 |
|
|
Welcome to Final Fantasy Forums, a community where you can discuss your love for all things Final Fantasy. Just go ahead and register for a free account. Community features:
- The Shoutbox chat system
- Free arcade
- An active RPG system powered by Inferno (members may join after 50 posts)
- Over 15,000 threads and 300,000 posts, and thousands of visitors each day
Go ahead and sign up today. After signing up, you can introduce yourself in the introductions forum.
|
| The Secondhand Stories Want to discuss role-playing from your favourite story? This is the place for you. All un-original role-playing games (uRPGs) are discussed in here |
July 2, 2008, 4:59 AM
|
#21
|
|
I won't look back
Class: Full Member
Level: 13
HP: 168/300
MP: 98/140
EXP: 86
Join Date: January 2008
Location: FL
Age: 24
Posts: 197
Threads: 10
Gil: 11,270
Member No.: 8168
My Mood:
Rep Power: 2
|
Yeah I believe the costs for AP on each are on the first post of the RP itself, it seems unphased is updating our profiles constantly to provide us with more information.
I'd check there to see what to expect.
And yay for Contra, I like that girl! She's a good poster!
__________________
~I <3 Sphere Theater~
~Thanks for the awesome sig go to Casanova!~
|
|
|
July 2, 2008, 10:06 AM
|
#22
|
|
Bleach: Shattered Dreams
Class: Full Member
Level: 0
HP: 0/0
MP: 0/0
EXP: 0
Join Date: June 2008
Age: 25
Posts: 146
Threads: 6
Gil: 0
Member No.: 9584
Rep Power: 2
|
Can we put our status and perceived status at the end of each of our attacks? Remaining AP etc. Or should we just wait for you to do that.
I will be continually monitoring and posting altered stats, however, if it makes it easier for the party (or yourself) in keeping tabs, then you are completely free to post the perception of your current status.
Should we just take creative license on using materia? Thats really why I didn't use any...
I'll go into further detail about using Materia in my follow-up post, I simply didn't want to inundate you all with a 10 page essay on combat all at once, lol. Each profile lists the Materia that you can currently use, as well as it's cost and limitations. As I mentioned in the main thread, take a look at your combat commands section. For example, having a Fire Materia equips adds:
Quote:
|
Fire [50 AP Cost] Light fire-elemental damage onto a single opponent
|
To your list of commands. It states it's elemental damage, the cost, as well as the target ratio. So yeah, just check your profiles for most information if you are uncertain, or if in doubt, just take some creative license and things will be adjusted / explained accordingly.
Was there a reason I got FREAKING BAHAMUT?!
Pure luck! ^__^ The starter pack was completely random, so you guys litteraly could have ended up with anything.
Can I really exhaust at full extend all my ap in one turn. For instance, by my count I could have attacked a full 9 more times if I wanted to... is that right? Could I literally attack 12 times in my first turn then 2 times per turn after that?
+
Is there any drawback from having 0 ap?
Since you chose AP as a strength attribute, with full AP, and the attack command having a 25 AP cost, your first post does allow you to use 12 consequetive attacks. That's not a mistake, and is quite impressive indeed. Yep, as stated, you can use as little, or as much in one go as you wish, and there are no drawbacks from having 0 AP.
EXCEPT that it reduces your options for your following turns. This opening battle is beyond easy, even more so with a new challenger about to enter, but combat will continually grow harder. Because they attack less frequently than players, creature health and the damage they inflict, will grow higher and higher. Using all your AP in one turn could have serious consequences in future combat scenarios.
AP regenerates at +50 on your following turn, however, that is a single Item usage cost. Not to mention that you'll have to wait even longer to recharge enough to use stronger Materia. So yeah, some strategy will need to be thought about as the RP develops. Players could be up against three or more opponents at at any time.
How have we been doing so far?
I still need to check the current combat progress, but your opening introductions and use have been perfect. No problems at all! I look forward to seeing more and more of the personalities of your characters, and how they'll act in combat.
What is the cost of the materia's, and what can I expect to do with my 2 command. Do I learn Enemy skills as in the game, or do you control what I learn, when I learn it. And when I learn something. Wont the cost differ depending on the skill?
Check part of my answer in the above questions. Listed in your profiles is the Materia in your posession and the combat commands that you can use. In either section it lists the AP cost for each Materia. You'll notice that "Enemy Skill" is not listed as of yet in your combat commands.
I'll explain this in combat in a bit, but Enemy Skill is exactly like in the game. If certain opponent moves are used on a player with this Materia, then the player could gain that skill. Yes, it will have various costs depending on the skill learned. A player will be notified when they have gained a new Enemy Skill.
Also, the steal one, how does that work? Should I just state that I use steal, and you explain if I got anything, and if I did, what that is?
Exactly. Just use the Materia as you would in a game, and you will be notified of it's success and rewards.
Thanks for all the questions, if you are unsure of anything, I'm more than happy to explain! Just remember that your profiles list all that you can currently do. I'm glad that everyone is having fun! Right, I'm off to the main thread to check out the combat progress...
|
|
|
July 2, 2008, 2:32 PM
|
#23
|
|
Yeah, what he said...
Class: Veteran Member
Level: 2
HP: 140/140
MP: 100/100
EXP: 5
Join Date: July 2007
Location: Norway
Age: 22
Posts: 1,168
Threads: 22
Gil: 1,816
Member No.: 6289
Rep Power: 3
|
O_o
Whoa.
thanks for answering in such detail ^^
This RP ruules, I never thought a RP with stats would be this cool.
So, you definatly did a great job here.
*loafs off to post in the RP*
__________________

----
Reason for my inactivityness.
Is detailed Here
|
|
|
July 2, 2008, 10:26 PM
|
#24
|
|
The Queen Of Cards.
Class: Senior Member
Level: 14
HP: 300/300
MP: 280/280
EXP: 8
Join Date: December 2007
Location: Florida
Age: 19
Posts: 752
Threads: 40
Gil: 13,777
Member No.: 7759
My Mood:
Rep Power: 4
|
All right, got the next post up, hopefully I followed the rules for combat correctly.
Also, I thought this link might be helpful for you guys:
http://www.ffdream.com/downld-mapsff7_1.html
It's pictures of all of the game maps for FFVII, so if you guys want to remember what certain areas looked like, you can use those for reference. ^^;
|
|
|
July 2, 2008, 10:32 PM
|
#25
|
|
I won't look back
Class: Full Member
Level: 13
HP: 168/300
MP: 98/140
EXP: 86
Join Date: January 2008
Location: FL
Age: 24
Posts: 197
Threads: 10
Gil: 11,270
Member No.: 8168
My Mood:
Rep Power: 2
|
I gave consent to Contra for her to push my character out of the way, in the 'adding insult to injury' category I think it went very well.
My hopes are that it helps to explain both our characters better!
This really is a fun RP so far, I can just imagine what will happen in the future!
__________________
~I <3 Sphere Theater~
~Thanks for the awesome sig go to Casanova!~
|
|
|
July 3, 2008, 8:32 AM
|
#26
|
|
Bleach: Shattered Dreams
Class: Full Member
Level: 0
HP: 0/0
MP: 0/0
EXP: 0
Join Date: June 2008
Age: 25
Posts: 146
Threads: 6
Gil: 0
Member No.: 9584
Rep Power: 2
|
Oh wow. Those are amazing. Thanks, Contra, I'll definately be using those!
After an opponent has been defeated and combat ends, players are free to use their Items, or Materia at any time outside of combat in order to heal themselves in preperation for sudden future encounters. As your wealth of Materia grows, players are also free to trade or borrow Materia between one another at will. The same goes for Items.
Last edited by unphased : July 3, 2008 at 9:49 AM.
|
|
|
July 3, 2008, 5:57 PM
|
#27
|
|
The Queen Of Cards.
Class: Senior Member
Level: 14
HP: 300/300
MP: 280/280
EXP: 8
Join Date: December 2007
Location: Florida
Age: 19
Posts: 752
Threads: 40
Gil: 13,777
Member No.: 7759
My Mood:
Rep Power: 4
|
No problem, unphased. If you need anything FF7-media related, let me know, I've gone tons of sources for it.
Haha, so, the team's managed to take down one beast so far. xD I really look forward to the first time they stay at an Inn, because something tells me I'd be sure to make Yukio and Sage roommates. I find their 'friendly competition' to be amusing.
|
|
|
July 3, 2008, 5:59 PM
|
#28
|
|
shadow warrior
Class: Full Member
Level: 14
HP: 300/300
MP: 95/500
EXP: 5
Join Date: June 2008
Location: in your shadow
Age: 14
Posts: 550
Threads: 25
Gil: 5,779
Member No.: 9424
My Mood:
Rep Power: 1
|
Sage isn't going to be living long with that stupidity. either A: i kill him for almost killing me or B: a beast kills him. i'm hoping for A
|
|
|
July 3, 2008, 9:07 PM
|
#29
|
|
The Queen Of Cards.
Class: Senior Member
Level: 14
HP: 300/300
MP: 280/280
EXP: 8
Join Date: December 2007
Location: Florida
Age: 19
Posts: 752
Threads: 40
Gil: 13,777
Member No.: 7759
My Mood:
Rep Power: 4
|
Quote:
Originally Posted by shadow of SeeD
Sage isn't going to be living long with that stupidity. either A: i kill him for almost killing me or B: a beast kills him. i'm hoping for A
|
Lol, no, that's not going to happen anytime soon. xD Sage is a great character, and Fair_Game makes great posts. Besides, I only interpreted it as him throwing the grenade when the beast was attacking, but, really, in an FF-styled battle, the monster would have just slashed at him, and backed away. So, Sage wasn't trying to 'kill' your character, Yukio just likes to play the do-gooder, so he was finding something to snap at Sage for.
And, shadow of SeeD, could you please focus on making your post-length longer? It's common courtesy in a role play to try and put in equal effort with the other players. Red Fox's, Fair_Game's, mine, and Unphased's posts are much longer than your own. If you're having trouble with description, then I recommend you join the Mentor Program once that's up and running in the Dojo. But, please, just try to make your posts longer in this RP.
|
|
|
July 3, 2008, 9:15 PM
|
#30
|
|
| | | |