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| RPG Archive Archive of old threads from the RPG Realm section of the board. |
February 10, 2008, 1:06 PM
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#151
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Les Enfants Terribles
Class: RPG Director
Level: 105
HP: 1000/2100
MP: 340/1320
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If you equip Mexitl, you should have an increased Strength and weight. If you then equip the items you couldn't originally equip, you can now. I use this often.
As for a suggestion, I say that you should create ''Olympus Coliseum''. This area could act as the new gathering hall. Tournaments can be held here officially (Considering the activity of the RPG is high). You could win a rare item or something once you win. Of course, this place should be updated regularly to suit the needs for player who gain levels quickly.
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Cheers Casanova for the signature.
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February 10, 2008, 1:32 PM
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#152
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#20
Class: Veteran Member
Level: 16
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Thanks for the tip there Gabranth, I did raise my str high enough now to equip all that i needed.
Also i agree with Gabranth with the "Olympus Coliseum" I think we could use one of these now since we have progressed through the game.
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AKA Sephiroth's Brother/Kyle Marsh
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February 10, 2008, 3:51 PM
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#153
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Dying Legend
Class: Global Moderator
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I shall repost this in the RPG HQ for further discussion. Your ideas are great guys 
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~DIVIDE ET IMPERA~ ~IPSA SCIENTIA POTESTAS EST~ ~SI VIS PACEM PARA BELLUM~ ~PARVUS ERROR IN PRINCIPIO MAGNUS IN FINE~ ~ERRARE HUMANUM EST~
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February 10, 2008, 8:01 PM
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#154
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Banned
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Here is an idea why not have some new weapon types and armour and shields to go with them we could have beam weapons beam swords with either beams for blades or beam swords with an ordinary blade behind it and beam rithles, cannons and pistils and to keep game ballance you could have phaze shift armour and antie beam energy shields that drain magic power for each hit they take and they could be attached to all sorts of things the armour could be attached to any kind of armour and the shields can be attached to almost anything it there the size of a barrier matiria.
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February 11, 2008, 10:47 AM
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#155
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Pure
Class: Full Member
Level: 16
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Gee, wouldn't that be a little too high tech...?
My suggestion now, is!
Stats re-allocation. And, ye, you can re-allocate all your stats to your preference, kinda like a substitute for Job class selection!
However, its obvious that an excessive use would mean anyone can get pass the game easily, so. Make it to be allowed once every 2 months or longer..! And you can purposely reduce the overall stats points by a certain amount to reduce the number of people abusing this.
At the very least, this will benefit those who made a wrong choice in the beginning, choosing to become a Warrior when they want to be a Mage..! Or wish to change to be a Mage/Warrior.
So, whats everyones opinions about this suggestion?
Last edited by Magnificence : February 11, 2008 at 10:51 AM.
Reason: Missed out my suggestion, lol
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February 11, 2008, 10:59 AM
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#156
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Machiavellian Prince
Class: Full Member
Level: 1
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Prophet thats slightly outside the teams control here, but it has given me a nice idea for the next version of the RPG Software, so look out for something similar maybe appearing in future!!
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February 11, 2008, 2:24 PM
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#157
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Dungeon Master
Class: RPG Director
Level: 40
HP: 620/620
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I am not sure what you are saying. Using trigger conditions, there is a way to assign job classes. You do it by making different places, with specific types of stores, and requiring the character to make a choice by talking to an NPC. Once the choice is made, the NPC no longer talks to the character because they have already been to one of the locations.
Yes, as for the relocation of stats, that cannot be done at the moment. Unless stats are unlocked. Because of the job class selection idea, stats are locked once added.
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February 12, 2008, 9:51 AM
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#158
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Pure
Class: Full Member
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- Decado
Ye, thanks.
-Koloth
What i'm saying is just another possible way to customize our characters. Considering the fact there isn't any place in your profile that actually identify you as a warrior, mage or anything, the stats are what shows others what you are. E.G. High strength and defense could mean a warrior. High magic and Magic defense could mean a Mage.
Ye, and as mentioned in the first paragraph, what i suggested was another way to customize our characters. Lets say this guy's a warrior (With all the high strength and defense) and he wants to be a mage.. But hes too far into the game at Lv75 and with the remaining levels, becoming a Mage would take very long, having to train Magic and Magic Defense right from the start. There's where my idea comes in.
Using the suggestion (Maybe a button or something), he could re-allocate the stats. (Maybe majority to the Magic and Mag Defense stats)
Hope you understand now. That's what I've been saying above. Its a pity it can't be changed though.
Perhaps your idea of job classes could be used..? (Sorry, didn't understand what you were saying above ^ )
Last edited by Magnificence : February 12, 2008 at 9:51 AM.
Reason: Typo error
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February 12, 2008, 10:14 AM
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#159
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Dungeon Master
Class: RPG Director
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Well, if the stats were unlocked, your could regularly adjust your stats, depending on the situation. In the Alpha Versions of RPG Inferno 3.0, there was not an option to lock stats. It was decided, when the option became available, by the RPG staff, to lock stats. So now players do not have the option to adjust stats whenever they want. That is what I am saying. This was done to give the feel that you were of a certain job class. It was also done to make fighting char percentage monsters more challenging. But they proved to be a mess. So we are no longer using char percentage stat monsters. Except for Bank Guards.
Sorry, RPG Inferno 3.0, does not have a true job class feature. It might be in the works someday though. Decado could shed some light on that.
Last edited by Koloth : February 12, 2008 at 10:16 AM.
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February 12, 2008, 10:18 AM
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#160
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Pure
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Level: 16
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Oooh. Okay..
I see. I had thought there would be an option to restrict the number of times you could change your stats. Like once in 2 months, etc. And well, since there isn't, too bad, i suppose.
All's left with Decado to shed light? As you said, i believe.
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