Quote:
Originally Posted by Kibbies
The game was fun for the first about twenty missions, watching the clan grow and your characters gaining new jobs and abilities, but then it just gets slow. Having to sit there for the slow movement phase, facing phase, attacking phase gets old. The special attacks and magic need more variety as well. There was little strategy involved other than "put your back to a wall", when what was needed was more attacks that attack different square placements, force you or your enemy to land on a different square, and attacks that deal better damage and hit % depending on the direction (such as an attack to the front having more accuracy than to the back).
Otherwise, the game became a simple "blast the enemy with your super stuff, rinse, repeat". The laws were lame too.
Still, it was enjoyable for some time, but I never did beat the last mission. I got to it, then quit. I probably should have finished it just to have it done, but I did not feel pulled into the game like others I have played; there was no drive to finish it.
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I agree with most of that, except where you said "what was needed was more...attacks that deal better damage and hit % depending on the direction (such as an attack to the front having more accuracy than to the back)." I guess you didn't notice, but hitting from the side or behind does have a better hit percentage. Also, although I admit there aren't very many, a couple attacks do have different square placements such as fire breath and air blast, which both fire in a "T" shape. The rest of them are just box area attacks. Also, (again I admit there is only two attacks of this that I know of), there are attacks that move your enemy. The only ones I know are rush and tremor, which knock them back one square. Other than that, yeah the attacks are pretty basic. I don't know what drives me to play, maybe I just like learning a crapload of abilities then owning with them.