning emperor at that time, felt concerned for this new sort of menace oftened called by locals as "The Calamity" and with other names such as "The Darkness". Of course, the source of this madness was said to be in a location known as the Jalaria Suburbs, an area surrounded by an immense forest surrounding it like a ring of treacherous vegetation and unknown flora and fauna. The place is often enveloped in a darkish gray mist which prevents almost any sight of sunlight from penetrating into the suburbs. Barely populated and with little technology, Jalaria is commonly avoided by travelers mainly due to the rumours of unspoken horrors said to occur in the forest.

Although Jalaria was far away from Versages, Lord Crey knew well not to leave this area uninvestigated, therefore he sent one of the young knight trainees, Janus Valerius, son of Viktor the Savior, to survey and bring a full scaled report of the situation. Janus accepted, although he hesitated in his decision.

Soon after a day of preparation, Janus left on an imperial carriage pulled by four imperial stallions and set off to Jalaria. Days later, Janus found himself at the entrance of the forest said to be leading to Jalaria. Oddly enough, it seemed almost as if the forest were inviting him. Wishing to avoid putting his unit at risk, Janus was sent by his superior, Sir Darius, to scout the forest and return with a status report of Jalaria. Janus picked up his sword and the necessary equipment and plunged himself into the dark forest.

Immediately after he entered, the entrance in which Janus went began to be surrounded by a dense mist and inexplicably, it disappeared. The soldiers tried for hours seeking for another entrance, but failed miserably. Now inside, Janus was going to understand the true meaning of horror...
To be continue...
 
Last edited:
He sounds like he's been in a battle or two. Maybe he can fashion beast and fiend spoils into items? The Longsword could be imbued with the angel's power on one side, and the demon's power on the other, and when the two are connected with an enemy's blood (when he attacks), he can briefly use their power to control holiness and darkness.
 
THat's pretty much an attribute that every RP character should have. Nothing's more satisfying than doing something like chopping a claw off of a wolf and then using the claw to kill every member of its pack.
How about the angel/demon attribute? I'm full of suggestions for the Longsword, as it deserves a good name other than "Longsword".
 
Secondary Skills:

Throughout his years of training as an imperial soldier, Janus has achieved the rank of Silver Blacksmith. This rank was awarded after showing his domain over the fundaments of basic alchemy, metallurgy, and craftmanship. Having spent three years of his youth in Verages's Institute of Alchemy, Janus is capable of using prime material such as enemy spoils (whether they are organic or inorganic compounds) into useful items such as weapons, and use herbs and other organic materials intop ointments or even panaceas. In fact, his longsword, currently known as The Avenger, a family heirloom, was reforged by Janus. Janus imbued the blade with a very durable alloy of carbon steel with some stainless properties making it impervious to rust, and finally, he embedded the sword with an enchanted diamond known as the Stone of Alchemy (or rather known as a presumable attempt to copy the Philosopher's Stone), one who can absorb malicious energy and transform it into Prime Energy.

The Prime Energy is capable of transforming itself, creating different sorts of Quemical Reactions such as making the surface of the blade be surrounded by a burst of fire or heating the blade's edges to enhance the piercing capabilities. On the other hand, the Prime Energy can also lower the temperature of the blade below -40°C which causes the air surrounding the blade to freeze and thus producing a freezing fog and finally a sharp, solidified, coat of ice enveloping the sword's steel. At some critical levels of energy, Janus is able to repel abnormal amounts of energy manifestations (usually known Mana or Magic) as well as producing himself trails of flames or a hailstorm. The handguard, however, is left unaffected by these changes.

There is also one type of Prime Energy, known as the Prism Energy, who can give the sword properties beyond normal standards. Prism Energy is imbued with all elements and is capable of absorbing demonic and angelic essences produced after a paranormal event occurs. Usually when a demon manifests itself it leaves a trail of Spectral Energy which can be later transformed into Prism Energy. Pure Spectral Energy can produce effects such as provoking organic creatures to drastically alter their behavior and show emotions such as uncontrollable anger, hate, sorrow, or joy, although the reactions vary from being to being.

The Avenger, Janus's sword, can absorb these kinds of energies by directly harming a possessed creature (whether the host is being controlled by an angel or a demon) or he can absorb the remaining Spectral Energy being left after a paranormal apparition and reduced them to a condense fragment of Prism Energy that can be later used to fuel the sword or to create another item.



How's this? :P Also editted the sword's description. Will consider reviewing the armour section.
 
Pretty damn good. I'd say more but I gotta work on Nesh to get him approved.
 
Ok, you wanted a loaftrough. Ill do it in the quotation style I learned from you ^^
Though I have mentioned a few things to you over MSN, like that it would fit to have the "The Rabid Wolverine" there as well. But this is your choice as it is not a requirement.

Without further time spent, lets get this going.

-ORPG-
Name:
Janus Augnus Varelius
Nickname: J.A.
Date of Birth: March 24
Alignment: Neutral
Race: Human
  • Humans are usually known as the sons of the fallen "gods", Adam and Eve, and have been since long condemned to walk the dangerous path of mortality, bearing the burden of SIN on their shoulders. Although presumeably created at the image of the Gods, humans are quite fragile and weak in comparisson to heavenly and demonic creatures. There are times, in which a possession occurs, a human can gain inhuman strength, agility, endurance and reflexes. However, to obtain such power, a human being must enter into a "pact" with one of these "creatures" by submitting the ownership of the body and mind to the possessor. If it is an angelus, The Guardians, the human will gain powers aligned to the elements of nature and boost considerable healing abilities and longevity. But if it is a daemonium, or The Fallen, the human will obtain the powers of oblivion at the cost of sanity, joy, or the ability to relate to other human beings. The path of The Fallen is very lonesome and painful...
I think you're the only one ever that have described the race of man.
I like it ^^

Relatives:
  • Father: General Victor Varelius (died during the War of the Genocide)
  • Mother: Maria Lancaster (retired librarian, leaves in a small country house near the Varthen River, in Amerith, Versages)
  • Brother: Leonidas Varelius (unknown, presumed assassinated by Janus)
Blood Type: O negative
Place of Birth: Amerith, Land of Versages
--->Information:
Amerith is a small rural town located to the south of the Versages Empire. It is depicted, in many books and journals, as a land of abundant flora and fauna, being the region less affected by the expansionism of Versages, an empire aiming to become a technological and militant country. Scattered around the land we have many small forests and different rivers surrounding the village of Amerith. In this village we can find an old library, a church, and a few houses inhabitted by farmers and retired soldiers.
Eye(s) Colour: Hasel, darkish gray and light brown and yellow pigments arond the iris. Illumination can make this eye's colour have a pale yellowish green tone.
Hair Colour: Jet Black with gray highlights.
Oh? Gray highlights at such a young age!
Heh, don't worry, I just found it to be an interesting feature.

Eyebrow(s) colour: Black
Skin Colour: Caucassian
Complexion: Light Taned, Hard Skin (specially , arms, and legs)
Build: Strong
Gender: Male
Skill: Ambidextrous
+Secondary Skills:

Throughout his years of training as an imperial soldier, Janus has achieved the rank of Silver Blacksmith. This rank was awarded after showing his domain over the fundaments of basic alchemy, metallurgy, and craftmanship. Having spent three years of his youth in Verages's Institute of Alchemy, Janus is capable of using prime material such as enemy spoils (whether they are organic or inorganic compounds) into useful items such as weapons, and use herbs and other organic materials intop ointments or even panaceas. In fact, his longsword, currently known as The Avenger, a family heirloom, was reforged by Janus. Janus imbued the blade with a very durable alloy of carbon steel with some stainless properties making it impervious to rust, and finally, he embedded the sword with an enchanted diamond known as the Stone of Alchemy (or rather known as a presumable attempt to copy the Philosopher's Stone), one who can absorb malicious energy and transform it into Prime Energy.

The Prime Energy is capable of transforming itself, creating different sorts of Quemical Reactions such as making the surface of the blade be surrounded by a burst of fire or heating the blade's edges to enhance the piercing capabilities. On the other hand, the Prime Energy can also lower the temperature of the blade below -40°C which causes the air surrounding the blade to freeze and thus producing a freezing fog and finally a sharp, solidified, coat of ice enveloping the sword's steel. At some critical levels of energy, Janus is able to repel abnormal amounts of energy manifestations (usually known Mana or Magic) as well as producing himself trails of flames or a hailstorm. The handguard, however, is left unaffected by these changes.

There is also one type of Prime Energy, known as the Prism Energy, who can give the sword properties beyond normal standards. Prism Energy is imbued with all elements and is capable of absorbing demonic and angelic essences produced after a paranormal event occurs. Usually when a demon manifests itself it leaves a trail of Spectral Energy which can be later transformed into Prism Energy. Pure Spectral Energy can produce effects such as provoking organic creatures to drastically alter their behavior and show emotions such as uncontrollable anger, hate, sorrow, or joy, although the reactions vary from being to being.

The Avenger, Janus's sword, can absorb these kinds of energies by directly harming a possessed creature (whether the host is being controlled by an angel or a demon) or he can absorb the remaining Spectral Energy being left after a paranormal apparition and reduced them to a condense fragment of Prism Energy that can be later used to fuel the sword or to create another item.
Im really looking forward till the 'next stage' of the blade.
Though this is not the place, as the blade is described here you might want to put in all descriptions.
Or to do it 'by the book' don't place this information here. As this is a power that is not yours, but the weapons' skill, it should be moved to the weapon tab.
Unless Im mistaken, there is no detail in there about energy drain. Even though the blade is fueled by an exterior source, it should be detailed at least some basic drains.
Like, if one of these posessed ones are "drained", how much fuel does hte blade get?

Height: 6' 2"
Weight: 213 pounds
Age: 23
Speed: Average (depends on equipment)
Though this is dependant on the equipment he carries, it should then be detailed what his speed is without any equipment, like only pants nad cloth clothes, and it should be detailed when he carries all that is listed in this bio.

Appearance:
Augnus is a tall man with tanned skin and scars around his arms and back. He has well defined muscles although he tends to be on the slow side due to his weight. He can usually lift heavy equipment at a cost; more weight equals less movility. He wears his hair at shoulder length, falling all over his face although sometimes he wears his hair combed to the back. Augnus 's eyes are sharp, oval shaped, his irises are dark gray and he has thin eye brows. His lips are slightly broad and his nose is fair in size and round at the tip. His ears are small and slightly pointy.
If you detail his eyes, hair and such here, you do not need hte list format thing in the beginning of the bio.
My personal preferrance is to use his paragraph format, and delete the list.
If so, you should jam in his height and weight here as well.

Attire:
Augnus can be seen wearing a ragged, light dirty yellow trench coat. On the back of his trench coat we can view in black ink the images of two angels, standing back to back, carrying spears and shields and a cross shaped sword behind them. We can also see the word; "Invincibilis" which means Invincible in latin, on the picture of a black ribbon above the angels, the letters are in gold colour. Underneath the coat, Augnus wears a sleeveless collar button shirt which he leaves partially open. He also wears black pants and long dark brown ring boots. He uses a pair of black leather gloves.
Armour: Augnus’s armour consists on a steel breastplate which covers most of his chest and his upper abdominal level. He also has a spiked shaped brass shoulder pad covering his right arm and shoulder. Augnus rarely is seen wearing a helm resemblacing a hawk's head, which has a long red ponytail attached to the upper back part of the helm.

Weapon: Zweihänder
+Weapon Name: Avenger
The Avenger is a five feet long (from side to side) and 6 inches wide “bihander” sword shaped like a giant flat anchor. The sword bears angels and demons engraved on both sides of the blade. The hand guard is shaped in a fashion that makes the sword look like a cross (refer to Guard for more details). The hilt is 6 inches long, circular (if seen from above the radius of the handle should be around 1 inch/refer to Grip/Pommel for details). The Avenger also has a long (around 3 feet long) broad chain attached to the end of the hilt with the other end being the half handcuff attached to his right hand.
+Grip: The sword's grip/hilt is an old fashioned wooden cylinder covered with a durable leather layer and tightened up with sturdy, black leather ropes.
+Pommel: The pommel is the counterweight of the blade and it was added to produce a balance between the blade, the guard, the grip and the pommel itself. Without the pommel, it would be rather difficult so swing the blade without losing balance, hence, this being one of the most important parts of a Zweihänder. The sword's complete weight is 5 kg. The pommel is shaped after an oblate spheroid with an additional small crescent.
+Guard: The guard is an horizontal steel piece which is slightly wider than the sword's blade (8 inches). This one is rectangular, and in its very center lies the Stone of Alchemy (refer to Secondary Skills for details). The guard itself is black, with a single red stripe which bisects the guard on the very center.
Nothing bad here, but as I know you like ideas nad such as well.
Know this, that leather expands in size whne wet, nad contracts when dry.
This means that if this leather were wrapped when dry, it might even fall off when wet.
Perhaps add a detail in hte explantion that it were lying in water for a few hours before wrapping, so that when it dries, it keeps a perfect grip.

Strength:
Augnus can lift about two times his weight over his shoulders using his arms and legs due to the intensive training he endured during one of his many journeys around the sea. Although his fists are not rough enough to break through brick walls, he deal some moderate damage with hands alone if he were to hit unprotected areas such as an opponent's face. His legs are well toned and muscular, meaning that he can use them to deal more damage than with his fists, especially if the attack is aimed at the opponent's abdominal area. Augnus can also resist most frontal attacks without stumbling, and can bear dealing with blocking consecutive strong blows.
Reflexes:
Due to the size of his sword, Augnus can't move very quickly regardless of his reflexes, although he can sense incoming attacks using his audition almost seconds before being hit. He usually relies on ground rolls to dodge most attacks, and depends on using his blade as a shield to deal with close combat.
Endurance:
Augnus can easily bear the burden of fighting for extended periods of time without resting (almost an hour and a half), although his stamina reduces depending on how much he strains his body and how intensive the battle is. He usually recurs to breathing before and after each movement to keep his lungs filled with fresh air for every move. He is also good at taking direct hits so long as they are not strong enough to deal any piercing damage, however; Augnus won't resist more than three direct blows without beginning to lose stamina and movility. If allowed, Augnus might boost his recovery rate if left unattacked for more than 15 minutes (one post).
Personality:
Janus is often considered as quiet, yet harsh and terribly honest kind of person. He has this bad habit of spitting out the truth about any person regardless of how strong or important that person might be. Augnus 's smart ass attitude sometimes gets him in trouble with friends and enemies alike, although he somehow manages to come out of the trouble alive and with all his body parts. Sometimes he can have somewhat of a short temper, especially when left waiting for too long or if he is forced to travel very long (and I mean VERY long) distances. Lastly, he hates being underestimated by anyone and he then recurs to "hit first ask questions later".
First Impression:
When first encountered, Augnus would totally ignore you unless if you directly get in his way. He tends to avoid new conversations that are not related to his main goals, although there are times in which he opens himself to different topics and people. He always has this, bored, homesick kind of look on his face, and a stare that easily earned him the name of rabid wolverine. If he were to be attacked without reason, he would automatically draw his weapon and engage in battle without even trying to find out why he was attacked on the first place. He tries to avoid people who taunt him, or else he would probably end up getting in a fight every five minutes. Nevertheless, regardless of his bad ass attitude, Janus can be quite a loyal companion willing to risk and even sacrifice his life for the sake of his friends.
Fighting Style:
Although being an experienced swordsman, Augnus is definitely not among the quickest of opponents due to the size and weight of his sword. His sole strategy consists on overwhelming a foe with brute strength. In battle, Augnus uses his sword as both offensive and defensive equipment, using the wide of the blade as a shield. Being ambidextrous, he can easily shift the usage of his sword with either hands while bearing in mind that he has to be extra careful with the chain connecting his right hand and the hilt of the sword. He usually tries to keep the distance between his foe and himself as short as possible, always attempting to slam his opponents against the ground with the weight of his sword. If he is too close, he usually recurs to using his free hand (usually his left hand) to launch a fist, or he attempts to kick his opponent away.

Interests:
Fitness, sports, swordplay, and libraries.
Likes: Quietness, organization, and loyalty. Oh and a good fight of course!
Dislikes: Disloyalty, liars, dishonor, and long journeys. Having to unsheath his sword for nothing...sore losers...loudmouths...cheathers..
Enemies:
-None at the moment
(will be added as participation in other Role Plays continues)
Background:

Being raised by a soldier, Janus has always had to bear the burden of living under his father's shadow, the General Victor Varelius, a man who fought valiantly in the War of the Genocide when Versages was being invaded by the Raskin. The Raskin were an army of renegades lead by Magnus Vlad, Victor's former second in command who was dishonorably discharged after being found guilty of high treason. After the Raskin nearly burnt Versages to the ground, it was Victor alone who, wielding The Avenger, engaged into a mortal combat with Magnus. Both fighters fought to their last ounce of blood, nevertheless, it was Magnus who would succumb to Victor's weapon. Magnus never gave up, even after being impaled by Victor's sword, and he himself dealt a fatal blow to Victor's torso with what was left of his shattered sword. Magnus died shortly and Victor managed to pull out the broken sword out of his torso but unfortunately Victor too had endured to many wounds and lost a large amount of blood, too much for him to be able to survive for much longer. After witnessing his master's demise, the last hounds of the Raskin retreated back to their ships and abandoned Versages.

Victor was buried with all the honors of his rank, as well as being sanctified as the savior of Versages. For such and many reasons, Janus has never being able to achieve any greatness on his own and instead, he is constantly undermined by his father's legacy. Although he does respects his father's legacy, Janus can not avoid feeling envious and blaming his father for not being able to live beyond the shadow of a hero.

After turning 21, Janus was offered a job in the Versages Empire, although he opted for joining as a trainee instead of using his father's prestige to easily step through ranks. Months later, he was promoted to lieutenant and was given the duty to watch over the northern frontier and was entitled the duty to serve and protect as part of the North Star Unit, the primary division used against invasions.
Side Quests:
Chapter 1: Liberation (RP)

It was during the time of our Lord Cray, ruler of Versages, when news of a malicious curse were spread as wild fire throughout the whole mainland. Lord Crey, the reigning emperor at that time, felt concerned for this new sort of menace oftened called by locals as "The Calamity" and with other names such as "The Darkness". Of course, the source of this madness was said to be in a location known as the
Jalaria Suburbs, an area surrounded by an immense forest surrounding it like a ring of threacherous vegetation and unknown flora and fauna. The place is often enveloved in a darkish gray mist which prevents almost any sight of sunlight from penetrating into the suburbs. Barely populated and with little technology, Jalaria is commonly avoided by travelers mainly due to the rumours of unspoken horrors said to occur in the forest.

Although Jalaria was far away from Versages, Lord Crey knew well not to leave this area uninvestigated, therefore he sent one of the young knight trainees, Janus Valerius, son of Viktor the Savior, to survey and bring a full scaled report of the situation. Janus accepted, although he hesitated in his decision.

Soon after a day of preparation, Janus left on an imperial carriege pulled by four imperial stallions and set off to Jalaria. Days later, Janus found himself at the entrance of the forest said to be leading to Jalaria. Oddly enough, it seemed almost as if the forest were inviting him. Wishing to avoid putting his unit at risk, Janus was sent by his superior, Sir Darius, to scout the forest and return with a status report of Jalaria. Janus picked up his sword and the necessary equipment and plunged himself into the dark forest.

Immediately after he entered, the entrance in which Janus went began to be surrounded by a dense mist and inexplicably, it disappeared. The soldiers tried for hours seeking for another entrance, but failed misserably. Now inside, Janus was going to understand the true meaning of horror...
To be continued...​

I cant believe Im typing this.
Your character for now is [Not Approved]. This is due to the lack of energy draining effect in the blades power, and the oter details I have put.
Fix those, and Ill have another looksie.
 
Ok, sorry for the double post, here are the editted parts.
-
Speed:
+Equipped: 12 mph
+Unequipped: 15 mph
-Howbeit Janus has an athletic build, his abundant body mass makes him a large target with one major difficulty in battle; he can't move very swiftly on the battlefield, ergo, he usually relies on brute force to overwhelm his foes. On the other hand, Janus might or not discard pieces of his equipment such as his trenchcoat, breastplate, and shoulder pad among others, in order to reduce the weight impact and gain more speed by relinquishing some physical protection. The main strategy used by Janus in battle is to turn his opponent's offense into his own offensive manuevers by attempting to counter them with his own. If Janus wears only his clothes (cloth shirt and cloth pants) he is able to move faster than usual even to the point of being able to keep it up with fast opponents, however; this means that he will also loss most of his offensive and defensive capabilities significantly seeing he will fight bare handed. However, due to his impressive physic, Janus is still a force to reckon when fought unarmed.​

Speed as suggested.

Appearance:
Augnus is a tall man with tanned skin and scars around his arms and back. He has well defined muscles although he tends to be on the slow side due to his weight. He can usually lift heavy equipment at a cost; more weight equals less movility. He wears his hair at shoulder length, falling all over his face although sometimes he wears his hair combed to the back. Augnus 's eyes are sharp, oval shaped, and he has thin eye brows. His lips are slightly broad and his nose is fair in size and round at the tip. His ears are small and slightly pointy.

Janus's height is around 6' 3" on bare feet and 6' 4'' when wearing his boots. His full body weight while wearing only his sleeveless collar button shirt and black pants is 270 pounds and when wearing his full equipment he can reach a total weight of 320 pounds. His biceps are around 21 inches while his forearms are 17 inches when fully contracted and 15 when stretched. His chest line is around 60 inches and his waist line around 40 inches. His left tight is 27 inches and his right tigh is 26 inches, while both of his calves are around 16 inches.
Merged some of the appearance listed with the paragraph plus added extra details.
Weapon: Zweihänder
+Weapon Name: Avenger
The Avenger is a five feet long (from side to side) and 6 inches wide “bihander” sword shaped like a giant flat anchor. The sword bears angels and demons engraved on both sides of the blade. The hand guard is shaped in a fashion that makes the sword look like a cross (refer to Guard for more details). The hilt is 6 inches long, circular (if seen from above the radius of the handle should be around 1 inch/refer to Grip/Pommel for details). The Avenger also has a long (around 3 feet long) broad chain attached to the end of the hilt with the other end being the half handcuff attached to his right hand.
+Grip: The sword's grip/hilt is an old fashioned wooden cylinder covered with a durable leather layer and tightened up with sturdy, black leather ropes. The leather was first kept under water for a few hours before wrapping it around the hilt making a knot on the section where the pommel was meant to be added. The pommel was then firmly attached by melting some of the steel around the base of the counterweight piece and the end of the hilt, so that it merges with the leather. The steel solidified thus providing a very durable and perfect grip.
+Pommel: The pommel is the counterweight of the blade and it was added to produce a balance between the blade, the guard, the grip and the pommel itself. Without the pommel, it would be rather difficult so swing the blade without losing balance, hence, this being one of the most important parts of a Zweihänder. The sword's complete weight is 5 kg. The pommel is shaped after an oblate spheroid with an additional small crescent.
+Guard: The guard is an horizontal steel piece which is slightly wider than the sword's blade (8 inches). This one is rectangular, and in its very center lies the Stone of Alchemy (refer to Secondary Skills for details). The guard itself is black, with a single red stripe which bisects the guard on the very center.

++Weapon's Abilities:

Janus imbued the blade with a very durable alloy of carbon steel with some stainless properties making it impervious to rust, and finally, he embedded the sword with an enchanted diamond known as the Stone of Alchemy (or rather known as a presumable attempt to copy the Philosopher's Stone), one who can absorb malicious energy and transform it into Prime Energy.

The Prime Energy is capable of transforming itself, creating different sorts of Quemical Reactions such as making the surface of the blade be surrounded by a burst of fire or heating the blade's edges to enhance the piercing capabilities. On the other hand, the Prime Energy can also lower the temperature of the blade below -40°C which causes the air surrounding the blade to freeze and thus producing a freezing fog and finally a sharp, solidified, coat of ice enveloping the sword's steel. At some critical levels of energy, Janus is able to repel abnormal amounts of energy manifestations (usually known Mana or Magic) as well as producing himself trails of flames or a hailstorm. The handguard, however, is left unaffected by these changes. Whenever Janus uses the sword's power, the energy contained within the sword is drained to halve meaning that he only can use the full abilities of the sword twice before the sword requiring to be fueled again.

There is also one type of Prime Energy, known as the Prism Energy, who can give the sword properties beyond normal standards. Prism Energy is imbued with all elements and is capable of absorbing demonic and angelic essences produced after a paranormal event occurs. Usually when a demon manifests itself it leaves a trail of Spectral Energy which can be later transformed into Prism Energy. Pure Spectral Energy can produce effects such as provoking organic creatures to drastically alter their behavior and show emotions such as uncontrollable anger, hate, sorrow, or joy, although the reactions vary from being to being. Unlike Prime Energy, the Prism Energy lowers the energy consumption by 2/3 meaning that Janus is thus able to use the sword's power three times before the sword runs out of energy.

The Avenger, Janus's sword, can absorb these kinds of energies by directly harming a possessed creature (whether the host is being controlled by an angel or a demon) or he can absorb the remaining Spectral Energy being left after a paranormal apparition and reduced them to a condense fragment of Prism Energy that can be later used to fuel the sword or to create another item. These fragments only replenish 1/4 of the sword's energy reserve if and only if the foe is completely banquished. If not, only 1/10 is replenished for each successful it adding to max of 1/4 per foe. Condensed fragments of Prism Energy only replenish the blade's energy by 1/6 seeing that the fragments full potential is shown at the moment of its creation and it should be used to fuel the sword immediately. If neither of the sword's abilities are used, the energy is kept in reserve and unleashed only if commanded by the user.

Worked on the leather wrap of the hilt and the draining energies.
 
Well, it is greatly improved now, though there are a few details.
Said details don't make it unapprovable, but it breaks flow when reading.

Eye(s) Colour: Hasel, darkish gray and light brown and yellow pigments arond the iris. Illumination can make this eye's colour have a pale yellowish green tone.
Hair Colour: Jet Black with gray highlights.
Eyebrow(s) colour:
Skin Colour: Caucassian
Complexion: Light Taned, Hard Skin (specially , arms, and legs)
Build: Strong
That part should be merged with ->

Appearance:
Augnus is a tall man with tanned skin and scars around his arms and back. He has well defined muscles although he tends to be on the slow side due to his weight. He can usually lift heavy equipment at a cost; more weight equals less movility. He wears his hair at shoulder length, falling all over his face although sometimes he wears his hair combed to the back. Augnus 's eyes are sharp, oval shaped, and he has thin eye brows. His lips are slightly broad and his nose is fair in size and round at the tip. His ears are small and slightly pointy.

Janus's height is around 6' 3" on bare feet and 6' 4'' when wearing his boots. His full body weight while wearing only his sleeveless collar button shirt and black pants is 270 pounds and when wearing his full equipment he can reach a total weight of 320 pounds. His biceps are around 21 inches while his forearms are 17 inches when fully contracted and 15 when stretched. His chest line is around 60 inches and his waist line around 40 inches. His left tight is 27 inches and his right tigh is 26 inches, while both of his calves are around 16 inches.
This part.


By doing that, you have the whole appearance placed in one place, it makes for much easier if one are looking for his appearance. As it is now, it seems like you're giving your birthplace hair and eyes even though I see it is a part of the information about Janus. ^^

And as an extra idea for the whole blade part, to make it somewhat more versatile.
Add a small explanation that for a high level alchemist it is possible to condense these energies into gems.
This means that in game you might find such gems, that can later be used to recharge the blade, or used as a catalyst to later upgrade the blade.

And, I cant believe Im typing this, you might want to cram the thing through MSWord or something, because there are a few typos here and there....
Whoa, that felt weird typing, being that I typo more hten should be legal ^^
 
Heh, I like how you plan to have your char age along the RP's and gain experience from them.
But, if you plan on doing that, I see a little detail that should me added.

You have a list for enemies you gain, but not one for friends if Im not mistaken.
Though a pesky detail, nothing I dont think you'd update as time went on ^^

Why do I suddenly get a feeling that Alumar will be teaching you how to make better gems, eh? ^^
If Im nice, I might have a few in his fort ^^

Well, I will make this char [Approved] for now. Upon your reading it should be merged with the approved topic.
Just when you update/edit anything, be sure to drop me a PM ^^
 
Parallel Stories- Janus Aurelianus Pendragon

Approval for: RPB/ORPG

Another version of "Julius"...

-Parallel Stories: Another World-
~Introduction~
Have you ever imagined of wondering how you would be if the world you existed were different from the one you currently are? Ever pondered on the idea of being completely opposite to the kind of person you are? Perhaps, somewhere out there, there exists a world in which we are ourselves in a different life, leading different roles and pursuing different goals. Those who are good might be evil, and those who were once wicked could have been saints. In another world, Julius Argent Aurelius strayed from the path of Good and became an agent of rage and malice…

Name:
-Julius Lenarth Argexis
Nickname:
-The Crownless
Date of Birth:
-March 24
Alignment:
-Neutral
Race:
-Human
--Description: The humans...descendants of the Supreme Being the one known by many as God and by others as "The Life Force". Bearers of the powers of Creation and Destruction, the human beings inhabit the realm beneath the cerulean skies leading their distracted and sometimes blunt lives and always in ignorance of their future. The wage wars between themselves only to determine the supremacy of the strong above the delicacy of the weak and defenseless. Being descendants of the Heaven Lords, humans also hold deep within a fragment of the divine light, a power which holds the key of the origins of our universe. The divine light, a power so great and so pure that was capable of creating life, yet in the wrong hands would cause only grief and destruction.

Place of Birth: Mirnaria, Crimson Twilight Empire
-Description: The Crimson Twilight Empire is an opposing force and greatest rival of the Scarlet Kingdom. Both of these empires are located in the continent of Azmeria, a land of sublime beauty and splendor usually famous for the large amount of visitors who arrive to the port towns each day. The coast has many commonly visited beaches surrounded by palm trees and fishing towns besides the two larger towns; Daian and Megid. Much of the continent is covered by immense forests and mountains bisecting the continents in several valleys and plains. Countless ruins of temples and castles lie scattered all over the continent, as well as landing sites of meteor showers from countless centiries and even eons ago. The continent of Azmeria is divided by the rivers and lakes in thirteen territories, each of these territories having their distinctive towns and society (you, as a character can become the duke, or king of a province if you do well in the RP.)

The most important Location, the Scarlet Kingdom, lies in the depths of the chain of mountains surrounding it, near the southwest of the mainland (which is shaped as an irregular quadrilateral which has several land masses sprouting from it and several islands on the northwest and southeast). The Scarlet Empire is only accessible by the crossing the Marlian Valley, and if you are brave enough, by crossing the Forbidden Swamp, a place very little adventurers dare to enter. The Forbidden Swamp holds within it an ancient uncharted shrine, long since abandoned and forgotten.

The Scarlet Kingdom, having its capital at the very center of four districts surrounding the four corners of the province, is very well developed in terms of technology, culture, knowledge, and alchemy. Many of the most famous alchemists have studied or at least, have visited this place.

Most of the architecture found here can be compared seen as being inspired by the expression of feelings, such as building very tall and complex building with pointy arcs and many decorations. Most of the colours used are white, blue, and gray, and very rarely, black. The capital of the Scarlet Empire is known as Selenia, and it holds one of the greatest libraries of Azmeria. It holds many buildings such as taverns, Pubs, Inns, temples, and of course, The Argentum Palace, known as such due to its splendorous whiteness and tall edifices. It was built as a rectangle with a five stories tower at every corner and a hexagonal building surrounded by a garden in the center. The Hexagonal Building contains the palace chambers, the courtroom, The Royal Library, and the basements holds the chambers of the Scarlet Knights as well as several training grounds.

On the other hand, The Crimson Twilight Empire is a military oppressed metropolis where there lies a vast amount of commerce which in fact is merely used to support all the activities of the militia. The Crimson Twilight Empire has the Twilight Metropolis as the seat of the empire, with its streets being well fortified and the buildings being red with light brown roofs. Deep within the Metropolis lays the Red Palace, the place where Emperor Diaz acts as the supreme ruler and tyrant of the empire.

Build:
-Strong
+Howbeit Julius has strengthened his body through years of physical training, he is nowhere near as huge as a walking mass of muscles, and instead he has a well defined muscular structure carefully honed by intensive training on both endurance and speed. In summary, one could say he has somewhat the athletic build of a gymnast.

Gender:
-Male
Skill:
-Right Handed
Initial Age:
-19 (prior to participating in any Role Play)
-Current Age: 19 (will change as participation in Role Plays continues)
Appearance:
-Julius is a tall six foot man who weights around 187 pounds, with a dark aura surrounding him. It is as all the hatred contained deep within his heart could no longer be contained by the cold, icy shell cast around his soul and with the feeling being so intense that it just bursts out of him. The man wears his brunette hair at shoulder length, split on the middle and left loose at the sides, with some of his hair covering his eyes without limiting visibility. His eyes are oval shape with dark, wide arc shaped eyebrows. Both of his eyes are different in colour; with his left eye being emerald light green and his right eye being completely jet black. Both his ears and nose are fair in size, with his nose being round at the tip. Julius’s mouth is small, with his upper lip being slightly thinner than his lower lip, and the colour of his lips is fairly darker than his skin. He has light tanned skin, with a slightly rough complexion although the skin of his face is rather smooth. His body is not bulky, although he is well toned and quite athletic. His hands are small with dark fingernails. Julius neck has average length [approximately of 2 inches long and 3 inches wide], not too long yet neither bringing his head too close to his shoulders.

Attire:
-Julius usually wears a black leather coat that reaches the level of his calves, with silver buttons engraved with a lion’s head decorating it. The coat also has the image of a silver cross on the right sleeve, which starts at shoulder length and ends right at the wrist (The coat has several pockets in which Julius keeps small items such as rings, pendants, or keys). He wears a pair of dark brown deerskin fingerless gloves with a thin (1/8 of an inch) metal plate on top of the back of his hand which shifts to his knuckles when he tightens his fists. His coat also has two metallic pauldrons (shoulder pads) which are attached to his coat with screws. The pauldrons have small orifices (three per pauldron) right where the arm joins with the upper part of the torso. Julius’s coat also has small, diamond shaped elbow pads made with a flexible yet durable material and covered with thin steel plates.

Underneath his trench coat, Julius wears a battle hardened breastplate which covers most vital points, mainly the heart. He also wears a reddish turtle neck vest beneath the breastplate, with leather wrapped in the form of an “X” across his chest. He also is seen using black leather pants held with a dark brown leather belt that has a lion’s head plate like emblem on the middle. Julius also wears a pair of black boots with plates covering the area of his toes and ankle.

Among other things, Julius wears a silver chain necklace which bears a sword shaped insignia, and a silver ring engraved with arcane runes and a red gemstone embedded on the ring.

Weapon:
+Weapon’s Name:
-Ever Dream
The Ever Dream is a long sword fashioned after a rapier with a full length of 4 feet and 6 inches from the tip of the blade to the opposite side, the pommel. The sword is double edged, and it weights around 9 pounds, and it was forged as full tang, consisting of a single 4 feet 4 inches metal piece (the pommel adds the extra 2 inches to the full length). The tang goes full through the grip and threaded the end for screwing on a pommel. The pommel is shaped in the shape of a sphere, weighting about 4 pounds to add as a counter balance of the remaining 5 pounds that make up the rest of the blade. Immediately follows the grip of the sword, which was made by attaching two iron thin plates and covered by wood and wrapped with a layer of leather. The leather used in the construction of the blade was kept underwater for about 2 hours and then wrapped tightly around the grip. Following up to the hilt lies a 6 inches long cross guard, which has several rings that extend forward from the cross guard piece and knuckle bows that would wrap around the wielder’s hand (or hands of used with both hands) that resemblance several “dragon” like wings. On the very center of the cross guard, at both sides of the blade, lays embedded a crimson stone said to have magical properties such as engulfing the blade with either flames or lightning (refer to Skills Section for more details).

After the cross guard lays the ricasso, or shoulder of the sword which extends up to 6 inches forward. On the surface of the ricasso, there are two mysterious symbols engraved at both sides rumoured to have been ancient runes for protection and magic. The full hilt is dark red, being the grip the only exception with its colour being brown. After that, we have the section between the ricasso and the Center of Balance, the forte, which is extremely sharp. The blade in general measures about 3 inches from one side of the edge to the other and about 1 inch wide. Lastly we have the part between the Center of Percussion and the point called the foible, which is slightly less sharp than the forte. This full part is shaped after an Isosceles Triangle, so if we were to draw this triangle on top of the section of the Center of Percussion, the foible, and the point, the triangle would have a base of 2 inches while the other two sides would be around 4 inches long.

+Accessories:
The scabbard is the sheath used to keep the sword when not in use and is made of black leather, with metal plates covering the tip or the chappe, and the part where the ricasso, of the sword rests is called the locket. Several runes are engraved at both sides of the scabbard. The scabbard is fixed to a leather belt which Julius wraps around his waist. Usually, the sword is well hidden and covered by Julius’s long trench coat.

Strength:
Julius is an average sportsman who has dedicated much of his youth to both physical and mental training. As a result, he exceeds the strength of an average man who is, at least, quite physically active. Nevertheless, he is not capable of lifting anything who weights more than his current weight (187 pounds) unless he uses both hands and using both his lower back muscles and legs to help in the process. Julius also is capable of fighting bare handed, however; his punches would not do much damage unless he hits unprotected parts such as an opponent’s face (if the opponent is not wearing a helm). His legs however, are proved to pose a significant threat able to kick opponents’ off their feet who weight less than 160 pounds. Larger opponents enduring such attack would be slightly budged if the hit is taken directly at the torso, or knocked off balance if hit somewhat near the head. Lastly, although Julius’s sword is two handed sword fashioned after a Rapier, he has been seen to be able to wield his sword with one hand with ease and considerable quickness.

Reflexes/Speed:
Julius’s reflexes have been worked out through his whole life to the point of granting him an extremely sensitive awareness to incoming attacks. This skill becomes more intensive if the encounter is a close range combat, and it becomes less and less accurate when the distance is increase (nevertheless, this loss is compensated by his sight). Julius is able to fend of quick blows with his sword with relative ease, and sometimes dodge swings made by large weapons such as two handed broadswords, large axes, halberds, spears, et cétera. Unfortunately, this proves to be also a slight weakness since Julius’s depends on his hearing to focus on dodging attacks, meaning that extremely loud noises would render him unable to dodge blows and would make him expend more effort on blocking attacks with his weapon which consequently places an extra toll on stamina consumption.

In terms of speed, Julius is capable of running at 27 mph and performs astonishing leaps by focusing most of his adrenaline on his legs, however this also increases stamina consumption which also affects the amount of time he is capable of fighting.


Endurance:
Julius is able to endure a max of three hours (which would be about 8 RP posts) in a battle at an intense pace, however he would have to increase the amount of air he inhales and exhales during the battle. When taking direct hits, Julius usually stumbles a little, leaps away from his enemy and then proceeds to take back his original fighting stance. If the attack is either blocked or deflected with his sword, this will have little effect on his offensiveness and Julius will be able to keep his stance unaffected. Constant running would also place a strain on Julius’s leg joints which would contribute to premature exhaustion if he does not slows down the pace in-battle.

Fighting Style:
Julius can be considered a kind of spell-knight; a swordsman who relies on both magic and quick sword movements to overwhelm his opponents. In battle, Julius usually holds his sword horizontally with his arm (right) slightly stretched -the tip of the sword aimed at the opponent as if made to aimed the next strike to the desired area of the opponent’s body howbeit this is sometimes done to confuse the enemy in an attempt to make him/her believe Julius will attack an area while leaving other vital points exposed. In general, Julius combines quick leg movements and jumps along with sword swings to increase the intensity of his sword strikes.

Magical Skill(s):
Julius arsenal consists of both pyromancy and necromancy. The pyromancy allows him to produce fireballs of different sizes which he would shot like projectiles and might be able to control even after the attack is launched. He is also capable of creating firewalls about twice his size and protects allies against fire based spells, and lastly, to engulf any objects he touches into a blazing storm of flames. Usually, it would take magic of the water/ice element reaching the freezing point to null most of his fire based spells. The necromancy, which Julius has sought to master, allows him to have limited control over dark beings such as ghouls, specters, demons and even take advantage of malice inside the heart to possess beasts and even humans. Julius also can combine both necro and pyromancy to infuse most of his fire based spells with dark energy, which consequently changes the elemental attribute of his spells to darkness. He can manipulate nearby beasts up to 10 feet away from him, and the more of these monsters he controls, the heavier the burden will be on his mind and body. Actually, he can only control up to or around 20 beasts at the same time if fully concentrated, of course, he would not be able to attack head on by himself and instead will rely on an evasive strategy. When it comes to taking advantage of fallen enemies, Julius will simply use his necromancy to give them life and so they will rise as mindless fiends aiming only to destroy all within range, ergo, Julius would not need to control them directly.

In general, the amount of energy consumption (energy that would strain mental focus) depends on the intensity of the spell. For example, an array of fire projectiles would not pose much of a cost if not abused, however; if Julius wishes to create a fireball three times his size this would completely exhaust his energy reserves and let him vulnerable for a direct hit. Still, Julius is able to quickly recover from this vulnerable state if given the chance. Finally, if Julius were to focus all his being on a target, he is capable of engulfing his opponent in several flaming walls and ultimately wraps them in a sphere of massive flames and makes it explode after launching one final projectile at the flaming sphere.

As a last resort, Julius would condense all his power inside his body until he begins to burst a reddish flaming aura. Upon releasing the energy, all his surroundings including himself would be engulfed in an immense explosion that would obliterate anything near him but at a high cost; the attack would cause Julius to turn to ashes…

The range of this attack (baptized as "Birth of Nothingness") can release an energy equivalent or around the potency of 600,000 tons of TNT, quite enough to erase a whole archipelago or even a large continent. Of course, the more energy he gathers, the greater the range will be (a post counts as a countdown with a max being on 10, if he reaches then without being stopped the range will double up to 1,200,000 tons of TNT enough to instantly incinerate anything in his path along with himself).

Personality:
Julius has a cold, cocky and arrogant almost of the point of being completely self-centered and uncaring of other beings. He usually hides his feelings underneath a very thick layer of hard cold ice. Deep inside Julius, there seems to be a very corroding resentment against the world for how failed his fate has been even to the point of feeling pure hatred. As his anger grows, so does his power and his cruelty. Julius has become at this rate a man who does not hesitates to deliver the final blow to extinguish any life. The truth is that Julius is jealous, jealous of people who are happy and of people who have the honor, prestige, family, richness, and fame he has sought for so long and have been denied so many times.

First Impression:
When first encountered, Julius can be seen as an aggressive and intimidating man whose eyes are said to have the blue light of the cold heart of a demon. If sought to approach him, Julius would always be on the defensive and occasionally he will reach the grip of his sword to prepare himself to unsheathe it. The only way to start a conversation with him is if he either starts it himself or if he is challenged to a one on one duel.
Interests:
Julius seeks power beyond his wildest dream, a power so great that his hands would be little to hold its immense energy. Above all else, he seeks to be revered and respected, even if he relies on sinking fear deep into the hearts of his enemies. Interesting enough, what Julius wishes deep inside is to redeem himself or being forgiven. Nevertheless, seeing he has gone this far there’s little hope for him for redemption.
Likes:
Power, fame and glory…these are the words synonymous of succeeding in life for Julius. The intensiveness of a well hard fought battle also grants some sort of satisfaction for Julius, and it might be the only way to obtain his respect.

Dislikes:
Everyone he deems as unworthy of standing before him. Julius will not hesitate to attempt to mentally crush his opponents with his venomous tongue and ill willed critics.
Enemies:
-Mankind and himself
-Non specified at the moment.
Allies:
-Himself and his sword…
Background:
+Will develop as participation in RPs progresses+
 
Last edited:
I reckon this is an a-ok bio, as you've said your backstory will progress throughout the RP, I only have one problem and that's with the build of your character, what do you mean by strong? Is he extremely muscular? Does this mean he has huge swelling muscles or just a strong body, give a better description on what you mean by "Strong."

Apart from that, this bio is pretty amazing and very well detailed.

[APPROVED]
 
Back
Top