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November 24, 2007, 8:04 PM
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#81
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People are not objects...
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No, I mean like you buy spells and stances but having a new part in the battle window labelled 'skills' which would have attacks like power break, steal etc these could be purchased like spells and stances are.
Steal could be used to possibly obtain an item that a specific enemy uses in battle ie: elixers.
Power break could lower an enemy's STR value temporarily.
^ my ideas.
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November 25, 2007, 2:32 PM
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#82
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-GENIVUS NITITO CANIS-
Class: RPG Director
Level: 44
HP: 660/660
MP: 220/220
EXP: 46
Join Date: October 2006
Location: The world is my playground.
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Again, this is RPG Inferno, not a real FF game. We can't creat steal spells/attack types/skills. Heck we don't even have a Steal option. The only thing close to that are the Attack Types, and we don't get much from them.
Main Problem with attack types: Their usage reset each other. If I use, for example, Mage Power, and then shift to another one, I would have to trained that new skill and subsequently, my Mage Power spell would be slowly reset....
I hope they fix that someday 
Now, you all know that 2007 is coming to an end, and you all know that the current game has many flaws due to the previous server move. I've giving much thought to this, I spoke with Koloth and the necessity of a new game is evident, and with it you all know what comes along: a big LV reset, no exception.
Still we could give you the following option: we can keep the old game, but that would mean that someday we won't be able to keep adding areas forever. Just look at the World Map, its crowded with areas all over it. The current World Map we have doesn't have unlimited space to keep adding areas, and no new areas mean that players will get bored of playing....and that will make me feel really disappointed of myself. Because you all know that the players (and of course LeeD's and Ken's) words are our commands.
So if you could all give me a hand and post your suggestions (don't forget PMs) I would much appreciate it. So how about helping good o'l STL here? I am sure that together we can create a greater and better game.
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November 25, 2007, 2:36 PM
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#83
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People are not objects...
Class: Veteran Member
Level: 32
HP: 500/500
MP: 300/300
EXP: 58
Join Date: April 2007
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Well, to solve the area problem how about a link to a different map? that way you can continue making areas without overcrowding.
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November 25, 2007, 2:39 PM
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#84
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-GENIVUS NITITO CANIS-
Class: RPG Director
Level: 44
HP: 660/660
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EXP: 46
Join Date: October 2006
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I am not sure if we can have two maps, or we could get a bigger one which must be better than the one we are using. I remember requesting openly for anyone to do us the favor of designing a World Map....ages ago...no one answered...so we kept the old map.
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~DIVIDE ET IMPERA~ ~IPSA SCIENTIA POTESTAS EST~ ~SI VIS PACEM PARA BELLUM~ ~PARVUS ERROR IN PRINCIPIO MAGNUS IN FINE~ ~ERRARE HUMANUM EST~
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November 25, 2007, 2:42 PM
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#85
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People are not objects...
Class: Veteran Member
Level: 32
HP: 500/500
MP: 300/300
EXP: 58
Join Date: April 2007
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Age: 17
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I ain't no good at map design, can't help you there. A bigger map can only last so long, having extra maps can make it easier to create new areas. Not to mention it would take ages to load up a larger map due to the data so extra maps would probably be better.
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November 25, 2007, 2:56 PM
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#86
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-GENIVUS NITITO CANIS-
Class: RPG Director
Level: 44
HP: 660/660
MP: 220/220
EXP: 46
Join Date: October 2006
Location: The world is my playground.
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The problem is that I don't know if that's possible....I'll have to ask to the bosses 
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November 25, 2007, 3:00 PM
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#87
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PIE lover!
Class: Veteran Member
Level: 13
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Well i was wondering if zombie monsters like the ones on the Farplane could not be killed or injured by using heal or potions on them, because in all FF Games when you use curative magic or throw potions and phoenix downs at zombie enemies they either die or get injured.
Perhaps death would make them too easy but injuring them seems fair.
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November 25, 2007, 3:02 PM
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#88
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People are not objects...
Class: Veteran Member
Level: 32
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Alright, I will put an idea down just in case it is possible.
There could be one area at for instance the end of the map where you can gain access to a new map possibly by completing a quest or defeating a boss, since I presume the current map is Ivalice(going by Valencia here ) the new maps could be Spira/Gaia or something new. The new maps could either have a storyline that is new new or follow the same one, or be a kind of arena with overpowered enemies for the RPG elite?
@Jimmy as Julius has said this isn't an FF game so these kind of things are unlikely to change.
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November 25, 2007, 3:06 PM
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#89
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PIE lover!
Class: Veteran Member
Level: 13
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Dude i realise this is not a FF game but still when you reach that place you will understand and agree with me.
RPG monsters are tough they are all around level 190 they can use curaga, death and other nasty spells.
I'm not saying it's impossible to defeat them because i have i'm just saying monsters should have more weak points and stuff like that.
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November 25, 2007, 3:08 PM
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#90
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-GENIVUS NITITO CANIS-
Class: RPG Director
Level: 44
HP: 660/660 | | | |