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RPG Archive Archive of old threads from the RPG Realm section of the board.

 
 
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Old March 4, 2008, 11:27 PM   #171
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Working on that
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Old March 28, 2008, 1:29 PM   #172
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After reaching the temple of the ancients i think we should not need to cross it all again to go back there. It's kind of frustating.
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Old March 28, 2008, 8:03 PM   #173
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Which Temple of the Ancients? Past or Present?
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Old March 28, 2008, 9:51 PM   #174
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Ahh...i think it's the past one. You know after we defeat the local boss the one who uses Darkness i forgot his name.
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Old March 28, 2008, 9:55 PM   #175
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I could consider making those areas visible once visited, though I must comment this with the other RPG Moderators. My point to make this is that, Warbourne's Bridge is set to "Visible once visited" and it is connected to both the Tower of Elendil and the Temple of Ancients (present) so it is like setting those areas as visible once visited.

Besides, I see nothing wrong with making the areas of "Tower of Mages" and "Temple of Ancients" (past) being visible once visited.

Then again, I need the other RPG Mods' opinion on this matter.
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Old March 28, 2008, 9:58 PM   #176
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Ok thanks Julius, it's just that's it's kind of pain to go through that all again.
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Old March 28, 2008, 10:02 PM   #177
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You have a valid point, besides you won't get any experience or valuable profit out of going through those areas all over again so I don't think is that fair. Let's see what the team decides.
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Old May 14, 2008, 8:52 PM   #178
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I have been trying to make my own game and I thought of an interesting class system. Every class levels up in a unique way. For example, warriors would learn new skills based particularly on what monsters they kill. Bards can use skills based on what kind of music you have in your computer... or something like that.

Apart from that I had a second option in which you learn all skills by doing different actions. (It is much harder to explain and requires to much depth to cover unfortunately.)
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Old May 14, 2008, 9:04 PM   #179
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Originally Posted by fiz master View Post
I have been trying to make my own game and I thought of an interesting class system. Every class levels up in a unique way. For example, warriors would learn new skills based particularly on what monsters they kill. Bards can use skills based on what kind of music you have in your computer... or something like that.

Apart from that I had a second option in which you learn all skills by doing different actions. (It is much harder to explain and requires to much depth to cover unfortunately.)
This would be hard to do, specially the underlined part.:wink:
But it would be a great addition nonetheless.
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:)
Old May 14, 2008, 9:29 PM   #180
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