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June 15, 2007, 11:31 PM
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#21
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Peace is the Path.
Class: Veteran Member
Level: 6
HP: 174/200
MP: 100/100
EXP: 10
Join Date: October 2006
Location: Dartmouth, Nova Scotia (Canada, eh?)
Age: 19
Posts: 1,543
Threads: 101
Gil: 8,479
Member No.: 844
My Mood:
Rep Power: 5
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Hoooo boy...2 very long bios to read and check But seriously, that's good. That just tells me that a) you guys really wanna RP here, and b) you guys are good bio-makers. A long bio is usually good.
Lets see...
Drachnon - Ravona Denton (almost reminds me of the name Renton Thurston from Eureka 7... LOL)
Oh no, more endif paras crap *sigh* lmao
[NOT APPROVED]
Grrr, people never learn...*sigh*
firstly,
Quote:
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In this stage of the battle Ravona is no longer in danger of being harmed, instead she uses her powers to weaken the enemy with degenerating their powers and sealing their abilities. This all while using minor offensive spells to keep make sure they’re not given too much opportunity to break through her web of spells.
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Unnacceptable for the simple fact that we can't inflict status conditions, and that does mean degeneration and sealing. Whetever the form of degeneration, hex, poison, etc., we can't have that.
Also, your whole fighting style is made for quick, concise, and extremely short battles, or so it seems. That 3-step thing seems to be way to concise. You have to take into consideration that, through the battle, the opponent will be fighting back. While it does say that there will be little opportunity to revolt, your fighting style still seems to be made for a 1-hit wonder thing (not 1-hit kill, but you understand what i mean). It's just not made for long battles, which are unavoidable in ORPG.
Secondly,
if you are going to use any daemon stuff, and by the understanding I have, the daemons remain for a long time after being initially summoned, you have to say how strong they are. For example, you should say how physically powerful they are, what kind of things it would take to bring one down, how magically succeptible, etc. Minions and such are good, but we need a little more detail on their stats 
Thirdly,
Dismissal isn't good. Not at all. Having the ability to banish another person's summons and stuff can be considered as god-modding, and god-modding is not allowed. While I'm succeptible to the point where you can inflict high damage on summons, banishment isn't such a good idea.
Fourthly,
I'm a little bit sketchy about the Invisibility thing. We should remember that many characters won't have a 'sixth sense' such as yours or mine do, and as a result, it would grant you a hugely unfair advantage. I'm also against the Control senses, as that can be considered a status ailment. Blinidng, deafness, etc. are all status conditions.
Fifthly,
Shadow hols isn't a good idea. You're able to control your opponent's movemetnts, and that is god-modding. Also, you'd have to be very specific about the kind of counter-spells that would be able to rbeak Shadow Hold. it seems obvious that Light skills would do the trick, but you'd have to state that in there.
Well, I've pointed out my main concerns. Fix those around, and I'm sure that Ravona will make a good ORPGer
Now on to the next one, oy...lmao
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Julius Argexis - Julius Argexis Silverwing Van Retsimar (gawd, you have such long names )
I loved how you chose 'signature moves' in lue of Limits. Great choice.
[NOT APPROVED]
Actually, I don't have a lot against this one this time.
Your 'Complete Cure' skill is unacceptable. Complete healing, not a good idea. like i said with tour last bio, a 75% heal is fine, but nothing higher.'
Also, the archangel summon seems a tad bit too powerful. I can understand one summon made essentially for healing/protecting, and the other made for offensive purposes, but 1 summon with everything is a little bit much.
Change those around, and he, like Ravona, will be good to go.
__________________
Jake Long and Felldoh are the reasons I live. I breathe, walk, learn, and most of all, fight, only so that I may carry on their memories. I shall avenge Felldoh, and I shall protect Jake, no matter the cost!
Formerly Hera Ledro
Ghandi: oh-em-gee, chocolate chips are coming out my arse 
Virgin Mary: You need to lay off the fucking curry, Ghandi.
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June 16, 2007, 9:26 AM
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#22
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Blue Mage
Class: Full Member
Level: 0
HP: 0/0
MP: 0/0
EXP: 0
Join Date: November 2006
Posts: 153
Threads: 5
Gil: 0
Member No.: 1084
Rep Power: 3
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Actually those 3 stages are supposed to take a very long time. But if you don't like it I could change her style of fighting (though that would mean a personality change as well L I usually give my characters powers matching their personality)
It seems like you have something against illusions in general so I could take out the illusions magic and instead add some other form(s) of magic. I'm currently thinking about Force Magic, Telepathy, Gravitational Magic and Time Magic.
I'll edit the dismissal so it no longer works on the summons of others which shouldn't be much of a problem.
It seems you misunderstand shadow hold, it's not like shadow hold can't be dodged/avoided so it's no more godmodding then your character trying to graple someone perhaps even less seeing how strong your character is.
On the power of the daemons it really depends on the type of daemon summoned. A succubus and a dark flame spirit both belong to normal level minnions the flame spirit would win in a fight. However the succubus can alter her shape and use her charisma to get what she wants.
In comparison with your character I would say that a lesser daemon lord would be on par with your character though the daemon would probably loose in speed but be thougher and has more abilities overall.
The greater daemon lords won't play a role as far as I'm concerned but their power would equal that of a weak god (no omnipotence but still capable of killing powerful character by looking at it)<o:p></o:p>
<!--[if !supportEmptyParas]--> <!--[endif]--><o:p></o:p>
Note that the difference in power between the 3 levels of daemon lords is gigantic.<o:p></o:p>
The greater daemonic beasts can depending on their type be as quick or as strong as your character but they’re not nearly as intelligent and have less abilities besides physical ones.<o:p></o:p>
<!--[if !supportEmptyParas]--> <!--[endif]--><o:p></o:p>
The lesser daemonic beasts are usually just very strong, like daemonic wolfs or hellhounds with the strength to topple an elephant. Their speed though better then that of similar creatures without daemonic powers isn’t something the average fighter would feel threatened by.<o:p></o:p>
<!--[if !supportEmptyParas]--> <!--[endif]--><o:p></o:p>
Minions are the most broad group of daemons and their abilities are usually very specific. There are brutes who are just stronger and tougher then any normal human but they would not be very fast nor would they have any abilities to support this power (with exception of powers that all daemons share of course).<o:p></o:p>
Then there are daemons who are natural spies, with enhanced senses and stealth capabilities etc. but a normal man could kill one (if the daemon doesn’t run).<o:p></o:p>
Imps are tricksters who are actually more annoying then dangerous.<o:p></o:p>
<!--[if !supportEmptyParas]--> <!--[endif]--><o:p></o:p>
I’ll try to include a more detailed description on the daemons in my bio just keep in mind it’s impossible to name all of them (there’s just too many of them)<o:p></o:p>
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June 16, 2007, 12:01 PM
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#23
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Peace is the Path.
Class: Veteran Member
Level: 6
HP: 174/200
MP: 100/100
EXP: 10
Join Date: October 2006
Location: Dartmouth, Nova Scotia (Canada, eh?)
Age: 19
Posts: 1,543
Threads: 101
Gil: 8,479
Member No.: 844
My Mood:
Rep Power: 5
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Thats alright I look forward to seeing the finished product. When people put effort into their bios like you and Julius do, it shows me that you're honest, hard-working people (at least with things you like ).
__________________
Jake Long and Felldoh are the reasons I live. I breathe, walk, learn, and most of all, fight, only so that I may carry on their memories. I shall avenge Felldoh, and I shall protect Jake, no matter the cost!
Formerly Hera Ledro
Ghandi: oh-em-gee, chocolate chips are coming out my arse 
Virgin Mary: You need to lay off the fucking curry, Ghandi.
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June 16, 2007, 7:34 PM
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#24
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Magister Julius Aurelius
Class: Global Moderator
Level: 51
HP: 900/900
MP: 220/220
EXP: 42
Join Date: October 2006
Location: The world is my playground.
Posts: 5,475
Threads: 143
Gil: 3,059,622
Member No.: 703
My Mood:
Rep Power: 9
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Then I could make Archangelus a "Defensive Summon" with the ability to use his sword once in a while. Maybe not.
As for "Complete Cure" I will take your advice and reduce the restorative effect to 75% like you suggested.
Here's an update:
SideNote: The Angelus Mortis Spell is a transformation since Julius will merge with the summoned creature.
Abilities:
*Dual Wielding: Allows Argexis to dual wield weapons.
*Master Wielding: Allows Argexis to wield any weapon regardless of their complexity.
*Iron Will: Argexis to summon forth strength from within his soul after enduring a lot of damage. This ability allows Argexis to push his power beyond his own limits, but it’s necessary for him to take a direct hit and some damage.
*Corruption by Hatred: Argexis is possessed by a deepening hatred that transforms him into a blood thirsty monster full of rage. His muscular mass is increased by five times making him look like a tank with arms. His body is surrounded with a yellowish red aura and his eyes glow deep emerald green. In this state, Argexis can’t tell which one is a foe and which ones are allies. There’s only one small weakness, the roses serve as a trigger to his memories making him vulnerable to any attack. If his memories are pushed to far beyond his mental endurance, Argexis returns to his normal self and loses consciousness. Only pure rage can push Argexis over the verge of his emotional resistance and make him take this form.
<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>
*Main Ability: “Punishment” Allows Argexis to use one of the following signature moves.
<o:p></o:p>
<o:p></o:p>
*Ferrum Terriblis (Fierce Terror)
Argexis uses dark magic to shift his surroundings enveloping everything in a dark mist. He momentarily disappears while leaving the sound of his swords being unsheathed echoing through the air. Suddenly we see him running towards his opponent and doing an upwards slash followed by a downward crushing blow that ends with a blinding flash.
<o:p></o:p>
<o:p></o:p>
<o:p></o:p>
<o:p></o:p>
“Ira Aeternalis” (Eternal Rage)
Argexis grins confidently as his sword is surrounded in dark flames. As soon as the flames enveloping his sword seem to become more and more unstable in comparison to the amount of feelings storming inside his heart, Argexis laughs and ran towards his enemies and begins his insane slaughter swinging his sword mindlessly. As his sword is swung fiercely against his enemies, the flames enveloping his sword intensify significantly to the point of unleashing a furious hellfire, with flames capable of scorching anything in his path. After Argexis swings his sword for the thirtieth time, Julius quickly steps back and comes rushing forward as strong as a fierce meteor slashing through anything in his path. In the end, the flames fade away and Argexis is seen standing behind his opponent.
<o:p></o:p>
<o:p></o:p>
“Aeternus Finalis!!!!” (Eternal End)
Argexis summons forth the deepening rage gathered inside his heart and infuses it deep inside the core of his sword. He then begins his punishment by swinging his sword upwardly from left to right sending a powerful vertical shockwave towards his opponent. As soon as the first shockwave is close enough to his opponent, Argexis unleashes several attacks swinging his sword wildly and randomly sending powerful shockwaves infused with rage towards his enemies. The barrage of attacks continues seeming eternal until all the area is engulfed with a blinding light ending the last shockwave with a ferocious explosion.
<o:p></o:p>
“Absolutus Zero”
Argexis gets out of control unleashing his rage mindlessly ending up being consumed by his sorrow. He suddenly falls on his knees and pierces the ground with his sword. His tears flow from his eyes combining both emotions of hatred and love in a desperate effort to maintain his sanity. In the end, one of the tears falls on the ground and everything seems to slow down all around Argexis. His heart beats faster than ever and memories of his lost love flash through his mind. Hoping to regain control of his self, Argexis unleashes powerful battle cry and all his surroundings go back to normal. Suddenly he notices that the area is surrounded by pitch black darkness and, in order to release all his power, Argexis pulls his sword of the ground and swings it fiercely downwardly with all his might unleashing every feeling inside his heart in this single, yet powerful, final blow. If the attack is successful, the opponent won’t only feel the physical damage but will also feel Argexis hatred deep inside his/her heart.
<o:p></o:p>
<o:p></o:p>
<o:p></o:p>
*Other Abilities: Julius Spell Book
Julius inherited the ancient “Tome of Ancients” from his mother great grandfather who was a powerful mage himself. The ancient tome contains many texts that were enchanted by the strongest mages of all times. Written within its pages there are spells long since forgotten and even forbidden spells were included here. As the heir of the Van Retsimar Clan, Argexis’ body hides within its veins the blood of ancients and the power of the Van Retsimar Clan.
*Basic Spells:
===“Recuperatio” (Recover)
A basic healing spell that slowly recovers the wounds of a single target and the complete healing process takes no less than two minutes.
<o:p></o:p>
===”Flamma” (Flame)
A basic fire based spell that summons forth multiple fireballs spinning around its caster that are redirected towards a single target.
<o:p></o:p>
===”Frigidus” (cold)
A basic ice based spell that summons six spears of ice that are redirected against multiple targets. The spears are six feet long and two feet wide that instantly freezes everything it gets in contact with.
<o:p></o:p>
===”Relampadare” (Lightning)
A basic spell that allows is caster to summon multiple bolts of lightning from the heavens randomly targeting multiple opponents. The effects of the spell last for thirty seconds.
<o:p></o:p>
<o:p></o:p>
*Intermediate:
===“Sphatha de Lux” (Sword of Light)
An Intermediate thunder-light based spell that allows its caster to summon forth a four feet long 1 foot wide broadsword made of pure electricity and holy powers. The hilt of the sword can only be grabbed by the caster of the spell and it can be used as a normal enchanted weapon. The sword also has a purifying effect that can banish evil essences and dark based spells.
<o:p></o:p>
===”Sphata de Obscuritas” (Sword of Darkness)
An advanced dark-base spell similar to the “Sword of Light” spell that allows its caster to summon a five feet long 1 foot wide weapon of pure negative energy. The hilt of the sword will have a negative effect on its wielder, draining the caster’s strength, which will limit the amount of use of this weapon. As an advantage, the sword will increase the wielder’s physical and magical strength as well as its resistance to elemental energies. There’s only a way to avoid the negative effects of this marvelous weapon, the wielder must either become a being of pure hatred or use the powers of the “Angelus Mortis” summon. If used by the summoned creature of darkness, the spell will take control of its wielder making it swing the sword mindlessly for a couple of seconds.
<o:p></o:p>
===”Completus Curare” (Complete Heal)
An intermediate holy based spell that heals multiple targets. The recovery effect takes no less than four minutes to heal 75 % of the wounds of multiple targets.
<o:p></o:p>
===”Scutum de Energia” (Shield of Energy)
An intermediate non elemental spell that shields against frontal elemental and non elemental attacks. The magical shield is 6 feet tall and 5 feet wide and requires the caster to fully dedicate itself to this action and will eventually disappear after the caster dispels the enchantment.
<o:p></o:p>
<o:p></o:p>
*Advanced Spells:
===”Meteorus Gigantis” (Giant Meteor)
An advanced elemental spell infused with the powers of both fire and earth. The incantation summons a giant meteor from the heavens and sends it towards a targeted area that will damage anything three feet away from the affected area.
<o:p></o:p>
<o:p></o:p>
==”Reflexus Scutum” (Reflect Shield)
An advanced non-elemental spell that allows its caster to summon a reflective wall to shield itself against enemy attacks. The magical shield will redirect 75% of the energy absorbed by the spell of one magical based attack back to an opponent. The other 25% of the magical energy that was absorbed by the Reflect Shield will deal light damage as a penalty to the one who summoned the shield. If used by “Archangelus”, the summoned creature will absorb the magical energy instead of taking damage.
<o:p></o:p>
===”Angelus Mortis” (Angel of Death)
An advanced dark based spell that allows its caster to transform into the angel of death. The caster will take the form of a cloaked creature with black wings wielding a scythe enveloped with a dark aura. As the angel of death, the caster will pursue its target swinging its scythe (a five feet stall with 4 feet curved blade attached to the upper end of the staff) wildly against a target. If the scythe touches a target, it will instantly drain all its energy and weaken its magical powers. The effects of the spell will last for half an hour.
Also, while in this form the caster will only be able to use one of the following spells and after that, the effects of the summon spell will disappear:
<o:p></o:p>
*”Sphata de Obscuritas”
+++===}Signature Move: “Iudicium Obscurus” (Dark Judgment)
The summoned creature will place his main weapon, the death scythe, before himself and extend both arms towards the weapon. A dark mist gathers before his hands and envelops the death scythe instantly duplicating the amount of weapons and soon after that, the dark mist completely surrounds the Julius/Angelus Mortis. As soon as the mist fades away, we see ten death scythes spinning around Julius/Angelus Mortis.
<o:p></o:p>
After that, Julius/Angelus Mortis places his hand above his head with his palms wide open and gathers dark energy from his surroundings transforming it into a ball of pure darkness. Finally he quickly lowers his arms sending the huge ball of energy alongside with the scythes spinning fiercely following the huge ball of energy subsequently towards an opponent. The summoned creature and the effects of the “Angelus Mortis” summon disappear after this attack.
<o:p></o:p>
<o:p></o:p>
<o:p></o:p>
<o:p></o:p>
===”Archangelus” (<?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" /><st1:place w:st="on">Archangel</st1:place>)
An advanced light based spell that will summon forth a creature wearing full body armor with 6 feet wide white angel wings to aid its caster in battle. The summoned creature will cast defensive spells such as:
==”Recuperatio”
==”Scutum de Energia”
==”Completus Curare”
==”Reflexus Scutum”
<o:p></o:p>
===Description: The summoned creature wears a strong silver full body armor that is beautifully decorated with angelical engravings, wings and feathers of gold. The armor also has six precious stones, 2 rubies, 2 emeralds and three amethysts covering the emblem attached to the armor. The archangel’s helm has a golden crown attached to it and the summoned creature wears a red cape covering his right arm. A red sheath decorated with titanium is attached to the left side of the archangels’ belt. The archangel’s main weapon is a beautifully crafted sword with a blade as pure and shiny as silver and a hilt coated with gold that has a small red orb attached to the end of the hilt.
*Master Spells:
===“Sphata de Archangelus” (Sword of the <st1:place w:st="on">Archangel</st1:place>)
An ancient spell that summons from the heavens the legendary sword of the archangel, a mighty sword infused with the powers of fire, water, earth, ice, wind, light, and darkness. Similar to the sword wielded by the “Archangelus” summon, the sword can only be wielded by the caster of this enchantment or else the blade will turn against the unworthy of its terrifying power. Only a Van Retsimar can use this spell, and only the heir of the legendary clan can unleash the full power of the blade. The sword disappears in a blinding flash of holy light as soon as all the enemies around the caster are banished into the depths of oblivion.
<o:p></o:p>
===”Armatura de Archangelus” (Armor of the <st1:place w:st="on">Archangel</st1:place>)
An ancient spell that will protect the caster with the legendary armor of the ancient “Archangelus”, an ancient armor infused with the powers of fire, earth, ice, wind, light and darkness. While wearing the armor, the armor will raise the elemental resistance of the caster against the forces of darkness and will absorb all light based spells directed against the caster. The armor has one weakness; at the cost of a magnificent protection the caster won’t be able to cast any spell as long as he/she wears the armor. The armor will disappear after enduring a devastating magical attack or as soon as the forces of darkness around its wearer are banished.
<o:p></o:p>
<o:p></o:p>
===”Sanctuarium de illas Sphatas” (Sanctuary of the Sword)
An ancient spell that summons seven swords, similar to the one wielded by the summon “Archangelus”, each of them with different elemental attribute aligned to either fire, water, ice, wind, earth, light or darkness. The summoned swords will spin fiercely surrounding and protecting its master like a furious tornado of elemental energies and will attack if the command is given.
__________________
~DIVIDE ET IMPERA~ ~IPSA SCIENTIA POTESTAS EST~ ~SI VIS PACEM PARA BELLUM~ ~PARVUS ERROR IN PRINCIPIO MAGNUS IN FINE~ ~ERRARE HUMANUM EST~
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June 18, 2007, 2:13 PM
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#25
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Blue Mage
Class: Full Member
Level: 0
HP: 0/0
MP: 0/0
EXP: 0
Join Date: October 2006
Location: Ancient Khemet
Age: 22
Posts: 209
Threads: 4
Gil: 0
Member No.: 929
Rep Power: 3
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well as i said i'll be using Nova, she's been approved the ;ast time around and is still forum legal i think so it shouldnt be a problem...
__________________

-=-=-=-=-=-=-
It pwns so i STEALED it:
Space is limited
In a haiku, so it's hard
To finish what you
Conclave of Shadows
Its not the darkness inside we seek, its the light which we exclude.
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June 18, 2007, 4:38 PM
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#26
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Blue Mage
Class: Full Member
Level: 0
HP: 0/0
MP: 0/0
EXP: 0
Join Date: November 2006
Posts: 153
Threads: 5
Gil: 0
Member No.: 1084
Rep Power: 3
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Frenzy do you mind if Ravona doesn't consider Nova a real 'mage'?
P.S.
I'm at page 2 of Ravona's history.
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June 20, 2007, 8:44 PM
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#27
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Blue Mage
Class: Full Member
Level: 0
HP: 0/0
MP: 0/0
EXP: 0
Join Date: October 2006
Location: Ancient Khemet
Age: 22
Posts: 209
Threads: 4
Gil: 0
Member No.: 929
Rep Power: 3
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Hell no man  you dont mind me concidering you a reality deviant do ya?
__________________

-=-=-=-=-=-=-
It pwns so i STEALED it:
Space is limited
In a haiku, so it's hard
To finish what you
Conclave of Shadows
Its not the darkness inside we seek, its the light which we exclude.
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June 21, 2007, 5:53 AM
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#28
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Blue Mage
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