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Reload this Page Limit Breaks
 
Tactics Bringing innovation back into the FF franchise, Tactics was more of a SRPG game.

View Poll Results: Limit Breaks-Yay or Nay?
Good Idea 1 50.00%
Bad idea 1 50.00%
Voters: 2. You may not vote on this poll

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Limit Breaks
Old October 6, 2008, 7:36 PM   #1
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Question Limit Breaks

Who else would like to see a limit break system come to the FFT series? I think its great, and even logical to have limits.
Heres a few things I'd like to see if put in-
1. Only actual Characters can use limit breaks, not for generic units!
2.Specific Ranges, damage and effects.
3.2-3 unique limit breaks for each character.
4. Only one limit per character per battle.

I allowed compiled a list of pros & cons for limits-
Pros-
-add individuality to storyline characters
-Give storyline characters more uses other than having buffed stats
-Limits breaks have existed in FF since 7 so why not FFT?
-Would help stick FFT out from generic SRPGs.

Cons-
-Could be abused
-Might make FFT too easy.
-May look odd for a mage to use a sword limit break since limits usually involve a specific weapon.
Thats it, feel free to drop comments and add to the pro/cons list. Happy voting!
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Old October 6, 2008, 8:54 PM   #2
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Cloud already has Limit Breaks in FFT & besides Clim Hazzard they weren't that great.
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Old October 6, 2008, 9:46 PM   #3
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Quote:
Originally Posted by V_Translanka View Post
Cloud already has Limit Breaks in FFT & besides Clim Hazzard they weren't that great.
Oh, he did? Shows what I know! I never played FFT more than like 2 hrs through the game, By FFT I was talking about the series so that would mean for the next FFTA since FFT obviously isn't getting a real sequel. I never really liked the orginal FFT despite the mass popularity.
I was thinking of a direct port of the Final Fantasy VII limit system slammed into the next game except with specific ranges and possibly a negative side effect. I'm guessing Cloud's "Limits" in FFT worked just like spells except that they came from a command called Limit. I'm not talking of copied Limit Breaks either they'd have to suite the character.
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Old October 7, 2008, 9:32 AM   #4
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Sounds okay to me...

But I kinda believed that their different job classes or perhaps their unique job classes' skills already, in a way, substitute as their 'Limit Breaks'. Nonetheless, to see it in action would be interesting...

But they better have some good animations.. Unlike Cloud's Limit Break in FFT as a special character.

E.G. Omnislash. Some colourful mini-explosion of sorts? Or did i get this one wrong? I forgot, but I was originally hoping he performed his super-original multiple hits Omnislash like in the original FF7, or perhaps the variation he created and used on Sephiroth in AC....?

Last edited by Єphemeral : October 7, 2008 at 9:35 AM.
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Old October 7, 2008, 4:44 PM   #5
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Quote:
Originally Posted by Magnificence View Post
Sounds okay to me...

But I kinda believed that their different job classes or perhaps their unique job classes' skills already, in a way, substitute as their 'Limit Breaks'. Nonetheless, to see it in action would be interesting...

But they better have some good animations.. Unlike Cloud's Limit Break in FFT as a special character.

E.G. Omnislash. Some colourful mini-explosion of sorts? Or did i get this one wrong? I forgot, but I was originally hoping he performed his super-original multiple hits Omnislash like in the original FF7, or perhaps the variation he created and used on Sephiroth in AC....?
Well as expressed in my first post, my main issue is with the main characters lacking originality. They are exactly the same as a generic unit, spare maybe randomly better stats. Take Tactics Ogre for example-the main character was the only one would convert enemy units. Although this was kinda ineffective and not all that much it still gives something special, and this was in one the first TRPGs.
Anyway for limits breaks, it would either be a huge combo attack, or some type of amped up spell, and possibly a transformation. I agree that if implemented it should be something thats worked hard on and not some low graphical excuse.
I think there are 3 solutions here-
1.Give each main character a unique job inaccessible to generic units, of course then they wouldn't be allowed to job change, expect maybe a direct upgrade some special temple or something.
2. Unique command-give the character an ability that doesn't normal come with the job.
3. Limit Breaks
Whats I trying to say that as much as like the FFT Series(< non-sarcastic.), I don't feel like I'm playing Final Fantasy, the music, the lack of individuality, the story, it just feels like square's giving in to the trend, and not making an effort to innovate the FFT Series.
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Last edited by Drognar : October 7, 2008 at 5:04 PM.
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Old October 7, 2008, 5:26 PM   #6
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Limit Breaks first appeared in FF6, not 7

And FFTactics needs to take a few leaves out of Disgaea's book, add some dynamic touches and more uniqueness to each job

AND NOT HAVE YOU PERMANENTLY LOSE YOUR CHARCTERS
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Old October 7, 2008, 8:15 PM   #7
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Quote:
Originally Posted by Dark Paladin Danny View Post
Limit Breaks first appeared in FF6, not 7

And FFTactics needs to take a few leaves out of Disgaea's book, add some dynamic touches and more uniqueness to each job.
I highly agree, I've only played a bit of disgaea but its so much less generic then FFTA. I mean c'mon can't square take their vast rpg knowlege and apply to the FFTA?

AND NOT HAVE YOU PERMANENTLY LOSE YOUR CHARCTERS
Heh, like Tactics Ogre?

What about the unique jobs for main characters? If they just did this I wouldn't be asking for Limit Breaks. It also won't kill square to put in a few recruit characters(orginal characters, NOT pasted for random FF games) for special quests, they also would add on to the story but not really change it.
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Last edited by Drognar : October 7, 2008 at 8:17 PM.
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