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August 9, 2008, 4:54 AM
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#111
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shadow warrior
Class: Full Member
Level: 14
HP: 300/300
MP: 95/500
EXP: 5
Join Date: June 2008
Location: in your shadow
Age: 14
Posts: 550
Threads: 25
Gil: 5,779
Member No.: 9424
My Mood:
Rep Power: 1
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hmm as this RP seems to be almost dead here, i think it's about time for a reviving ritual *places ritual signs on ground and starts to chant endlessly* jk. however, i will be posting my bio for the RP as a way to get this thing started again.
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August 9, 2008, 11:58 AM
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#112
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Magister Julius Aurelius
Class: Global Moderator
Level: 51
HP: 900/900
MP: 220/220
EXP: 42
Join Date: October 2006
Location: The world is my playground.
Posts: 5,475
Threads: 143
Gil: 3,059,622
Member No.: 703
My Mood:
Rep Power: 9
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Well I am not sure, most of the players (including myself) went inactive in this RP after a while.
I am not sure if it can be resurrected, so I guess it is up to Hera Ledro (I refuse to call him by the username he is using now ) to decide.
__________________
~DIVIDE ET IMPERA~ ~IPSA SCIENTIA POTESTAS EST~ ~SI VIS PACEM PARA BELLUM~ ~PARVUS ERROR IN PRINCIPIO MAGNUS IN FINE~ ~ERRARE HUMANUM EST~
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August 9, 2008, 1:31 PM
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#113
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Peace is the Path.
Class: Veteran Member
Level: 6
HP: 174/200
MP: 100/100
EXP: 10
Join Date: October 2006
Location: Dartmouth, Nova Scotia (Canada, eh?)
Age: 19
Posts: 1,543
Threads: 101
Gil: 8,479
Member No.: 844
My Mood:
Rep Power: 5
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Truth be told, I was waiting for Julius to post 
This RP isn't dead, but Serge and I have kind of written ourselves into a corner here 
And Julius, would you hurry up and bomb Kyoto We need SOMETHING to move the story along, and I don't want it all to fall on Hudson and myself. You're the main antagonist, here!
__________________
Jake Long and Felldoh are the reasons I live. I breathe, walk, learn, and most of all, fight, only so that I may carry on their memories. I shall avenge Felldoh, and I shall protect Jake, no matter the cost!
Formerly Hera Ledro
Ghandi: oh-em-gee, chocolate chips are coming out my arse 
Virgin Mary: You need to lay off the fucking curry, Ghandi.
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August 9, 2008, 4:51 PM
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#114
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shadow warrior
Class: Full Member
Level: 14
HP: 300/300
MP: 95/500
EXP: 5
Join Date: June 2008
Location: in your shadow
Age: 14
Posts: 550
Threads: 25
Gil: 5,779
Member No.: 9424
My Mood:
Rep Power: 1
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well i got my bio set, i think i may be able to help you guys use a revive on this RP. Here come Jet the monk!
Name:Jet Card
Age:26
Height:5'10
Weight:200 pounds
Build:has a well built body, athletic wise, and is strong and quick
Class:Chi Monk
Description
Jet is a strongly built and tall man. He wears contact lenses that color his eyes black but their real colors are green. He has blue spiky hair and he wears shorts colored yellow and red. He also wears a shirt colored liked a rainbow, in the sense that every time you look at it, it seems to be a different color, when it's actual color is white.
On top of his clothes he wears his armor. He wears a set of bracelets designed to protect him from magical attacks. He also wears a vest imbued with a bit of his energy so as to offer more protection from the elements and allow him to call upon a reserve of energy. Finally, he wears a blue bandanna which allows him to focus his energy more efficiently.
Personality
Jet portrays others as possible threats until he get to knows them better. Of course, that means that he tends to avoid others until he studies them carefully and decides whether or not they are threats. When he decides they are not threats, he is friendly to him and introduces himslf the first chance he gets.
Fighting Style
Jet prefers to fight honorably. He doesn't use dirty tricks or anything like coating poison on his spike gloves. He also fights like a calculating machine, checking his opponents stance and the way they hold their weapon to see if they are attacking or not. He also doesn't attack unless struck first.
Jet ignores most wounds to his body. In fact, wounds leading to bleeding allows him to receive energy from the earth, making him more powerful. If the wound is just a bruise, he takes the pain from that spot and converts it to energy, also allowing him to become stronger. In a sense, time and defense are his most powerful weapons.
Weapons
Jet uses his fist as weapons, and also he uses gloves fitted with spikes as weapons as well.
Energy Attacks
Jet uses his energy in unique ways, usually to disable his opponents or speed himself up. However, he also uses his energy in similar ways as ancient monks of old, unleashing forgotten abilities. To do this, he consults his memory for an ability and unleashes it. He doesn't do this often as it takes time to recall an ability and during that time he could be attacked.
Energy focus: focusing his energy for a short time, Jet increases his physical abilities so as to become stronger, faster, and have more endurance. During that time, he is basically twice as powerful as normal, but it only lasts for 2 minutes. When using this ability, he seems to be surrounded in a glowing yellow aura. Unfortunately, this drains all of his energy over the course of the time, unless he ends it early.
critical strike: Focusing his energy into a single blow, Jet unleashes a strike at an opponent and if it hits, it deals massive with the pure energy. if it's not a full hit, Jet usually inflicts a a moderate amount of damage to the opponent.Usually you can tell when the attack is coming when his arm or leg glows blue. An 1/8 of his energy is spent in trying to unleash this ability.
Ancient Ability: Consulting his memory, Jet searches for an ancient powerful ability to perform against his opponent. you can usually tell when he is doing this when he cocks his head at an angle as if looking into space. When he recalls an ability, he is surrounded by a red aura, and unleashes the ability on his opponent. After recalling an ability, he can use it again whenever he wishes. (I will be adding recalled abilities to his list whenever I get one) this can cost from 1/16 of his energy to 1/2 depending on what ability he recalls.
Pain=Energy conversion: When Jet is bruised by an attack, he converts the pain into energy for his own use. Normally impossible to see, if you look at his bruise closely it will dimly glow like a rainbow for a time, which indicates it is being converted into energy. Although this does restore energy, in a sense, he fatigues from using this ability, and so he only gets half the energy of how much pain he's in.
Absorption tactic: When Jet has been cut enough to bleed, he uses that technical hole in his body to absorb energy from the earth. He can only do this for a short time though, as the rushing energy soon closes up the wound. You can tell when he is doing this when it seems a rainbow of colors are floating into the wound. This ability fatigues him as well, but since the world is a limitless source of energy, he receives 2/10 of the energy he is supposed to get, due to healing the wound and curing his exhaustion. Plus, the Earth doesn't like to be drained.
History
Jet was born in the town of Spokane, WA. His parents were martial arts master, and so taught martial arts to Jet. When Jet was 6, assassins came after his parents, forcing him to hide while his parents fought to protect him. In the end, his parents were killed along with the assassins. Jet, after witnessing all of this, vowed to find the person who had hired the assassins and kill them. Leaving his home only with a set of martial arts books, history books for him to pass time with, and his dads spike gloves, he set out into the world. At age 10, he found that a few history books that mentioned ancient abilities, and so he memorized those books so as to call upon their abilities at need. Now he travels the world, protecting those who need protection, and continues to become the most powerful and wisest monk ever.
and that's bout it. truth be told, this is actually the first time i have ever used this char to his full potential. hope you like him!
Last edited by Shadow Jet : August 11, 2008 at 11:16 PM.
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August 9, 2008, 6:52 PM
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#115
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Peace is the Path.
Class: Veteran Member
Level: 6
HP: 174/200
MP: 100/100
EXP: 10
Join Date: October 2006
Location: Dartmouth, Nova Scotia (Canada, eh?)
Age: 19
Posts: 1,543
Threads: 101
Gil: 8,479
Member No.: 844
My Mood:
Rep Power: 5
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The main issue here is your abilities.
Overall, we need energy costs. You can't just go around fighting without losing energy. For your energy absorption skills, while you don't need an energy cost, we do need exhaustion or fatigue or similar costs. It doesn't have to be huge, since as you absorb energy you'll cancel out the amount you lost from your fatigue/exhaustion/etc., but it does have to be there.
Quote:
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Originally Posted by shadow mage
disable limb: Focusing his energy into a single blow, Jet unleashes a strike at an opponent's limb (arm or leg) and if it hits, it disables that limb. Usually you can tell when the attack is coming when his arm or leg glows blue.
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Here, the issue is that you can't have an ability designed to incapacitate the foe like this. Incapacitating the foe during a battle is one thing, but abilities designed to do this specifically are considered status-inflicting skills (the Disable Limb would be considered a paralysis status-inflicting skill). Maybe if you just increased the damage, it would be alright, but you can't just disable a limb. That's up to the opponent to decide.
Quote:
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Ancient Ability: Consulting his memory, Jet searches for an ancient powerful ability to perform against his opponent. you can usually tell when he is doing this when he cocks his head at an angle as if looking into space. When he recalls an ability, he is surrounded by a red aura, and unleashes the ability on his opponent. After recalling an ability, he can use it again whenever he wishes. (I will be adding recalled abilities to his list whenever I get one)
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As you do this, you will have to PM the skills to me, or post them here, so that I can look over them and tell you if they're alright. That way, we can ensure that there's no unfairness or god-modding in the skills.
Otherwise, it's a good bio. The main issue here is the abilities. Fix those up, and there shouldn't be much issue. Make sure you PM or post here to let me know that you've fixed them up ;D
__________________
Jake Long and Felldoh are the reasons I live. I breathe, walk, learn, and most of all, fight, only so that I may carry on their memories. I shall avenge Felldoh, and I shall protect Jake, no matter the cost!
Formerly Hera Ledro
Ghandi: oh-em-gee, chocolate chips are coming out my arse 
Virgin Mary: You need to lay off the fucking curry, Ghandi.
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August 9, 2008, 7:13 PM
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#116
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shadow warrior
Class: Full Member
Level: 14
HP: 300/300
MP: 95/500
EXP: 5
Join Date: June 2008
Location: in your shadow
Age: 14
Posts: 550
Threads: 25
Gil: 5,779
Member No.: 9424
My Mood:
Rep Power: 1
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alright, i'm done editing, is it okay now Throttle?
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August 10, 2008, 6:16 AM
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#117
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Magister Julius Aurelius
Class: Global Moderator
Level: 51
HP: 900/900
MP: 220/220
EXP: 42
Join Date: October 2006
Location: The world is my playground.
Posts: 5,475
Threads: 143
Gil: 3,059,622
Member No.: 703
My Mood:
Rep Power: 9
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Quote:
Originally Posted by Danny the Cat
Truth be told, I was waiting for Julius to post
This RP isn't dead, but Serge and I have kind of written ourselves into a corner here
And Julius, would you hurry up and bomb Kyoto  We need SOMETHING to move the story along, and I don't want it all to fall on Hudson and myself. You're the main antagonist, here!
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I still need to know more about Sukani....
I am clueless on what to do without knowing more about my new "master" 
__________________
~DIVIDE ET IMPERA~ ~IPSA SCIENTIA POTESTAS EST~ ~SI VIS PACEM PARA BELLUM~ ~PARVUS ERROR IN PRINCIPIO MAGNUS IN FINE~ ~ERRARE HUMANUM EST~
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August 11, 2008, 8:59 PM
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#118
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Peace is the Path.
Class: Veteran Member
Level: 6
HP: 174/200
MP: 100/100
EXP: 10
Join Date: October 2006
Location: Dartmouth, Nova Scotia (Canada, eh?)
Age: 19
Posts: 1,543
Threads: 101
Gil: 8,479
Member No.: 844
My Mood:
Rep Power: 5
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Awesome! Now the nuke can be launched!
...Now we just have to wait for Serge to post again >__>
@ Shadow Mage
You STILL have to fix up "Disable Limb". Having a disabling consequence inside the skill description is out of the question. It is COMPLETELY up to the opponent to decide whether or not it actually disables the limb.
Quote:
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Absorption tactic: When Jet has been cut enough to bleed, he uses that technical hole in his body to absorb energy from the earth. He can only do this for a short time though, as the rushing energy soon closes up the wound. You can tell when he is doing this when it seems a rainbow of colors are floating into the wound. This ability fatigues him as well, but since the world is a limitless source of energy, he receives 9/10 of the energy he is supposed to get, due to healing the wound and curing his exhaustion.
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I seem to have overlooked something in my last look-over.
If you combine the Pain=Energy Conversion and the Absorption Tactic, your character can't really be damaged. Impact attacks are turned into energy, and lacerations allow you to heal almost instantly due to the connection with the earth.
To counter this, I'm going to have to ask that you severely lower the amount of energy you get back from Absorption Tactic, and also downgrade the healing that it gives you. It's far too powerful of an ability, and we need it to be toned down a fair bit.
As for your bio in the Hall of Warriors, Contra and I are discussing it. We'll let you know our verdict when we get to it.
__________________
Jake Long and Felldoh are the reasons I live. I breathe, walk, learn, and most of all, fight, only so that I may carry on their memories. I shall avenge Felldoh, and I shall protect Jake, no matter the cost!
Formerly Hera Ledro
Ghandi: oh-em-gee, chocolate chips are coming out my arse 
Virgin Mary: You need to lay off the fucking curry, Ghandi.
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August 11, 2008, 11:14 PM
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#119
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