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Originally Posted by Magnificence
Sounds okay to me...
But I kinda believed that their different job classes or perhaps their unique job classes' skills already, in a way, substitute as their 'Limit Breaks'. Nonetheless, to see it in action would be interesting...
But they better have some good animations.. Unlike Cloud's Limit Break in FFT as a special character.
E.G. Omnislash. Some colourful mini-explosion of sorts? Or did i get this one wrong? I forgot, but I was originally hoping he performed his super-original multiple hits Omnislash like in the original FF7, or perhaps the variation he created and used on Sephiroth in AC....?
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Well as expressed in my first post, my main issue is with the main characters lacking originality. They are exactly the same as a generic unit, spare maybe randomly better stats. Take Tactics Ogre for example-the main character was the only one would convert enemy units. Although this was kinda ineffective and not all that much it still gives something special, and this was in one the first TRPGs.
Anyway for limits breaks, it would either be a huge combo attack, or some type of amped up spell, and possibly a transformation. I agree that if implemented it should be something thats worked hard on and not some low graphical excuse.
I think there are 3 solutions here-
1.Give each main character a unique job inaccessible to generic units, of course then they wouldn't be allowed to job change, expect maybe a direct upgrade some special temple or something.
2. Unique command-give the character an ability that doesn't normal come with the job.
3. Limit Breaks
Whats I trying to say that as much as like the FFT Series(< non-sarcastic.), I don't feel like I'm playing Final Fantasy, the music, the lack of individuality, the story, it just feels like square's giving in to the trend, and not making an effort to innovate the FFT Series.