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| RPG Archive Archive of old threads from the RPG Realm section of the board. |
November 25, 2007, 4:11 PM
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#91
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Dream Traveller
Class: Veteran Member
Level: 58
HP: 800/800
MP: 300/300
EXP: 24
Join Date: April 2007
Location: Dream worlds
Age: 17
Posts: 3,344
Threads: 41
Gil: 7,837
Member No.: 5429
My Mood:
Rep Power: 6
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I couldn't agree more, I would love an element system so monsters have exploitable weak spots as well as resistances.(hints at blizzaraing ice golem to death but these things are difficult to include into the RPG, not to mention how long it would take to go through each and every monster including these things.
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CoH: hurts when I inhale through the mouth.
Artemicion: AND i have been at it weeks Damon >_>
CoH: It took me forever to figure out how to do it.
Artemecion: Im far to lazy to make owt >_>
The Reigning Deity: It was fucking HUGE
Aquasixio: I'm a woman with a dick >.>
Aztec Troigal: Remember to teach him withdraw or you'll be sorrry!
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November 25, 2007, 4:12 PM
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#92
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Les Enfants Terribles
Class: RPG Director
Level: 105
HP: 1000/2100
MP: 340/1320
EXP: 55
Join Date: July 2006
Location: Outer Heaven
Age: 70
Posts: 3,721
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Gil: 35,588
Member No.: 409
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Well modifiers on all weapons and armour would be great.
Eg: Robe: +5mag/Mdef
Dark Lord's robe +100 mag/Mdef
Each type of weapon and armour should suit the stat that would increase. Like bows should have more dex. Short swords should have more speed. Big swords have more Str.
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Cheers Casanova for the signature.
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November 25, 2007, 4:15 PM
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#93
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Dream Traveller
Class: Veteran Member
Level: 58
HP: 800/800
MP: 300/300
EXP: 24
Join Date: April 2007
Location: Dream worlds
Age: 17
Posts: 3,344
Threads: 41
Gil: 7,837
Member No.: 5429
My Mood:
Rep Power: 6
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Well I think that armour should focus on what it is there for, which is protecting so the stats should focus on DEF/MDEF/EVA/HP while weapons should benefit your STR/MAG/DEX/MP. Just an easier way. 
__________________
CoH: hurts when I inhale through the mouth.
Artemicion: AND i have been at it weeks Damon >_>
CoH: It took me forever to figure out how to do it.
Artemecion: Im far to lazy to make owt >_>
The Reigning Deity: It was fucking HUGE
Aquasixio: I'm a woman with a dick >.>
Aztec Troigal: Remember to teach him withdraw or you'll be sorrry!
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November 25, 2007, 4:20 PM
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#94
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Dying Legend
Class: Global Moderator
Level: 51
HP: 900/900
MP: 220/220
EXP: 42
Join Date: October 2006
Location: The world is my playground.
Posts: 5,490
Threads: 144
Gil: 3,059,792
Member No.: 703
My Mood:
Rep Power: 9
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Yes, I wouldn't mind the usage of modifiers, but like a good friend once told me (Koloth by the way), modifiers can be messy...
Still I believe that, if we have the features, why avoid using them? I'm sure that the current RPG Team can come to a solution for these problems.
Again, if we start adding modifiers....what do we do with the nearly endless list of weapons and stuff?
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~DIVIDE ET IMPERA~ ~IPSA SCIENTIA POTESTAS EST~ ~SI VIS PACEM PARA BELLUM~ ~PARVUS ERROR IN PRINCIPIO MAGNUS IN FINE~ ~ERRARE HUMANUM EST~
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November 25, 2007, 4:25 PM
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#95
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Dream Traveller
Class: Veteran Member
Level: 58
HP: 800/800
MP: 300/300
EXP: 24
Join Date: April 2007
Location: Dream worlds
Age: 17
Posts: 3,344
Threads: 41
Gil: 7,837
Member No.: 5429
My Mood:
Rep Power: 6
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Well, since the LVL reset idea is being tossed around why not start working on them while all the technical stuff is being sorted?
__________________
CoH: hurts when I inhale through the mouth.
Artemicion: AND i have been at it weeks Damon >_>
CoH: It took me forever to figure out how to do it.
Artemecion: Im far to lazy to make owt >_>
The Reigning Deity: It was fucking HUGE
Aquasixio: I'm a woman with a dick >.>
Aztec Troigal: Remember to teach him withdraw or you'll be sorrry!
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November 27, 2007, 2:03 AM
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#96
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Dying Legend
Class: Global Moderator
Level: 51
HP: 900/900
MP: 220/220
EXP: 42
Join Date: October 2006
Location: The world is my playground.
Posts: 5,490
Threads: 144
Gil: 3,059,792
Member No.: 703
My Mood:
Rep Power: 9
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I am sure that the reset won't happen until we have, at least, one full section of the areas completed. I'll try to stay at home during Christmass and try to figure out a good storyline 
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~DIVIDE ET IMPERA~ ~IPSA SCIENTIA POTESTAS EST~ ~SI VIS PACEM PARA BELLUM~ ~PARVUS ERROR IN PRINCIPIO MAGNUS IN FINE~ ~ERRARE HUMANUM EST~
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November 27, 2007, 2:33 AM
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#97
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Seed Mercenary
Class: Full Member
Level: 34
HP: 400/400
MP: 300/300
EXP: 55
Join Date: December 2006
Location: Inside Sin
Age: 15
Posts: 942
Threads: 18
Gil: 0
Member No.: 2049
My Mood:
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Why don't we just reset the RPG and figure all this stuff out while it's being made? I wouldn't mind resetting I'm at a standstill right anyways with my pet being crappy.
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There used be some ad here...
Julius made this for me!!
SavvyWilt: "Man she's hot, I can't even begin to tell you the.. things.. I... oh.. my.. god"
when you start playing the rpg, come to the components shop!
link: http://www.finalfantasyforums.net/ma...tml#post371301
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November 27, 2007, 2:43 AM
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#98
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Dying Legend
Class: Global Moderator
Level: 51
HP: 900/900
MP: 220/220
EXP: 42
Join Date: October 2006
Location: The world is my playground.
Posts: 5,490
Threads: 144
Gil: 3,059,792
Member No.: 703
My Mood:
Rep Power: 9
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Well we were planning to work on the new game during Christmass, when the site should be really slow due to people visiting relatives, parties, reunions, etc...
__________________
~DIVIDE ET IMPERA~ ~IPSA SCIENTIA POTESTAS EST~ ~SI VIS PACEM PARA BELLUM~ ~PARVUS ERROR IN PRINCIPIO MAGNUS IN FINE~ ~ERRARE HUMANUM EST~
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January 6, 2008, 9:24 PM
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#99
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Eyes on the Prize
Class: Veteran Member
Level: 5
HP: 100/100
MP: 100/100
EXP: 43
Join Date: September 2007
Location: Whatever.
Age: 18
Posts: 1,229
Threads: 24
Gil: 599
Member No.: 7009
My Mood:
Rep Power: 3
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I suggest that a "Steal" option be implemented... I kinda wanna be a thief. 
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My bet's on the one with the damaged frown.
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January 6, 2008, 10:57 PM
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#100
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What an irony, I can't die!
Class: Full Member
Level: 7
HP: 140/140
MP: 120/120 | | | |