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11th Squad Captain
Class: Full Member
Level: 0
HP: 0/0
MP: 0/0
EXP: 0
Join Date: January 2008
Location: The Devil Fruit Orchard
Age: 18
Posts: 373
Threads: 22
Gil: 0
Member No.: 8124
My Mood:
Rep Power: 1
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Name: Hiro Ikichi
Title: "The Walker"
Race: Human
Gender: Male
Age: 26
Appearance
Hair: Short, messy brown
Eyes: One pale green, one dark blue
Height: 5'11"
Weight: 155lbs
Complexion: mildly tanned
Build: Slightly muscled
Noteworthy features: "X" scar on bridge of nose, variety of scars on back.
Attire: Non-descript is an apt word.
Regular Attire: Plain brown leather leggings, Light brown shirt, Brown boots, Dark-brown peasant gloves.
Other Attire: Long, hooded black cloak; Black pants; Long-sleeved Black shirt; Black shoes; Black finger-less gloves; Black face mask
Personality: He is generally a laid-back fellow, although he can be dead serious when the situation warrants it. Despite his care-free attitude, his speech is always polite, though it is sometimes sarcastic, he can also seem serious, but his tone doesn't usually seem so. He is also very aware of his surroundings and is always ready to fight. He views any fight in which he loses and not dies as a waste and will often fight his opponent simply for the sake of it once started, often taking life-risking chances to prolong a fight.
Weapons: Dual Katanas, Kozuka knives (Four sets (of four))
Armour: None
Magic: Hiro is in posession of an amulet that belonged to his mother that is actually a legendary amulet known as the Amulet of Samarkand. This amulet grants him a variety of energy-related attacks, ranging from a short-range burst of pure energy which can knock someone unconscious to a full-energy blast which can decimate walls. These energy blasts use up Hiro's own energy and drain him of energy each time, the more energy used, the more drained and therefore, more of Hiro's life is drained. If enough power is put into an attack, he could die, but such an attack would be truly incredible. Obviously the amount of Energy he has left determines which powers can be used to, as if he has nearly none left and is close to passing out, any attack which drains his energy further would make him actually pass out or even die. Although each attack does drain different amounts of energy, the amount takes a toll on Hiro's body. Using Energy Burst once though, would be akin to having thrown a hard punch. Energy Burst would be the smae as five hard punches. Fusilade would be the same, energy-wise as having run ten kilometres straight whereas Strike and Slice are the same as simply adding an extra few pounds to a hit. Energy Shot however, is akin to having participated in a three round boxing match (for example). The different attacks and their descriptions are as follows:
Energy Charge: This power allows Hiro to store his own energy, increasing his overall physical abilities and making him stronger, faster and more perceptive. It also grants him an increase in overall stamina, and therefore energy powers. The drawback however, is its limitation to only able to be used once per week, as the powers are drawn from the Amulet itself which must recharge over time.
Energy Burst: The most basic of Hiro's energy attacks and the one that uses the least energy. Hiro can fire a burst of pure energy from any orofice on his body and fire it at anything. This passes through gases and disturbs liquids but can destroy most weaker solid objects (i.e. Doors) to rubble. On living organisms, it cannot kill, but it can render them unconscious.
Energy Blast: A more powered version of Energy Burst, in which a much larger amount of energy is fired from an orofice (nearly five times more). As such, the amount Hiro is fatigued is nearly five times greater than Energy Blast, limiting the usage of this attack. However, the power is alterable, up to one hundred times higher and has the potential to decimate buildings. However, the greater the power, the more fatigue is drawn from Hiro's body.
Energy Fusilade: The most initially draining of Hiro's attacks as it fires numerous bursts of energy from Hiro's hands, strike after strike, draining Hiro quicker, but much more powerful than Blast or Burst. He can also alter the energy in this attack, using different mind-techniques, such as making it firey, icy or even electrical energy blasts.
Energy Strike: By absorbing his own energy into his fists, Hiro can release it on contact of a solid object/organism, blasting them with the released Energy as well as the momentum of the attack. Can be fused into kicks as well as (rarely enough) headbutts.
Energy Shot: A long-range, sniper-like Energy blast, very draining and powerful, which has a range of over five hundred metres. The blast itself is very fine, like a bullet or arrow and can pierce numerous targets if enough energy is used.
Energy Slice: Like Energy Strike, this power focuses Hiro's energy into his weapons, swords or knives and releases it on contact. When energy is poured into Hiro's weapons, his weapons begin to glow, the brighter the more energy is used but, if too much is put in, the weapon will explode on contact, rather than release the energy. He can however, pour only tiny amounts into this, and is so proficient at it, that he naturally does this now, pouring a tiny little bit of energy into any serious attack.
Energy Release: A "final burst" attack of Hiro's, in which he charges, then releases nearly all his energy, draining him to the brink of unconscioussness. This move damages Hiro extensively as well as its victim and can decimate nearly anything in its path. It is akin to a large explosion. Hiro has only ever used this once and vowed to only do it again if he was about to die.
Abilities and skills: Phase-Shifting, Mastery of his weapons.
Phase-shifting: Unlocked when Hiro was in a fit of rage (see below), he has no idea whatsoever of how he does it, but assumes it comes from the spirit of his father watching over him. This gift gives him the ability to pass through any solid substance, using no extra effort than if he has walked through empty air. This is a passive ability, which he does have to keep a mind on, just so he doesn't fall through a solid wall or something. Hiro can only Phase-shift while conscious and it applies to whatever Hiro wants it to apply to with some limitations. Firstly, he must be touching the thing, secondly, it must have a mass less than one tenth that of Hiro's. Thirdly, phase-shifting tires Hiro to the same degree as having used Energy Blast three times, and every thing he moves with him counts as an extra Energy Burst (clothes included). He has also discovered that he cannot shift through everything, Gold and Silver are the only ones he has currently been unable to move through, although several other metals are difficult to move through.
Weapon Mastery: Having trained with swords and knives for nearly fifteen years, Hiro is understandably able to use them very proficiently. This is helped by the fact that he feels a strange kinship to his dual katana's and he feels that they somehow come alive in his hands. He believes also that the knives he carry are infused with the spirit of his dead mentor and he believes that he guides them to their targets.
Style: Hiro uses a combination of attack and defense styles, with a stark contrast between them. When in defense style, Hiro will barely move from his position, instead blocking and dodging most attacks and only attacking in return as a counter move. However once in attack style he will be continuously on the move, using a variety of short-range strikes, phase-shifting and long, sweeping attacks to confuse his opponent, also using his surroundings to their very utmost. He is able to swap between styles seemlessly and is a master of his weapons.
He uses his magical abilities (via the amulet) rarely as he is yet to master them and using them gives him a headache.
Quick history: Born and raised to a family of assassins he grew up being completely ignorant of his father's trade and was sheltered constantly by his mother. However, his father was a well-off assassin, one of the best in the country and they were wealthy, but Hiro never questioned where the money came from.
He was picked on often by the other children in his neighbourhood for his eyes and at age 11, one of the mother's was so fanatical about his eyes that she saw him as demon-spawn and called down a visting bishop on Hiro in the street. The bishop was equally as fanatical and, after Hiro refused his "invitation" to return to the church for "lessons" the bishop became frantic. He attempted to kidnap Hiro but his hired bully-boys were killed when Hiro's father and some of his friends stepped in to help.
From then on, Hiro was pursued, as his father was caught in an assassination attempt on the bishop (who was actually a target, not a revenge-killing as was thought) and was hung by the neck until dead. His associates were all killed in a large crack-down on crime and Hiro and his now-ailing mother were set upon the street to live out their days as paupers.
The bishop found them and, seeing as Hiro's mother was dying, offered to take care of her as long as Hiro joined him for a "lesson".
Reluctantly, Hiro agreed and he was taken to the church where he was brutally tortured to find out the means of his devil powers.
It was during this long session that one of the bishop's followers came in with a bloodied sword and said, quite audibly as Hiro was in one of the lulls between tortures, that Hiro's "bitch of a mother" was dead.
Hiro went crazy at that point and he felt his body alter because of it. He fell through the torture chair which he was chained too and ran to the wall where a collection of weapons were hanging. Hiro, still enraged, pulled down a pair of long, curved blades (later he found out they were katanas) and went berserk, killing the bishop and his cronies brutally, slicing them into literally hundreds of pieces and laughing the whole time.
After his blood-rage had ended, he gathered his clothes (keeping the swords) and went to his mother's body, retrieving a collection of letters that his father had sent her when they were courting and her precious amulet. After that, he went to the home of one of his father's few remaining friends and asked to be taught the trade.
For twelve years he worked his way around the city as an assassin, killing for amounts of money that any other assassin of his skills would deem paltry and unworthy, but Hiro was slowly building up his savings.
Leaving the city after another major crime bust, resulting in the death of his father's friend and his mentor, Hiro became a wandering assassin, criss-crossing the countries with his trusty blades, his mentor's collection of knives (which he took upon his death) and a small bag of money.
Since then, he has a smal |