Quote:
Originally Posted by Kit
Does anyone use Orators at all?
I guess damage wise they are pretty useless but one of the fun things about this game is not going with the most damaging jobs and using tactics to win.
On the flip side I have most of my characters as dark Knights with Duel Swords and Item ability for healing.
I have one white mage with summoning and the halve MP use ability for extra help.
My Ramza however I make an Orator and give him the Knights Arts of War ability so he kin reduce enemies equipment from a distance and screw with enemies minds. I also give him the concentrate ability (learn from archer,) it means that even though his attacks don't do much he always hits with it and guns have excellent range.
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*hey there kit...im...also..kit

hehe well thats a good combinations of abilities to strengthen a Orator,but as you said this type of char doesnt do that much damage,infact with strong opponents this customized char will be a liability to the party...his mind tricks will work well on humans and weak monsters like goblins,but with dragon types and brute types itl be tough
*the dark knight strategy isnt too good either,you can get killed by ganging monsters,especially ones with high HP,as ive said before,attacking monsters with melee isnt a good idea if the monster can counter and do more damage.you can heal with items but this wont be enough and attacking and assailing wont work on chocobos of flying monsters as they can follow you wherever you go and finish you off
