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Character Growth
Old October 8, 2007, 9:05 PM   #1
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Well, I learned about this a couple years ago, and I was just posting it to see if anyone needed or didn't know...


Growth - What I mean by this is how much Hp, Mp, Speed, etc you gain when you lv.

Question:How does this help me?
Answer: Well By Know the growth of a certian class you can have the best mage or knight or any character that fits your style.


Here's what'ya do,

1st - Decide what you want: Knight, Mage, or something else...
2nd - This info info will help you decide how...
-A.If you want a Knight; First, level them up as a monk.
-B. If you want a Mage;Level them up a Black mage
--1. For Strong High Damage Mage
--2. For High Mp; Summoner
3rd - Know you can inter-mix these to get a style you want.
4th - Know Find a degenator trap, I use the Z. Desert one.
-(it's in low center area along one of edges(edges of map))
5th - Change your characters job to...
A. If he's a knight change to Dark mage or Summoner (or something with low Hp)
B. If it's a Mage change to something like a Monk(or something else with low Mp.)
-Note- i do not reccomend changing to ninja(for speed reasons)
6th - Make you character keep walking on the degenerator trap(there for loosing lv's.(I know sounds like or WTF?!? i wasted all that time?? but trust me )

7th - Change back to Your previous Class/Job and level back up.


Question: what the !@#$ was the point of that?
Answer: lets say you wanted a knight: You rose your max Hp when you leveled, the De-Leveled as something that normally gains high Mp there fore loosing Mp instead of Hp when you De-leveled. Then Raised you Hp back up by gaining lvs therefore making your Max Hp go up higher than before.

Question: Is Hp and Mp the only things this works for?
Answer: No, it works for other things like....
Speed - Lv up as ninja or monk, lv down as bard or Calculator
Magic Attack - Lv up as Dark mage, Lv down as knight or Calculator
Physical Attack - Lv up as monk(if you don't like monk then Knight) and lv down as a summoner or Calculator.

For a chart look below...


-Hope this was helpful-

Last edited by shelby gt500 : January 1, 2008 at 9:58 PM.
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Old November 13, 2007, 2:14 AM   #2
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Well the stupid thing is that you have to Equip Armor For HP/MP And its better If they level Up For more HP and Dmg So I Prefer tactics Advance.
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Old December 23, 2007, 4:22 PM   #3
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This seems like it would work well. I might consider trying it the next time i play it. But when you lvl down wont you hp and mp and all your stats decrease too?
Quote:
4th - Know Find a degenator trap, I use the Z. Desert one.
Where exactly are you talking about?

The steps you went through kinda confused me too. like whats with the 3rd, 4th, A, B? Im lost xD anyways thanks for posting this and ill try to make sense of it.
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Old December 27, 2007, 7:55 PM   #4
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i have heard of this but i did not know that that is how it worked i also heard that it doesn't matter what class you are that you only lose 90% of increases anyway
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Growth Chart :D
Old January 1, 2008, 8:46 AM   #5
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Thumbs up Growth Chart :D

Quote:
Originally Posted by Kit Fisto View Post
This seems like it would work well. I might consider trying it the next time i play it. But when you lvl down wont you hp and mp and all your stats decrease too?

Where exactly are you talking about?

The steps you went through kinda confused me too. like whats with the 3rd, 4th, A, B? Im lost xD anyways thanks for posting this and ill try to make sense of it.
Quote:
Originally Posted by D'lain View Post
i have heard of this but i did not know that that is how it worked i also heard that it doesn't matter what class you are that you only lose 90% of increases anyway
Finally found it, It was on gamefaqs, had to search all guides...
First part isn't by me, I copied it, but bolded part I made just to help the not so bright people, but hen again if your not to bright mabey you shouldn't be playing FFT lol...



Job-----------HP----MP----Speed----AtPw----MgPw
Squire-------100%--100%---100%----100%---100%
Chemist------80%---100%---100%----80%----100%
Knight-------120%--105%---100%----130%---100%
Archer-------100%--85%----100%----120%---100%
White Mage---80%--160%---100%----100%---140%
Black Mage---75%--160%---100%-----60%----190%
Monk--------135%--105%---120%----140%---100%
Thief---------90%---65%---120%-----110%----70%
Orcale--------75%--145%---100%-----50%----160%
Time Mage----75%--160%---100%-----50%----170%
Geomancer---110%--125%---100%-----120%---140%
Lancer-------120%---65%---100%----130%-----60%
Mediator------80%---95%---100%-----80%----100%
Summoner-----70%--170%---90%-----50%-----160%
Samurai-------75%--120%---100%----140%---120%
Ninja----------70%---65%---130%----140%----90%
Calculator-----65%--105%----50%-----50%----90%
Dancer--------60%---65%---100%----125%---120%
Bard----------55%---65%----100%-----30%---150%
Mime---------140%---65%---130%-----130%--150%

Best Type-------------Downgrade Class----------------Upgrade Class
High HP--------------Dancer/Calculator-----------------Mime/Monk
High MP-----------Dancer/Bard/Lancer/Thief--------Summoner/Black Mage
High AtkPw-------Calculator/Orcale------------------Monk/Mime
High Speed--------Calculator/Summoner------------Ninja/Mime/Monk/Thief
High MgPw---------Lancer/Thief-----------------------Black Mage/Summoner
High Speed--------Calculator-------------------------Ninja/Mime
Best Theif----------Calculator------------------------------Ninja
Have concentrate or Martial Arts With Speed Save for better theif..
Best Calculator----Calculator-------------------Mime/Black Mage(MgPw)/Ninja(Spd)


*Note to Downgrade change to "downgrade class" then run on Degenerator trap, (I use the one in Zekulus Desert, It's in the part lower than rest and is on edge of map...)
**This is for PSX version of FFT
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Old January 1, 2008, 6:20 PM   #6
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psx which one is that suppose to be i played the ps1 version and i kinda tried that but i couldn't figure it out but i did noticed one thing the decrease is only 90% so the degeneration is not all that bad
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Old January 1, 2008, 9:52 PM   #7
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PSX is the original Playstation because technically theres is no ps1 version, because technically they are different and ps1 came out later but besides that yes it's the one for ps1.. loland it's not 90% loss, it depends on class.. lol like on chart

Quote:
Originally Posted by Kit Fisto View Post
This seems like it would work well. I might consider trying it the next time i play it. But when you lvl down wont you hp and mp and all your stats decrease too?

Where exactly are you talking about?

The steps you went through kinda confused me too. like whats with the 3rd, 4th, A, B? Im lost xD anyways thanks for posting this and ill try to make sense of it.
Well, I tried making Post more clear, and about loosing HP when you delevel...I'll use example)

Lets say normally you gain 3Hp as knight when you lv and 2 HP as chemist(remember example, not completely true jsut made up off top of my head to make things more clear) anyways, if you lv up as knight say 4 lvs you gains 12 max HP now if you switch to Chemist and De-Level 4 lvs you'll only loose 8 HP because the Classes % Growth...SO when You lv back up as knight you have a total of 16 Max HP gain instead of original 12.May seem slow but may be worth it having ultimate mages and warriors I did this like about 10-20 lvs and my mages gained about 3 MgPw, which is pretty good but I suggest only doing one or two character at a time that way you don't have all crappy players in battle and end up loosing lol...

Well, Considering I have enough Threads on the forums lol, I'll jsut post what I think should be the ideal "attributes" for each class.
Below are My Idea's of what a "Great" class/ Character would be.
These are being WITH armor(armor only no accessories)
If the item=Depends it means it varies depending on secondary ability set

Knight
HP-300+
MP-Depends
Speed-10+
AtkPwr-11+(without acc.)
MgPwr-Depends
Abilities-Mastered Punch Art, Counter/Hamedo/HP Restore, Two Swords/Attack Up, Move gain EXP/Move Gain HP/Move Gain JP/Move +3

Monk
HP-180+
MP-Depends
Speed-11+
AtkPwr-13+(Without acc.)
MgPwr-Depends
Abilities-Steal, Counter/Hamedo/HP Restore, Two Swords/Attack Up, Move gain EXP/Move Gain HP/Move Gain JP/Move +3

Thief/Ninja
HP-200+
MP-Depends
Speed-13+
AtkPwr-10+
MgPwr-Depends
Abilities-Counter/Hamedo/HP Restore, Two Swords/Attack Up/Martial Arts/Concentrate, Move gain EXP/Move Gain HP/Move Gain JP/Move +3

Black, White, Time mage, or Summoner or Orcale
HP-125+
MP-150+
Speed-10+
AtkPwr-4+
MgPwr-15+
Abilities-Counter Magic/Auto Potions(have best potions nothing lower), Two Swords(Two Wizard rods for +2 MgPwr)/Magic Attack Up, Move gain EXP/Move Gain MP/Move Gain JP/Move +3/Teleport

Calculator - get this lv up as Black Mage and switch to Calculator
HP-200+
MP-Depends
Speed-13+
AtkPwr-Depends
MgPwr-13+
Abilities-Speed Save, Two Swords(Two Wizard rods for +2 MgPwr)/Magic Attack Up, Move gain EXP/Move Gain HP/Move Gain JP/Move +3
Equip-anything to Raise speed

Others
HP-200+
MP-Depends
Speed-10+
AtkPwr-For "Squire" type Classes=10+ "Chemist" type classes=4+
MgPwr-"Squire" type Classes=4+ "Chemist" type classes=13+

If avialble to your character the best Job/Class to lv up as is MIME(other wise depends on what you want, mage or warrior), and Best Classes to downgrade as is Bard or Calculator...
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Last edited by shelby gt500 : January 1, 2008 at 10:29 PM. Reason: Automerged Doublepost
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Old January 12, 2008, 2:23 AM   #8
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*hmmm very good my friends,these are useful information but a high level or good equipment doesnt always guarantee victory,strategy is also needed.

*and i try not to level up too much cause the monsters level with you,they become harder to kill
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Old January 12, 2008, 2:38 AM   #9
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Well, i thought they gave more experience as they leveled up...
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Old January 16, 2008, 3:45 AM   #10
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