Bolt's Bios

Aerius Sygale

Crimson Wolf
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ORP/URP/RPB: ORP, URP and RPB.

Name: Crimson Wolf

Alignment: Good

Race: Ferfnir. A race of humanoid Wolves, that have the strength of a Wolf, and the intelligence of a human.

They are a gifted race that are a Wolf sub species with some skill level of shape shifting, some having a more or less human-like Humanoid Form if they have very good skill with it or just decent, they can all freely shift between the Humanoid Form and their Feral Form at will.

Being very Wolf-like in appearance, being just as covered in fur as one a regular Wolf, only taller, standing upright on two legs (when not in their Feral Form), it doesn't require a great deal of shapeshifting skill to make the change, it just causes for a slight downsizing and forces them into a quadruped stance, and can't run or even walk any good on two legs.

Their personality is almost always like that of a human at all times, though there is definitely a lot of Wolf in them, sometimes it shows, but generally not the vicious side of one, but more like a tame, playful one.

Their fur is usually fairly long, and varying in color, most often being similar to the colors of a normal Wolf, like a Grey Wolf, Timber Wolf, Arctic Wolf, etc., though some have odd, if not interesting patches of fur on them, or their primary color of fur being unusual (though this is very rare, especially the latter).

As for their physic, it is not very noticeable under all their fur, but they have quite muscular, compact bodies, that can withstand a lot of damage from attacks without it hindering their fighting ability.

Even though they generally like being in their human shape just fine, some people mistake them for Werewolves when appearing to them like this. It is an unfortunate fate for the race, many of them spend more time than they would like in their quadruped Wolf shape to avoid causing such alarm to people they come across, while some don't mind being in that form at all.

They like to be around people quite a lot, so as a result, there may some Wolves seen around that are actually beings of the Ferfnir race, doing what they must to be accepted by people and fit in better.

Depending on the environment one grows up in, they may or may not have any spiritual beliefs. While most do not, those who are around people very much, particularly a community of people that go to a church in their area.

Sometimes when, due to circumstances, they must be around a certain person or group of people, some or all of which think they are a Werewolf, they may just go with it and not explain their race to them, while some will.

Gender: Male

Age: 20.

The average lifespan for a Ferfnir is 100 years: The equivalent of an 80 year old human and a 20 year old Wolf. The longest one has been known to have lived is 119 years, this being exceptionally old, and considerably weaker.

Though they have most of their strength up until around the age of 85, then age takes a more noticeable toll on them as they get into their late 80's and 90's of age.

When a Ferfnir exceeds the age of 100 by much, well, they're basically just good for companionship, getting into any fights at such old age would highly likely result in the death of itself.

Appearance / Attire / Armour:

Humanoid Form:

CrimsonWolf-1.png


His height is 6'0, weight is 210 pounds. Crimson Wolf, like most of his race, prefers to be in his Humanoid Form. He has a fairly muscular body, though it would normally not be too noticeable for all the fur a Ferfnir has, his superior strength is apparent, and he doesn't attempt to cover up his entire body to hide it.

Overall appearance, for the most part, is the same as that of a Wolf, as any Ferfnir's is. In his Humanoid Form, he usually walks on two legs, though in either this form or his Feral Form, he must run on all four legs to run at his top speed.

His eye color is yellow, nose is black, fur is quite long, and primarily black in color, but has some crimson colored fur of unusual markings across the left side of his face, torso, low in particular, and a more diamond-shaped than round-shaped vertical infinity symbol on the center of his back. Some very important markings are on his tail. There is also crimson colored fur along the sides of the tail.

He wears a long, sleek black and silver coat, open, and a pair of sweat pants that are all black, and fit him loosely, so he uses a brown belt with a silver belt buckle to keep it held up well.

He never wears shoes, partly due to the problem of not being able to acquire any that will fit, though he never really looked much, because it is also his preference, feeling more free without any to be trying to walk awkwardly in with his paws.

Only wears his light weight clothing as opposed to armour, he never wears armour, be it considered light armour or heavy armour, one time that he tried it, he disliked the restricted movement greatly, he values his kin's natural capabilities highly, and has no intention to negatively impact his mobility with heavy armours.

In his normal Wolf shape (Feral Form):

crimsonwolf.png


He is basically a Black Wolf, but due to the odd, crimson colored fur on him, he calls himself Crimson Wolf.

Other than not wearing any of the clothes he does in his Humanoid Form, just having a couple of patches of crimson colored fur instead of markings, and his actual shape being the same as that of any Wolf, he maintains the same overall appearance otherwise, black fur all over everywhere other than the two areas, being across the left side of the face, now covering the front of the ear as well, and at the end of the tail, that have red fur.

But as a result of the shape change differences, his height and weight are altered, and become more like that of a regular, quadruped Wolf's. Height: 3'0. Weight: 140 pounds.

When shifting to this shape, it may seem odd going from having strange, inexplicable markings, to the area just becoming all crimson colored fur across the one side of the face, with no pattern to it, or on his tail, but the markings only appear in his true form, his Humanoid Form, of which he was born into.

Personality: Crimson Wolf generally has a cool, laid back personality, and is very tame and approachable. There are two sensitive subjects for him though; his past, and any serious reasoning to fear for his sister's life, he is very protective of her, since he learned of her existence then met her.

He would from time to time get scolded by the others in the Wolf pack (details in History), but he would just apologize then move on from it.

When he is alone and bored, he may sometimes play with his tail when he is not very tired and suddenly in a playful mood (only if in Wolf shape, however), while other times he will look up at the stars and the moon in the sky at night.

If alone, bored, and tired, he will simply go to sleep. Strangely, when in his human-like shape, he prefers to sleep lying facing down. This is most likely just to avoid laying on his tail, since every once in a while, when he is sitting down somewhere late at night, he sometimes nods off, shortly after falling back and landing on his tail, which would cause it to sting a bit for a while.

As for his level of tolerance, if someone were to accidentally trip and spill water on him, but then apologizes, he wouldn't really let it bother him, just say something along the lines of

"It's nothing, don't worry about it. But now I'm all wet...if you'll excuse me, I have to go get dried off..."

Even though his fur is of dark colors, and he wears dark colored clothing, he isn't the least bit sinister, and is strongly against the killing of the innocent, and despises criminals, but even them he will not always just attack mercilessly, but bring them to justice rather than to their graves.

As for someone killing another in self defense, the other brought it upon them self when they went looking to pick trouble, just a matter of time before they pick on the wrong person and get what they have coming to them. Sounds cruel, but such is life.

Though he tries to be unnoticed doing this, if he knows there will a tough fight just ahead of him or a series of fights, he will go aside and think back on the more harsh experiences from his past to intentionally shed tears, he will be able to fight better after getting this out of his system, an odd but indeed a useful, not meaningless course of action to take as a battle preparation from time to time.

If someone sees him doing this, they may not understand how doing this gives him strength. But one would have to see his face to tell he is being emotional, as he always has his eyes closed during this, and is silent, so someone would have to see at least a tear trickle down his furry face to be able to tell if he is doing this.

First Impression: Some people may be a bit intimidated by his dark appearance (especially when in his human shape), though he is not of evil alignment, but good, and only will attack those he is sure are evil doers, never any innocent civilians.

He isn't rejective towards most unfamiliar faces that approach him to talk, unless he is positive the person is up to no good, if they give off some bad vibe, but he generally won't just judge anybody at a glance.

Strength: Crimson Wolf's body is quite compact, there is a lot of muscle, but doesn't cause for much bulk, but by no means very slender in shape, though despite his strength, he can't really lift any large all around objects, though he can carry something in his mouth, and anything small enough to fit easily being light enough to handle.

For fighting he must get in close to the target to tear and thrash at the opponent with his teeth, and with his sharp claws slashing with formidable force, average damage is 160 out of 600.

Vitality: He has a tough, solid body under his fur, so he is able to withstand most attacks quite well, both physical and magical, but slightly better at enduring physical attacks.

A solid physical attack may damage 115 out of 600, only very well landed attacks dealing all of that, being difficult as Crimson Wolf has impressive speed and agility to back up his strength and stamina.

Magic attacks, while not as strongly resisted and may deal more damage, still won't be devastating at 135 out of 600, but could make up for not fully connected physical attacks on him that fail to hit for as much damage as they could potentially.

Speed: Having superior capabilities to an ordinary Wolf, he can run at a very high top speed when going all out. He can run up to 81 kph (50 mph) in his attire.

Without this additional weight he is able to reach a top speed of 89 kmh (55 mph), but he is more often than not in his human shape, with the clothes on (though he never wears the clothing while in his normal Wolf shape, for obvious reasons). And again, he must run on all four legs to reach top speed, whichever shape he is in.

Stamina: Though he walks in populated areas normally, he will sometimes go to a large, open area to run at high speed for good lengths of time, to build and maintain leg strength to improve movement capabilities and stamina. Crimson Wolf is able to run fast for a good hour, then he'll feel some fatigue and require a brief time to recover.

Upper body was naturally stronger from a very early age, but after being out for long runs for years, upper and lower body strength are quite well balanced, since upper body strength isn't able to easily be strengthened, not being able to grip any good to weight lift, however his ability to take hits without his strength in battle wavering, so he is able to fight hard in even the toughest battles for 15 minutes before needing a quick rest.

Reflexes: When fighting, Crimson Wolf is very alert, and stays aware of his surroundings, so he'll often be able to spot an incoming arrow or other projectile traveling at a similar speed, and can swiftly dodge them by jumping sideways out of the way of the projectile's path.

Actual sidestepping speed is not overly fast, but a quick sideways jump left or right covers a good yard of distance very quickly, most effective for evading direct attacks the moment before they make contact, the best course of action to follow up this evasive move with is an attack, this makes for good evade and counter tactics.

Similarly, a quick dash backwards, though slightly less ground covered than the quick jumps to a side, but still nearly a yard of distance covered, are effective for moving just out of range of a ranged attack, while not spacing himself too much more from his opponent. He must get close to the target to deal damage, so spacing is crucial for him, spacing himself only so much for certain attacks, trying to stay in as close as possible, pressuring the enemy with fast, steady, strong attacks.

If the opponent is the one to go to strike first, he'll often start to pick up on if the target is going to end up starting a fight by a change of emotion, then prepares himself to evade a sudden first strike to pick a fight, so he often will be the first to actually land a hit, it is unlikely for an opponent to successfully land a first strike on him.

Fighting Style: Crimson Wolf fights with honor, and doesn't show cowardice. His tactics focus a great deal on Evade and Counter, other times he may just relentlessly thrash and bite into the foe and overwhelm it with speedy strikes, with plenty of evasive action in a lot of his fights.

Style is Hunter, consisting of mighty claw swipes and lunging bites, and is good at stealth, which is useful inside and outside of a fight, also fast and agile. Fast movement and stealth won't go together very well, effective sneaking will require slower, more careful steps, causing minimal noise to reduce the Hunter's chance of getting detected, causing a pre-emptive strike on an enemy to be easier.

He also has an unusual ability to effectively turn some strong emotions he feels into strength in a battle, this is called Emotion Channeling.

Sadness can improve his overall fighting ability during battle to increase effectiveness all-round. Anger, when very strong, can be the most powerful form of strength. This specifically effects physical strength, more significantly than sadness, as it concentrates on more all-round stability.

Fear however is an emotion that he cannot channel into power of any form, it is a deep emotion that he will only feel when his sister Sophia's life is in grave danger under some circumstance, when he fears for her life, thinking of losing her, after what happened in the past, will always end up in tears, as she is the only family he has left.

Weapons: Unable to hold weapons, so none are used, just his own claws and teeth.

Abilities: Howl. Though not used often, this briefly unleashes the full power of the Wolf within, causing for a significant power boost (about 25%) for 100 seconds. No visible changes to appearance, Howl increases Crimson Wolf's power by causing an adrenaline rush to generate even more damage with his attacks.

Spiral Cutter. A physical attack technique in which Crimson Wolf slashes at the target with his claws from the ground up, spinning at lightning fast speed as he rises, briefly leaving the ground to land a final, stronger attack to the head.

The series of hits leading up to the stronger, final attack of this adds up to make up 65% of the total damage, the last hit dealing 35% of it, altogether this damages for 180 out of 600.

Magic: Undoubtedly of the Wind Element, a Wind Spirit dwelling within him, granting unto him the power that it has to bestow, of controlling wind by his will.

Despite his element, is only weakness is the Fire Element, while he is stronger against Wind and Ice. Below are some specific techniques he can use from his Wind Spirit's power.

Aerial Guidance. Willing the wind to blast with enough force from the opposite direction of him than the direction he wishes to head, through the air. By doing this, continuously, he is practically able to fly.

Tornado. Crimson's most powerful and destructive technique. Due to it's strength and range, Crimson must focus energy some before he can execute this, and it exhausts him using the power to this extent.

Scattering Winds. This technique is an effective for pushing away targets from around an area. It can also be generated from Crimson's current location to create space between enemies and himself.

Other Skills: After extensive study of the human language, and use of it, he has gotten to be able to have even more persuasive skill than he naturally had, but still not like that of what one would consider a persuasive human.

History: Shortly after Crimson Wolf was born, while the parents were off to get some food for him, in their Wolf shape to move quickly and easily in their quadruped forms to kill something in the wild to bring back for him to eat, a hunter was in the area, and they were spotted and got shot down, then the hunter took their Wolf pelts.

Having never returned, Crimson Wolf began to worry for their safety, and after some days passed he became very hungry, then walked as best as he could, though still being very young, and didn't have much strength at that time, not enough to walk on two legs, though technically in his human shape, at his age it was that of an infant, though mind was already more developed.

He searched and searched for his parents, until eventually he found their bodies, stripped of all their fur, and had began to decompose, he was terrified by this sight, he knew they were dead, and it was clear a hunter was responsible for it.

Howling out mournfully, he knew he was now alone, without any family, or any friends. After some time of this, a pack of Wolves heard this and came, and witnessed what must have happened.

They felt for him, so they took him into the pack and looked after him for years to come, seeing as he had no one left to take care of him while he is growing up.

But it wasn't very long before they all realized he was much different from them, when he grew strong enough to be able to walk on two legs, but Crimson Wolf explained what his race is as his parents explained to him when they were still alive.

They understood it, he even demonstrated his change from his human shape to Wolf shape, once he grew large enough. He would almost always be in his Wolf shape so he would fit in with the pack better, but they knew his true shape, and he knew it, he was just glad they accepted him still.

The Wolf pack had always lived in fear of the hunters, but Crimson Wolf often strayed close to a fairly close by village, observing the behavior of the people there, studying some human behaviors.

However, from time to time the rest of the pack would scold him for being around the humans so much, that what if a hunter spots him one of the times, and he ends up leading him right to them, that the person would kill them all.

Though frightened by the mere thought of it, he responds that he can't help it, he can't help but be interested in humans, all the things they do, say, and use, but not fond of guns at all.

When he grew up to his full size, strength and maturity, he wanted to show his appreciation for the pack taking such good care of him through the years, so he told them he was going to speak with the people in the village, and try get them to agree to stop hunting the Wolves in the forest.

More on this character and Sophia's past can be read in the story I have been writing for them: Justice - Tales of Crimson Wolf

Wind Spirit: This special section is uniquely for Crimson Wolf, covering how it came to be that this would reside within him.

Curiosity of something very much turning out to be linked to it; the markings on his tail, he wondered if they meant anything for most of his life.

While traveling with a good friend; Clawd Viteren Stripe, on their travels, one time when they were about to exit a building in a village (lack of specifics intentional. <.<), he was approached by a wolf with some similar, but slightly different markings on him.

After a relatively short time of Crimson asking him questions, and him answering as he remembered more details of a place he saw those same markings, he said that it was in a temple in the middle of a valley to the south east.

As soon as his friend was ready, he traveled tirelessly until reaching the valley, then finally the aforementioned temple. Once inside, Crimson explored until he saw the marking on the floor, but then after noticing a stand in front of it with writing on it, and read it.

"He who bares the marking which matches that before you, step forth, and be embraced by the gentle caress of wind"

This is what it read, for the large markings on the stone floor in front of it that matched the markings on Crimson Wolf's tail.

Crimson Wolf walked onto the very center of the marking, stopping right on the dot, and then remained completely still, with his eyes closed, as he started to feel as if he was completely enveloped by wind.

Then, all at once, it felt as though part of that sensation became a part of him, inside of him, then suddenly it stopped. 'You have inherited the ability to control wind to aid you.' a voice spoke inside of Crimson Wolf's mind. [What was that?] 'I am a wind spirit, you have been chosen to control my power by your will. Use this wisely, Wolf.'

From that moment on, it was as the voice said. Though he had control of wind, overusing this power would weaken him faster and cause him to require a full rest for several hours before continuing on, otherwise going on while greatly fatigued.

Learning his limits of this as he goes on, he begins to find fair balance between making good use of it, while not tiring himself excessively. At least not more often than absolutely necessary.
 
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Actual sidestepping speed is not overly fast, but a quick sideways jump left or right covers a good yard of distance very quickly, most effective for evading direct attacks the moment before they make contact, the best course of action to follow up this evasive move with is an attack, this makes for good evade and counter tactics.

Similarly, a quick dash backwards, though slightly less ground covered than the quick jumps to a side, but still nearly a yard of distance covered, are effective for moving just out of range of a ranged attack, while not spacing himself too much more from his opponent. He must get close to the target to deal damage, so spacing is crucial for him, spacing himself only so much for certain attacks, trying to stay in as close as possible, pressuring the enemy with fast, steady, strong attacks.

This may actually fit better under Reflexes.

so he is able to fight hard in even the toughest battles for a full hour before needing a quick rest.

The longest battles are going to last 10, maybe 15 minutes. So assuming he trains for that, that should be about where his stamina lies. And considering that, you may want to tweak the timing on......

Howl. Briefly unleashes the full power of the Wolf, causing for a significant power boost for 5 minutes.

... this. In relative terms, it would be around 75-100 seconds.

Other than that, everything else looks good.
 
Edit made. Is it better now? Didn't take as long as I thought it would to edit it. =P

And I noticed that when I posted the link to this in the waiting list thread, I had the word "took" in the message when it didn't belong at all, sorry about that, a careless mistake.
 
As per author's request via PM, took another look at some edits. Everything looks good.
 
Sophia

ORP/URP/RPB: ORP and URP, but RPB is a definite no for Sophia, not a fighter.

Name: Sophia

Alignment: Good

Race: Ferfnir. A race of humanoid Wolves, that have the strength of a Wolf, and the intelligence of a human.

In general, they prefer to stay in their Humanoid Form, however they are a gifted race that can freely shift to their Feral Form at will. In either shape the bone structure of the head remains the same, while the torso is stronger in general in the human shape, and arms a bit longer, the arm structure being a slight bit different to allow for a wider range of arm movements to be like that of a human's.

Being very Wolf-like in appearance, being just as covered in fur as one a regular Wolf, only taller, standing upright on two legs (when not in their Wolf shape), it doesn't require a great deal of shapeshifting skill to make the change, it just causes for a slight downsizing and forces them into a quadruped stance, and can't run or even walk any good on two legs.

Their personality is almost always like that of a human at all times, though there is definitely a lot of Wolf in them, sometimes it shows, but generally not the vicious side of one, but more like a tame, playful one.

Their fur is usually fairly long, and varying in color, most often being similar to the colors of a normal Wolf, like a Grey Wolf, Timber Wolf, Arctic Wolf, etc., those some have odd, if not interesting patches of fur on them, or their primary color of fur being unusual (though this is very rare, especially the latter).

As for their physic, it is not very noticeable under all their fur, but they have quite muscular, compact bodies, that can withstand a lot of damage from attacks without it hindering their fighting ability.

Even though they like being in their human shape, many people mistake them for Werewolves when appearing to them like this. It is an unfortunate fate for the race, many of them spend more time than they would like in their quadruped Wolf shape to avoid causing such alarm to people they come across.

They like to be around people quite a lot, so as a result, there may some Wolves seen around that are actually beings of the Ferfnir race, doing what they must to be accepted by people and fit in better.

Depending on the environment one grows up in, they may or may not have any spiritual beliefs. While most do not, those who are around people very much, particularly a community of people that go to a church in their area.

Sometimes when, due to circumstances, they must be around a certain person or group of people, some or all of which think they are a Werewolf, they may just go with it and not explain their race to them, while some will.

Gender: Female

Age: 22

The average lifespan for a Ferfnir is 100 years: The equivalent of an 80 year old human and a 20 year old Wolf. The longest one has been known to have lived is 119 years, this being exceptionally old, and considerably weaker.

Though they have most of their strength up until around the age of 85, then age takes a more noticeable toll on them as they get into their late 80's and 90's of age.

When a Ferfnir exceeds the age of 100 by much, well, they're basically just good for companionship, getting into any fights at such old age would highly likely result in the death of itself.


Appearance / Attire / Armour:

Humanoid Form:

SophiaHumanShape.jpg


While in Humanoid Form, Sophia's Height is 5'9, weight is 160 pounds. Most Ferfnir prefer to be in their human shape, but Sophia slightly prefers to be in her Feral Form most of the time, unlike most of her kin.

Her overall appearance is just like that of a Wolf, just biped and larger when in Humanoid Form. She has fluffy, white as snow fur, with eyes as blue as the sky. Crimson Wolf is more skilled at everything he does than Sophia, so even her shape shifting skill isn't as strong, as a result her Humanoid Form, on top of the fact she doesn't wear any people clothing, generally keeps more of a Wolf look to her.

Other than making her a human's size and technically, standing and being able to move around on two legs, it isn't that effective at anthropomorphizing her, making her more human-like.

Sophia never wears any clothing or armour, she is comfortable as she naturally is, without wearing some attire over herself, warmth wise all the fur is more than enough to be comfortable in cold temperatures.

Feral Form:

Sophia_Wolf_Shape_by_ssbmaster.jpg


A beautiful creature of a radiant white color, and bright blue eyes, Sophia is basically a White (Arctic) Wolf. Of her parents, her father had all black fur, while her mother, whom she looks very much like, had all white fur, and those sky blue eyes, she appears to have gotten all of her looks from her, not seeming to really have any of the father's features.

Appearance is basically the same as in Humanoid Form, but due to the shape shift, is now quadruped at all times, and size is scaled down considerably, height now being 2'10, and weight 115 pounds.

Personality: Sophia has a fun, playful, light hearted personality, and enjoys being around children. She is quite innocent, strongly dislikes fighting and death, and believes there is always another way to solve problems between one another.

When she is alone and bored, she often chases her tail (when in Feral Form), but when it is dusk or dawn, she enjoys to watch the sun set or rise, and likes to look up and the stars and the moon at night, slowly dozing off as time passes.

As for her level of tolerance, if say somebody trips and spills some water on her, but then apologizes afterwards, she wouldn't be upset by it, and kindly accept the apology.

She has a pure heart, without so much as a mote of darkness in it, she has faith and believes in God and all of his word aka the bible. She is very strongly against killing, especially the innocent, but is against what she sees as unnecessary deaths in general, believing that rarely is there reasoning great enough to kill somebody over.

First Impression: While indeed factual that she is of the same species as her brother obviously, no one hardly ever will look very intimidated by her presence, as in comparison to the relatively dark looking Crimson Wolf.

Her look of innocence effectively gets across to others that she won't mean any harm, and is not to be feared, in her usual cheerful mood she actually is rather comfortable around others, especially if her protective sibling is near.

Strength: Naturally a Ferfnir's body is quite fit without any strengthening, but Sophia's fitness is not beyond that, she is strongly opposed to fighting and as a result has not toughened herself for battles, and doesn't have physical strength built up to fight, an attack would likely average around 75 out of 600 damage.

Vitality: Though she hasn't strengthened herself, naturally she is able to withstand a good amount of damage, on a 600 point scale most hits that would be able to hit her likely being focused more on accuracy than power, probably dealing in the range of 155 damage, unless it is the exception of some attacker both very strong and quick.

She is also especially resistant to magic, a lesser spell like Fire barely being felt, shrugged off and shouldn't impact the effectiveness of her speed while running or evasive skill, while a stronger spell like Firaga will cause her to weaken some, stumbling a bit in her tracks as she continues to try and escape the enemy.

Speed: Running is something she has had some experience doing, just for the sake of enjoying a nice wind on a beautiful sunny day, other times just running about playing games with children, like Tag, Sophia definitely had the advantage in any chasing game.

Her top speed is 70 kph (43.5 mph), when she runs as fast as she possibly can. She can only reach this speed by running on all four limbs. When not running full speed, but more like trotting, she travels at around 40 kph (25 mph). While running on two legs, her top speed is 50 kph (31 mph).

Stamina: She has never fought, so how long she could fight for is difficult to tell, but it may be around 5 minutes before she would be fatigued from the fighting, the heat of battle is something she is not used to, and isn't very skilled at combat.

For running, she can keep running at top speed for 40 minutes before needing to rest a moment, her best option is to try flee from battles when attacked, or if accompanied by others, rely on them for protection, and not try to fight them herself.

Reflexes: Instinctively she has good senses, so she often will spot something coming at her, and usually has enough time to avoid it, when attacked she must count on what speed and agility she has to get out of danger.

If a project is approaching while she is in her Wolf shape as she usually is, she cannot leap sideways or back any good, so she tries to roll out of the way of such threats, but if it is too large, she will simply face a direction away from it and dash off out of the line of it.

Fighting Style: Evasive...Sophia does not engage in battle with those who attack her, she will attempt to evade every attack, and flee, as she knows no real art of fighting, nor has any skills to use to take on enemies, she wishes not to inflict death on anyone.

Weapons: None.

Abilities: None.

Magic: None. Element: Aether. Her strong spiritual Christian faith, her belief in God, she seems as though to be well protected against the magic spells of attackers, believed to be blessed with divine protection, she is of the light (Aether) element and is very strong against Light elemental attacks or spells used/cast on her, strong against Ice, slightly weaker against Fire and Dark, other elements dealing pretty normal damage, after her...resistance against magic in general is applied.

Other Skills: She enjoys fun little games, and is quite good at them, and gets along well with children, and she can speak the human language with perfect clarity, in her soothing, yet innocent voice.

History: When she was a year old, she ran off a time when her parents were out hunting for food to feed her, and never came back. She had always been very interested in humans, particularly children, and she thought they were a lot more fun to be around, that gave her the idea to run off to a village a little ways off where there were quite a lot of children.

It seemed just about any of the adults residing there had some children, and to the residents, she was an adorable dog right from first sight, she was accepted there and was taken care of well, they were the ones who gave her the name Sophia.

Yes, it freaked them out a bit at first when she would speak, but they were simply fascinated when she explained to them what she is, as best as she could anyways, so she never got rejected from this, and children really seemed to like her, so she actually kept some of them company when the adults had to take care of other things, it worked out well, things were like this for some time.

Even though they all knew what she could do, she would always stay in Wolf shape, especially around the children, except for one time that they nagged her to show them, and she shifted to Human shape for a mere moment, then back into her Wolf shape which she is most used to.

She has grown up around children, and as a result she is good, innocent and just likes to have fun, almost a child-like personality at times, but when she does choose to shift to her Human shape, she is often more mature like this, but still having most of her usual personality being noticeable at the same time.

On Sundays, she would go to a church service, it was a learning experience, and for many of her years of growing up she wouldn't miss a service over anything, she sometimes asked about if she could read through a bible for a while, but she couldn't flip the pages, so sometimes when somebody wasn't busy they would oblige, she was welcome at church always, she was a creature of god after all, even if it was odd to see something like her in church...she could communicate anyways.

When she was two years of age, her parents gave birth to a son, whom looked much like his father, except for the mysterious crimson colored markings of fur on the left side of his face and at the end of his tail.

But, their parents died before the son was old enough to be told of his sister's existence and fully understand it, he was less than a year old at this time. However, as a result of a tragedy that struck Crimson Wolf, Sophia's brother, at the age of 17, they met while he was recovering his strength from an injury incurred by a wicked man, whom called himself the Wolf Slayer.

Fortunately it was only a flesh wound, although deep. After being hospitalized, within days he was pretty well in perfect, good as new condition, and ready to get back out and take in the fresh air and feel the breeze brushing through his fur.

Both of them happy to have found each other, especially Crimson, who for the longest time had thought he had no real family left, and he has rarely parted from her for any long period of time, he is always very protective of her, as she is supportive to him.

They would continue onward to not only overcome hardships, and ultimately save lives, but also have momentary times of peace once in some while between facing the chaos of evildoers, Crimson being able to and having every intention to put an end to the sinister ways of beings of evil alignment encountered.

The following is a thread that contains some more about herself and Crimson Wolf's past: Justice - Tales of Crimson Wolf
 
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Human shape:

Would this really be considered "human" shape? She still more closely resembles a wolf than a human. The only difference being she walks upright.

Vitality: Though she hasn't strengthened herself, naturally she is able to withstand a good amount of damage, she seems to be especially resistant to magic.

A little more specificity would be good. "A good amount" and "especially resistant" are fairly subjective terms. Either give examples of what she could handle, or you could use the 400-point scale you used for strength.

Her top speed is 70 kph (43.5 mph), when she runs as fast as she possibly can.

Any difference in her top speed while being upright?
 
Would this really be considered "human" shape? She still more closely resembles a wolf than a human. The only difference being she walks upright.



A little more specificity would be good. "A good amount" and "especially resistant" are fairly subjective terms. Either give examples of what she could handle, or you could use the 400-point scale you used for strength.



Any difference in her top speed while being upright?

Shoot...guess I'll always have to edit my RP bio from what is originally posted, too bad I have to have a bit of guidance to get something right...anyways, onto business.

1st: The human shape, that's basically just shapeshifting into a human's size and shape, standing upright on two legs easily. And on a side note, why didn't you ask the same thing about Crimson Wolf? :wacky: Only different really is he wears some clothing, though not as much as I originally thought...

2nd: Again, I never really specified this numerically in Crimson's RP bio, I think this is just looking for reasoning for there to be more than just a post approving it. :ness:

But that's just me, never mind the whining. xP Since I've never done this before, as I hadn't with the other, not exactly sure what kind of numbers I should be using for this...

3rd: Yet again, not questioned in my first RP bio. xD Had to say it. :P Running in the upright position...I did touch on this in my first RP bio, that in either shape, running on all fours is required to reach top speed, but this can be done in either Human shape or Wolf shape.

I'd say top speed running on two legs may be 20 kph less (50 kph (31 mph)).

But yeah, I don't have time to edit this stuff right now, just was popping on to check on this because I was so busy with things earlier I forgot to check in on it, even though I saw early on you posted in the thread. >.>'

And what kind of numbers should I be using for Vitality, like the average damage taken from most hits, the max amount of damage that can be taken from hits, or both? And remember, I can't emphasize enough, Sophia doesn't fight, so only those that come attacking her will be of concern, and her evasive skills are very good, as that is how she gets out of trouble.

And strong resistance to magic, how am I supposed to represent this if I am to use numbers? Do I enter approximately how much less damage she'll take for magic than what it would normally do to something not at all resistant to magic?

Answers to these will allow me to correctly edit it tomorrow when I get online, then, Jesse willing, hopefully I won't have to edit it multiple times to be acceptable. ;P
 
1st: The human shape, that's basically just shapeshifting into a human's size and shape, standing upright on two legs easily. And on a side note, why didn't you ask the same thing about Crimson Wolf? :wacky: Only different really is he wears some clothing, though not as much as I originally thought...

Crimson Wolf wears clothes, and in his image generally looks more humanoid than does Sophia.

2nd: Again, I never really specified this numerically in Crimson's RP bio, I think this is just looking for reasoning for there to be more than just a post approving it. :ness:

I never said you *had* to specify it numerically. That was simply a suggestion. I only asked for more specification, as the words you used were subjective.

Also, I could find a whole hell of a lot more if I just wanted to nitpick for the sake of nitpicking. So be glad I only touched on three things.

3rd: Yet again, not questioned in my first RP bio. xD Had to say it.

No, you didn't have to. I don't read every bio the same way, and I can look at the same bio on two separate occasions and see different things that could be better worded/described/applied.

And what kind of numbers should I be using for Vitality, like the average damage taken from most hits, the max amount of damage that can be taken from hits, or both?

You don't have to use numbers. If you do, it doesn't matter what they are, just that the scale makes sense. It could be a 100-point scale, where one punch to her does 50 damage (thus two blows would take her down), or it could be a 5000-point scale where one punch does 2500. It's relative. If you choose not to use numbers, you could be descriptive. An example would be "A single solid blow from a trained warrior is enough to bring Sophia to her knees."

And remember, I can't emphasize enough, Sophia doesn't fight, so only those that come attacking her will be of concern, and her evasive skills are very good, as that is how she gets out of trouble.

It doesn't matter. There are characters who are capable of landing a blow against her, thus we need to know how much damage could theoretically be done by that blow.

And strong resistance to magic, how am I supposed to represent this if I am to use numbers? Do I enter approximately how much less damage she'll take for magic than what it would normally do to something not at all resistant to magic?

You could think in terms of the FF tier system. A lower spell (Fire) would hurt her somewhat, but she could shrug it off. A moderate spell (Firaga) would cause her to stumble in her tracks, and she would need a short amount of time to recover from it. And so on and so forth.

But yeah, I don't have time to edit this stuff right now,

You easily could have edited in those three minor changes in the time you took to whine about the criticisms.

If you can't handle a critique without complaining about the perusal, don't submit your bio to be critiqued.
 
Edited, and...

I could find a whole hell of a lot more if I just wanted to nitpick for the sake of nitpicking. So be glad I only touched on three things.

I'd like if it wasn't just acceptable, but good, what are the nitpicky things about it I could use to change/add to? :hmmm:

If you can't handle a critique without complaining about the perusal, don't submit your bio to be critiqued.

Okay, that's just hurtful. I wasn't trying to get you upset, I'm just submitted a second RP bio, it's just time I have more than just one RP bio. >.>

I hope you won't think less of me for this, I was just a bit surprised at first, sorry, I'll keep quiet about any whining.
 
Since you asked...


A description of how their culture interacts would be good. Societal structure, hierarchy, living arangements, family structure, so on and so forth.

In her Human shape:

Describe her facial features more in depth. Ear shape, eye shape, muzzle length, tongue color, nose color. Does her bone structure become more humanoid? Or does she retain quadruped form? If so, how does she manage to walk upright? You could add the first stuff into the Wolf form as well.

Personality:

Would she approach a stranger if she needed directions? Would she be quick to help a friend in danger? Would she help an enemy if she could see s/he was in trouble? Is she respectful of her elders? Is she respectful of authority? What kind of a sense of humor does she have? Is she intelligent? Is she literate? Does she expect to be treated fairly? Does she expect others always to be treated fairly, or does she think that some people deserve more than others?

Strength:

Against an armored opponent? Against an unarmored opponent? Against different types of armor? How much weight could she lift without help?

Vitality:

How much would a punch do? A kick? An edged weapon? A blunt weapon? For magic, which elements do how much damage to her?


Does she always run full speed? What's her trotting speed? How about her top speed while in humanoid form? Her jogging speed while in humanoid form?


Does magic effect her fighting stamina? For instance, if she is hit with a spell, does that decrease the amount of time she can last in a fight, or is she more resistant to magic, which would allow her to last a bit longer than in a purely physcial fight?

Reflexes:

More specificity in what she could avoid. A punch? A jab from a spear? A thrown rock? A throwing star? An arrow from 100 feet? 100 yards? A crossbow bolt? A bullet?

Magic: None. Element: Aether.

If she has no magic, how does she have an elemental affiliation?

===================================

Anyway, the bio as it stands is enough to be approved. Feel free to add those things in if you'd like, but they won't affect its approval.

12373131383u1p2d.jpg
 
Xenith Bio

ORP/URP/RPB: ORP, URP and RPB.

Name: Xenith.

Alignment: Neutral.

Race: Ferfnir. A race of humanoid Wolves, that have the strength of a Wolf, and the intelligence of a human.

They are a gifted race that are a Wolf sub species with some skill level of shape shifting, some having a more or less human-like human shape if they have very good skill with it or just decent, they can all freely shift between the human shape and a normal shaped Wolf at will.

Being very Wolf-like in appearance, being just as covered in fur as one a regular Wolf, only taller, standing upright on two legs (when not in their Wolf shape), it doesn't require a great deal of shapeshifting skill to make the change, it just causes for a slight downsizing and forces them into a quadruped stance, and can't run or even walk any good on two legs.

Their personality is almost always like that of a human at all times, though there is definitely a lot of Wolf in them, sometimes it shows, but generally not the vicious side of one, but more like a tame, playful one.

Their fur is usually fairly long, and varying in color, most often being similar to the colors of a normal Wolf, like a Grey Wolf, Timber Wolf, Arctic Wolf, etc., though some have odd, if not interesting patches of fur on them, or their primary color of fur being unusual (though this is very rare, especially the latter).

As for their physic, it is not very noticeable under all their fur, but they have quite muscular, compact bodies, that can withstand a lot of damage from attacks without it hindering their fighting ability.

Even though they generally like being in their human shape just fine, some people mistake them for Werewolves when appearing to them like this. It is an unfortunate fate for the race, many of them spend more time than they would like in their quadruped Wolf shape to avoid causing such alarm to people they come across, while some don't mind being in that form at all.

They like to be around people quite a lot, so as a result, there may some Wolves seen around that are actually beings of the Ferfnir race, doing what they must to be accepted by people and fit in better.

Depending on the environment one grows up in, they may or may not have any spiritual beliefs. While most do not, those who are around people very much, particularly a community of people that go to a church in their area.

Sometimes when, due to circumstances, they must be around a certain person or group of people, some or all of which think they are a Werewolf, they may just go with it and not explain their race to them, while some will.

Gender: Male.

Age: 40.

The average lifespan for a Ferfnir is 100 years: The equivalent of an 80 year old human and a 20 year old Wolf. The longest one has been known to have lived is 119 years, this being exceptionally old, and considerably weaker.

Though they have most of their strength up until around the age of 85, then age takes a more noticeable toll on them as they get into their late 80's and 90's of age.

When a Ferfnir exceeds the age of 100 by much, well, they're basically just good for companionship, getting into any fights at such old age would highly likely result in the death of itself.

Appearance / Attire / Armour:

Xenith.png

Credit to skippy232 for the image.

Xenith is a red wolf with black fur, in short. His height is 6'0, and his weight is an even 200 pounds. When it comes to his physical strength, he actually looks slightly stronger than he is, he looks quite strong, but he is just strong, his greatest weapon is his mind.

He has primarily red colored fur, of more than one shade, with some black fur, mostly on his arms, but also some on his face, ears, and along the back of his head and neck. He also has, oddly, a spike sticking out of the back of each of his shoulders, and tall, red hair sticking out from the top of his head, to the back of his neck, along in a thin strip across.

Always staying in his Human shape, he does not even know what he would look like in his Wolf shape, but he has excellent shape shifting skill having a more accurate human-like appearance than most any Ferfnir, having human-like fingers, which are red, allowing him to grip things having more like hands than paws, but with the claws.

His eyes are brown, nose is black, and his claws are also black, making for the majority his hands to be black, but with red fingers, then black again as it comes to his sharp claws.

As for clothes, he never bothered with them in the past, and doesn't now, not being all that unusual, since generally only the most civilized Ferfnirs choose to wear clothing, but many do not mainly due to the ways it feels limiting, like somewhat restricted movement in some cases, and not being able to feel even a gentle breeze the same when covered in clothing, which, temperature wise, they don't need because of all their fur, it would be merely for appearance.

Personality: Xenith has always been of a mischievous nature, but he grew significantly more bitter after a certain event in his life when he was 19 years old, he has since dedicated all his time to following Crimson Wolf once he grew up to the point he left where he had been living for over 16 years, from time to time doing things that would trouble him (reasoning for this will be explained in History).

Usually quite selfish, but very intelligent, he often will have the means to get what he wants, he is both strong willed and stubborn, he can brainwash the weak minded to do his bidding if he desires so, though understandably he cannot brainwash a strong mind, one with a strong will.

He has a short temper, as a result, he never was easy to befriend, being less than the friendliest Ferfnir around, wherever he was where there were others besides himself.

If you are passing near him with a drink in hand, take care not to spill it on him, he doesn't take though little 'accident's very well, while he won't get physical over it, he may growl at you, but probably won't speak a word, or even change his position beyond simply shutting his eyes tightly for a few seconds, in an aggravated manner.

He is usually occupied with something, but if he becomes bored, he may go about to try spot a female Ferfnir to watch unseen, to satisfy his natural interest in ones of his kin of the opposite gender, but a not so well kept secret to Crimson Wolf, as it turns out, is that he actually really likes his sister Sophia.

His opinion on killing another in self defence is that if one goes around picking fights with everything, it's only natural that eventually they're going to get what they have coming to them. Sort of an awkward opinion for one of Xenith's usual short temper, though given times he has moments when he isn't so irritable, albeit not often.

When he is around a female Ferfnir that he likes, however, he will change right around and try leave a good impression on her, being much more tolerant also of the others around him, putting in a great deal of effort to not get angry around a female whom he likes.

First Impression: Upon seeing him, most average people fear him, and while they don't run away, those people will make certain they stay some distance from him. He doesn't have a habit of approaching people to speak with them, but if by chance someone comes up to him greeting him, he'll often just give a brief hi back, usually saying just that, then continuing on his way.

If the person persists, wishing to speak more, perhaps asking him where he's off to in such a hurry, he generally sticks to something brief like "I'm busy...".

Strength: Even though Xenith has fair strength, his mind is his strongest weapon, comparable to Crimson Wolf's, but his strong will being often put to much different use.

With his hands, he can lift quite a bit of weight, up to 175 pounds, enough strength to carry a lightweight person in his arms. Although he could wield a weapon, he prefers not to, using his claws and teeth he deals an average of 100 out of 600 damage.

Should he arrange a battle between him and someone, and he decides to use his one man made Melee weapon; a sword, he deals an average of 125 out of 600 damage.

Vitality: His resistance to both physical and magic based attacks are about equal, with a will to fight strong enough to fight hard even when taken considerable damage, fighting hard through it until the end, whoever is the victor in the end of the fight.

A solid physical attack to him may damage 130 out of 600, while he is actually more vulnerable to magic, dealing 170 out of 600 damage to him.

When he fights with his sword, he may guard some attacks some of the time, and deflect the odd minor magic spell cast at him, such as Blizzard, a weak Ice elemental spell.

Speed: He always moves around on two legs, which ultimately limits his top speed, but at the same time, being so used to it, he can still run quite fast, with a top speed of up to 60 kph (37 mph).

Stamina: Sometimes keeping up with one with the speed of Crimson Wolf wouldn't be easy, in more recent years, he's gotten his share of exercise in over the course of the days, with growing stamina along the way.

Xenith can run at his max speed up to 45 minutes before requiring some time to rest. As for during battle, he hasn't quite had the most fighting experience, but he can hold his own for some time, fighting full tilt up to 10 minutes before beginning to tire in battle if he chooses to continue to fight or if he has to, otherwise if at all possible at this point he would be best off to take a moment to recover his energy.

Reflexes: Although he is fairly agile, he isn't always the most ready to react to incoming attacks, except when he is in the battle mindset when he has his sword in hand.

If something of a projectile is spotted incoming from a distance, he can easily dodge it, just a matter of noticing it in time to be able to react. With his mind, he can as he looks around figure ways to use the environment to his advantage.

Fighting Style: No particular technique to it, a vicious, relentless assault on his enemies, using the environment to his advantage if he sees an opportunity to do so. He is more careful when he is in battle with sword in hand though, and will sometimes distance himself from the opponent to prepare to go in and attack with precise, concentrated slashes or to get into an advantageous position to the opponent.

But as he usually is, unarmed, he will mostly try to stay very close to the target, either thrashing at it with his claws, or going for an even quicker kill by biting into it to rip it apart, especially the neck, from the back or front.

Weapons: Mostly he goes unarmed, using his claws and teeth to take down enemies, but he has a sword he may sometimes use, especially if he has arranged to have a battle with someone, he might bring his sword to use:

Dark_Sword_by_Delta.jpg


Darkness Edge, a three foot long sword with two blades coming to a sharp point at the ends, that can effectively rip through it's targets with it's dark blades, and it is surprisingly light in weight, so can be used with good attacking speed, not being overly cumbersome.

Abilities (sword only): Lethal Cutter. An attack in which has Xenith, when at close range, twist to having his right side facing the target (wields his sword in his right hand), and leaning slightly back, tearing vertically upwards through it, as he leaps up, turning around the rest of the way in mid air to where he is directly facing the target again as he comes back down with his sword (almost like a combination of Cloud's Climhazzard Limit Break and finishing with something like his Braver Limit Break).

Dealing 40% of the damage in the first hit, then 60% of it with the strong finish to strike slashing through the target from above, deals damage in the range of 145-160 out of 600, higher end of that range if they are well landed, direct hits slicing at the foe as much as possible.

Ruthless Charge. A medium range initial charge to reach a target a short ways off, after reaching target knocking it up into the air with a solid rising punch, and continuing to move forward with the momentum, hack and slash unrelenting at the target leaving no opening for it to evade, block or counter after leaving the ground, finishing off with a full power punch hammering the target hard back down to the ground.

A flurry of, what individually not very strong hits, but accumulate to dealing good damage with a solid 175 out of 600, the first and last two hits making up nearly half of the total damage dealt from the barrage.

Magic: Xenith is the Dark element, but knows no magic spells, he has never taken the time to learn to use any magic, and is actually susceptible to it.

Other Skills: He has been known for brainwashing a couple of people throughout his life, so he can use his strong will and intelligence to bend the will of one weak minded to do his bidding for him, if he so desires, but cannot to anybody of strong will.

History: An only cub to his parents, he grew up in a secluded area, among other Ferfnir, well hidden from people who hunt down Wolves. Most of the time it would be boring there, but Xenith usually found something to do to keep himself occupied.

Being something of a brat through his years there, sometimes he tormented the other young Ferfnir around, doing this such as pulling on their tails. Other times he liked to just hang nearby his parents when they were there, where he would feel safe, and perhaps a bit more relaxed, much like the relaxed he would be around female Ferfnir that he would like when he got older, grown up.

Eventually there will be much more to his history in my story I am writing; Justice - Tales of Crimson Wolf which will cover more recent years of his life.
 
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Vitality: His resistance to both physical and magic based attacks are about equal, with a will to fight strong enough to fight hard even when taken considerable damage, fighting hard through it until the end, whoever is the victor in the end of the fight.

Need a little bit more specificity here. Using your 600 point scale that you used for strength, how much damage would an average attack do to him? An average spell?

he might bring his sword to use:

How long is it?

Lethal Cutter.

How much damage can we expect this to do?

Ruthless Charge.

How much damage can we expect this to do?
 
Sorry for not having gotten this done sooner, I never noticed this post until just today. ^^; I believe I addressed all the issues you presented to me, so let me know if it needs any more additions or any changes. ;)
 
James Fox

ORPG/URPG/RPB: ORPG, URPG and RPB.

Name: James Fox.

Alignment: Good.

Race: Fox (Anthropomorphic and capable of human speech...).

Gender: Male.

Age: 37 (going by human lifespan, as he is basically a human Fox, speaking, and bipedal (stands/walks on two legs)).

Appearance:

bd2e430db97da90a7265207916968192.jpg

Credit to Blotch at deviantArt for the image.

Being both strong and athletic, James Fox has a very fit physic, with fair sized ears of which hear very well, golden brown eyes that needless to say have good sight, and his snout protrudes a significant amount. His height is 6'1, and his weight is 215 pounds.

He has a handsome face and a long, fluffy tail which could possibly be wrapped around the slender body of one nearby, if he feels inclined to do so.

The white fur on him is extra soft to the touch, just one of the things that makes all that he is more appealing to the ladies, being pleasing to the eyes and to the touch.

His torso is solid, but the soft white in front, and the red-ish brown fur along his sides and back pretty much hide this from visibility.

Being as active as he is, his limbs are also tough, pinpointing an area of weakness would very difficult, if not impossible to do, as he stays physically in top condition.

Attire: He is most often seen wearing some sharp looking black suit, with or without a weapon being concealed within it.

When he has his gun on him, he will keep it concealed in one of the deep inner pockets on the left side of his suit jacket, with a few extra rounds for it on the right side, which he can smoothly and quickly use to reload the gun when it all of the bullets currently in it have been fired.

Personality: James Fox is smooth, clever, cunning and suave. He has been quite active throughout his life, and has been very successful in what he gets involved in, but most specific details on what this is, is top secret information.

With this, naturally comes a cool confidence as the talented individual has proceeded to lead something of a luxurious life, and being quite popular with the ladies, which he has never minded, at all.

He has an English accent, a charming voice that also can be alluring to the ladies, and between being highly intelligent, and his abundance of knowledge which may go with unexplained reasoning, he sounds very sharp and smart in most any conversation, even if he doesn't have all the answers.

He enjoys a drink every now and then, but doesn't drink excessively, rather a fairly small amount considering, and only ever has a very fine drink, a drink of less quality warrants no interest from him.

Keeping himself generally quite busy, he isn't one to become bored much, making it no real issue, as there is most always something to do, somewhere.

As for opinion on killing others, if someone will put a knife to your throat, or a gun to your head, the world probably isn't going to miss him/her, and would likely be better off without him/her.

Letting the person in question take your life isn't going to help anyone, but doing what is necessary to live through it can lead to being able to continue to help others.

Considering, going with the lesser evil, a good person being killed while the criminal can then just go off to kill other people isn't right, when it is in self defense and being faced with a deadly weapon, if they can turn the danger onto the threat, by all means, there should be no hesitation.

First Impression: The first thing anyone around that encounters him will notice is his dashing appearance, on almost that alone a certain level of respect be demanded, then as he speaks one may find the English accent surprising, and often catches attention much more than others in conversations.

If he sees an attractive female, and amidst a public area, he will pick and choose the time and place to make his approach, not always as soon as she is noticed, but then again not always a lot of time passing before moving closer to socialize either.

Strength: Although quite often will have a weapon on him to use when faced with danger, he is also very effective in dealing with enemies while unarmed as well, being both strong and highly skilled.

A good attack on the enemy target should deal 150 out of 600 damage. Some of the techniques can exploit the weakness to an enemy in some heavy protective equipment, to manage one way or another executing an attack to deal the full amount of damage.

Vitality: Impressive at enduring what hits are taken in a fight, having had plenty of them he now only seems to grow tougher to blows even still.

Average damage taken from physical attacks: 110 out of 600. Average damage taken from magic attacks: 105 out of 600.

Speed: Being athletic and in good shape, he can run quite fast at up to a top speed of 64 kph (40 mph). His speed is superior to his reflexes, but both are certainly considerably above average.

Stamina: He doesn't wear down very quickly or easily at all, being capable of running at top speed for 50 minutes before needing to recover momentarily, and can fight a solid 15 minutes straight before beginning to tire from it and lack some of his strength.

Reflexes: Although almost always aware for any oncoming threats there may be in the area, as a result of his usual cool, calm way about him, his reaction speed is not always very great, and won't every time allow him to stop an incoming sneak attack from behind.

But when in pursuit of a target or being pursued, his athletics may be displayed in full and he will be very alert and conscious of his surroundings, avoiding damage from most any attacks on him possibly avoidable.

Fighting Style: Judo. Focus of this fighting style being grappling, as means of defense against enemy attacks, throwing the enemy, joint locking, chokes, and knocking out or incapacitating the enemy with strikes and thrusts from the hands and feet.

Due to certain circumstances when a fight starts, and whom against, he will do whatever is best for the situation he is in, either flee or chase a running target that is of importance.

Weapons:

walther_ppk_007.jpg


A Walther PPK, with a silencer, and sleek black in color. He will usually at least have this on him, even when not being held for quick use, but concealed in the clothing he wears, most of the time being a black suit, as aforementioned.

When going out to take care of more serious business, he may also have the odd other piece of equipment along with him, but the handgun being the one noteworthy piece of weaponry he most often will have on him.

The Walther PPK's Weight is 590 g (21 oz), length is 155 mm (21 in), barrel length is 83 mm (3.3 in), width is 25 mm (1.0 in), and it's height is 100 mm (3.9 in). It holds 8 bullets in it: 7 in the magazine, 1 in the chamber.

A shot from this may deal on the previously used point scale 180 out of 600 damage.

Abilities: James Fox is very talented, but in the way of any super special abilities in particular, nothing that wouldn't simply fall unto his fighting style.

He has his skill, intelligence, strength and athletics to make anything he does seem a lot easier for him than for if most any one else were to do those same things.

Magic: None.

Other Skills: Excellent at stealth, and has much of a charm to him that can be quite alluring and even seductive to ladies.

His way with words can talk him into things others couldn't, he is plenty conscious of all that he is, and how that would be to others, and uses what strengths he has to the most advantageous.

He also has enjoyed some time of fencing, making it a bit of a hobby, something he is quite good at. This gives him some familiarity with swords, particularly Rapiers, so he can handle using a blade, be it a Rapier in a Fencing match, or a more serious, intense fight.

History: Born in London, England, son of Brian and Julia Fox, whose ages at the time were 24 and 23 respectively. Growing up, James never needed to worry about being provided for while he was still very young, as there was just as much fine food and drink for him as he would want.

As he grew up and further into his adulthood, he was more than capable of taking care of himself, and became less and less dependent on his parents until finally he had moved on to being completely independent of them.

At the age of 20 he joined the Royal Navy, serving in it from then until the age of 30, at which point he joined MI6. He would eventually get promoted to 00 Agent at age 35, as in the end, all in all his missions were accomplished 100% of the time he got sent out on one.

He received his first mission on
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which would lead him to the destination of
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. At this point almost needless to say, the mission was accomplished smoothly, using what force was required as hostile targets inevitably would begin to open fire on him, something that didn't end up lasting for very long.

Now living a luxurious, and active life, he keeps himself in top conditioning to handle received missions however demanding they would turn out to be. The 00 Agent James Fox continues to serve as one of the absolute most elite agents in the service of MI6, regardless of how unlikely it may have been, being one of his species.
 
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Where would the weapon be concealed? That can be addressed here or in the Weapons section.


Physical attributes of the gun? Length/caliber/etc. Also, how many rounds does it hold? How much ammo does he carry with him at any given time? How effectively can he reload?

History: Confidential.

Is there a particular reason for this? If it's going to come out in a particular RP, that's fine. I know there's a bit of a Secret Agent theme going on with this, but I'd like to see something here. And you could be creative with it. Blacked out document or something.
 
Brianna

ORP/URP/RPB: ORP, URP and RPB.

Name: Brianna

Alignment: Chaotic Good

Race: Ferfnir. A race of humanoid Wolves, that have the strength of a Wolf, and the intelligence of a human.

They are a gifted race that are a Wolf sub species with some skill level of shape shifting, some having a more or less human-like human shape if they have very good skill with it or just decent, they can all freely shift between the human shape and a normal shaped Wolf at will.

Being very Wolf-like in appearance, being just as covered in fur as one a regular Wolf, only taller, standing upright on two legs (when not in their Wolf shape), it doesn't require a great deal of shapeshifting skill to make the change, it just causes for a slight downsizing and forces them into a quadruped stance, and can't run or even walk any good on two legs.

Their personality is almost always like that of a human at all times, though there is definitely a lot of Wolf in them, sometimes it shows, but generally not the vicious side of one, but more like a tame, playful one.

Their fur is usually fairly long, and varying in color, most often being similar to the colors of a normal Wolf, like a Grey Wolf, Timber Wolf, Arctic Wolf, etc., though some have odd, if not interesting patches of fur on them, or their primary color of fur being unusual (though this is very rare, especially the latter).

As for their physic, it is not very noticeable under all their fur, but they have quite muscular, compact bodies, that can withstand a lot of damage from attacks without it hindering their fighting ability.

Even though they generally like being in their human shape just fine, some people mistake them for Werewolves when appearing to them like this. It is an unfortunate fate for the race, many of them spend more time than they would like in their quadruped Wolf shape to avoid causing such alarm to people they come across, while some don't mind being in that form at all.

They like to be around people quite a lot, so as a result, there may some Wolves seen around that are actually beings of the Ferfnir race, doing what they must to be accepted by people and fit in better.

Depending on the environment one grows up in, they may or may not have any spiritual beliefs. While most do not, those who are around people very much, particularly a community of people that go to a church in their area.

Sometimes when, due to circumstances, they must be around a certain person or group of people, some or all of which think they are a Werewolf, they may just go with it and not explain their race to them, while some will.


Gender: Female

Age: 26.

The average lifespan for a Ferfnir is 100 years: The equivalent of an 80 year old human and a 20 year old Wolf. The longest one has been known to have lived is 119 years, this being exceptionally old, and considerably weaker.

Though they have most of their strength up until around the age of 85, then age takes a more noticeable toll on them as they get into their late 80's and 90's of age.

When a Ferfnir exceeds the age of 100 by much, well, they're basically just good for companionship, getting into any fights at such old age would highly likely result in the death of itself.


Appearance: Human Shape:

Brianna-1.jpg

Credit to Tani at FA (Fur Affinity) for this nice image.

Brianna, seeming to always stay in her human shape, makes for an impressive imitation of the shape of a female human. She also has a resemblance to a particular domestic breed of dog; the Husky.

But of course she is covered with fur, the ears coming from the top of her head, and has a snout and a tail, this gives a good balance of a human appearance and a wolf appearance.

As such she can be pleasing to the eyes of either, if the former gets past that she is indeed not human, and doesn't dwell on that fact to the point they get turned off.

Her height is 5'8 and her weight is 148 pounds. She has greenish blue eyes, an average length snout with a gray nose. Her white fur is very soft and pretty fluffy, the white fur on her face and the spot on her forehead are no exceptions.

The majority of her face is white fur, while the rest of her head is of a gray color with a bit of a green tint to it. These two colors; white and the greenish gray are basically what her entire body consists of, except for her paw pads and claws, which are black.

Wolf Shape (though she has pretty much never been in this shape, nor will she be):

BriannaWolf.jpg


In her Wolf Shape, her height is 2'10 and weight is 85 pounds. Oddly enough, the color scheme of her fur in this shape is slightly different; the gray fur with a tint of green to it is now black.

Aside from the difference in fur color and different shape and size, not any real note worthy changes.

Attire (Human Shape Only): Her figure demands that she wear some clothing, at the very least over her breasts and...in between her legs, but she does just that; wears the bare minimum she must.

She wears a white bra in the middle of which has a ring with a strap through it, leading up through a second ring up just below her neck, at which point it branches off to a strap going over each of her shoulders, and down her back to where straps leading from the sides of the bra connect.

Also wears a white pair of women's underwear (what one may refer to as panties), that only covers quite low, covering a minimal amount of her. It also has a ring in the middle of it right at the top, that look the same as the ones the bra has.

Personality: Brianna can be rather flirty, and quite a tease, but she never means any harm by it. She is not always just teasing either, and can be quite obliging when in the mood for it.

She has an Australian accent which is quite unusual for a Ferfnir, overall she is an interesting individual, and she can give the most intriguing look when she gives a smile and a certain glance with her eyes. Her eyes may also show anger from time to time, if irritated a great deal.

Quite cunning, and pretty optimistic, and certainly not anti-social. She likes excitement, fun, and action. While she does stay active and is quite energetic, it is not at all in a happy-go-lucky kind of way, but energy in moderation, wisely conserved as life is unpredictable.

When she is having a bit more of an...intimate moment with someone, she has a nasty habit of blindfolding them from time to time, to keep them from seeing anything that's going on, though she usually will let them know just before she actually starts doing this.

At this point, she may choose to have them either continue to grow more anxious/nervous for some undetermined length of time, or be nice and have a little bit of, how you say, surprise sex with them.

Not often is this more than just little hints such as a little lick, or two, of their face, or gently brushing the back of her paw (the entirely fur covered side) along the side of their head, or if exposed, sometimes the chest.

Whenever there is someone she is to be sent in to go about torturing, she also likes to have the person blindfolded, so they won't see what the interrogator looks like, it's up to them to conjure whatever image in their head.

Beyond that, just be hopeful they be wise and give answers, as Brianna is intolerant of uncooperative, stubborn criminals, and will get quite angry after enough time, and she can be very scary when she is angry.

When bored, she may seek out the company of another to hang out with, preferably of male gender, as she generally gets along much better with those of the opposite gender from herself, but generally gets along alright with others of her own gender, just can't flirt with them, as she quite likes to do.

If accompanied by others and Brianna becomes bored, she may strike up a conversation with one of the males in the group, some times learning things about them, whether it be something she likes or dislikes it.

Her opinion on killing another is that if the other is armed and hostile, the causing of that death is justified, but if against someone unarmed and harmless, it is unjustifiable, and completely irrational.

First Impression: Even at just a glance, one can tell she has a fine figure that is quite pleasing to most any eyes of those that can get past the fact that she is covered in fur, if they don't even actually like it.

She physically looks nice, and though she can be nice at times, one should be mindful that she does like to tease, and sometimes she is just plain harsh, but far from always, she wouldn't wish any good people ill will.

Strength: Though pretty strong for a female, her weapon allows her to deal impressive damage as opposed to okay damage.

When she is unarmed, needless to say she must get within close range of a target to land an attack, which deals on average 105 out of 600.

Vitality: Reasonably strong against attacks, but even still not unmatched by any means. However, she is not to be taken lightly, underestimating her can be a fatal mistake.

A well executed, solid attack may average 145 out of 600 damage, with moderate strength magic spells averaging a notably more crippling 170 out of 600 damage.

Speed: Staying rather fit and at about her peak strength, on two legs she can run at 60 kph (37 mph) and hold that speed for quite a bit of time.

If she were to run at full speed on all fours in her Wolf shape, as due to a certain...factor, it doesn't go over so well in her efficient Human shape, she ought to travel at 72 kph (45 (nearly) mph), though she always stays in her Human shape.

Stamina: Having been through some conflicts over time, she isn't new to fights, but she isn't exactly going to go around picking them either, she could fight at full strength for about 10 minutes (need specifics? Then just ignore the word 'about'...) before beginning to fatigue and require a little recovery time.

On that note, be it in chasing or fleeing, she can sprint at top speed for up to 45 minutes before resting up a bit becomes very much necessary before resuming with running once again at her fastest.

Reflexes: Being pretty athletic, and even more so acrobatic, her on ground and aerial evasive ability is quite impressive, making her a formidable force to be reckoned with.

As well as being aware of danger around herself in battle, if allies are present, she will try to not distance herself too far from them, and be ready to possibly prevent an unaware target from an incoming attack.

This being said, it takes a skilled combatant to catch her as off guard as to leave her without enough time to simply evade the attack seemingly effortlessly, as she hears excellent as well, so actually seeing something isn't even required to be aware of it.

Fighting Style: Though quite the skilled fighter, relying mainly on her weapon when she has it on her, when she is engages in unarmed combat she doesn't stick to any particular named style, but is flexible enough, having good agility and reflexes to react to attacks or movement/change of movement.

Most any time she will not back out of a fight, but under certain circumstances there may of course be occasions that it be called for, but in general she isn't one to show fear when faced with danger, she can handle it rather well from close range or some distance apart.

Weapons:

chain_whip.png


A whip of which the handle is 1 foot long, the tip is 3 inches long, and between them, consisting of the majority of the whip's length, is 38 inches long, and it, including the tip especially, will stun on contact upon connecting with the target.

This stun whip is a cruel weapon that can momentarily shake up the enemy with every strike, even more effectively stunning and for longer when it is the tip of it that makes contact. Tip deals 170 out of 600 damage, anywhere short of that is 145 out of 600.

Abilities: Nothing special, just response/counter attacks for certain positions or situations during battle.

Magic: None.

Other Skills: Though previously suggested, but to sum these up into fewer words: Kicking ass, and being worthy of often getting "two minutes for looking so good", to quote off of something of the brain draining invention that is Television.

History: Brianna speaks little of her past, not being a matter of it being too good or too unpleasant of a past, but mostly because she deems being asked about her past to be a rather personal question, and only gets into details with someone she is quite comfortable around.

Though her parents do both live, she had departed to places far off from them since quite some time ago, not to have been back in touch with either of them throughout time since.

She has intelligence, skill, and her very appearance that go a long way in accomplishing tasks and goals she sets out to achieve, making some friends along the way, and teasing plenty, some friends, and some simply admirers she passes by.

Both of her parents have about the same colours of fur and not drastically different areas on their fur coats where those colours would be apparent. But having moved on from this, Brianna continues to make friends and achieve more of her set goals...
 
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