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  • Page 3 of 3 FirstFirst 123
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    1. #21
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      KitesoKumoe's Avatar
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      info on tiduss moves
      Skill name
      damage type, Priority
      damage multiplier (Total)
      startup frame (1 sec = 60 Frame), EX force produced


      Brave Attacks

      Sonic Buster (=Full Slide)
      Physical, Melee Low
      6,6,9, 11, 18 (50)
      25F, ~140

      Hop Step
      Physical, Melee Low
      10,20 (30)
      11F, ~100

      Wither Shot
      Physical, Ranged Low
      15
      41F, 2

      Sphere Shot
      Physical, Ranged Low
      8*3
      41F, 12 each

      Stick & Move
      Physical, Melee Low
      4*5,10 (30)
      53F, ~130

      Dart & Weave
      Physical, Melee Low
      3*6,9 (27)
      51F, ~130

      Cut & Run
      Physical, Melee Low
      4*5,10 (30)
      51F, ~120
      *Block has low priority

      HP Attacks

      Quick Hit
      Physical, Melee High
      1*4,3 (7)
      --, ~150

      Spiral Cut
      Physical, Melee High
      1*4,6 (10)
      45F, ~140

      Energy Rain
      Physical, Melee High
      8,1*6 (14)
      51F, ~140

      Jecht Shot
      Physical, Ranged High
      6,10 (16)
      61F, ~125

      Charge & Assault
      Physical, Melee High
      2*5 (10)
      53F, ~125

      EX Mode
      Mirror Dash = Block with Low priority, +25% movement speed (for comparison Ability Speed Boost++ = +24%)

      EX Burst damage
      type: Physical
      Initial: 1,1
      2*5, 3
      Great: 55 / (Fail: Good=25, Miss=13)
      Total Damage: 70

      Just like Cloud, this damage is boosted by EX mode damage bonus.


    2. #22
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      KitesoKumoe's Avatar
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      Info on Jecht's moves
      Skill name
      damage type, Priority
      damage multiplier (Total)
      startup frame (1 sec = 60 Frame), EX force produced


      Brave Attacks

      The total damage is listed as (X+Y) where Y would be skipped when comboing.

      Jecht Rush (Lv1/2/3)
      Physical, Melee Low / Melee Low / Melee Mid
      6,6 (6+6) / 4,4,7 (8+7) / 2*5,8 (10+8)
      *(0F/18F/48F) 13F/21F/51F , 16/20/~150

      Jecht Stream (Lv1/2/3)
      Physical, Melee Low / Melee Low / Melee Mid
      3,3,6 (6+6) / 2*4,7 (8+7) / 1*4,2*4,8 (12+8)
      *(0F/18F/48F) 15F/23F/53F , 20/44/~160

      2nd chain : Physical, Melee Low
      (ground O) 3*3,5,9 (14+9) | ~140
      (ground ^+O) 2*4,3,3,9 (14+9) | ~155
      (air O) 2*4,6,9 (14+9) | ~140

      3rd chain : Physical, Melee Mid
      (ground/air O) 4*4,8,10 (24+10) | 170~190
      (ground ^+O) 5,3*5,4,10 (24+10) | ~180
      (air V+O) 6,6,3*4,10 (12+22) | ~180

      Jecht Block
      --, Jecht Block
      --
      start 1F, block until 14F, end 49F(ground) / 69F(air)

      HP Attacks

      Jecht Blade (Lv1/2/3)
      Physical, Melee High
      2*5 (10) / 1*6,2*2,3*2 (16) / 1*9,2*6 (21)
      *(0F/60F/90F) 51F/73F/103F, 200+

      Triumphant Grasp (Lv1/2/3)
      Physical, Melee High
      1*5,3,2 (10) / 2*7,1 (15) / 2*10,1*2 (22)
      *(0F/50F/80F) 39F/61F/91F, 200+

      Ultimate Jecht Shot (Lv1/2/3)
      Physical, Melee High (Holding) ~ Ranged High (Toss)
      2*2,1*16 (20) / 2*2,1*19 (23) / 2*2,1*28 (32)
      *(0F/60F/90F) 39F/63F/93F, 280+


      * The first set of frame data is the minimum charging time, the second set is when the hit box appears.

      The EX force listed is the total EX produced ending in that attack. You do not add them.


      Combo Detail Examples

      Jecht Rush (Lv1) > O > up+O > Ultimate Jecht Shot (Lv1)
      Damage = 6 + 14 + 24 + 20 = 64 + HP attack
      EX force = 280+

      Jecht Stream (Lv3) > O > down+O
      Damage = 12 + 14 + (12+22) = 60
      EX force = ~180

      Jecht Stream (Lv1) > O > O > Jecht Blade (Lv1)
      Damage = 6 + 14 + 24 + 10 = 54 + HP attack
      EX force = 200+

      Jecht Stream (Lv1) > O > down+O > Triumphant Grasp (Lv1)
      Damage = 6 + 14 + 12 + 10 = 42 + HP attack
      EX force = 200+


      EX Burst damage
      type: Physical
      Initial: 5
      Sword strikes: 5,5,10
      Perfect: 15*4
      Total Damage: 85

      good great: 15*3
      great good: 10*3
      good good: 15*2
      great miss: 10*2
      good miss: 15
      miss: 15


    3. #23
      I do not have physical contact with people who have arm hair!
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      Nigel St. Nigel's Avatar
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      *I've stuck this thread for you so it doesn't get lost in the sea of threads. It seems like useful information.*



    4. #24
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      calze6's Avatar
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      Awesome guide. Does red gem increase the equivalent of 4.2X champion belt?
      Ready for a new adventure! Here we go!

    5. #25
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      KitesoKumoe's Avatar
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      I dont really understand your question, but a red gem is less than a 4.2 champion belt, but with more red drops the effect multiplies at a much faster rate than multipliers do, so if youre limited on room, use a damage booster, if not, use red gems/drops


    6. #26
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      calze6's Avatar
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      So if I'm constantly getting 3.3-5.0, should I use champion belt or red gem? So for a pure damage build, should I go red gem, miracle shoes and 9 strength powders?
      Ready for a new adventure! Here we go!

    7. #27
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      KitesoKumoe's Avatar
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      if you have a consistent 5.0 build, go for a champion, if not at least 5.0 however, its not worth it as a red gem doesnt rely on multipliers, its so much more reliable.

      if its an all damage build, just go for all +attack accessories


    8. #28
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      Well I'm doing mixed EX + damage. Well I guess it's really up to me as it goes between 3.3 and 5.0. Also, what is the overall damage of jecht's combos including the HP attack?
      Last edited by calze6; May 3, 2010 at 10:15 AM.
      Ready for a new adventure! Here we go!

    9. #29
      ShinRa Guard
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      Riddell's Avatar
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      KitesoKumoe, I admire your work but my brain hurts. It helped a lot and now I have a go to guide for attack info and all that good stuff. Thanks. I appreciate it.

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