The discription says it all... Just post your most annoying moments in FF2. Here are mine:
Dreadnought: OMG!!! I hate the Dreadnaught part where you go in and try to blow it up. It is designed as a dungeon? WTC? It is a floting dungeon? 0.o Umm...It's an airship right? And it is basicly a dungeon. If Square Enix thought about it for a little bit they would probably say: "Why is the Dreadnought Airship a Dungeon? We should change that." And I just hate that the random encounters are like 7 evil monsters that can poison you, parilyze you, or blind you. And right now all 4 of my characters are blinded while 1 is also poisoned. =( Speaking of Dreadnought random encounters...How do the Imperial Soldiers survive?...another story...
Too many condition-giving monsters: There is too many monsters that give you conditions like: Poison, Darkness, Parilysis, etc. and it is too annoying! FF7 was made in 1997, and their condition-giving monsters where about 20% of the monsters in the whole game. but in FF2DOS, The condition giving monsters are about 58% of the monsters! OMG!
Same thing...over...and over...: Ok so now after the first 2 hours of playing this game. omg...Basicly this is the system of the game locations:
Talk to NPC...go to world map...go somewhere very far away...arrive there when you are half KOed...place turns out to be dungeon (NO MATTER WHAT IT IS!)...go to the bottom of the dungeon...fight evil boss thing...get an item it is is guarding...walk ALL THE WAY BACK TO THE NPC YOU TALKED To...give them item...NPC says: "Thank you for returning this! But there is also another thing I need you to do!" NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
(repeat process)
Let's here your annoying storys!
Dreadnought: OMG!!! I hate the Dreadnaught part where you go in and try to blow it up. It is designed as a dungeon? WTC? It is a floting dungeon? 0.o Umm...It's an airship right? And it is basicly a dungeon. If Square Enix thought about it for a little bit they would probably say: "Why is the Dreadnought Airship a Dungeon? We should change that." And I just hate that the random encounters are like 7 evil monsters that can poison you, parilyze you, or blind you. And right now all 4 of my characters are blinded while 1 is also poisoned. =( Speaking of Dreadnought random encounters...How do the Imperial Soldiers survive?...another story...
Too many condition-giving monsters: There is too many monsters that give you conditions like: Poison, Darkness, Parilysis, etc. and it is too annoying! FF7 was made in 1997, and their condition-giving monsters where about 20% of the monsters in the whole game. but in FF2DOS, The condition giving monsters are about 58% of the monsters! OMG!
Same thing...over...and over...: Ok so now after the first 2 hours of playing this game. omg...Basicly this is the system of the game locations:
Talk to NPC...go to world map...go somewhere very far away...arrive there when you are half KOed...place turns out to be dungeon (NO MATTER WHAT IT IS!)...go to the bottom of the dungeon...fight evil boss thing...get an item it is is guarding...walk ALL THE WAY BACK TO THE NPC YOU TALKED To...give them item...NPC says: "Thank you for returning this! But there is also another thing I need you to do!" NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
(repeat process)
Let's here your annoying storys!