Alicia Fable

Rorolina Frixell

Alchemist of Arland
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Alexander said:
ORPG/URPG

Name: Alicia Fable

Title: The Crimson Arrow

Alignment: Neutral

Race: Human/Elf

Gender: Female

Age: 19 physically, 120 mentally

Appearance: A petite woman of 5”5, she has light brown hair which falls to her knees. Her eyes are light green and her skin bearing a warm glow. Her general body is also small, in particular her hands and feet, giving her a look of weakness. The only way to really see her Elven lineage is from her pointed ears, which are hidden in her hair.

She has a small amount of freckles on her left and right cheeks and her face often bears a warming smile, the rest of her skin is relatively flawless. Her skin however, is very easy to bruise and cut due to her inexperience in combat. She wears a tulip on the left side of her hair, tucked neatly behind her ear.

Attire: Over her clothing she wears a dark silver hooded robe, complete with cape, the hood large enough to hide most of her face. Underneath this she wears a white short sleeved shirt with tight black trousers and small boots; on her hands she wears white fingerless gloves with small metal plates over the palms.

Around her waist she wears a cloth belt which holds a small sack, this is enchanted by Elven magic to make it’s depths near limitless. Within she holds her spellstones for her strongest magic spells.

Armour: None

Personality: A naturally independent woman with a kind heart, she is not the type to seek a fight but will always defend the weak from evil. Can often come across as motherly she hates using her powers as she thinks words can do things that a thousand battles could not. The only way to anger her would be to harm the innocent, something she compares to barbaric behavior.

Among those she cares about she is very calm and caring, treating them as if they were her own children, often becoming quite overmotherly but doing so, in her eyes, for their own good. When bored she may take walks through fields of flowers, or if not she would be prone to daydreaming, possibly of actually walking through said flowerfields.

Being a timid woman not prone to violence, she is very easily bullied. In particular from huge brutes, the only way for her to stand up to people is if someone else steps in to defend her first. Being the calm, motherly figure she has a huge tolerance to people’s clumsiness be it tripping over her, knocking over her drink, dropping her food or damaging her things.

Having a huge sense of morals she would rather die than kill an innocent, even in self defense. If she ever did have to kill an innocent in self defense she would deeply regret it afterwards, possibly staying in a small room alone crying. When it comes to evildoers, she would sooner avoid bloodshed but if they harm the innocent she WILL attack, even kill if necessary.

First Impression: On a first encounter, she would probably come across as a matron of sorts, one who would play with and care for children. Outside of public she would change this perception very little, unless you were injured in which case she would be overcaring, with a fierce determination to stop the pain of the people.

Strength: Has little strength, as her focus is magic and speed, making her able to lift little more than a small boulder unaided, if she were to punch an unarmed man it would be difficult to even bruise him.

Vitality: Physically speaking, she is moderately powerful, capable of withstanding most blunt weapons (hammers, maces, staffs etc) but having difficulty with lunging or slashing weapons (spears and swords, for instance). Her best defense to them is using her weapons, rather than her hands or simply dodging.

Magically speaking, she is quite formidable, being able to use her enchanted weapons as small barriers (only if they match or counter the element used on her) but without them she is able to withstand lots of low level spells, some mid level spells and 2 high level spells, anything stronger has limited survival, and without the advanced shielding of Spirit Barrier she is unable to survive the attack.

Speed: Speed is her strong point, being able to move at speeds up to 15MPH if she pushes himself and able to dodge most forms of physical and magical attack, save for those with swift weapons or large/fast spells.

Stamina: Being not so physically built, her stamina takes a blow, at full sprint (15MPH) she can keep this up for little more than a minute, 15MPH can go for 1 minute and 30 seconds, 10 for 2 minutes and so on.

Reflexes: Another strong point is her reflexes; capable of dodging almost any attack from behind, able to grab arrows that are fired at her (only two) and have a 40% chance of grabbing swords that try to kill her, regardless of direction.

Fighting Style
Weapon Finesse: Able to flawlessly use her three weapons with great skill, as well as adapting their use for different situations. When using the bow she would use quickfire when surrounded and favour accuracy when at a long distance, especially when her presence is unknown.

With her blade she tries to avoid blade contact as she is weak physically, preferring to try and go in for a dodge-and-kill approach. With her daggers she will preferably use them as throwing knives or if necessary as a dual wield close-combat fighting style, more for defense than attack.

Weapons
The Crimson Bow: Named after her title, a crimson red longbow patterned with red and black flames, her signature weapon which she has near perfect accuracy with, the arrows follow the same design and are both held on the back.

The bow itself is almost as tall as Alicia herself, standing at 5”4, normally she carries 20 arrows in a quiver on her back, the quiver adopting the same patterns and designs as the bow.

Elvenblade: An emerald green blade with sapphires and rubies set down the blade, despite the decorations it becomes a lethal weapon when enchanted, with a blade twice as sharp. It is 4ft in length and half an inch wide. It is worn on the left hip.

Magidirks: Twin daggers worn on the thighs, able to be used for close combat or for throwing at distant enemies. Both have golden handles and silver blades. The daggers individually measure to 1ft, a quarter of which consists of the handle.

Abilities

Enchantment: Able to charge elemental spells into weaponry simply through touch. With stronger spells demanding stronger drains. The art of it can enchant any spell in her arsenal to the weapon itself (such as firewall onto her Elvenblade or Glacier to her Crimson Bow)

Magic:

Fire Elemental

Flame Wrap: Wreathes the target in flame, regardless of size. The greater the size the weaker the general effect. This can last up to 5 seconds, though a standard ice spell can reduce the time by up to half.

Fire Wall: Where the weapon cuts, a wall of flame appears, the smaller the target the lower the flame wall becomes.

Fire Storm: Generates a flaming bolt from the cut, able to chain itself into anything in contact with the target.

Asteroid: The strongest fire magic spell in her arsenal, wherever the target is, a small Asteroid strikes the target, the larger the Asteroid, the more likely it is to strike the target but also requires a larger cost to enchant.

Ice Elemental

Frosty Grip: Entombs the target in a wall of ice, causing the target to be frozen solid. An average man is able to force his way out of this, with slight injury to his body and a freezing sensation to cover him.

Frozen Whip: A frozen whip appears, as one of the few spells that can activate at will, rather than from physical contact it is outclassed by the others but makes up for it with speed and an intense burning, stinging and freezing effect on the target.

Ice Tomb: Encases the target in a solid block of ice for 3 seconds, if struck by a blunt weapon there is a 75% chance of the target being smashed and inevitably killed. If, however the target breaks out (being very physically strong, that is) it can physically weaken the body and numb it temporarily (anywhere up to a minute, the effect being dispelled by fire spells).

Glacier: Summons a giant glacier and hurls it into the surrounding area, anything not hit has a high probability of being frozen, as well as severe cold effects such as hypothermia.

Lightning Elemental

Thundercrack: When a weapon strikes an object a large blast of noise surrounds it, deafening anyone in the nearby (up to 10 meters away) vicinity. The deafening effect can last for 10 seconds.

Magnetism: Drags anything metal to the struck area, it can be resisted but fighting capabilities of anyone wearing metal is reduced, as well as general movement.

Lightning Storm: Creates dark clouds above which rain down countless bolts of lightning, those wearing metal are at greater risk to this.

Heavenly Bolt: Sends down a single pillar of lightning into the ground, the strike generates a huge ball of light, blinding anyone who looks directly at it for one and a half minutes and electrocuting those who touch it.

Water Elemental

Splash: Creates a large blast of water as a wall, works best on the ground in front of her as it is more a defensive skill.

Geyser: Fires a blast of hot water from the ground, able to both burn and blast anything caught in its area

Waterfall: Summons a giant waterfall in the sky, crushing anything underneath it. Those not crushed risk drowning under the force of the water.

Cyclone: A huge cyclone is created as water fills the area, this holds enough force to suck up anything not securely held down and crush it.

Wind Elemental

Gust: A large, instant blast of wind fires at the target, able to knock them off their feet unless they are able to hold themselves to the ground or alternative footing. Heavier targets would be less affected by this.

Sonic Boom: Generates a huge blast of force, able to both blast back huge targets and limit hearing capabilities of those affected.

Tornado V1: A version 1 tornado, able to hoist large targets in the air but little more.

Tornado V6: A version 6 tornado, incredibly fast, powerful and destructive. Able to kill any who stand in its way.

Earth Elemental

Rock Throw: Rip a large rock from the ground and hurl it at the target, the rock can vary up to the size of a large boulder

Tremor: Causes the entire ground to shake for a matter of seconds, can cause large objects to fall.

Earthquake: Causes the entire ground to shake constantly, can cause death unless the target can fly or reach higher ground.

Fissure: Rips the earth asunder, anything that falls in can never come out.

Light Elemental

Light Strike: Creates a beam of light which can blind for a minute as well as harm the target.

Holy Rays: Creates a sphere in the air which shrinks into nothing as numerous beams are released, randomly striking the ground.

Light of God: The heavens open as a giant pillar of light descends to the ground, anything caught in this pillar is either A: Potentially killed or B: slightly injured, depending on whether they are good or evil. Width wise, the pillar is half a mile wide, though (in the case of a single target) it targets with them in the middle, allowing for only half the battle to attempt to escape it in time (the pillar takes 30 seconds to land on the ground).

God’s Judgment: The heavens completely open, sending a giant wave of holy light, killing all evil caught within its light.

Dark Elemental

Dark Sphere: Fires a sphere of darkness at the target, causing temporary blindness and damaging if the target is of the good alignment.

Dark Spear: Sends a spear of darkness from the ground, impaling the target, damaging their energy and inflicting damage if of the good alignment.

Netherland: Unleashes the power of death on the target, able to suck out their life force, weakening their body and mind.

Death’s Embrace: Rips open the ground as undead hands grip on anything living and dragging it down to hell. Those of good alignment are powerless to this.

Spirit Elemental

Healing Waters: Wreathes the target in healing energies, able to restore cuts and bruises.

Life Renewal: Light blue energy covers the wounds, restoring any lost blood by duplicating the blood type present in the wound before closing it and healing the damage.

Body Repair: Any broken bones are slowly fixed together, only works if no fragments are missing.

Resurrection: Restores life to a dead target, this only works if performed within a day of the target being dead.

Non Elemental

Cosmic storm: Creates a blast of spacial energy, engulfing and corrupting the target, has the potential to kill, wound, cause illness, incapacitate, heal or remove limbs randomly. The choice of effect is determined in two fashions, A: agreed upon by the target (in the case of a player) or B: by roll of a dice or alternative means (or, through laziness, random selection by moi). However, the more powerful the effect, the harder it is to obtain (kill for instance, being the rarest, compared to illness or incapacitation) the order of likelihood from strongest to weakest is: illness, heal, incapacitate, wound, remove limbs, and kill.

Black Hole: Creates an invisible vacuum effect which, if the target is caught in it can be crushed. The field itself is half a mile all around, though the closer an object is, the stronger the pull. Those at the ‘edge’ will barely feel it.

Telekinetic Weapons: Using the power of her mind, Alicia is able to control her weapons without holding them, possessing superior strength than she would normally have, as her mind is stronger than her physical power. If one wanted to stop this, they simply need to do something to throw off her concentration. Being frail, this can be anything as simple as flicking her nose.

Manipulation: Can control any object within the power of her will, able to lift, lower, move left or right or even make objects collide with one another.

Summoning Elemental

Name: Omni

Title: Elemental Warlord

Alignment: Chaotic Neutral (obeys only the one who summons him)

Race: Summon Creature

Gender: Male

Age: Unknown

Appearance: His body is 100% covered by thick, heavy golden armour. He stands at 11ft and has a fairly athletic build. The only part of his body that can be seen if his long, blonde hair which it let through the bottom of the back of his helm. It is kept quite tidily, considering and freely flows. It reaches halfway down his back and even in the heat of battle it stays clean.

Attire: No Clothing

Armour: He wears a full suit of golden armour which covers his entire body; his helm resembles that of a demon. The helm is designed like that of a small headed demon with small, pointed ears reaching upwards. It possesses white holes for the eyes and the face is fairly similar in features to that of a human, with a nose, mouth, cheeks of similar shape, eyes and ears. As for the rest of the armour, as his build is not that of a bulky warrior, neither is his armour. It is golden across his body and is shaped in such a way to make one think it was designed exclusively for him.

Personality: A silent loyalist, without need for words he carries out his summoner’s wishes. Honourable and loyal he never questions orders, regardless of what they are. Once summoned, he simply gets the job done so that his summoner is satisfied with his work.

First Impression: If one saw him for the first time it would be with a look of awe and fear. For his height would place him among giants and his appearance would put people on edge. However, being so silent could also provoke mistrust, though he is never far from his summoner, but one could question whether he is trying to kill her or not.

Strength: His strength is without question, he is quite capable of killing an untrained man without difficulty. If he were to strike an unarmoured man with his bare hands he would be quite capable of knocking him out cold, or possibly cracking his skull open, if he hits the right spot.

Vitality: Physically he can take all but the harshest of blows without a second thought. Thanks to his thick armour blades, spears and maces are barely a tickle to him. It would take one of great strength near his own to be able to put his defenses to the test.

Magically he has a huge disadvantage, even though he is the elemental warlord he is only such a thing because of his magic superiority and his ability to destroy incoming spells with his own.

Speed: Below average speed is no surprise to any who saw him. Holding up such heavy armour takes its toll on his speed, this makes him highly disadvantaged in terms of speed, even with his giant legs. The maximum possible speed he could run at would be 8MPH, and this would last no longer than a minute if he wished to maintain the energy to fight efficiently.

Stamina: Being a well built warrior, stamina is no question. He can fight nonstop for 10 minutes if he paced himself well and had an opponent who was more irritating than dangerous. Running, if he had no need for battle he could go at maximum speed for 5 minutes before he would need to recover energy.

Reflexes: Very slow reflexes, being such a giant of a summon has done him no favours in this area. It would take an actual strike to his back before he knows someone is there, unless they are fairly noisy.

Fighting Style: A very power based fighting style, it involves slow sweeps and cuts with his blade. Normally involving both hands but can differ for speed-over-power attacks.

Weapons: A giant single edged greatsword, it is coloured in red with the blade a bright yellow. The end is curved lightly, making it more of a sweeping blade than a chopping one. The handle is completely red and fits snugly in Omni’s hand.

Abilities: None

Magic: All first and second level spells that Alicia possesses.

Other Skills: None

Strengths and Weaknesses: Omni has no strengths or weaknesses.

--------------------------

Name: Zero

Title: Lord of Imps

Alignment: Evil, though reluctantly obeys it’s master on good deeds

Race: Summon Creature

Gender: Unknown

Age: Unknown

Appearance: A gargoyle-like creature with large (for it’s small size) wings on it’s back and bony arms and legs. It’s claws on it’s arms and legs are also small but sharp and it lacks teeth. The skin is stony grey and it’s general body is skeletal.

Attire: None

Armour: None

Personality: A wild beast who takes pleasure in the misery of others, unwillingly does good deeds but takes immense pleasure in bad deeds, even something of pure mischief like throwing snow in someone’s face.

First Impression: One would most likely underestimate the immense power that is held within it’s tiny form, disregarding it as a pest most likely, until it reveals the incredible power it holds within itself, which would be the last mistake they make.

Strength: Physically pathetic, it would find even lifting a brick to be a huge labour, tennis balls being the most comfortable weight for it to lift.

Vitality: It’s defenses are poor at best, it is the very definition of a moving target. It would not take much for it to be brought down and killed.

Speed: In the air, he is exceedingly fast, with the ability to dodge all but the fastest strikes. He can exceed speeds of 25MPH in short, 3 second bursts.

Stamina: His stamina is near limitless, able to carry out constant, rapid movements without any show of fatigue. His small body not requiring much effort to move, this comes as small surprise.

Reflexes: Remarkably well built for keeping an eye on his enemy’s attacks, he is quite capable of dodging your average attack without even trying, it would take something both large and fast to bring him down with a guarantee, or somehow slow him down/stop him entirely.

Fighting Style: Mostly flying around, tossing out spells madly without care or general accuracy. Mostly an offensive style of attack, his only dodging being in a mix of attacks.

Weapons: Unarmed

Abilities: None

Magic: All Alicia’s dark magic

Other Skills: None

Strengths and weaknesses: Immune to darkness, vulnerable to light

----------------------------

Holy Light Mother: Summons a tall and thin priestess, proficient in light and spirit magic and can use weaker versions of Alicia’s final level spirit and light

The Reaper: Summons a skeleton wearing a ragged black robe and wields a scythe. Has great proficiency with all of Alicia’s final level spells, capable of using them multiple times. However any light spells, no matter how weak will kill it instantly.

Ultimate Elemental

12 Element Laser: Raises Alicia into the air as the 12 symbols of magic appear around her, they then all fuse together. Once fused a giant beam of pure magic is fired at the surrounding area. This beam has the destructive capabilities to strike a land size of almost half of the UK (though at this size it is at its weakest, barely stronger than a fire spell. If it concentrated a single point such as one human target it would obliterate it, with not even ash left)

Magic Notes

Elemental effectivity

While spells of certain elements can do more damage to others (fire>ice, wind>earth etc) light and darkness are effectively more powerful as they are able to both do extra damage to one another, and damage more based on alignment (light deals more to evil, dark deals more to good. Neutral is not affected, merely takes standard spell damage)

Spell Wheel

Fire>Ice
Ice>Fire
Lightning>Water
Water>Lightning
Light>Dark
Dark>Light
Fire=Water
Lightning=Ice

(> indicates superiority, = indicates equality or cancelling out)

Strongest Spells

The strongest (Asteroid, Glacier etc) spells can only be used when both airborne and when energy is shared with another. They cannot be used without support


Drains

First level spells consume little to no drain

Second level spells consume a small drain

Third level spells consume a moderate drain

Final level spells are near fatal

1 person support halves the drain

2 person support splits drain into three

3 person support quarters the drain

And so on…

Final level spells cannot be cast without holding the corresponding Spellstone (Asteroidstone, Glacierstone etc)

Non Elemental and Summoning are all considered between level 3 and final in terms of drain.

Ultimate is a spell that can only be used when 10 people including her are at full strength to give their energies into the spell, rendering all of them weak afterwards.


Other Skills:

Magic Fusion: Able to combine the magical energies of fellow spellcasters or magical items to fuel her spells, granting her access to her strongest arsenal of spells, as well as reducing the drain and sharing it among the spellcaster(s) and/or item(s)

Timestopped spells: The ability to be able to use any spell numerous times without a drain, however when the battle or task is complete the combined drains will come into effect, capable of killing her if she overworks her spells.

Spirit barrier: When drains or wounds begin to overwhelm her, her weapons form into a barrier, at this time she cannot enchant them but takes 75% less damage from any attacks.

Spell Necromancer: Any deteriorated spell energies (residue of cast spells) can be absorbed, boosting her energy (but not beyond her own limits) allowing her to last longer in battle. As it is deteriorated energy, she can only absorb 15% of the full power of the spell.

Magic flight: By sacrificing 20% of her energy she can grow white angel wings and maintain flight indefinitely (but cannot recover this 20% until flight has ended) and reach up to 20MPH air speed.


Loyalty: All her spells can not affect her (damage) when used, regardless of range.

Higher state ‘Rage’: When Alicia gets angry, she gains a fire red aura and her anger takes over, making her faster and more aggressive. The added adrenaline makes her stronger spells easier to cast but also makes her prone to casting them continuously and unless she activates timestopped magic her rage will kill her before she can calm down.

Higher state ‘Serious’: When Alicia has a reason to defend someone she adopts a white aura and calms herself down. Her attacks are more skilled and she is more strategic with her spells, seeking to destroy her target with minimal effort of her own.

Higher state ‘Duty’: When Alicia has a duty to fulfill her body is wreathed in a silver aura and she becomes lighter, able to hold in more energy and last longer in a fight, her resistances also become stronger so that she can hold off attacks with greater ease.

Higher state ‘Ascending’: When Alicia has friends gathered around her; she can combine their energies together into a far stronger state than possible. Her body grows to 11ft and two crescent moons stand on either shoulder, she also wears a giant white robe which flows in the wind. Her resistances and energies dramatically increase. In this state she also does not use her weapons to use spells; instead she can use them as freely as any mage.


History: Alicia’s life was never an easy one, due to her birth she was an outcast among man and elf alike. Her parents were hunted down by their own kind for consorting with the other, yet Alicia was never found. Her hair grew quickly and after she was able to hide her ears she tried to blend into human society, although looked down upon for her gender she managed to life a good enough life and eventually moved to the countryside. Here she was met with shock and relief, the inhabitants were a mix of elves and humans, a place she could possibly fit in.

As the years of her teenage life went by she helped care for the many children, working to care for them when their parents went off to war, aiding the nearby kingdoms. Alicia never had a love of war, nor did she wish to participate in it. However, on her 16th birthday the nearby army was crushed and the opposition was moving in, burning down every village in its wake. Eventually arriving at Alicia’s village, with Alicia unaccustomed to battle she was quickly pushed aside as the male children were gathered into a circle and slaughtered.

At this moment, Alicia felt a great feeling of negativity well up inside her, her throat dried up and her arms shook as her normally gentle eyes turned into an angry glare. As her body began to wreathe itself into a fiery red aura she grabbed a nearby bow and without thinking she enchanted it with a spell she didn’t know of and after the arrow struck a soldier in the head the rest of them fell from the large flames that erupted from it.

After she did this, she broke down in tears… Her rage vanishing, her head began to fill with the memories of the many elfish and human sorcerers which time had forgotten, at first it felt as if the knowledge would crush her as tears began to fill her eyes as she collapsed to the floor.

When Alicia awoke she was surrounded by the smoking ruins of the village, all the children had been killed… All Alicia could call the soldier’s actions was nothing short of Barbaric, still, she tried to stay calm as her arms shook. Standing herself up she looked down, a bow, blade and two daggers were before her. What were they doing there? Did it have something to do with the memories? Picking them up she decided to leave, there were no bodies to bury and the smoke would do her no good.

After a week of wandering she found herself in a somewhat large village, it was more peaceful with children playing, with an overjoyed smile she ran to play with them. “I will protect these children, I will not let war destroy anyone else’s lives!” she thought mentally to herself.
 
Last edited by a moderator:
......... Are you trying to kill me, Damon? :gonk:

:wacky:

Appearance:

/nitpick. I'd like to see a little more description of her features.

Personality:

Need a little more breadth here. Some questions to ponder:
-How is your character around friends?
-How is you character if alone and bored?
-How is s/he if insulted by someone larger than him/herself?
-if someone accidentally trips and spills a mug of water on you char, but apologizes after, how does your char react?
-What look does your char have on the following:
|-Killing the innocent.
|-Killing evildoers (bandits and the like).
|-Killing in self defense regardless of the person.

Fighting Style

A little more description here. She's obviously a caster and archer, but when she's forced into melee, how does she fight? When she's using her bow, does she go for rapid fire, or more methodical accuracy?

The Crimson Bow:

How long is the bow? How many arrows does she carry with her at any given time?

Magidirks:

How long is the blade?

Enchantment:

For specificity's sake, does this mean the weapon's attacks become that element? (i.e. Fire arrows, Ice dagger, etc.) Also, are all these spells weapon enchantments?

Meteor: Gravity:

Spell names taken directly from FF are not allowed.

Flame Wrap:

How long does the flame last?

Frosty Grip:

For how long? Also, for this and Ice Tomb, could a strong enough person break out of the ice?

Thundercrack:

Define 'nearby'. Also, how long does the disability last?

Heavenly Bolt:

How long does the blinding last?

Light Strike:

How long does the blinding last?

Light of God:

How big is the pillar?

Cosmic storm:

What determines how much damage is done to the victim?

Black Hole:

How large is the field?

Telekinetic Weapons:

Can this link be broken in any fashion?

Summoning Elemental

I'd like to see a mini-bio for each of these summons. All the relevant tabs should be included, but there doesn't need to be quite as much detail.

12 Element Laser:

How wide is the beam?

For your Magic in general, how does she restore her energy?
 
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