Squee's Characters

How in the world could I have forgotten personality :ffs: well it happens. Changes made in red.
 
All right, looks good.

approved_Full.jpg


Moved & Merged.
 
Luna Cyrenaicea

DO NOT CHECK YET I WILL FINISH THIS BIO LATER AND POST IN THE WAITING LIST :D

Orpg Urpg Rpb please :D

Name: Luna Cyrenaicea

Title: Moonchild (self-proclaimed)

Alignment: Chaotic nuetral

Race: Halfling

A halfling is half breed from human, and half from a succubi. Their skin is always at an off hue, making them sometimes appear frightening to the average human, but peacful to a normal Succubi. The eyes are almost never colored with pigmants, giving them odd eye colors as well, but they are never red, as it depends on the potency of the succubi genes on the offspring. They also live very long lives, and one appearing as a child is always older than you think him/her to be. Other than that they appear quite human.

Gender: Female

Age: 73 (Human years translated to 12)

Appearance: Her skin is at a pale grey, and brings out the brightness of her red eyes very harshly. Her purple hair always blows freely in the wind, and it also reflects light easily. In her hair is a large dark-violet bow that also waves in the sky. The cloth from the bow hangs down really low to her knees, but they always seem to get out of her way. She alse wears large purple gloves that reach up to her mid-bicep area. Under the gloves are a very weak and thin plated steel reaching only to her elbow. This is usually only used to parry incomming objects, but does not stand much against any blade, and my crack it depending on the force used. It could more than likely take average force without cracking, but it would need repairs. Overtop a thin grey shotr T-shirt she wears a purple armored corset of slightly stronger plate steel. This piece could prabably takean above average blow without giving, but a brutal strike would definately crack it. It is actually rather light due to how thin it is, allowing for maximum mobility.

On her lower body she wears a skin tight dark blue pair of pants, that allow no air within them. These are shockingly comfortable and very mobile. The same design as shown in the corset repeats as a pair or even more thin steel plate metal, but these are very thin, as they are only to ensure extra impact when kicking. The kick she delivers the maximum impact these boots can take.

Luna's face has a decieving yet innocent look to it at all times. As if she is an evil but sweet person. Her nose is rather small, and her eyes are larger than normal human scale. This ensures better sight.
demon.jpg


Personality: At first, she seems like a very sweet person, but in reality this is not so. She is a very mallicious person who shows no mercy. She loves to feel pain, and will sometimes stall in combat to feel it. She is also very open about her thaughts and will speak what she thinks. Despite her malicious attitude, she will not kill just anyone, as she is rather cocky and only fights "those worthy of her hand". She is not an undefeated fighter, as she has lost in the past, but she does not admit defeat so easly. In here eyes, the only there is only one who has defeated her. This one is her father, but for more information, just look at the history. She is also very moody and easy to anger with her shorty temper. When angry, she tends to destroy senseless things without reason or cause. She will always go back to normal after a certain amount of time. She also hates being called a kid.

First impression: At first, she seems like a dark child who is very stuck up. One would doubt her power at first, although she is actually very strong. It would be normal to approach her thinking it was just another misfit little girl who needed a pep talk, but if that were to happen, she would be greatly angered.

Strength: Physically she is very weak and cannot do much damage at all. Her punches would make the average teen-age male laugh. It is almost unnoticable when she punches anything. Her kicks are slightly stronger, but still caus almost no damage unless delivered to the head region. Even with being hit in a soft place, the impact would be very simple to shake off, but it would not go un-noticed. Magically she has great streingth and can deliver magic attacks strong enough to destroy buildings, depending on charge time.

Vitality: It is very hard for her to take a physical hit. If she is to be punched, she really feels it and almost always knocks her back. She would normally be down in about 7 average blows to any wheres from her waist up. Her legs are very tough though, and durable, taking about 10 to get her down from blows to the lower body.

Speed: She is a very fast runner and can sprint at about 46 mph, but she can't sprint maximum speed very long. She could probably only last 1 minute at this maximum speed before needing to slow down or take a breack. Although this is true, her normal running speed of approx. 20 mph can go about 9 minutes before resting, but it is not often that she runs that fast. She only runs at those speeds when absolutely necissary.

Stamina: She can last very long in a fight, lasting about 20 minutes before being tired so to need a break., it would take 12 before fatigue would rear its ugly head. This of course depends on how many blows she is to take.

Reflexes: Once she sees something she can react to it very greatly, speedily dodging, but she can never detect sneaky attacks from behind. She has to see the attacker, so sometimes long range fighters that remain hidden can hit her simply. If she sees the attack however, depending on the timing it is very avoidable.

Fighting Style: She likes to keep her distance from her foes, but also to remain visable due to her cocky attitude. One can never be out of her vision once she knows where they are, unless she is either distracted by another opponent, or if they use an ability (speediness included) that allows them out of her line of vision. Normally, she doesn't use her knives until it is the killing blow, but sometimes she gets ahead of herself and stops the continuous spell casting.

Weapons: The Hellon - This blade sits on her lower back in an odd hilt, and she uses this one to cut within a foes chest as the final blow. It is very sharp and seven inches in length.
The Paulius - This is for mainly slitting the opponents body. She has it rest in a hilt that is on the outter part of her right boot. This one is light and easy to use. She also sometimes uses it as a throwing weapon, but not often. It is about 8 inches in length.
Sull Punisher - Also used for impailing foes, this one is also often used with magic, as the blade is made from a more proper material. The blades on the sides are only 4 inches in length, and the blades in front are about 6 inches in length. These blades are slightly heavier, but easy to swing for her due to the small size.

Abilities: Snipers Eyes: Her eyes giver her the capabilities of scoping in as she searches for something. This can be used for many things, but mostly for casting spells on highly unsuspecting targets. With this ultra-sight, she can see up to an extra 300 feet in front of her. Also, her Peripheral vision is highly weakened by this, so she cannot see to her sides without directly looking. This makes her a simple target to sneak in on when she does this.

Magic: The Black Element
Dark Fire: This is a fire based attack that has a charge based strength. The minimum charge time for her spell is 1 second, but it would be only enough to create a small black fire. For a size reasonable of a burn, she would need to charge for at least 3 seconds. The maximum strength of the spell takes almost 1 minute, and is very lethal. It creates an explosion of massive size that can wipe out any life within a .25 mile diameter. She is not affected by this.
Another factor of the fire si that unlike normal fire, it generates heat, but instead of damaging cells, it instead kills them on contact. The heat will also allow it to burn through the dead cells.
It is also cast in a stream of fire, until it becomes explosive. This makes it easy to avoid.

Black Water: The virtual opposite of holy water. The minimal charge required for this spell is 5 secons, and it would cause a light drizzle of what seems like rain. This rain however has a fatigue effect to it, tiring one out an extra 5% rate from the origonal stamina. If it is charged for 45 seconds, it becomes a downpour of black rain drops that fatigues at an extra 75% rate, but the rain can be avoided just as natural rain. The dropping water affects everyone around her other than her and others that are not being hit, or that have a nullification ability. Once the water is to hit an object, it is reverted to normal water.

Sinful Wind: A 3 second charge would creat a breeze, but a 3 minute charge would put it at its full potential. The 3 second charge would create a miniature tornado of the sort and blow around whatever target she chooses. The tornado would fade within 6 seconds of the casting, but moderate winds would still remain. The wind seems to be blowing in a violent manner even as a breeze.
The effect this wind has is a dizzy spell of the sorts. The farther charged, the worse the spell. The 3 second charge minimum causes only minor sway opf the vision that any skilled warrior could shove off to the side, but the maximum 3 minute charge causes intense dizziness, sometimes causing one to vomit.
After a 1 minute charge, a second affect is added. The effect added is a horrible cramp sequence in the stomach area. The pain could cause one to hold thaie gut area and groan, but it is possable to ignore if one is used to pain.

Broken Shock: Ths spell has one constant charge time. It takes no more and no less than 7 seconds to charge. All it does is create a liner around her of lightning of a purple and blue hue. This acts as a barrier from phyisical attacks, as the electricity focuses on where is struck and puts a forceon it to counter the preasure. It cannot damage any foe at all. Water has no affect on this spell. The electricity lasts only 45 seconds before going away.
This barrier provides no protection against magical attacks, as they go right through it, seeming to ignore it completely. It can take up to 25 pounds of preasure before being penatrated, but this would penatrate slowly. 35 pounds of preasure would break through within a few seconds and the barrier would backfire, hurting her a minor amount, nothing she can't shake off.

NOTE: I will never use a fully charged spell on other characters without permission, nor will they ever be used fully charged in an RPB

History: Born of man and Succubi, her father named Arukab (Yes the one I have made a bio on) was always just that, the father of her life. He never could teach her properly, as he was busy with what he called his "destined duty" Eventually, with her cocky and rebelious spirit, she decided to go off on her own when she was 34. As a result of this, Arukab told her to fight him, and in the end, she had lost against him and his silver attacks. Although she has lost in the past, this is the only one she counts as a fair loss. This is a sign of noble pride for her family, but she never did show it. Since she has been on her own, she has been a con artist of the sort, always finding ways to steal what she needs and/or wants. Due to all this she has become a great actress when she wants to be. She always goes place to place. There is not much to her history as she has been doing the same for most of her life.
 
Last edited:

Speed's are too high and times are too long. The diminishing returns on distance relative to speed happen very quickly before they plateau at distance running rates.


Dependant on how many blows she takes, I would presume. Also, very rarely do fights/battles last more than 15 minutes.

Snipers Eyes: Her eyes giver her the capabilities of scoping in as she searches for something. This can be used for many things, but mostly for casting spells on highly unsuspecting targets.

Need the energy used and the range of this Ability. Also, how aware is she of her immediate surroundings while using this spell? Is she more vulnerable to being sneaked up on?

Broken Shock:

How effective is the barrier? Can it be broken through by a strong enough physical attack? Does it offer any protection against a magical attack?
 
The changes have been made a very contrasted bright pink. Speed is always my weakness, so if i still have it off, then give me a recomendation please :D
 
Keiyu

ORPG and URPG only...If he fits in a URPG...

Name: Keiyu


Title: None


Alignment: Solitary Neutral


Race: Taharka


These demons are all different in appearance, and none need words. They also cannot speak and only communicate to humans and other like species telepathically. This is because, while they have their own language, the structure of the jaw cannot handle human-like speech, and their language sounds like crackles, growls, grunts, and hisses. It sounds very evil and no human can imitate it, but to them it is normal and no different to our languages.


Gender: Male


Age: 2593 Human years, as these species live longer than most others.


Appearance: He has a black exoskeleton that is very hard and tough. It has a slight but not too bright shine to it that reflects direct light only. The exoskeleton makes him appear to be thin and boney, but the bones are all on the outside of him. He appears to have eyes on his head, but they do nothing and he sees with the eyes on his shoulders, so to allow wider vision and better peripheral sight. The exoskeleton also makes it seem like he is wearing satanic armor on his shoulder. His legs greatly resemble his arms as well. Having black claws, he has a four fingered hand, there is no thumb. His feet have two claw like structures going forward and one going backward. He seems to have hair coming out of the back of his exoskeleton, but in reality these fibers are actually his intake of oxygen. His wings are of a transparent membrane with veins going through that also take in oxygen, but the membrane is very flexible and tougher than Nylon so that it doesn't tear easily. What exoskeleton grows over to the wings membrane transports the Oxygen to his heart, located in the middle of his chest. Over all he stands at 6'4".

Warrior_of_no_Dreams_by_Watapoku.jpg


Personality: He never really speaks, only because he never has to. Nor does he start a fight, but he almost always will finish it. He is the guardian of the 4th ring of hell so he is no push over. He has a great temper and only retaliates to fight, he would never be pushed into making a fight or delivering the first blow. He keeps true to his oath as the guardian of the 4th circle and also maintains much nobility...He is not much for social events or even
and form of socializing. He will only speak when spoken to and he only speaks when it is beneficial or important.

First Impression: At first site he is exactly what he appears to be. He is a ferocious demon of cataclysmic appearance. He can make anyone be struck in fear when they see him, causing the cowardly to almost literally shit their pants. The brave would be slightly intimidated, but they would not be scared enough to run. Some could fight depending on their own bravery (Intended to be so most actually do have the courage to fight)


Strength: His physical strength is very easy to surpass in force, but due to his extremely rough and hardened exterior, his punches can seem harder than they really are, but this is only on the surface. His punches could cause internal bleeding (Bruises) but not very often, as it is almost always a surface blow, so if it makes any type of bleeding it is by breaking skin. Although, to break skin he would have to deliver a blow that was hard for him, causing it to be all his might.


Vitality: He has a physical barrier due to his exoskeleton being so strong. It would take massive force to break through this barrier. It is very hard to damage him physically. A blade would in fact be able to puncture his skin, but it would need quite a bit of force.


Speed: Not fast at all, these species never were made for running, so their speed is low and they cannot hold it long. They have a speed that can be matched by the average teenager. He runs about 9 miles an hour and can only keep it up for 16 minutes, but he never runs anyway. He will not run from a fight, as it is unlike him. If an opponent runs, he won't bother chasing. He can fly up to the cloud level but that's it. His forward flying speed is about 7 mph, as there is always the air resistance stronger in the air. Also he can only fly for 20 minutes before needing to land


Stamina: In battle, he can last 2o minutes if necessary before needing to rest, but he could keep going, just not as well. for a full out collapse of energy, he would have to fight for 30 minutes, but that usually won't happen


Reflexes: Normally he can dodge quite well if it doesn't require large movement. With this, he can almost always parry an attack if he is fighting another melee fighter, but when being hit by a ranged fighter, he could only dodge or parry if he could see the attacker. It is simple to sneak up on him as long as you are quiet, nimble, and stay out of his vision. Even his peripheral vision takes a second to process motion.


Fighting style: He uses his claws and his mild magic all in team and in unison for a fluid look of combat. He does not know his next move until he goes to do it. He also likes a good one-hit kill if at all possible so he aims for vital body parts such as the heart, throat, or the head, etc. But the enemy defenses are always ready to defend, so he pulls out harmless magic attacks that don't do any damage...literally


Weapons: His own black claws


Abilities: Flash magic

Luminescence: Flashes of light begin to come out of the ground of all various colors. The lights are very bright and dazzling, almost mystifying. They are a good diversion against the less intelligent.

Aura colors: His aura begins to change rapidly, and he becomes swallowed in all sorts of lights that are mainly purple and blue, but over all, every color is included.


Vision start: His eyes begin to change colors rapidly while glowing. they change colors going clockwise on the color wheel. When someone looks into the eyes, it is as if they are being hypnotized, and the eyes seem to glow. Of his abilities involving light, this is the only one that uses energy. He will feel his eyes get heavy as he continues it, and can only maintain it for 60 seconds. If he blinks, the ability is ended. The hypnotizing can easily be overcome by the victims will, but if not, they become a stand still target, incapable of defending themselves so long as he as the ability going. Once the ability stops, so does the hypnosis.


Mana coat: A shield of magic creating a blue aura grows around him. This aura allows no magical elements to hit him, it is reflected off of him through the concept of deflection, the magic will bounce off proper to the angle of contact. There is no magic that is an exception to this, but a single physical attack WILL break it. The barrier will only stay for .25 seconds, so it is very quick and must be summoned in an instant. It also takes energy to cast on him, after casting it up to three times he would feel heavy and out of breath.


Other light bases: He can do other light based attacks, but none of them are for anything other than distractions and they cause no harm, If I am asked to elaborate I will, but for now...


Magic: none really.


History: Born of demon blood, he was told by the god of death (A.K.A. Satan) that he would be the guardian of the forth circle of hell when the current guardian passed. He didn't much care for this, but he did not rebel either. Most of his life to that point he was simply growing in the 3rd ring of Hell. Being in that ring, many other demons would challenge him, but as a destined guardian, he never lost a fight, but due to the way he was, he never won either. His enemies usually ran and he saw no point in chasing them, if they ran they weren't worth it. Eventually a warrior surpassed the past demon that guarded the forth circle, so It was Keiyu's turn when he was 452. He kept the same attitude, so he has yet to lose, and has one only against the ones that ignorantly persisted. From then on to age 1840 he was the loyal guardian, only fighting those that challenged him. Finally at 2521, he was proved loyal and powerful enough to be sent to earth. However, he was noble to himself, and did not do as the devil bid him to do, and he only combated those that challenged him, and that was not many. Ever since then he has been lurking in the world, hiding and waiting for the day that he became of use...
 
Last edited:
Personality:

Expand more. Aim for 10 lines, minimum.

Vision start:

Allowable so long as they come to you, and you do not force the ability on them (excepting NPCs).

Other light bases: He can do other light based attacks, but none of them are for anything other than distractions and they cause no harm, If I am asked to elaborate I will, but for now...

If they're similar to his Luminescence, they're fine, and you really don't have to mention them here.

I'll go ahead and approve this now, and trust you to add some more to his personality on your own.

12373131383u1p2d.jpg


Moved & Merged.
 
Soren, the assassin

All three rp things please.

Name: Soren Ryakai

Title: Assassin

Alignment: Lawful Neutral

Race: Human

Gender: Male

Age: 34

Appearance: He is tall slim and slender, and looks to be very quick on his feet. Although he looks so small, he has a very compact muscle structure so his strong tough physic seems hidden in a thin body. His snowy hair is rather spiked and seems to glide in the air. He also has red eyes in certain lighting, but normally he has blue eyes, but lacks the pigment potency to be obvious at all times. Wearing plates over his arm area,that also has claw like attachments going over his hand that when making a fist, can stab an opponent a shallow wound. Other than the extension over his hand, this is very thin and could not pary a strong attack before denting or cracking. His shoulder armor Is also very thin with the same strength, and it is also connected to a piece than extends downward over the chest. Where it goes to the chest is much like a bone structure in design, most likely made to resemble ribs. His shoes are plated with metal and designed the same as his armor, but don't reach high to allow for maximum motion. Wearing a scarf that is abnormally long, is ripped at the ends from being caught in combat, and always elegantly waves in the wind.His robe that he wears is also long, and tucked under his belt, but where it is under his belt is loose and also torn into shreds at the end.
5bpbwx.jpg


Personality: A very fair person, he does what he views is right, and he does it by his own means. He is actually a very loving person, but also very secretive. He does not like to tell anyone he is a skilled fighter unless they ask, same with anything else. He won't even say his name unless asked. He is actually rather selfless and is never afraid to help someone with a small job, like helping the elderly do something they really can't do anymore due to a bad body. He also is very very intelligent in science related topics, but talk to him about political topics and he won't know what to say. He is a strategist that can take into count several factors of battle, including the enemy intelligence if he knows the enemy. If not, he always prepares for the worst. If he didn't prepare for the worst, he would surely have died as far as he thinks. If someone were to accidentally bump into him, he would (figuratively speaking)push them aside and keep going on his way.

First Impression: He looks like he could be a fighter for hire, and also like an easy one to approach. Almost anyone could walk up to him and start conversation. Kids have no trouble approaching him. He has a look in his eyes that shows no real evil.

Strength: Moderate strength, he could crack a brick with one punch. Using all his might though would break it in half. His kicks are powerful, and could easily break a brick if he used his momentum properly, otherwise cracking it. His abdominal strength is his greatest and could very easily do 30 curl ups holding an extra 40 pounds. He does exercise regularly to maintain this.

Speed: He can ran pretty fast, topping at a 22 mile an hour sprint, lasting that speed for 35 seconds, then slowing to his normal speed at about 16 miles an hour, but can continue this speed for about 25 minutes if he were to push himself to the absolute max. However, under normal circumstances, he would last about 17 minutes under this speed of a run.

Stamina: In battle, he could last 20 minutes max and no longer. This is if he were to take no damage at all, but that is unlikely to happen, so if he were hit enough his maximum time would be 13 minutes approx.

Reflexes: Being an assassin, he has almost instant reflexes. A sneak attack is your best bet on him, because he uses his peripheral vision wisely and constantly. He has no sense of behind him though, but his hearing is keen, so sneak attacks and archers better be quiet. At first sight of an enemy, he is fully aware of his surroundings in a quick look.

Weapons: He actually uses a seven piece set of unique knives and daggers that are all different.
dagger_set.jpg

dagger_set.jpg
dagger_setjpgrZd48182.jpg


Each will be described from the left to the right.
The Taka is a knife meant to cut trough clothes such as leather, and can also tear skin easily, but against armors and bones, it doesn't stand a chance. If struck with another blade, it would not last either. It is 8 inches in length. This is placed in a hilt on his left calf muscle.

The Reeka is a throwing knife with balanced weight and can be thrown far distances easily. It can be sent through flesh simply, and is always lethal if it hits its target. It is 9 inches in length. this one is located in a hilt on his right calf area.

The Drack Is a dagger made to tear through bone and is very thin and durable. It can withstand most blows from other blades, but is not intended to. Length is about 6 inches. It is placed under his belt in a durable hilt.

The Piercer is made to be stable and very durable. It was not made for attack, and it is mainly for protection. The blade is not sharp, but it can parry attacks very excellently. Being 9 inches in length, it is held within his robe in a quick to reach spot.

The Falchion It made originally for torture, and is not sharp at all, and not traditionally made for battle, and cannot parry attacks long before dulling too bad. It is designed so that the cuts it gives hurt more than usual. Being 7 inches in length, it is also held in his robe, but a little deeper than it should be, as this one is generally not used because he considers it for only the cruel.

The Dolphin is rather heavy for it's size, and it is made to stay sharp when defending oneself. It is balanced in attack and offense, but will dull when cutting through something of a boney material. It is 8 inches and held on his waist in a strong hilt.

They Diamond Wrecker is his best blade, it is very strong when parrying and stays sharp in most situations. It can cut through bone simply and still remain sharp because the metal it is made from is very strong, but heavy. Its size however cancels out the weight so it is still rather light. This weapon can specialize in any field. It is 9 inches and rests in a hilt on his bicep area.

Abilities: Assassin speed. For a split second, Soren's speed is so great, it cannot be seen by the normal eyes. It can only be used for almost a quarter of a second and can also only be used once every 30 seconds for it to recharge. It does not take his own energy, but the energy in the air. His motions however, leave a fading white streak, so he could be detected by one with a sharp eye. The streaks fade quickly, lasting only a half second total.

Spellblades. He can channel a spell he casts into his sword and when it strikes a target, if he desires it, he sends the spell into the target or object. If he keeps it in the blade, it does nothing o the target.

Magic:
Solid Air: He can make the air become thick and heavy. This not only slows his opponent down, but it also slows his speed down as well. to get an idea of the slowing speed, his max sprint of 22 mph is slowed to a max sprint of 14 mph. This slows down everyone in the area within a 200 foot radius. This does also take a great amount of energy to use, and he would feel as if he had been running for about 10 minutes, so he would be out of breath as well. The spell is summoned as a shock wave that engulfs a dome like area, so it even affects the life in the air. once one enters the dome the effect depends on the spell. Cannot be cast into spellblade.

Pain Inflicting: This causes the target to feel pain in their mind, meaning the pain is not real, but they do feel it. It does no damage to the body. The pain is only enough to make one cringe but is simple for one to endure, nothing too severe. This is cast via a thrown sphere 2 inches in diameter Spellblade compatible. The energy drain for this spell would only allow him to cast it 7 times before collapsing, so he won't usually use it unless he needs a diversion.

Blood induction: This causes one to bleed an extra amount, so enough open wounds, blood loss could possibly make one dizzy and even faint. This prevents the blood from clotting, so untreated wounds will keep bleeding, but overall there is no pain involved. This is cast the same way as Pain Inflicting. Spellblade compatible. It takes a good amount of energy to use this ability, but over-all he could use this up to 5 times before losing his ability to use it anymore. He usually uses this with spellblade when alone, but in a group it depends on his ally.

Sifting Drain: Once this gets cast on a target, their entire life force is drained and sent into Soren through a supernatural connection. The connection is not visible and is not a path either. The connection is not invincible and can be released through two methods. Hitting Soren hard enough so long as he feels any pain, of casting any kind of protection onto the target. This one is cast through a time and space like of the two. Spellblade compatible. It would make the victim of the spell feel tired and out of breath. They would not be able to last quite as long as normal, depending on the targets vitality and endurance. This does drain energy, and after casting it once, he would also feel rather heavy, so he usually uses this with spellblade to ensure a hit most of the time. casting it up to three times would wipe him out normally. It fades off after about 3 minutes, and that is when all the energy used to summon the skill has been replenished, allowing him to sometimes be able to cast it several times, so long as he allows the spell to fade first.

Other skills: Voice Imitation: He can imitate the voice of one if he thinks of what the voice sounds like. This takes no energy, but is handy sometimes. He takes a moment to focus and then his voice is disguised. Cannot be cast into spellblade.

Fighting style: He can use two knives at once and alternates a lot. He uses each one the way described in the weapon tab. His strategies vary depending on the enemy he is fighting, so he has no real fighting style other than a reading and prediction basis.

History: Soren was born in a clan of ninja and was raised just as they were used to. Tradition was not broken with this one. Some ninja in this clan were able to go step up into an assassin, as Soren did, but this required vigorous training and hard work. He had to exercise regularly and train his skills as far as he could. He also had to become great with his chosen weaponry. Most of his childhood was training and exercise. When he got into the outside world, he was a full assassin, and it was time to do his duty. An assassin was meant to take large dangerous jobs and take out large important figures, while also helping the smaller jobs get done. Soren has been doing this with pride ever since.
 
Last edited:
Blade

RPB ORPG URPG

Name: Blade

Alignment: neutral leaning to good

Race: Astral spirit (basically he takes over a human body, granting them spiritual powers)

Gender: He has none but is currently taking a males human body

Age: Spirit itself is well over 500 but the human is in his late 20's (27ish)

This is basically the incarnate of power as a life-form, but is hardly even a life-form. It can usually drift from human to human, but can only posses a human. The abilities given to the human always vary by the humans skills, weaponry, abilities, magic, and even personality. Basically, every human is given different abilities. This also can vary by the potency of their possession. Blades current possession is mostly body very little spirit. There may be times with rp masters permission that the power would be increased when necessary. These spirits are almost impossible to destroy, and they contain great power when outside of a human, but since they have no physical form alone, can hardly manage to go all out. Also, the human possessed is still alive and kicking (figurative) and the voice of the human is always heard in the back of the head. It is easy for them to shut it out though, they know no other way of life. Some humans can activate their abilities even with the spirit taking the body, it depends on the level of will and how on-guard the spirit is. If a spirit is to go fully spiritual in a human, they will both work together to have all the physical aspects of the human and all the spiritual features of the spirit, but this can only be met by special bonds and willingness of the human, and that almost never happens...

Appearance: As an astral spirit, he has no definite shape, color, or form really, but the human he is inside of will be the description. Wearing no real armor, Blade wears extremely loose clothes for mobility. The top half f his shirt, including the sleeves are all tan, but the bottom half is black. The colors have faded from the sun dying them. He wears a bandanna like cloth on his head over his hair, but his blue hair does show well, especially in front. The cloth also flows in the wind. His pants are camo and very baggy to cover the high part of his military combat boots. He also has deep blue eyes that one could get lost in, with a charming looking face that people would not mind looking at multiple times.
802544015_l.jpg


First Impression: He seems like an easy one to approach. His looks make some people almost want to approach him. He is in fact a very attractive young man and seems to be very nice. He has an aura about him that is very welcoming and sometimes warming.

Personality: Cheerful. Blade talks freely to others, and is everyone's friend. He helps those in need whenever possible, and is loyal to his friends. He also likes to be there for all the ones he deems as friends. To him a friend is the most valued treasure, and he loves them with all his heart. He takes full responsibility of his actions, so he always tries to finish a mission with complete success, as he is a mercenary. He also pushes himself to do his best on the small things that count, because it keeps him in practice. He cherishes all the small things, and he always tries to make people aware that those small things never leave. In battle, Blade's talking is generally informative instead of conversational. He yells out warnings and advice to his comrades, and taunts to his enemies. He believes it could come in handy very often.

Strength: Physically, he cannot do much damage at all, as he is not possessing a strong human. He could not damage a brick if punched at all, and his kicks are not much either. He has to rely on his weapons for any physical strength.

Vitality: taking punches is hard for him, as he is thin so that any hit can easily hit an important nerve or muscle. It is also simple to knock the wind out of him. He could easily fall in hand-to-hand combat.

Speed: his all out sprint, lasting a max of 35 seconds, is at about 19 miles an hour, but he can run at his normal speed of 14 miles an hour for up to 21 minutes. This will of course vary depending on if he has been hit by anyone or hits objects on his way.

Stamina: He normally can last a good 15 minutes in combat, but if he were to be struck enough, he would not last long depending on how hard and where he is struck. It also depends on if he has been running, so this number can greatly vary, but assuming he was just resting and not tired at all, 15 minutes would be the max

Weapons:
Weapon 1: Spear. Basic spear, nothing special about it except the fact that it can be infused with Blade's power without breaking. The length is about 5 feet 3 inches and it is very sturdy. The wood it is made out of is red pine and has been stained and properly finished to appear dark and almost black. The tip is the standard triangle, but larger and sharper. It can puncture skin simply and stands a good chance at staying sharp when striking a hard surface.

Weapon 2: Dagger. Faintly glowing small weapon, is used when his spear breaks. It's length measures in at 9 inches. It is very durable and good for defending. The material is rather durable and light, so it is simple to use. It glows only due to the fact that he once tried to infuse magic on it, failing for the most part, but also leaving a part of the magic in the blade. The magic remaining within it does nothing.

Abilities:
Lunar wrath: Basically a modified version of the Dragoon's jump, Blade jumps high in the air and crashes down, sending out a shock-wave of energy about 3 meters in diameter. The wave could send a foe 3 meters back, so the same length as the wave basically. Energy used for this isn't much, only taking about 1/25 of his total energy. It doesn't do much damage, mainly used for getting out a pinch if he is surrounded. The opponent could very easily get back up, but it would buy Blade time to get safer.

Energy breaker: Blade plants his spear into the dirt and jumps on top of it. He then conjures an orb of pure energy that he tosses at his opponent, and it explodes after about 3 seconds, whether or not it hits his opponent. The orbs speed of travel depends completely on the strength used to throw it. The energy drain also depends on the energy he puts into it, as he can change it. The more energy, the stronger and bigger the explosion, the less energy, the smaller weaker and smaller the blast.

Circle of Life: Blade, using his dagger, spins it at high speeds so it is a sharp circle. He then manipulates it like a boomerang/Frisbee, sending it flying it at his opponent before catching it at its return. This takes little energy, and he can use this up to 20 times before needing to stop, and he won't usually use it unless he is low on energy anyway.

Spell Barrier: Blade casts up a wall covering only his body naturally, draining a little energy that would affect him only slightly when used once. He can cover enough area to cover two people but this costs an extra 50% of the additional energy, nothing he can't shake off and ignore when he does it only once. This has no protection against physical attacks, but nearly any magic attacks can be blocked unless from above, or find someway around the wall. There is no magic spell that can actually break the barrier, but going around it is very well possible. Again, this offers no protection against a blade. He would need to use this ability 13 times alone, covering only himself, before running out of breath and energy.

Shockwave: Blade can send a shockwave out to at most 15 feet of energy that blasts foes away. The actual shockwave does almost no damage, but the objects the targets hit will damage them appropriately. Since it is so weak but effective this takes no drain, making it sometimes more effective than Lunar Wrath, but since they are cast in different methods, sometimes one could be more effective than the other. Since this one is cast by a herd solid punch to the ground, he uses it generally when alone, because foes will be hit, however so will ally's. He also might do it if he is sure that there are no close ally's in the area. It is weaker in strength than Lunar Wrath, but has a larger shockwave.

Bodyguard: He summons a surrounding barrier around himself that does the same as Spell Barrier in energy drain, but instead of being able to hold it up at will, it only stays for a half second. This includes the engulfing of another again at the cost of an extra 50% energy drain per person. It is transparent and cannot be seen by the human eye, but blade can see it. The energy drain is slightly more than Spell Barrier, as he would only be able to cast it 9 times before running out of energy.

Spirit smash: Blade punches a target, and although the punch is weak, he channels his astral spirit powers through his arm and it hits the enemy in the soul, causing the an unexplainable lightheadedness and dizziness. this takes no energy and can only be used once every 15 seconds. What is done is, he extends part of his spirit into the foe, then pulls it back extremely fast, causing the targets spirit to get hit, which causes the stated effects. Since it is done like this, there is no energy drain, and an average person could recover from the state within a few seconds, depending on their own endurance.

Explosion Mind: The spirit within the body gathers stagnant and/or used energy from previous spells and uses it to add to its own spell energy. It is a kind of energy recycling. It has a range of 12 feet in diameter, and this has no effect on others in the area. Again, it only takes used energy. Also, the longer he charges it, the more energy taken in. here is a key of the sorts. He cannot recycle his own energy though
.25 second charge = 12 inch radius
.5 second charge = 2 foot radius
1 second charge = 4 foot radius
1.5 second charge = 8 foot radius
2 second charge = 10 foot radius
3 second charge = max 12 foot radius
It's purpose is to regain energy so he can cast more spells, and also make him regain his lost energy from things such as running. First energy regained is so he can cast spells, after that, the energy allowing him to move is regenerated.

Magic:
Astral Orb: Blade charges this for less than a second, about .5 seconds and then he shoots out balls of energy that are in a sense, part of him. They go onward until they hit a target, and always explode on contact. The energy used then returns to his body. The balls shot out move rather slow so this is mostly a close range attack, made generally for when a foe is closing in. being 6 inches in the diameter, the balls are rather large and blast in an 18 inch diameter as well. The power this has can knock an unsuspecting one onto their feet and leave them with little real damage, but this is mostly to startle one and stop them in their movements. Since the energy used returns to him, it cancels out the energy drain, but the drain while it is out is 25% of his remaining energy. this could sometimes decide his life or death in a quick battle.

Grappling Blast: Charging for 1.25 seconds, he shoots an energy based shot that launches a vertical wave of power that strikes an enemy, but instead of knocking them back, it brings the target to him. It travels in a direct line. If he is to miss and hit a different object, it will not come towards him unless it is an animal of the sort, basically only living breathing things will come to him. The energy it takes would put him out if he used it 4 direct times without regaining energy. The blast generally will keep going the direction it was cast until it hits something. It always explodes on contact. He would need to cast this 6 times before being wiped out to the point that he cannot fight anymore

History: Blade was once a drifting souls, and he was switching from human to human as he wished. He was always taking them over, using his powers, and acting as if the person was him, being a mercenary every time. Still to this day he is a mercenary, but there is one major difference. He had meddled with too many human lives, so the gods put a bind on him. They put the astral spirit into a humans body, named Julian, and they sealed him within that body. The human was chosen because he was considered a massive sinner that did not deserve to live. Anyways, this human that he took over, he decided to act as though it was him, not as the actual human, so the personality is in fact blade. He has not bothered finding a way to break the seal, but he usually wonders what will happen when the human's life is over.
 
Last edited:
Voice Imitation: He can imitate the voice of one if he thinks of what the voice sounds like. This takes no energy, but is handy sometimes. He takes a moment to focus and then his voice is disguised. Cannot be cast into spellblade.

Other Skills.

Pain Inflicting: Blood induction:

Energy drain?

Sifting Drain:

Energy drain? Also, you didn't exactly tell us what the effect of this spell is. You say it drains the life force of the victim, but does that kill them? Incapacitate them?
 
changes were made in white, I added energy drain to them, told the effects, and moved voice imitation.
 
Weapon 2: Dagger. Faintly glowing small weapon,

Any particular reason it's glowing?

Abilities:

Double check all of these and make sure you have both their energy drains as well as how much damage the Abilities should expect to do. For the Barriers, make sure you state if they can be broken through at any point, and if there is a specific strength to them, make sure you state how powerful a spell/attack must be to break through it.

The energy used then returns to his body.

Doesn't that essentially make it so the spell has no energy drain?

Explosion Mind:

Strikes me as more of an Ability. Also, what is its purpose? Does it strengthen spells that are cast?

Grappling Blast:

Energy drain?

Also, just a reminder that it would be your combatant's choice whether s/he is hit by the blast.

FYI, if Blade were to transfer his spirit to another human, that would be considered a different character, and would require a new bio that would have to be approved, excepting allowance by an RP Leader.
 
changes made in bright green.

And I do know that if he were to transfer it would have to be a new bio ;)

But I do have a question. If I include him and a different rp character of mine in the same rp, and I decide to make Blade transfer to my other character, can I just hook up my character with abilities in said RP? With the rp master's permission of course >_>
 
Assuming the RP Leader agrees to it, and accepts both bios, that would be fine.

Changes are good.

approved_Full.jpg


Moved and merged.
 
Lloyed Tashna

RPB URP and ORP

-Name:
Lloyed Tashna
-Alignment: Chaotic Evil
-Race: Human
-Gender: Male
-Age: 37

-Appearance/Attire/Armour:
Lloyed stands 183cm tall, and has a rough weight of 74kg, making him of just under average for a male his age. His body has a few scars but nothing special, his body is toned from years of fighting. His skin has a pale look to it with a slight grayish look, as if he had not seen sun for years. His complexion has a smooth touch to it, and would be considered fair. He has 2ft long hair that hangs loose as the wind wants it to have, though it always looked brushed and well maintained; it has a grayish white in color. His eyes are narrow and cold, almost as if one is looking into the eyes of death itself, a semi angry glance is enough to make most men fall to their knees, and they have a pale gray color.

The Vampiric robe is a long black hooded robe with a few laces hanging from some areas with some spiky symbols on the end. Under the robe he has a black shirt and black pants as well as shoes. All of a cotton like texture though the shoes is made of leather. The robe is actually an enchanted robe, it constantly ‘feeds’ on the energy of nearby people, regardless of friend or foe. If they are near him they will feel slightly tired, perhaps even ‘drained’, this energy is transferred to Lloyd himself. This won’t affect their battle ability or any other ability at all; it just helps Lloyd with a steady energy supply if there is enough life around him.


He has a few pendants in his pocket that is shaped like a black skull with green emeralds for eyes. If he activates them and gives them to friends, it will ward off the idle drain from the robe.
At his left hip hangs a single edged blade.

-First Impression:
Most would avoid him as his whole being gives off an aura of murder and mayhem. He looks like one that has no problems, and would me more than willing to send you to the afterlife, and in fact he does. If approached he will reply in a calm manor, regardless of what he was approached with.

-Personality:
The blow to his head, alongside the dark nature of his powers that he gained at the age of 15 changed him considerably. His quest for total destruction was his initial solution for ridding the world of sorrow and despair. Though years of the dark energies that reside inside him, and exposure to the demonic forces he brush against on a daily basis has turned him. He now sees himself as a God of sorts, if not at least as a superior being, his goal changed to that of enslaving the world, effectively making him the new God. He uses his powers and physical skills to obtain this in any way he can. If he is approached with insult; they are dead, if he is approached with kindness; he brushes them off. He takes what he wants and kills anyone that dare get in his way.

-Speed:
His average running speed is about 17 miles an hour, but his total max sprinting speed is about 22 miles an hour. He can hold up an all out sprint for 45 seconds before needing to slow down to normal speed. His normal speed lasts about 16 minutes before he is out of breath and needs to take a break.

-Vitality:
He can take a punch well. It would take a good solid punch to the abdomen to knock the wind out of him, assuming he was hit in the most sensitive area on his abdomen. He has also built up a strong endurance for magic, taking multiple spells to get him down successfully, depending on the strength of a spell.

-Stamina:
Normally in battle, assuming he has not taken any blows at all, he could last a good 20 minutes. This will of course change appropriately by the blows he is to take. Running could last him a good solid 17 minutes at that constant rate.


-Strength:
Delivering a punch to a brick could take it out easily. However if you were to stack two, he would not be able to break both, at most he could break the first and crack the second. He could bench-press 10 reps of 130 pounds before needing to set it down for a break.

-Reflexes:
If someone were to aim a ranges weapon at him, he would feel a burning sensation in the direction they were from. This is often followed by paranoia. Seeing magic come at him, he can react fast enough to barely escape the ranged magics, but if there is a blast, it surely will hit him. Close range attacks are easy for him to react and fend off with his katana.

-Weapons:
Lloyed’s Katana is 95cm long (37.4 inch) and has the classic curve and one side edged. The handle is wrapped with a red under-cord, covered with pitch black cord on top. The blade itself has a slight purplish color. Everything reflected in the blade gets a purple color. The blade rests in a black sheath on his side. It is a very sturdy and sharp blade, capable of cutting stone.

-Abilities:
Hands of entropy: His fists are engulfed in his dark energy that resides within his soul. It takes the shape of his hand and sits as a hardened shell until he so desires to remove them. They add no force to his punches. This is for close range instant death, but the instant death is extremely hard for him to achieve. He must hold his hand on the target for 30 seconds all at once, if his hand is shaken off he would have to restart. Battles are measured in seconds so the achieving of this is almost impossible without assistance from someone else. After holding his hand on the target for 30 seconds, the body will be shocked with darkness, and the body will fall to the ground. He rarely uses this.
**This will not be used on other rpers and will only be used one specific, permitted npc's.

Entropy's rage: He gathers all his dark energy in his body and turns it into a dark aura around his sword. This causes his swings to leave a black line from the path the sword took. The effects it has are simple. A single cut will hurt on a twofold, causing no extra pain. It will also cut slightly deeper. This can last at a max of 5 minutes. The energy drain for this ability would take 5 castings to put him out, but he can also only use it twice if he is to wait 30 minutes between usage.

Entropy's false order: Gathering all the light energy in his body, it begins to collect around him. This makes him glow slightly. This is a shell from pain. He will feel no pain when struck by anything, although impact will still effect him appropriately. This will only shut out pain, from both magic and physical, but damage is still happening. This also lasts 5 minutes.
The energy drain for this ability would take 5 castings to put him out, but he can also only use it twice if he is to wait 30 minutes between usage.

Mind Breaker: Lloyed puts images in ones head that he hopes angers them so greatly, they become itching to harm him. The images displayed vary by the person, as some things would anger one person more than another. He picks up on the memories of another and examines them, this also picks up fears. He then takes the memories and fears and projects them in the targets head. To use this on someone, he must focus on them and no matter where they are, as long as he has seen them before (so that you know he won't do this to someone he heard of once) with a valid encounter, not simply brushing by them on the street. After focusing, he needs to come up with images to place in, then it happens. To focus on one person and do this, he cannot use magic anymore. If he focuses on two, he will not be able to use magic anymore. If he is to focus on three, he will become completely immobile and have no defenses. When doing this he makes it very well apparent that it is him that is causing the images.

-Magic:
Afterlife Location: There is a spot created by him in the afterlife that he can take the souls of people to. Time elapse in this location is just as is in the normal world. this does not enhance any powers or weaken anyone else, it is generally useful in making it a one on however many desired match, or even teaming up with however many on one, etc. This is done with a 1 second charge time. With no other effects he can charge it longer if he so desires, but the spell will not change. This is done through a bait and hook strategy. He uses this in team with Mind Breaker to lure the target into wanting a fight with him. Then he casts a portal in front of the target. With this, he invites him to his created area for a fight. He usually will say something along the lines of, "Come to fight to the death if you wish to stop these pains" or something of that nature. The "capture" is instant, there is no shockwave, but as soon as the charge is done, if he wills it, they go there. When this is cast on one, the body remains in the normal world, but they are transferred to a baron wasteland. It is about the size of earth, but the ground is gray with solid stone. The sky appears to be pure dust, but there is no dust in the air, so it is really odd that it looks that way. There is no odor in this world. The souls captured in it don't know that it isn't their body,as pain inflicted feels physical, and it almost all seems to be the same as it was before, when they were in their body's. cuts still appear, and for every cut gained here, the identical wound is made on the body in the normal world. The physical body on the other end is then caused to go limp and lifeless, but will fall gently. All abilities, weapon and armor and other such things will be included with the soul. This has a minor drain, making the energy lost feel as if he were to run a short distance of about 15 meters, causing his breath to be minorly heavy. This is basically to be treated as merely a change of scenery. The coming out of the spell sends the soul through a channel, back into the physical body. The channel will vary by person.

Spirit crushing wall: charging this in no time, he can cast a wall up that protects him from anything physical and magical, so long as it hits the wall. The wall comes from the ground at the height he desires, usually it also curves around him to cover most of his sides, but will never protect his back. a casting of this all when it is not needed takes no energy, but to block a blow from someone of the average strength takes enough energy to need to lower the wall after 3 seconds if they were to constantly place solid, repetitive punches. For magical blows the wall will fall on the first hit every time with a spell and cause him not to be able to put up the wall for another 25 seconds. It will block any magic blow that hits the wall and will drain about enough energy so he could block 6 blows before being totally drained.

Angels Curse: He begins to charge, the charge lasts 15 seconds for this powerful spell. During the charge, white streaming lights start to flail around him. At the same time, a flowing smoke-looking darkness drifts around his body. The longer charged, the more lights and darkness. When it is fully thickened, he casts this spell on himself and himself only. If he casts it on another target, it does nothing but waste energy. When the darkness and the light both go into him, he gains a white wing and a black wing. The white wing is appearing to be a demon wing, but it is confusing whether it is good or evil because of this color and shape contrast. The other wing is a black feathered wing. Both are equal in the span, and have identical mobility. With these wings he can fly (about 12 miles an hour in flight for about 4 minutes), but often chooses not to. They stay on him for about 4 minutes before fading. This spell also enhances his abilities and makes him a harder opponent to fight. For Entropy's rage, it is powered so that the pain caused instead of a twofold is then a threefold. Entropy's false order is enhanced so that he not only feels no pain, but he also cannot be hurt with magic or it heals. Physical attacks and geomancy or telekinetic based magics will still damage him though. The drain however, drains enough to match 2/3 of his total energy. Also in this state, he cannot cast other spells. This cannot be done while inside of "Afterlife Location".

History: He was a normal kid growing in a big city. Born a month late, he was a kid that was so ordinary, nobody would expect him of abnormal actions. He fit in with the other kids well until the age of 15. He became extraordinary due to an event that would change his life. He found a strange black stone that was rather heavy and it shined very elegantly. He thought it would be worth something of great value, so he went to take it to someone. But when he picked it up, it zapped him and stuck to his skin. This was very painful, but he could not get it off of him. He tried to grab it with his other hand to take it off, but it stuck to both hands at that point. Black energy in the form of electricity channeled through his body and could be seen around him. The stone then vanished, and Lloyed had seen the world at its worst. He saw all the pain and suffering the worst had faced. Genocide. Slaughter. Depression. Everything bad ringed through his head. He then came up with a solution. If there is nothing to feel sorrow, then there can be no sorrow, so he vowed to use whatever power he could to destroy all the bad, but in doing so, destroy all the good. The stone that had dissolved in his skin had also granted him the abilities of the afterlife, so he could travel two and from both without dying. He continued in his life the old way as it was, but he no longer fit in. as time passed he became dark, and an outcast. Nobody knew why this was, and people eventually began to feel the dark energy and avoid him at all costs. Then when he became 19 he destroyed his home town. He leveled it to bits and pieces, almost to pure ground. He then realized that he had great power, unmatched by most. with this in his mind, as the years passed he became darker and eviler, eventually wanting a sort of lordship. So he set out to become a god.
 
Last edited:
Back
Top